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		<title><![CDATA[Latest posts for the thread "1750 SM, Competitive"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 SM, Competitive"]]></description>
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				<title>1750 SM, Competitive</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Master of the Forge<br /> 100<br /> <br /> ELITES<br /> <br /> 10 Sternguard, 2 Lascannons, 2 Combi-Flamers, Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon<br /> 365<br /> <br /> 10 Sternguard, 2 Lascannons, 2 Combi-Flamers, Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon<br /> 365<br /> <br /> TROOPS<br /> <br /> 10 Space Marines, Heavy Bolter, Plasma Gun, Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon<br /> 255<br /> <br /> 10 Space Marines, Heavy Bolter, Plasma Gun, Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon<br /> 255<br /> <br /> HEAVY SUPPORT<br /> <br /> Venerable Dreadnought, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Missile Launcher<br /> 205<br /> <br /> Venerable Dreadnought, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Missile Launcher<br /> 205<br /> <br /> Up to 4 scoring units for an objective game, and a rather high 11 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>... although, just having a high <span class="glossaryitem" onmouseover='gp(316);'>KP</span> amount doesn't mean you lose Annihilation automatically.<br /> <br /> The plan is to make firebases in objective missions, with the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> combat squadding, and the Razorbacks taking half of their squad. In Annihilation, the firebase plan still applies, but no combat squads.<br /> <br /> C&C, por favor.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 16:16:30]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>Re:1750 SM, Competitive</title>
				<description><![CDATA[ I might be wrong but i thought only 5 or 6 fit in one razor ^^]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 16:37:57]]> GMT</pubDate>
				<author><![CDATA[ Grymloq]]></author>
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				<title>1750 SM, Competitive</title>
				<description><![CDATA[ That doesnt stop you from being able to bring one.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 16:42:14]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:1750 SM, Competitive</title>
				<description><![CDATA[ <blockquote><div><cite>Grymloq wrote:</cite>I might be wrong but i thought only 5 or 6 fit in one razor ^^</div></blockquote><br /> <br /> No, you're right.<br /> <br /> But so is Deadshane1. Plus, if I combat squad, I can take one squad in and leave the other behind (the squad going into the Razor will have the two combi-flamers, the Las squad stays behind).]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 17:18:52]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>Re:1750 SM, Competitive</title>
				<description><![CDATA[ I count 15 killpoints.<br /> <br /> I assume when you conbat squad a unit of 10 marines they count as individual units for all intents and purposes including <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s. Empty razorbacks are a fine thing. Every bit of mobility you try to use from those razorbacks costs you one more (Edit: Easy to kill) <span class="glossaryitem" onmouseover='gp(316);'>KP</span> over the intial 11.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 17:53:06]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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