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		<title><![CDATA[Latest posts for the thread "1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)"]]></description>
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				<title>1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)</title>
				<description><![CDATA[ I recently posted a Vulkan based Salamander army and am very pleased with it.  I came up with this list more for fun than anything.<br /> <br /> Is this even viable, fun and would folks even play against me?  It just seemed like a neat idea.  I guess it's a Dreadzilla list...if there is such a thing hehe.<br /> <br /> I made a few changes and made the whole army Drop Pod and added 3 x Heavy Flamers to three of the Ironclads.<br /> <br /> Thanks!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Master of the Forge w/ Conversion Beamer [120] <br /> <br /> Troops <br /> Tactical Squad - 10 w/ Plasma Cannon, Meltagun and Drop Pod [210]<br /> Tactical Squad - 10 w/ Missle Launcher, Flamer and Drop Pod [205]<br /> Tactical Squad - 10 w/ Multi-Melta, Meltagun, Combi-Melta and Drop Pod [220]<br /> <br /> Elite<br /> Ironclad Dreadnought w/ Seismic Hammer (built in Heavy Flamer), Dreadnought Close Combat weapon w/ Heavy Flamer and Drop Pod [185]<br /> Ironclad Dreadnought w/ Seismic Hammer (built in Heavy Flamer), Dreadnought Close Combat weapon w/ Heavy Flamer and Drop Pod [185]<br /> Ironclad Dreadnought w/ Seismic Hammer (built in Heavy Flamer), Dreadnought Close Combat weapon w/ Heavy Flamer and Drop Pod [185]<br /> <br /> Heavy<br /> Ironclad Dreadnought w/ Seismic Hammer (built in Meltagun), Dreadnought Close Combat weapon w/ Heavy Flamer and Drop Pod [180]<br /> Ironclad Dreadnought w/ Seismic Hammer (built in Meltagun), Dreadnought Close Combat weapon w/ Heavy Flamer and Drop Pod [180]<br /> Ironclad Dreadnought w/ Seismic Hammer (built in Meltagun), Dreadnought Close Combat weapon w/ Heavy Flamer and Drop Pod [180]<br /> <br /> Total 1850]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 20:46:52]]> GMT</pubDate>
				<author><![CDATA[ Rhodric]]></author>
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				<title>1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)</title>
				<description><![CDATA[ 5 Drop Pods on the first turn adds in alot of variety indeedy especially as you could drop the 30 tacky marines and support them with 2 Iron Clads. Whilst you have a Drop Pod army, you're lacking in massive ranged firepower. Your first turn is gonna be solid but then the enemy, playing against a Drop Pod army will have plonked everything on one side of the board to counter your half an army with their full army. <br /> <br /> Auretious Taak.<br /> <br /> P.S. If you could squeeze Vulkan in there all those melta's and flamers would be twin-linked and on the Ironclads that's just nasty with 2 twin-linked heavy flamers each turn. Bye bye Ork swarms.<br /> <br /> P.P.S. People will play you. You've made it a fun list, it is far from unkillable but will present a hard list to battle against for many armies.]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 15:52:33]]> GMT</pubDate>
				<author><![CDATA[ Auretious Taak]]></author>
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				<title>1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)</title>
				<description><![CDATA[ yeh aside from heavy anti vehicle armies, its going to be a pain to take down that many ironclads]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 17:25:29]]> GMT</pubDate>
				<author><![CDATA[ RedFloyd90]]></author>
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				<title>Re:1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)</title>
				<description><![CDATA[ Vulkan could be fitted in there by dropping a tactial squad down to a scout squad w/ cloaks (working with the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> to grant 2+ cover saves in one section of terrain) & changing 2-3 of the ironclads to standard dreds. <br /> <br /> Im gonna field a list like this but @ 1500 where 4 ironclads (+2 normal dreds) become that much harder to take down. <br /> <br /> Edit: As it stands, nice mix of troops. Vulkan isnt needed. He'd just make your dreds nastier, possibly over-kill and make it harder to score. Troops are prefered. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 20:08:34]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)</title>
				<description><![CDATA[ I've used this list, albiet with chain fists and 2 missile lanuchers instead of the Plasma Cannon.  So far, I've had a lot of luck (and fun) with them.  Just realize that your mobility after you hit the ground is kinda limited.<br /> <br /> The only problem that I've had with this list was with a Tau Hammerhead that kept out of my Multi-melta range and started popping dreads with the his overcompensation cannon.  ]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 15:30:25]]> GMT</pubDate>
				<author><![CDATA[ Quixote]]></author>
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				<title>Re:1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite>Vulkan could be fitted in there by dropping a tactial squad down to a scout squad w/ cloaks (working with the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> to grant 2+ cover saves in one section of terrain) & changing 2-3 of the ironclads to standard dreds. <br /> </div></blockquote><br /> <br /> I played against a list very similar to this one not too long ago.  Scouts with cloaks and sniper rifles would be a good addition as they could potentially pin any anti-tank squads - or if you could somehow squeeze Telion in there, take the heavies out of squads.  Plus that 2+ cover save makes them a serious pain to get rid of - until they get assaulted anyways.<br />   <br /> It's a solid list though, especially with everything podded.  <br /> <br /> Orks will have a seriously hard time dealing with all of those <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 walkers.  *he said from experience*  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 15:30:44]]> GMT</pubDate>
				<author><![CDATA[ DebonaireToast]]></author>
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				<title>Re:1850pts Master of the Forge w/ lots of Ironclads (Salamander theme)</title>
				<description><![CDATA[ <blockquote><div><cite>DebonaireToast wrote:</cite><blockquote><div><cite>Razerous wrote:</cite>Vulkan could be fitted in there by dropping a tactial squad down to a scout squad w/ cloaks (working with the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> to grant 2+ cover saves in one section of terrain) & changing 2-3 of the ironclads to standard dreds. <br /> </div></blockquote><br /> <br /> I played against a list very similar to this one not too long ago.  Scouts with cloaks and sniper rifles would be a good addition as they could potentially pin any anti-tank squads - or if you could somehow squeeze Telion in there, take the heavies out of squads.  Plus that 2+ cover save makes them a serious pain to get rid of - until they get assaulted anyways.<br />   <br /> It's a solid list though, especially with everything podded.  <br /> <br /> Orks will have a seriously hard time dealing with all of those <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 walkers.  *he said from experience*  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> </div></blockquote><br /> <br /> Even with 2,000 Points you couldn't wedge Vulkan in there... but the Scouts would make an excellent addition at 2k.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 18:01:45]]> GMT</pubDate>
				<author><![CDATA[ Quixote]]></author>
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