<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2250 Lizardmen"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "2250 Lizardmen"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ Hey,<br /> <br /> With the new Lizardmen armybook, i decided to pick up my old favorite. Because most of the times i'll be playing 2250 pts, here's a new list:<br /> <br /> Saurus Oldblood @ 456<br /> Blade of realities<br /> Carnosaur pendant<br /> LA/shield<br /> Carnosaur<br /> <br /> Skink Priest @ 440<br /> Level 2<br /> Diadem of Power<br /> Dispell Scroll<br /> Engine of the Gods<br /> <br /> Skink pries @ 430<br /> Level 2<br /> Cube of darkness<br /> Engine of the gods<br /> <br /> 20 saurus warriors @ 270<br /> spears<br /> full command<br /> <br /> 15 skink skirmishers, musician @ 81<br /> 15 skink skirmishers, musician @ 81<br /> <br /> 3 Terradons @ 90<br /> 3 Terradons @ 90<br /> <br /> 3 salamanders @ 225<br /> <br /> @ 2163 pts.<br /> <br /> The Carnosaur and both engines will function as a hard-hitting combined unit, with one engine providing an 5+ wardsave and the other lowering the casting values of Lore of heavens. The Oldblood will take down most characters. (Even LD10 will fail, if you have to make quiet some tests). On the other flank, the skink units with the salamanders will advance, while the saurus warriors will stay in the center of the line, functioning as an anvil is necessary.<br /> <br /> Hope you like it.<br /> <br /> Grt. Pim]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/561775.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/561775.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 13:54:50]]> GMT</pubDate>
				<author><![CDATA[ PRoeske]]></author>
			</item>
			<item>
				<title>Re:2250 Lizardmen</title>
				<description><![CDATA[ I'm just getting back into Fantasy after a long hiatus, but I'm considering running a list that looks a LOT like this.  I'm leaving the magic items alone as I'll have trouble gauging their usefulness until I actually start PLAYING again (except for Blade of Realities, I KNOW I want that).  Basically, I plan on removing the terradons and running either more skinks or a 3rd stegadon.  And who knows?  Maybe I'll like the terradons and put them back in!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/561996.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/561996.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 17:02:26]]> GMT</pubDate>
				<author><![CDATA[ HiveMind31]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ Interesting.  I see the Razordons as being more useful than Salamanders now, as they create an area the enemy simply doesn't want to charge.<br /> <br /> The only issue I see is a lack of troops that can slow down an enemy and pin them in place if needed.  I think you need another block of Saurus speed bumps.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/562285.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/562285.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 20:07:39]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ Salamanders have a greater range (possibly) and modify armour saves by more than the Razordons.  Razordons shoot more, and will make your opponent think twice before charging you(or three times if they aren't heavy cav.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/562299.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/562299.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 20:13:09]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ I agree, there could be an issue with your lack of troops who can lock someone in place for your Stegs and Carnosaur to hit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/562367.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/562367.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 20:48:27]]> GMT</pubDate>
				<author><![CDATA[ Baneon]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ I LIke it, but maybe try to squeeze some more Razordons and Salamanders in? <br /> VH]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/585297.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/585297.page</link>
				<pubDate><![CDATA[Wed, 25 Feb 2009 18:00:11]]> GMT</pubDate>
				<author><![CDATA[ Eldar Vampire Hunter]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ Looks good but razordons would probaly be better.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/585337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/585337.page</link>
				<pubDate><![CDATA[Wed, 25 Feb 2009 18:23:16]]> GMT</pubDate>
				<author><![CDATA[ nieto666]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ Looks like Blade of Realities/EotG lists are quite popular.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/586046.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/586046.page</link>
				<pubDate><![CDATA[Thu, 26 Feb 2009 00:52:16]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ dear lord don't drop the sallies, they are absolute murder on anything, especially things with a big armour save, sure its only str3 but the -3AS is deadly!! I've had my mate shoot up first my dwarves then my <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> with the darn things and their bloody difficult to get rid of (skirmish, fear and they fair ok in combat) Sallies are pure win the the new Lizard book.<br /> <br /> PapaSmurf<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>ps</span> - 2 engines is not going to win you any friends, skink/kroxie units are surprisingly good and damn resilient]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/586322.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/586322.page</link>
				<pubDate><![CDATA[Thu, 26 Feb 2009 03:42:18]]> GMT</pubDate>
				<author><![CDATA[ PapaSmurf]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ Problem with the Salamanders is that people will just charge them, then their most likely out of the game.  Razadons will stick around because not many people will  be willing to charge them allowing them to keep shooting.  their shooting may be a little less effective than salamanders, but they will get to keep shooting for most of the battle.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/587740.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/587740.page</link>
				<pubDate><![CDATA[Thu, 26 Feb 2009 22:44:04]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
			</item>
			<item>
				<title>Re:2250 Lizardmen</title>
				<description><![CDATA[ I agree with the not enough troops idea.   Even though your carny + 2 EotGs combo is awsome  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  They can be avoided or tied up long enough to crush the rest and take the table.  Lizardmen are usually outnumbered but you may be drastically outnumbered.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/588990.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/588990.page</link>
				<pubDate><![CDATA[Fri, 27 Feb 2009 17:27:07]]> GMT</pubDate>
				<author><![CDATA[ the Engineer]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ <blockquote><div><cite>Arion wrote:</cite>Problem with the Salamanders is that people will just charge them, then their most likely out of the game.  Razadons will stick around because not many people will  be willing to charge them ...</div></blockquote>I agree with this.  Razordons are better for the simple reason of how good they are at standing and shooting.  I still think they are silly, though.  I also think that, considering units as part of an army, rather than in isolation, and you can hope to deter charges against your Salamanders by having a unit of Saurus knights on the flank with them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/592935.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/592935.page</link>
				<pubDate><![CDATA[Mon, 2 Mar 2009 15:20:55]]> GMT</pubDate>
				<author><![CDATA[ misfratz]]></author>
			</item>
			<item>
				<title>Re:2250 Lizardmen</title>
				<description><![CDATA[ I've been running, well, one game so far, dual single salamanders between infantry blocks.  Sort of psuedo warp-fire throwers.  I also run them close to my slann.<br /> <br /> In that fashion, I have some success in dropping ranks from incoming units and not really had a problem with being charged.  Admittedly, I haven't faced alot of flyers using this tactic and the one game I did, I ended up fleeing from the one charge, causing a failed charge that allowed the other salamander to toast, and the fleeing unit rallied next turn off the Slann <span class="glossaryitem" onmouseover='gp(82);'>LD</span>.<br /> <br /> I think if I was going to use them out on the flanks more, they would be razoradons, and be at least two beasties large.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/596559.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/596559.page</link>
				<pubDate><![CDATA[Wed, 4 Mar 2009 15:16:55]]> GMT</pubDate>
				<author><![CDATA[ Shotgun]]></author>
			</item>
			<item>
				<title>2250 Lizardmen</title>
				<description><![CDATA[ the skink units should be traded in for the skirmishing units as they do way more in the long run. also i would drop the sallies and us the points to add in another block of saurus, because they <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> are the bread and butter of the lizardmen book.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230011/604955.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230011/604955.page</link>
				<pubDate><![CDATA[Mon, 9 Mar 2009 19:36:44]]> GMT</pubDate>
				<author><![CDATA[ Bastirous666]]></author>
			</item>
	</channel>
</rss>