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		<title><![CDATA[Latest posts for the thread "1850pt Space Marine "Toolbox""]]></title>
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				<title>1850pt Space Marine &quot;Toolbox&quot;</title>
				<description><![CDATA[ I posted this in another thread but got only a single comment on it.  I'm pretty exited about this list and think it deserves its own shake at a thread for people to comment on.<br /> <br /> I really like the possible utility of Combat Tactics so I'm avoiding any special characters, however, there's the possibility of replacing the Chapter Master with my own DIY chapter 'Sicarius' in the future.<br /> <br /> A friend of mine in the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> has been using an Eldar "Toolbox" lately in tournement with very good success.  I've been agonising for some time now on a good Space Marine army that 'felt right' and after using a "Toolbox" approach here I think I've come up with something I'm really happy with.<br /> <br /> No tricks with this army, no spam, just a smattering of Long range Anti-tank/heavy infantry, long range anti-horde, some Close Combat, some mech, some footslogging, some drive-by, and just a dab of speed....you just have to use the right elements in the right places to win...a-la eldar.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Chapter Master-Jump Pack, Plasma Pistol, Power Weapon, Digital Lasers, Artificer Armour <br /> <br /> Chaplain-Jump Pack, Plasma Pistol, Digital Weapons <br /> <br /> ELITE <br /> <br /> Techmarine-Servo Harness, Plasma Pistol, Power Weapon <br /> <br /> TROOPS <br /> <br /> (10)Tacticals-Melta, Missle Launcher, Sergeant with Power Weapon <br /> <br /> (10)Tacticals-Melta, Multi-Melta, Sergeant with Combi-Melta, Rhino <br /> <br /> (10)Tacticals-Flamer, Multi-Melta, Sergeant with Combi-Flamer, Rhino <br /> <br /> FAST ATTACK <br /> <br /> (10)Assault Marines-2xFlamer, Sergeant with Twin Lightning Claws <br /> <br /> (3)Attack Bikes-3xHeavy Bolter <br /> <br /> HEAVY SUPPORT <br /> <br /> Predator-Twin Linked Lascannon, Lascannon Sponsons, Dozer Blade <br /> <br /> Predator-Twin Linked Lascannon, Heavy Bolter Sponsons, Dozer Blade <br /> <br /> Vindicator-Seige Blade <br /> <br /> =1850 even <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 01:11:29]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>1850pt Space Marine &quot;Toolbox&quot;</title>
				<description><![CDATA[ I wouldn't ever take attack bikes with heavy bolters.  kind of a waste, when you can make them exceptional tank killers with the multi-meltas.  otherwise, I kind of like it.  <br /> <br /> Oh, and relic blade on the chapter master.]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 01:53:48]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>Re:1850pt Space Marine &quot;Toolbox&quot;</title>
				<description><![CDATA[ A light amount of troops @ 1850 with only 2/3 being mechanised. <br /> <br /> Swap the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> for a lascannon. <br /> <br /> Because youve got a lascannon somwhere-else swap the h.bolter pred to its original autocannon. <br /> <br /> If the techpriest is with a unit & it tries to repair a vehicle.. can the rest of the sqaud still fire? <br /> <br /> Attack bikes to <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s <br /> <br /> Get a scout sqaud w/ camo cloaks (as youve got a techpriest) to afford a unit with a 2+ cover save! Adds in another needed troop. Give em a h.bolter & that slightly makes up for the loss in anti-infantry from the bikes. <br /> <br /> The assault squad will be stompy but it looks like it could be overkill in terms of risk of being nuked by a large pie plate and the fact that it'll stomp most things too easily. Spread the points out. Get two squads. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 03:02:30]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:1850pt Space Marine &quot;Toolbox&quot;</title>
				<description><![CDATA[ Interesting list, but why <span class="glossaryitem" onmouseover='gp(194);'>PP</span> on 2 characters that are running with a combat unit, seems kind of a waste really.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 03:13:43]]> GMT</pubDate>
				<author><![CDATA[ 99MDeery]]></author>
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				<title>1850pt Space Marine &quot;Toolbox&quot;</title>
				<description><![CDATA[ Personally, I would take 3 vindis with siege shields, rather than the predators, as The Vindis will kill hordes AND vehicles better than the predators, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  <br /> <br /> Something more like this<br /> <br /> Captain + artificer armor + Relic blade + Jump pack + digital weapons + melta bombs = 185<br /> <br /> Chaplain+ plasma pistol + jump pack + digital weapons= 130<br /> total <span class="glossaryitem" onmouseover='gp(56);'>hq</span> = 325<br /> <br /> Troops<br /> 10 troops, melta, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(105);'>Pf</span>, melta bombs+rhino = 220<br /> <br /> 10 troops, melta, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(105);'>Pf</span>, melta bombs+ rhino = 220<br /> <br /> 10 troops, melta, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(105);'>Pf</span>, melta bombs+ rhino  = 220<br /> <br /> Fast attack = <br /> 10 man assault squad + 2 Plasma pistols sgt w/ <span class="glossaryitem" onmouseover='gp(166);'>plas</span>+<span class="glossaryitem" onmouseover='gp(486);'>PW</span> = 250<br /> <br /> 3 attack bikes = 120<br /> 3 attack bikes = 120<br /> <br /> heavy support<br /> Vindicator+ siege shield = 125<br /> Vindicator+ siege shield = 125<br /> Vindicator+ siege shield = 125<br /> <br /> total = 1850<br /> <br /> I think this build gains firepower And survivability, while still retaining the "toolbox" concept.]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 03:39:49]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>1850pt Space Marine &quot;Toolbox&quot;</title>
				<description><![CDATA[ <blockquote><div><cite>0ldsk00l wrote:</cite>I wouldn't ever take attack bikes with heavy bolters.  kind of a waste, when you can make them exceptional tank killers with the multi-meltas.  otherwise, I kind of like it.  <br /> <br /> Oh, and relic blade on the chapter master.</div></blockquote> I on the other hand find <span class="glossaryitem" onmouseover='gp(51);'>HB</span> attack bikes quite effective.  They're one of the best ways in the marine codex to bring anti-horde firepower.  As for the relic blade, I'm trying to stay away from the BIG <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and add a plasma-pistol for more utility.<br /> <br /> <blockquote><div><cite>Razerous wrote:</cite>A light amount of troops @ 1850 with only 2/3 being mechanised. <br /> <br /> Swap the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> for a lascannon. <br /> <br /> Because youve got a lascannon somwhere-else swap the h.bolter pred to its original autocannon. </div></blockquote> this would downgrade my anti-armour, trade a missle launcher and twin lascannon for an autocannon and a lascannon?  I dont see an advantage.  You pay extra points my way sure, but you have added versatility with the missle launcher and a SURE hit with the twin las (well, not SURE, but reliable nontheless)<br /> <blockquote class="uncited"><div><br /> If the techpriest is with a unit & it tries to repair a vehicle.. can the rest of the sqaud still fire? </div></blockquote>  He wont be running with a squad, likely he'll be hiding behind the two preds.<br /> <blockquote class="uncited"><div><br /> Attack bikes to <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s </div></blockquote> second suggestion for this...I really like the 120pt resiliant heavy bolter squad, I think more people should try them.<br /> <blockquote class="uncited"><div><br /> Get a scout sqaud w/ camo cloaks (as youve got a techpriest) to afford a unit with a 2+ cover save! Adds in another needed troop. Give em a h.bolter & that slightly makes up for the loss in anti-infantry from the bikes.</div></blockquote>  What could I drop for that?  You're looking at at least 90 pts for the squad...thats not exactly lying around.  Scouts with 2+ cover saves may have their place but I dont think its in this list.  Scouts shooting game isnt nearly that of a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with their free heavys/specials....and for the same cost in points?  .....I'll take the tacticals. <br /> <blockquote class="uncited"><div><br /> The assault squad will be stompy but it looks like it could be overkill in terms of risk of being nuked by a large pie plate and the fact that it'll stomp most things too easily. Spread the points out. Get two squads. </div></blockquote>  ...adding two easy kill points instead of a single harder to get kill point.  I dont think thats a good idea.  If I want to spread them out for an objective mission all I have to do is combat squad anyway.<br /> <br /> <blockquote><div><cite>99MDeery wrote:</cite>Interesting list, but why <span class="glossaryitem" onmouseover='gp(194);'>PP</span> on 2 characters that are running with a combat unit, seems kind of a waste really.<br /> <br /> </div></blockquote><br /> <br /> Plasma-pistols can fire BEFORE the charge without penalty.  It's something I'm trying out instead of throwing 'fists around willy-nilly wasting tons of points.  Plasma's can make a character a little more tactical maybe, throwing a 2+ to wound on toughness 5 before a charge with 5 attacks (and digital lasers).  Its an experiment, and it might result in failure.  I'm gonna see if <span class="glossaryitem" onmouseover='gp(194);'>PP</span>'s are worth it with combat tactics though.  If I can retreat, and fire again several times...they might be worth it.  If not, they'll go.  <br /> <br /> They're definatly under the spotlight for observation though.<br /> <br /> <br /> Thanx for the comments so far.  Maybe I'll go ahead and build a unit of <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes too....just in case.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 03:52:46]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:1850pt Space Marine &quot;Toolbox&quot;</title>
				<description><![CDATA[ Combat squad assault squads.. ofcourse. My bad.<br /> <br /> H.bolter attack bikes.. go for it. Dakka..<br /> <br /> <br /> The reason for that lascannon tactical squad is that you gain enough points to get a razorback. Which would work well with a static 5man squad w/ the tanks (also with the techmarine who can leave the squad if need be but cant get picked off by railguns/hunterkillers). <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.. the techmarine doesnt need the plasma pistol.. I can see the great use on your <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s but the support techmarine, too little too late if he gets assaulted. <br /> <br /> The scouts.. well I guess I mentally took off a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to get the ponts because two seems a bit crazy but on hindsight, looks fine. <br /> <br /> You could use your techmarine's bolster ability more offensively neways (you may have thought of this) which would be to +1 an area of cover mid-field to have the vindi (ones enough.. the other tanks give you good amounts of ranged ability) park itself & get a 3+ cover save. For a tank!]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2009 04:19:53]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:1850pt Space Marine &quot;Toolbox&quot;</title>
				<description><![CDATA[ <br /> <br />   I would definitely take the Relic Blade on the Chapter Master. <br />   <br />   I like the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Bikes, they can be a pain up close and from far away.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 13:40:24]]> GMT</pubDate>
				<author><![CDATA[ WC_Brian]]></author>
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