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		<title><![CDATA[Latest posts for the thread "DARK ANGELS PLAYER IN NEED OF HELP,,"]]></title>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> Ok, so im scheduled to have a 1000point battle with an army of Orks in a few days. My problem is that this guy has trucks and so he can be on me very quickly and assault me with Nobz and other nasty stuff, which isn't too handy as power klaws etc could easily eat me <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I'm not exactly sure on his army list but I think it includes 10 Nobz...20 Boyz...10 Gretchens... Big Mek...Warboss...2/3 Trucks....i think he intends on putting his nobz and a squad of boys in the trucks. My Dark angels army list goes as follows..<br /> <br /> Terminator Chaplain<br /> 5 Deathwing Terminators(3 pairs of lightning claws, 2 thunder hammer/storm shield)<br /> 10 Marines with 1 Plasma cannon and Sgt armed with plasma pistol.<br /> 5 Marines<br /> 5 Devastators (Lascannon, Plasma Cannon, Missile Launcher, Multi-Melta, sgt has power fist and plasma pistol)<br /> Drednought with close combat weapon with built in heavy flamer and assault cannon.<br /> <br /> Any help would be greatly appreciated and if possible a private response would be fantastic as my Ork friend is likely to visit this page in order to expose my potential tactics.<br /> Thank you very much i await any advice =)]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 22:53:18]]> GMT</pubDate>
				<author><![CDATA[ RikTheDick]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ I wrote gretchins,,,i actually meant Grotz...sorry =) he may have bikes as well <span class="glossaryitem" onmouseover='gp(17);'>btw</span>..]]></description>
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				<pubDate><![CDATA[Tue, 10 Feb 2009 23:04:44]]> GMT</pubDate>
				<author><![CDATA[ RikTheDick]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ Put your small squad of marines and the dreadnought out front as bait, with the terminators behind the front lines to be a counter-charge unit.  Watch as he counter-countercharges you and you get wiped off the table.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 02:05:01]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ Personally for orks? I would go two landraiders, Belial, one deathwing squad, one regular <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad flamer. If you have enough points afterwards grab a chaplian and stick Belial, the deathwing, and Chaplain in a Landraider and the other squad in the other landraider. The landraiders kill his trucks (should be your turn one) and then use them to kill his now footslogging orcs. When a mob gets small enough flame with <span class="glossaryitem" onmouseover='gp(167);'>tac</span> and assault with termies. That should cook his goose. Jsut watch out for nobs. (a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span> deathwing squad would be best for this purpose due to better <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save.)]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 04:57:02]]> GMT</pubDate>
				<author><![CDATA[ Ratbarf]]></author>
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				<title>Re:DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ <blockquote class="uncited"><div>5 Devastators (Lascannon, Plasma Cannon, Missile Launcher, Multi-Melta, sgt has power fist and plasma pistol) </div></blockquote><br /> <br /> They will help, but <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> i don't think mixing up the heavy weapons is a good idea, i would Drop the laz cannon and M melta and stick to missile launchers or plasma cannons, a mix of the two would be ok, or even heavy bolters and Missile L would not be a bad idea. I would also drop the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in this squad to save some points. The blast markers will be a real help and there is no real reason to need a high <span class="glossaryitem" onmouseover='gp(123);'>str</span> gun since you will not likely see many if any <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 things on the floor. Your best bet is alot of shots or blast markers to help thin his squads.<br /> <br /> <blockquote class="uncited"><div>5 Deathwing Terminators(3 pairs of lightning claws, 2 thunder hammer/storm shield) </div></blockquote><br /> <br /> Termies in a 1k game are a bit of a point sink, more so against orks, your better off with as many troops with as many shots as possible. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> termies are not bad and have their place, but will get swarmed with so many orks and only 5 of them and their lightning claws might be a waist against low armor troops. If you really wanted to play them I would make them as shooty as possible. <br /> <br /> <blockquote class="uncited"><div>10 Marines with 1 Plasma cannon and Sgt armed with plasma pistol.</div></blockquote><br /> <br /> Good but I would drop the plasma pistol, too risky and you don't really need it, if any thing stick the power fist in this squad<br /> <br /> Dreadnought is looking good. <br /> <br /> All in all It's going to be a uphill battle since orks do really good at low point games, but not unbeatable. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> your best bet with marines is to out gun him, i would avoid too much <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units, make good use of bolters, as echo'ed before give him some bait and let his boys get out in the open to gun them down or counter attack. If you have the models I think landspeeders would be a good addition cheap and shooty. Best of luck hope this helps<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 05:42:11]]> GMT</pubDate>
				<author><![CDATA[ Owmyeye]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ thing is, theres not much to shoot except the actual trucks, cos he can just put them in the truck  and assault me out of theback of the truck, so i cant really shoot his 10Nobz and 10Boyz, just the orks that are on foot. As for the 5 marines and drednought bait, what if he just rams them out the way and continues towards my table edge to assault the devastators and tactical squad?]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 08:57:32]]> GMT</pubDate>
				<author><![CDATA[ RikTheDick]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ You're using the weakest codex against the strongest.  If he plays with half a brain, the only thing you can hope for is to have lots of luck on your side.<br /> <br /> The dreadnought is very powerful against his trukks and boyz.  The problem is that even if you blow up a trukk, it's got a very good chance of simply dropping the boyz off on your doorstep, ready to go at you his next turn.<br /> <br /> This is why I suggest that you offer up the dread as a sacrificial lamb: it will entice the ork general to commit forces early to destroy it, but even against S9 klaw attacks it's got an OK chance to survive a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against orks, giving you more time to shoot the rest of his army.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 09:11:37]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ <blockquote><div><cite>Ratbarf wrote:</cite>Personally for orks? I would go two landraiders, Belial, one deathwing squad, one regular <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad flamer. If you have enough points afterwards grab a chaplian and stick Belial, the deathwing, and Chaplain in a Landraider and the other squad in the other landraider. The landraiders kill his trucks (should be your turn one) and then use them to kill his now footslogging orcs. When a mob gets small enough flame with <span class="glossaryitem" onmouseover='gp(167);'>tac</span> and assault with termies. That should cook his goose. Jsut watch out for nobs. (a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span> deathwing squad would be best for this purpose due to better <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save.)</div></blockquote><br /> <br /> You cannot stick Belial, a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> sqaud and a Chappy in the same <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  In fact, the only <span class="glossaryitem" onmouseover='gp(87);'>LR</span> you can fit Belial and a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad in is a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.  Remember, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> still have the lower transport capacity <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> and <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 16:20:39]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ With the list you posted, I don't think you have a huge chance.  Buuuuut if you must, deploy on the back of your table and concentrate heavy weapons on the Trukks to start.  Hopefully you can get him walking and at least get an extra turn or two in of shooting.  When he gets close, sacrifice the Tactical squads to his charge and then counter charge with the Dread, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and Termies.  Try to use your Dread to insta-kill his boss and your termies to insta-kill his nobs.  <br /> <br /> It's an uphill battle but it is possible if you can stop his transports early.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2009 00:06:52]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ take more lascannons and destroy his trukks quick.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 01:20:33]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ I'd try a rhino or two to block with.  Trukks can't ram so try to block him with terrain and rhinos while you unload with your shooting at him.  They also can provide cover for your troops.  He can't get within 2" without assaulting it so use them wisely. <br /> Try to hit the nobs with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 hits to ignore their <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and instant kill them.  And remember that you want to be the one charging if at all possible once combat is inevitable, furious charge and an extra attack are beastly.<br /> <br /> thalor]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 02:11:08]]> GMT</pubDate>
				<author><![CDATA[ Thalor]]></author>
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				<title>Re:DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ -Castle up in your deployment zone.<br /> <br /> <i>-Kill the trukks</i><br /> <br /> -Keep the <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, but as someone already mentioned, its best not to mix your heavies.  I would go with all missile launchers, they're the most utilitarian against orks - krak missiles should have no problem popping his trukks, unless his big mek has a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, in which case you just need to make him throw a LOT of dice, he'll fail those cover saves eventually.  <br /> <br /> -Prioritize fire on the nobs' trukk as they (and their power klaws) are your biggest threat.  Even just slowing them down for a turn can make a huge difference.  <br /> <br /> -I would drop the chappy too, as hand to hand is not where you want to be. If you keep him give all your termies lightning claws for re-rolls to hit AND wound on the charge with no armor save/feel no pain which should put a sizeable dent in the toughest mob of nobz.<br /> Personally though I agree with owmyeye on the Deathwing, I would drop them, especially if you're not taking Belial to make them troops. <br /> <br /> However, if you want to keep them, give them a heavy flamer and either all storm bolters or all claws. Thunder hammers are great and all, but if you get charged by 30 or so orks with 4 attacks a pop there's a good chance they would never get to swing.  <br /> <br /> <b>-Kill the trukks</b><br /> <br /> The biggest thing when facing a list like this is to mess up his timing.  You can take orks in small waves, you can't take orks in one big green tide.<br /> <br /> Flame templates help as well....<br /> <br /> Also....<b><i><u>Kill the trukks</b></i></u>]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 02:16:32]]> GMT</pubDate>
				<author><![CDATA[ DebonaireToast]]></author>
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				<title>DARK ANGELS PLAYER IN NEED OF HELP,,</title>
				<description><![CDATA[ against orks, blow up the trucks with your <span class="glossaryitem" onmouseover='gp(29);'>devs</span><br /> offer the 5 man squad as bait for the dreg and termies.<br /> Make sure you have some good luck]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 11:59:35]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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