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		<title><![CDATA[Latest posts for the thread "SM tactical fest. 1500pt Overkill?"]]></title>
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				<title>SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>:<br /> <br /> Pedro cantor = 175<br /> <br /> Troops:<br /> 10man tactial<br />  +Powersword<br />  +flamer<br />  +lascannon<br />  +razorback<br />  +dozerblades<br />  +<span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasmagun & lascannon = 275<br /> <br /> 10man tactical<br />  +multimelta<br />  +meltagun<br />  +combi-melta<br />  +powersword<br />  +drop pod  = 235<br /> <br /> Elites:<br /> 8x Sternguard <br />  +4x combi-flamer<br />  +drop pod       = 255<br /> <br /> 10x sternguard<br />  +4xcombi-melta<br />  +1xcombi-flamer<br />  +drop pod       = 310<br /> <br /> 8x sternguard <br />   +2xcombi-melta<br />   +Rhino<br />   +dozer blades = 240<br /> <br /> = 1500<br /> <br /> Right.. im liking the stronous pattern razorback (at 1750 i just added a second, swapping round a few points) but I realised that my standard tactical rhinos couldnt fit pedro inside so I swapped it out for a sternguard rhino. Idea being he can sit still inside the tank first turn, unleash the orbital, then drive off second turn without messing around with embarking. The hunter-killer can also shoot itself at somthing worth killing. <br /> <br /> He can also jump inside one of the drop pods. The powerswords are for winning combat not killing <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s or blowing up vehicles. I tried getting some <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s in there bit combi-weapons & funky razorbacks looked too tasty.<br /> <br /> Everything scores. 47 marines.  2 tanks, 3 drop pods. At 1750 I'll just add in another razorback sqaud. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 15:37:15]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ Combi-flamer why ?? you have bolter ammo that does the same thing as a flamer only combi-weapon that is worth it on sternguards is combi-melta you have ammo for everything else.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 16:47:34]]> GMT</pubDate>
				<author><![CDATA[ Skurk3n]]></author>
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				<title>Re:SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ Flamers are improved version of the dragonfire bolt & when used with a 1st turn drop pod.. the range is inconsequential. <br /> <br /> Thier ammo allows them to take on most troop-types bar termies due to lack of ap2 ( hence combi-meltas) and hordey massed troops due to overwhelming numbers.. i.e flamers. <br /> I can plog that squad of 8 right next down to any large formation of troops & rapid fire four guys with Dragonfire or hellfire rounds and also drop down four flamer templates. =Bad Squad gone. <br /> <br /> If I really needed to use those combi-meltas on heavy troop-types (oblits/walking termies/suits etc) then thats what they'd do, again with dragonfire/hellfire rounds.<br /> <br /> Against all the inbetweeny troops - thats what i have kraken and vengence rounds for. <br /> <br /> The sternguard with the combi-meltas can combat sqaud when going after tanks because I dont like the idea of having all those sternguards shells pinging off a tanks armor. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 17:01:25]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ razorback is 6 man transport razerous, other than that its a pretty decent list, i would consider dropping 2 sterngaurds from the 8 man squads and mounting them in a razorback.  and i agree with skurk3n, a good combo for sterns is to take half combi meltas and plasmas in a squad, so youre set to take out vehicles at close range, and terminator/equivalent armor enemies.  correct me if i'm wrong but the lowest <span class="glossaryitem" onmouseover='gp(6);'>ap</span> special ammo round is 3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and gets hot, i think thats it, those can take out <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> but the gets hot might hurt you.  the plasma though can down 2+<span class="glossaryitem" onmouseover='gp(157);'>sv</span> and will wound most enemies on a 2+. and if youre going up against nidzilla, i think the plasma can hurt carnis, i cant remember if they can get above 6S's wounding range.  <br /> <br /> what i would do, is drop the 8 man stern in the rhino, then either drop 2 in the other squad for a razorback, or add 2 to make 10 in a pod, and use the points you saved to beef up your sterns and give them more combi weapons<br /> <br /> also, mech armies will probably give you the most trouble if they can take down your 2 lascannons and outrun your meltas(which tau and eldar usually can with eldar's fast skimmers and tau's which shoot as if they were fast).  i would try to free up some points(maybe by dropping that squad i talked about, and taking a devestator squad with 4 lascannons in a razorback, you can pull up, dismount the 6 marines and use the razor for cover, then next turn, move the razor to open up <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> for your 4 lascannons<br /> <br /> other than that youve got a pretty rounded army]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 17:17:49]]> GMT</pubDate>
				<author><![CDATA[ RedFloyd90]]></author>
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				<title>SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ you could also consider a land raider too, 12 model transport, 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons, a pintle multi melta, and a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy bolter, and very hard to kill, you might want to consider dropping a squad's transport and take a land raider, then mount up first turn<br /> <br /> also, which 2 pods are dropping in first turn, make sure youre careful about that, 2 pods can be vulnerable if you get bad scatters and they get far away from each other, enough firepower could easily drop them, i found that out the hard way.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 17:22:10]]> GMT</pubDate>
				<author><![CDATA[ RedFloyd90]]></author>
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				<title>Re:SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ A landraider would mean the minus of any one squad in this army and I dont really want to deliver them for assaults.. I want shooting hence 2/3 of my stern are in pods. the other starts in a rhino which may stand still first turn if pedro needs to orbital somthing (hence the hunter-killer allows the rhino to actually do somthing. If it isnt listed..it should be!)<br /> <br /> The two pods will invariably be the two sternguard units to deal with the hardiest troops and armor on the field. They dont really have to land close or near. Aslong as I am within template range for one squad & within 12&quot; with the other, im happy. Ill be aiming for rear armor, when shooting against armor so that extra <span class="glossaryitem" onmouseover='gp(24);'>d6</span> penetration isnt a nessicity.<br /> <br /> The pods themselves will then just occaionally shoot stuff. I may spend 10pts and put a locator beacon on one purely to distract <span class="glossaryitem" onmouseover='gp(482);'>AT</span> fire from the two transports. <br /> <br /> The drop-pod tactical is there to do two things 1) allow two pods to drop first turn, which ever they may be & 2) usually arrive second, so from turn 2.. to come down and either deal with armor and/or get ready to assault with/near pedro. Combi-melta &gt; 1+ attack sadly. <br /> <br /> Edit: Ahhh double post confused me.. The razorback is there for a combat squaded tactical. The lascannon team holds the backfield & provides long ranged fire support along with the razorback. <br /> <br /> Meltas does exactly what the plasma does albeit at lower firing power. Four over-lapping flamer templates, I think, will cause more failed-to-save wounds then the 4 rapid firing plasmas against 2+ saving troops. Plasma weapons also have the Get Hot! rule so vengence rounds arent that much different & I can fire them more than once. <br /> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s can eat melta fire!<br /> Oh and the reason theres a third sternguard originally was for somwhere for pedro to chill out in. A 6man team is too small. an 8man team with pedro, much better. The rhino has fire-points. A razorback does not. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 17:40:51]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ I don't think Pedro can call down an orbital strike inside a razorback since this transport does not have any fire points.<br /> <br /> I like your list.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 00:19:05]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ Okay I see you are planning to stick him in a rhino. Sorted!<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 00:20:44]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ I like the list except for the lack of long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.  I can see an army like raider heavy <span class="glossaryitem" onmouseover='gp(27);'>DE</span> running right over this list.  Other than that I like it; sternguard are great and with the combi-weapon options can fill a variety of roles.  Let us know how it play tests.]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 01:04:03]]> GMT</pubDate>
				<author><![CDATA[ jesse]]></author>
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				<title>SM tactical fest. 1500pt Overkill?</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Okay I see you are planning to stick him in a rhino. Sorted!<br /> <br /> G</div></blockquote><br /> <br /> My thought process was as followed.. Right, good old tactical spam. Stick pedro in a rhino. Wait.. its full. Ill take one out.. what, not allowed to take rhinos..damn.<br /> <br /> Okay.. Razorbacks tacticals is it.. what no firepoints?! Raagghhh!<br /> <br /> Umm.. Sternguard rhinos.. Score  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Against land-raiders well.. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> try and orbital one, deep-strike a combi-melta sternguard & the melta-heavy tactical and try and kill any-more. I do have two lascannons..<br /> <br /> I may swap a hunter-killer on the sternguard rhino for a lacannon. Yes Im missing out on bolt-gun goodness but in all likelyhood that rhino will stand still for a turn and it allows. No.. what Am i thinking. two combi-meltas, much better!<br /> <br /> My problem Is that I think <span class="glossaryitem" onmouseover='gp(269);'>id</span> like my <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> dred spam better. But they have such cool boltguns. . . . When I get, shall do. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 11:38:13]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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