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				<title>Independent characters, squads, Falling Back</title>
				<description><![CDATA[ Just want a quick clarification.<br /> <br /> Independent character (we'll say Ork Warboss, just for ease of reference) within a squad below 1/2 strength (Boyz) that loses enough models to shooting to take a test, and fails it.  The squad is now Falling Back.<br /> <br /> 1.  Can you "fall back" in such a way that the Warboss breaks coherency, and is therefore no longer part of the falling back unit?<br /> <br /> Continuation on the above, the Falling Back unit (Warboss+Boyz) is shot up in a subsequent shooting phase The wounds are resolved in a way that the entire squad of Boyz dies and the Warboss survives.  <br /> <br /> 2a.  Is the Warboss now above 1/2 strength (unit of 1) and may therefore check for Regroup?<br /> <br /> 2b.  If the Warboss only has one wound left, <i>EDIT</i> would he count as being below half strength and therefore unable to rally?<br /> <br /> My opinion:<br /> 1.  No<br /> 2a.  Yes<br /> 2b.  <i>EDIT</i> No, he would be able to rally as per 2a.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 23:37:43]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Independent characters, squads, Falling Back</title>
				<description><![CDATA[ I agree with your feelings on item 1.  You have to maintain coherency while falling back so the Warboss would not be able to break off.<br /> <br /> I also agree on item 2a that he can test to regroup at the appropriate time.<br /> <br /> However, on item 2b I do not agree.  Not having my <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> on me (knew the moment I thought I would be ok without it at work, a question would pop up!) I dont recall anything about a multi wound model couting as below half strength due to loss of wounds.   <br /> <br /> If I am correct on that, then this next part furthers my point.  Units, to get below half Strength have to suffer casualties to get there.  You dont suffer any casualties with a <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and them taking wounds.  Otherwise you would end up having to make Morale Tests for most multi wound characters anytime they suffered a single wound.<br /> <br /> EDIT: If the character was on its own and not in a unit, that is.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 23:46:56]]> GMT</pubDate>
				<author><![CDATA[ Marius Xerxes]]></author>
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				<title>Independent characters, squads, Falling Back</title>
				<description><![CDATA[ I might have worded that ambiguously.  I'll try for a clearer re-write.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 23:48:53]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Independent characters, squads, Falling Back</title>
				<description><![CDATA[ You would be correct on all counts there.  Characters cannot detach from units that are undergoing involuntary movement.  However, if the unit they are in is destroyed, they become independent characters again and thus would have the option of regrouping (although they would still be "broken" till they made a regroup roll).  And finally, from everything I can find, "strength" is based on model count not on wounds.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 23:53:26]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Independent characters, squads, Falling Back</title>
				<description><![CDATA[ Ok with what you have corrected 2b. to saying, then yes I agree with you on that point as well.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2009 23:55:35]]> GMT</pubDate>
				<author><![CDATA[ Marius Xerxes]]></author>
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				<title>Independent characters, squads, Falling Back</title>
				<description><![CDATA[ Only time the number of wounds would matter as far as above or below half is if you are using the&nbsp;Victory Point rules. Other than that, I agree as posted, no, yes, no]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2009 07:00:39]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Independent characters, squads, Falling Back</title>
				<description><![CDATA[ The main thing to remember with <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and detacthing is that they can only leave a unit at the START of the movement phase and they must actually leave (move first) you cant just move the unit away and leave the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> by itsself. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 00:26:09]]> GMT</pubDate>
				<author><![CDATA[ da gob smaka]]></author>
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				<title>Re:Independent characters, squads, Falling Back</title>
				<description><![CDATA[ <blockquote><div><cite>da gob smaka wrote:</cite>The main thing to remember with <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and detacthing is that they can only leave a unit at the START of the movement phase and they must actually leave (move first) you cant just move the unit away and leave the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> by itsself. </div></blockquote><br /> <br /> They must leave an unit if coherency is broken. So they may leave also during enemy shooting phase.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 07:47:30]]> GMT</pubDate>
				<author><![CDATA[ Zaephyr]]></author>
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				<title>Re:Independent characters, squads, Falling Back</title>
				<description><![CDATA[ <blockquote><div><cite>Zaephyr wrote:</cite><blockquote><div><cite>da gob smaka wrote:</cite>The main thing to remember with <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and detacthing is that they can only leave a unit at the START of the movement phase and they must actually leave (move first) you cant just move the unit away and leave the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> by itsself. </div></blockquote><br /> <br /> They must leave an unit if coherency is broken. So they may leave also during enemy shooting phase.</div></blockquote><br /> Close--they may only leave a unit <i>in the Movement phase</i> by moving out of coherency with it. So you can't shoot a unit, force the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to be out of coherency and then shoot him with another unit. Which begs the question: what happens if they're shot out of coherency, do the coherency rules (ie they must move back into coherency as soon as they can) take precedence, or do the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rules (ie that the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> moves out of coherency with the unit to leave it) take precedence?<br /> <br /> I'd go with the latter, but through funky wording one could argue the former...]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 10:33:59]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Re:Independent characters, squads, Falling Back</title>
				<description><![CDATA[ i dont have the rules in front of me, but if i remember correctly a unit that is falling back must take the most direct route without doubling back.  so given that, i see no reason that you cant place a vehicle such that the squad must move around it, then move the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in one direction around it and the rest of the squad in the other direction around it. you have moved the squad in the most direct route and the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is now out of coherency at the beginning of the movement phase.<br /> <br /> thoughts??]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 11:35:11]]> GMT</pubDate>
				<author><![CDATA[ pfoh]]></author>
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				<title>Re:Independent characters, squads, Falling Back</title>
				<description><![CDATA[ <blockquote><div><cite>pfoh wrote:</cite>i dont have the rules in front of me, but if i remember correctly a unit that is falling back must take the most direct route without doubling back.  so given that, i see no reason that you cant place a vehicle such that the squad must move around it, then move the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in one direction around it and the rest of the squad in the other direction around it. you have moved the squad in the most direct route and the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is now out of coherency at the beginning of the movement phase.<br /> <br /> thoughts??</div></blockquote><br /> <br /> This won't work, because as long as the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is with the unit that is falling back, he must follow the rules for falling back with the unit, which includes maintaining coherency, as well as falling back by the most direct route.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 13:15:50]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Independent characters, squads, Falling Back</title>
				<description><![CDATA[ Simply put, the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> cannot leave the unit while it is falling back. So even moving him (intentionally or otherwise) out of coherency won't do a thing, he's still a member of the unit and will continue to fall back with them. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2009 13:53:02]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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