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		<title><![CDATA[Latest posts for the thread "Kommandos vs Stromboyz"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Kommandos vs Stromboyz"]]></description>
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				<title>Kommandos vs Stromboyz</title>
				<description><![CDATA[ Hi, I just wanted to hear your opinions on the matter of these two units. Which do you think performs better and why?<br /> <br /> I can't point out which one I feel is better because I haven't played them yet. I just gathered some pros and cons.<br /> <br /> Stormboyz pros:<br /> -very fast movement<br /> -deep strike with zagstruk<br /> -assault after deep strike<br /> -and related to the previous one zagstruks power weapon in that assault<br /> <br /> Stormboyz cons:<br /> -many possibilities of death (each movement, assaulting after deep strike)<br /> -no special weapons<br /> <br /> Kommandos pros:<br /> -special weapons<br /> -snikrots ambush<br /> -snikrots re-rolls<br /> <br /> Kommandos cons:<br /> -slower movement<br /> -ambush can't always get you percisely where you need it<br /> <br /> How do these pros and cons work in battles i seriously don't know. So I'm curious what do the veterans have to say  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 22:27:11]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Kommandos vs Stromboyz</title>
				<description><![CDATA[ this is mainly down to what you allready have in your army.<br /> <br /> kommandos can ambush, but once they have, they are sitting ducks, your paying 10 points per ork as a sacrifice for a single attack, as once you ambush a unit, you will either be brought down in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (slowly) or shot to death.<br /> <br /> stormboyz are a little more expensive (2 more points :O)<br /> but thier extra movement helps alot, then can fly into a combat, kill a unit, then run off and hide behind cover.<br /> ok, so you may lose a few on landings, but thats the ork way of life.<br /> also, dont have to worry about them running off as zag will execute one to stay in the fight <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> all in all, i'd take a nice large unit of stormboyz, high movement, early assults and dont have to worry about being able to get out of the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> quick enough.<br /> <br /> Edit: spelling.]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 22:35:08]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Kommandos vs Stromboyz</title>
				<description><![CDATA[ I use them at the same time.  They work wonderfully together.  When the kommandos take out the big guns in the rear there job is done, anything else is icing on the cake.  The stormboys are MUCH more effective when you use kommandos because all the guns turn to them when the insert.<br /> <br /> If I had to choose one or the other, it would probably be kommandos.  My army is equipped to deal with most anything, but those rear gunners tear them apart.]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 00:06:41]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Kommandos vs Stromboyz</title>
				<description><![CDATA[ I've found that kommandos work better in my play experience if and only if you take snikrot.. Otherwise they don't seem to contribute enough destruction or confusion to even have on the table.. Then again, I use mine in a tiny suicide squad with snikrot and two burnas to put big holes in static shooting infantry elements while snikrot's high number of attacks and strength 6 do a good job against most tanks thanks to 5ed vehicle assault rules.]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2009 02:30:51]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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