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		<title><![CDATA[Latest posts for the thread "2000 Daemon"]]></title>
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				<title>2000 Daemon</title>
				<description><![CDATA[ Just recently picked up the codex so still dabbling with possibilities, but this is what I came up with so far..<br /> <br /> Ku'Gath 300(2)<br /> Epidemius 110(1)<br /> <br /> 7 Beasts 255(1)<br /> Noxious<br /> 7 Beasts 255(1)<br /> Noxious<br /> 7 Beasts 255(2)<br /> Noxious<br /> <br /> 12 <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> 180(1)<br /> 7 <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> 105(2)<br /> 7 <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> 105(2)<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> 145<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Gaze, Noxious, Cloud(1)<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> 145<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Gaze, Noxious, Cloud(1)<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> 145<br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Gaze, Noxious, Cloud(2)<br /> <br /> Group of 12 keeps Epi company while <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and Beasts do their job on troops to stack up tallys.  Only problem I can see is lack of anti-tank .. and quite a large one at that.  Comments plx? ;P]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 18:23:33]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>2000 Daemon</title>
				<description><![CDATA[ Take only one squad of beasts, until the tally is up, they suck.<br /> Plow the points into more <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> and wings for some (all if you want) <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>.  <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> with wings are <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 20:13:40]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>2000 Daemon</title>
				<description><![CDATA[ You really do have no way to kill tanks other than <span class="glossaryitem" onmouseover='gp(58);'>hth</span>.  Also why are you paying for all the noxious touch upgrades?, eventually you should get them for free from Epidemius.<br /> <br /> If you want anti-tank in the list, you either have to rely on close combat with monstrous creatures or put in some non-nurgle units or soul grinders.<br /> <br /> I'm not a big fan of Ku'gath and Epidemius.  I think you can make a perfectly nasty nurgle army without either.<br /> <br /> If you are going to use the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s to pop tank's pay the extra points for wings and iron hide, that will give them a decent chance of making it to the tank.  <br /> <br /> I would suggest dropping one of the beasts unit's and giving all the <span class="glossaryitem" onmouseover='gp(262);'>dp</span>'s wings or at least 2 of them and drop all of your noxious touche's, and that might give you enough points to iron hide all the daemon princes.<br /> <br /> Try Ku'Gath but I think the normal <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> is a steal for half the price.  With the difference between the two you could add another herald on a palaquin with breath of chaos to try to rack up some early kills.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 20:14:15]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>2000 Daemon</title>
				<description><![CDATA[ Nurglings work alot better than beasts in a Epidemus list. <br /> <br /> Beasts - 2 wounds, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Poisned attacks, <span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks<br /> <br /> Nurglings - 3 wounds, Improved cover, 3 attacks, almost 1/3 the cost.<br /> <br /> Also remember that a <span class="glossaryitem" onmouseover='gp(718);'>PB</span> is essentially 1/2 of a beast at a reduced cost, but can claim objectives.<br /> <br /> Once you hit the 10 tally nurglings become insane. Nothing like charging a unit of marines and doing `20 wounds with a 117 pnt squad.<br /> <br /> Beasts are very expensive to buy aswell. Your looking at about 450 for just the beasts and they are a pain to assemble. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 21:24:58]]> GMT</pubDate>
				<author><![CDATA[ Clay Williams]]></author>
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				<title>2000 Daemon</title>
				<description><![CDATA[ drop a unit of beasts, use those points to throw wings on 1 prince (mobile anti tank) and bolster the plagues, or, get some nurglings for keeping units busy.<br /> <br /> clay, that is true with the profiles, but beasts take alot more work to get rid of.<br /> <br /> your picking out the better stats there <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> beasts have: +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, +1 S, +2 T, they also have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, and swarms take more damage from blast / flame <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 21:29:19]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>2000 Daemon</title>
				<description><![CDATA[ True true.<br /> <br /> But I disagree that Beasts take longer to get rid off than Nurglings. Improved cover saves give them a 3+ in most situations and a for a little under the price of one unit of beasts gives you 2 9 man units at 54 wounds compared to 14.<br /> <br /> The +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> doesnt matter as your not <span class="glossaryitem" onmouseover='gp(67);'>IC</span> or elite hunting with Nurglings your trying to take down masses. To further that someone would have to be off thier rocker to hit a unit of nurglings with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> (I say <span class="glossaryitem" onmouseover='gp(67);'>IC</span> because they are the majority of <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5).<br /> <br /> +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> should be negated fairly quick in his list due to the tally. Rerolls are overkill at that point.<br /> <br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and +1 wound are pretty even in the current format. The beasts will recieve alot of high <span class="glossaryitem" onmouseover='gp(6);'>ap</span>/<span class="glossaryitem" onmouseover='gp(123);'>str</span> weapons attention. To a nurgling this doesnt matter.<br /> <br /> If you go model by model yes beasts are harder to get rid of. If you look at it point for point a nurgling is the better buy for the epidemus list.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 22:32:49]]> GMT</pubDate>
				<author><![CDATA[ Clay Williams]]></author>
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			<item>
				<title>2000 Daemon</title>
				<description><![CDATA[ Clay +1]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 02:18:57]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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