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		<title><![CDATA[Latest posts for the thread "Lizardmen Vs. Dragons?"]]></title>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ So, with the new army list, what is the best way for the lizards to deal with enemy dragons, specifically Chaos Lords with demon weapons and HE lords on star dragons?  It doesn't look like a Old Blood on a Carnosaur will match up to these very well.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 01:19:29]]> GMT</pubDate>
				<author><![CDATA[ Durandal]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Swarms of skinks with blowpipes (need general nearby for <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> boost)<br /> <br /> Engine of the Gods, if he comes near it he is going to get splatted.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 01:29:56]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ I can't think of what a dragons <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> is off the top of my head, but an Old Blood with Blade of Realities would be great.  remember that the Dragon CANNOT use the Princes <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> against the BoA.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 15:30:04]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Skinks are your best bet, though you'll still have to get through that 3+ armor save.<br /> <br /> Blade of Realities isn't bad, but still when is a Dragon going to really let him get a charge off on itself?   <br /> <br /> If it's a Star Dragon, then the Carnosaur isn't a very good answer since he'll need 5's to hit.  Other dragons the Carny can kill them if it gets into combat...and then lives to bite.  Again, getting him into combat with a dragon is going to take some serious mistakes on your opponents part. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 15:41:25]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Chasing down dragons is such a pain.  Skinks are probably the best bet, or just let it hit a unit that wont break and get it the turn after that.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 18:44:39]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>Re:Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ bane head and slann can work well also.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 18:47:38]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ <br /> Stegadon giant blow pip and giant bow.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 18:49:40]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ can't have both a giant blowpipe and a giant bow as far as I know.. I'd support massed skink blowpipes, or if you have a strong magic phase an oldblood with jaguar pendant and blade of realities could work.. Or you could magic the fool to death with a Slann+Engine of the Gods]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 23:51:25]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ all these amazing units available to lizardmen, and its the faithful skink that kills anything huge, amazing in combat, or just generally annoying <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> the southlands shall rise again!]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 23:54:05]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>all these amazing units available to lizardmen, and its the faithful skink that kills anything huge, amazing in combat, or just generally annoying <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> the southlands shall rise again!</div></blockquote><br /> <br /> That is definitely the quickest easiest answer to most problems. I don't care how awesome your unit is, if I fire enough blowpipes at it, it will die. The only armies that skinks don't rock against are <span class="glossaryitem" onmouseover='gp(138);'>VC</span> and <span class="glossaryitem" onmouseover='gp(418);'>TK</span>.. Damnable undead are immune to poison, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 03:34:01]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Thats where your other Units come in.]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 03:46:34]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Now I need to buy more skinks. But I need a stegadon first. and my Warp Spiders. and a figure case.<br /> <br /> THE BEES! THEY'RE BUZZING!]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 04:52:24]]> GMT</pubDate>
				<author><![CDATA[ ungulateman]]></author>
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				<title>Re:Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Don't have my book on me, but here are a few ideas I have:<br /> 1) Skinks. You can, with average rolls, inflict 1 wound per roung on a Dragon per 9 Skinks.<br /> 2) Giant Bow. This Causes D3 wounds, no armour saves.<br /> 3) Slann Magic. Spells such as <i>Drain Life</i>, which allow no armour save will slowly wittle away at the Dragon.<br /> 4) The Blade of Realities. This isn't so good againts high <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> Star and Moon Dragons, but against the lowly Sun Dragon, it would be highly efficient, and even the others could roll <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0"> <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">.<br /> 5) Curse Charm of Tepok. Although not a solution to the Dragon, I beleive it would be highly effective against the Riders of Elf Dragons.<br /> 6) Combined Arms. One combination I think would be most effective at Higher Level Games is a combination of Blade of Realities and  <i>Doom and Darkness</i>.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 03:00:20]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ <blockquote><div><cite>themandudeperson wrote:</cite>can't have both a giant blowpipe and a giant bow as far as I know.. I'd support massed skink blowpipes, or if you have a strong magic phase an oldblood with jaguar pendant and blade of realities could work.. Or you could magic the fool to death with a Slann+Engine of the Gods</div></blockquote><br /> <br /> I know, i was listing the weapons they have access to that works on dragons.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 03:08:50]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ At small games, I would say massed Blowguns. 27 Skink Skirmishers=189pt, 54 shots. When moveing, rapid fireing, and shooting at lone range, you hit on sixes, wound automaticaly (makeing 9 wounds). These are randomised between the Rider and the Dragon, makeing 6 wounds on the Dragon. It saves 2/3 wounds, for 2 wounds in the end. A sun or Moon dragon will fall in 3 rounds (or to 81 skinks). A Star Dragon will fall in 4 (or 95 Skinks)]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 00:36:38]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ just a note here, but not only skinks as i mentioned earlier, but once its weaker an old blood on carny is possible to kill dragons (make sure you charge) due to its special rule against large targets <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 00:39:22]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ <br /> Stegadon you can choose either of these nice attacks:<br /> <br /> 12"  <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> poison attacks <br /> <br /> or<br /> <br /> 36"  <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 ,   d3 ,poisoned , ignore armor.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 00:48:57]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Or Slann w. Spirit of the Forge (<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> S5 hits, no saves.)]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 21:50:29]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Just got my first game in (2250 pts against <span class="glossaryitem" onmouseover='gp(411);'>WE</span>) with the new lizardmen army book and I have to say the Oldblood+Blade of Realities+Carnasaur are the death of any big gribbly. I had him in a unit of cold one riders (which I believe you can do now, not fully sure though.. so I'll have to sit down with the rule book) and I botched my charge. I then took a joint charge in the front arc with a warhawk, a noble on a warhawk and a lord on a forest dragon. I issued a challenge with my oldblood and the forest dragon lord accepted. He rolled his attacks all against my carnasaur, whiffing for the most part and only causing 1 wound. Then my old blood whiffed and my carnasuar took the dragon down to 1 wound!! Outside of the challenge, I lost a rider and killed both warhawks, leaving the noble on foot. I won combat with outnumber and 9 wounds. He broke and I ran him down and pursued into a unit of treekin. Next round, my lord alone scored 5 hits and wiped the unit out.<br /> That combo may have earned a permanent spot in my army list!]]></description>
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				<pubDate><![CDATA[Mon, 16 Feb 2009 00:30:58]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Yes, I think that Slann may be out in this book.]]></description>
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				<pubDate><![CDATA[Mon, 16 Feb 2009 00:41:53]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Magic my man!!]]></description>
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				<pubDate><![CDATA[Mon, 16 Feb 2009 00:56:29]]> GMT</pubDate>
				<author><![CDATA[ sev07]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Slaan can definitely still do the damned thing, especially now that you can get selective with his disciplines and make him a much cheaper army choice. One nasty thing you could do is take the discipline that makes you immune to non-magical attacks and the lore of metal and use the rule of gold (I think that's the name) and break the rider's weapon, then let the dragon charge you and just laugh as they tickle your invulnerable slann and you set up a horrific counter charge.]]></description>
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				<pubDate><![CDATA[Mon, 16 Feb 2009 02:05:36]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Lizardmen Vs. Dragons?</title>
				<description><![CDATA[ Shhhh...]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2009 01:12:44]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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