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		<title><![CDATA[Latest posts for the thread "1500 Dark Angels, hopefully competitive"]]></title>
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				<title>1500 Dark Angels, hopefully competitive</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Belial	130<br /> <br /> Elite	<br /> Dreadnought- <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon, Autocannon-    125pts<br /> 5 Scouts-	Four Snipers, Missile Launcher- 120pts <br /> <br /> Troops<br /> 5 Deathwing Terminators- 215pts<br /> Tactical Squad- 10 Man- Missile Launcher (10) Flamer (5) Rhino (35)	215pts<br /> Tactical Squad- 10 Man- Plasma Cannon (15) Meltagun (10)	190pts<br /> Combat Squad-5 Man		90 pts<br /> <br /> Fast Attack<br /> Ravenwing Attack Squadron		120<br /> <br /> Heavy Support <br /> Devastator Squad- Missile Launcher (20) Multi Melta (15) Lascannon (35) Lascannon (35)- 195pts<br /> <br /> Predator- Autocannon Turret (0) Sponson Heavy Bolters (25) Pintle-mounted Storm Bolter (5)- 100pts<br /> <br /> Total: 1500 pts<br /> <br /> Pretty cookie-cutter list, and I'm hoping it's good enough for a tournement at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, the tactics are pretty basic, infiltrate the scouts onto/around an objective, then back them up with the bikes, terminators, and a rhino mounted <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. The bikers are included for their teleport homers, which combined with their scouts move can help my deathwing assualting terminators that count as troops get onto an objective by turn two. The <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are obviously included to hold objectives, the devastators for anti-tank, and the predator for some anti-mob. Im not sure about the dreadnought, I have a forgeworld auto cannon arm, which would be nice for anti-elite infantry or light tank, but I also have an assault cannon and multi melta arm. Thank you for any comments and critiques.]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2009 23:31:23]]> GMT</pubDate>
				<author><![CDATA[ Qwerty]]></author>
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				<title>1500 Dark Angels, hopefully competitive</title>
				<description><![CDATA[ *Bump*]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 01:24:50]]> GMT</pubDate>
				<author><![CDATA[ Qwerty]]></author>
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				<title>1500 Dark Angels, hopefully competitive</title>
				<description><![CDATA[ Ok, as a long-time Dark Angels proponent, there is nothing about this list that would make me want to play it as Dark Angels over Green Marines.  You army basically looks like the starter box with a few extras thrown in.<br /> <br /> If you want to go Dark Angels, you need to focus on the stuff that we still get an advantage over Smurfs.  Dark Angels get Termies as Troops, 5 man squads with special weapons in cheapish Razorbacks, an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 Landspeeder, and that's about it.  <br /> <br /> I like Belial and the Termie squad (but give them a heavy weapon, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> sprue comes with an assault cannon) but the rest needs to be revamped to either be mechanized or termie heavy.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 23:57:39]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Re:1500 Dark Angels, hopefully competitive</title>
				<description><![CDATA[ ....and this is why friends dont let friends play dark angels....<br /> <br /> If you play this EXACT same list out of the Vanilla codex, the only thing you've got are scouting bikers with homers and BS4 scouts.<br /> <br /> Vanillas take:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Captain with Lightning Claws/Terminator armour<br /> <br /> ELITE<br /> <br /> Terminators (5)<br /> Dreadnought same as above<br /> <br /> TROOPS<br /> <br /> Same tacticals<br /> Scouts with Snipers and Missle (5)<br /> <br /> FAST ATTACK<br /> <br /> Bikers (no homer, but 2xMelta...your guided missles for tank busting, your terminators would've been without support anyway if you Deepstruck them too far.)  If you still want homers make them scout bikers and pay even LESS points.<br /> <br /> HEAVY<br /> Same <span class="glossaryitem" onmouseover='gp(29);'>Devs</span><br /> Same Pred.<br /> <br /> Leaves you with 75 pts to spend.  Sounds fair huh?]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2009 00:24:54]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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