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		<title><![CDATA[Latest posts for the thread "i am confused!!!"]]></title>
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				<title>i am confused!!!</title>
				<description><![CDATA[ if a codex that was made before the new rulebook update came out contains rules that no longer make sense, do you use the old rule or ignore it?]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 19:57:57]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ For the most part, you still use the old rule, simply put, codex supercedes main rules. Certain ones however have no game effect whatsoever any moe, like rules/wargear that have to do with choosing board edge. But rules/wargear that effect who goes fist still work. <br /> <br /> Is there a specific rule that you have in mind?]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 20:15:28]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ Rules and wargear that choose deployment could still work.  Like the Witch hunters Liberis Heresies.  Regardless of who goes first, that player would get to chose their deployment.  Works pretty simply, actually.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 20:18:36]]> GMT</pubDate>
				<author><![CDATA[ Marius Xerxes]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <blockquote><div><cite>Marius Xerxes wrote:</cite>Rules and wargear that choose deployment could still work.  Like the Witch hunters Liberis Heresies.  Regardless of who goes first, that player would get to chose their deployment.  Works pretty simply, actually.</div></blockquote><br /> <br /> Ummmm, no, the Liber Heresius no longer has any effect, at least, not when playing any of the standard three main rulebook scenarios. There is no longer a roll to choose sides, so the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> never gets an opportunity to make a leadership test to choose sides. Don't believe me, not a problem, check the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Witch Hunters <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, it says the same thing. <br /> <br /> Q. How does the Liber Heresius work with the<br /> new deployment rules?<br /> A. The Liber Heresius doesn’t work within any of<br /> the three deployment types given in the standard<br /> missions in the new rulebook, because it only<br /> works when you are able to dice off for choice of<br /> deployment zone – in the new missions you don’t<br /> actually dice off for this, as it is decided by who<br /> wins the dice off to have the first turn. However,<br /> there are plenty of other missions where it will<br /> still work, such as many of those in Cities of<br /> Death, in White Dwarf or those written by<br /> tournament organisers for use in their events.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 20:27:18]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ Dark angels codex:<br /> Ravenwing squadrons<br /> ''much like combat squads,the squadrons attack bike and land speeder are purchased together with the squadron and then deployed at the same time as the squadron's bikes,BUT FROM THEN ON THEY ALWAYS OPERATE <span class="glossaryitem" onmouseover='gp(400);'>AS</span> COMPLETELY INDEPENDANT SCORING UNITS.''<br /> in the new rules, only troops can capture objectives, so can dark angel ravenwing squadrons capture objectives or not???]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 20:44:57]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ any opinions will help greatly.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 20:51:18]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ Ahh this old chestnut. Many people go <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, as it's written and nothing else. Others use things like Yakface's <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Other have a bit of a chat before hand, or ask an impartial other to decided]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 20:53:48]]> GMT</pubDate>
				<author><![CDATA[ Reaver83]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ According to the rules, they are a scoring unit. Tourneys are free to make whatever rule changes they want to.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 21:17:57]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ kk ty<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 21:36:20]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ Or if you don't agree or can't decide roll off]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 22:05:06]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ okay lowbridge. will do. <span class="glossaryitem" onmouseover='gp(442);'>ps</span> i kicked buddas ass.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 22:07:52]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ good lad reaper. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 22:08:43]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ you're damn right im a good lad reaper.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 22:09:45]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ ok, now i'm scared <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 22:11:14]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ lets get bak to talking about rules. please.]]></description>
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				<pubDate><![CDATA[Sat, 14 Feb 2009 22:38:17]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <blockquote><div><cite>REAPER666 wrote:</cite>Dark angels codex:<br /> Ravenwing squadrons<br /> ''much like combat squads,the squadrons attack bike and land speeder are purchased together with the squadron and then deployed at the same time as the squadron's bikes,BUT FROM THEN ON THEY ALWAYS OPERATE <span class="glossaryitem" onmouseover='gp(400);'>AS</span> COMPLETELY INDEPENDANT SCORING UNITS.''<br /> in the new rules, only troops can capture objectives, so can dark angel ravenwing squadrons capture objectives or not???</div></blockquote><br /> <br /> <br /> <br /> <blockquote><div><cite>coredump wrote:</cite>According to the rules, they are a scoring unit. Tourneys are free to make whatever rule changes they want to.</div></blockquote><br /> <br /> <br /> It's inane to presume that either of these units can claim objectives, based on wording for an old edition. the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> learly defines which units can claim.<br /> <br /> They do count as separate for <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, though.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2009 18:58:51]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ It wouldn't be the first non-infantry, non-troop unit that counts as scoring because a Codex says so. Age doesn't make the rule less valid.<br /> <br /> For weird stuff, just make sure the other player's aware of it before the game starts. That'll solve 80% of all these kinds of problems.]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2009 19:04:25]]> GMT</pubDate>
				<author><![CDATA[ gaylord500]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <blockquote><div><cite>don_mondo wrote:</cite><blockquote><div><cite>Marius Xerxes wrote:</cite>Rules and wargear that choose deployment could still work.  Like the Witch hunters Liberis Heresies.  Regardless of who goes first, that player would get to chose their deployment.  Works pretty simply, actually.</div></blockquote><br /> <br /> Ummmm, no, the Liber Heresius no longer has any effect, at least, not when playing any of the standard three main rulebook scenarios. There is no longer a roll to choose sides, so the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> never gets an opportunity to make a leadership test to choose sides. Don't believe me, not a problem, check the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Witch Hunters <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, it says the same thing. <br /> <br /> Q. How does the Liber Heresius work with the<br /> new deployment rules?<br /> A. The Liber Heresius doesn’t work within any of<br /> the three deployment types given in the standard<br /> missions in the new rulebook, because it only<br /> works when you are able to dice off for choice of<br /> deployment zone – in the new missions you don’t<br /> actually dice off for this, as it is decided by who<br /> wins the dice off to have the first turn. However,<br /> there are plenty of other missions where it will<br /> still work, such as many of those in Cities of<br /> Death, in White Dwarf or those written by<br /> tournament organisers for use in their events.</div></blockquote><br /> <br />  I said could, not that it officially does  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">   ]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2009 19:05:16]]> GMT</pubDate>
				<author><![CDATA[ Marius Xerxes]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>It's inane to presume that either of these units can claim objectives, based on wording for an old edition. the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> learly defines which units can claim. </div></blockquote>Yeah, why bother following what the rules actually say... that would be inane.]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2009 22:28:37]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, do you tell your Marine opponents that his Eilte Sternguard cannot be a scoring unit because their new codex breaks the rules for what is and what isn't a scoring unit? <br /> I'm assuming no. So if you allow a non-troop to be scoring (because it's codex has a special rule that allows it to be scoring in direct contradiction to the main rules), then what's the problem with allowing a vehcile to be scoring if it's codex says it is?]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 04:31:03]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(330);'>MM</span>, do you tell your Marine opponents that his Eilte Sternguard cannot be a scoring unit because their new codex breaks the rules for what is and what isn't a scoring unit? </div></blockquote><br /> <br /> The operative word in that quote being "new."<br /> <br /> Don, the problem with the reasoning you are using is that the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex is a 5e codex. <br /> Its' rules were created with 5e in mind. Where it breaks the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> rules, it breaks them intentionally.<br /> <br /> Fall back to the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, and this same fact is not the case. It intended to break a 4e rule... a rule that is no longer in use. <br /> <br /> You can't compare apples and oranges.<br /> <br /> If I play a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> player, and he wants those models to be considered "SCORING" units, and insists upon it to the point of argument, I'd allow it.<br /> Of course, I would not allow them to be "CLAIMING" units, as the codex does not state that they can CLAIM.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 18:04:41]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ However the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex was "supposedly" written with 5th edition in mind.  Codex Trumps rule book, so <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they can be scoring and claim an objective in a game.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 18:16:41]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ Thank goodness that there is no such thing as "claiming" units and only "scoring" units in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can "score" when they control an objective.  Page 90 <span class="glossaryitem" onmouseover='gp(112);'>RB</span>.<br /> <br /> EDIT: Even though I do agree that older codices were made with a different rules set in mind, it still doesn't mean that the rules the codex uses are invalid.  For example: <span class="glossaryitem" onmouseover='gp(30);'>DH</span> force weapons kill outright and don't cause "instant death".   You play how the rules tell you to play and everything else is settled between players before the game.  If the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex says <span class="glossaryitem" onmouseover='gp(456);'>LS</span> are scoring then they are scoring as <b>default</b> unless the players playing the game decide otherwise.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 19:42:45]]> GMT</pubDate>
				<author><![CDATA[ padixon]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ Exactly... the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Attack Bikes, and the Speeders (when bought as pasrt of a <span class="glossaryitem" onmouseover='gp(744);'>RW</span> attack sqaudron) are scoring.  There is no way around it.  The codex says they score, so they do.  This is a classic Codex&gt;BRB case.<br /> <br /> Scoring units claim objectives..that is the rule.  So yes, by the definition of them being scoring units, their codex does, in fact, state that they can claim objectives.<br /> <br /> It is EXACTLY like the Pedro Sternguard scoring issue. It does not matter which edition a codex is written for..the codex&gt;brb rule is for all current codexes... including <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 19:51:25]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ if you take the master of the ravenwing they can be taken as troops. is there anything that states only infantry may score?]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 20:24:37]]> GMT</pubDate>
				<author><![CDATA[ lanman]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ It doesn't say infantry can only score but it does say a vehicle can not score on page 90 of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.  However, codex overrules <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> so they are scoring.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 21:05:47]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ makes sense to me.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 21:19:58]]> GMT</pubDate>
				<author><![CDATA[ lanman]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ It's nothing like Pedro.<br /> Pedro Cantor was written with 5e rules CURRENT and IN MIND.<br /> <br /> This codex, contrary to one person's supposition (without back up) was written WAY before 5e was published and in no way reflects 5e rules.<br /> <br /> Later, when I am at home with my books, I will post the evidence that anyone thinking these models can claim is utterly wrong.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 21:34:55]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ Heh... can't wait for that.<br /> <br /> Okay, try these.<br /> <br /> Can a lictor assault after Deepstrike? (Codex says yes, <span class="glossaryitem" onmouseover='gp(13);'>BrB</span> says no.)<br /> <br /> Do Nids fall back towards synapse? (Codex says yes, <span class="glossaryitem" onmouseover='gp(13);'>brb</span> says no.)<br /> <br /> <br /> A codex does what it says it does. It is designed to change/break rules that are in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. If they didn't want us to follow the rule in the codex, they could have errata'd it in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 21:52:54]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s current policy is that Codex trumps Rulebook.  Note, in fourth, they said <span class="glossaryitem" onmouseover='gp(112);'>RB</span> trumps codex.<br /> <br /> I'd let you play that they're all scoring.  If you have a regular gaming group, I would suggest you try coming to a consensus and stick with that - the <span class="glossaryitem" onmouseover='gp(74);'>INIT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> might help.  If you're playing in a tourney, I would ask the Tourney Organizer (<span class="glossaryitem" onmouseover='gp(421);'>TO</span>) before the games start for a rulling - emailing him ahead of time might be best.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 21:56:39]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <blockquote><div><cite>coredump wrote:</cite>Heh... can't wait for that.<br /> <br /> Okay, try these.<br /> <br /> Can a lictor assault after Deepstrike? (Codex says yes, <span class="glossaryitem" onmouseover='gp(13);'>BrB</span> says no.)<br /> <br /> Do Nids fall back towards synapse? (Codex says yes, <span class="glossaryitem" onmouseover='gp(13);'>brb</span> says no.)<br /> <br /> <br /> A codex does what it says it does. It is designed to change/break rules that are in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. If they didn't want us to follow the rule in the codex, they could have errata'd it in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span></div></blockquote><br /> <br /> Coredump has it right.<br /> <br /> It doesn't matter in the least when the codex was written or for which edition it was designed.  As long as it the most current codex, its rules trump the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> when they are at odds.  This is <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> current stance.  So, it doesn't matter if you are using the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex, the 4th ed <span class="glossaryitem" onmouseover='gp(25);'>DA</span> dex, or the 3rd ed <span class="glossaryitem" onmouseover='gp(27);'>DE</span> dex.  If there ever comes a point where the codex and <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> disagree, then codex &gt;BRB...period.<br /> <br /> This is why <span class="glossaryitem" onmouseover='gp(25);'>DA</span> attack bikes and Speeders (that are bought as part of an attack squadron) are scoring units... because their codex says so!  That's it...end of story.  It is also why <span class="glossaryitem" onmouseover='gp(25);'>DA</span> smoke launchers allow you only to be glanced on the turn you launch them, when the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> says that smoke launchers give a 4+ cover save.<br /> <br /> The list of things where Codexes from other editions trump <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> is quite extensive...especially since there is only one real 5th codex out there <span class="glossaryitem" onmouseover='gp(258);'>atm</span>.  You may not like that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> get scoring speeders, but that is too bad for you...it is the rule.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 22:21:32]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>i am confused!!!</title>
				<description><![CDATA[ <blockquote><div><cite>MagickalMemories wrote:</cite>It's nothing like Pedro.<br /> Pedro Cantor was written with 5e rules CURRENT and IN MIND.<br /> <br /> This codex, contrary to one person's supposition (without back up) was written WAY before 5e was published and in no way reflects 5e rules.<br /> <br /> Later, when I am at home with my books, I will post the evidence that anyone thinking these models can claim is utterly wrong.<br /> <br /> Eric</div></blockquote><br /> <br /> The funny part about saying "what was in mind" is that only the people in the design studio know that.  To think that at the time <span class="glossaryitem" onmouseover='gp(25);'>DA</span> was released, they did not already have on their working boards, rough drafts and or outlines for the new 5th edition is a bit silly to me.<br /> <br /> You can work all the way back to Codex Chaos.  At first some would have assumed that having the units most comonly associated with a certian god, placed in the "Troops" section was so that people with current theme armies could still play them.  But if you look at it "with 5th in mind" it continues to make them playable simply because they are "Troops" and can score.  Coincidence?<br /> <br /> Take the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Codex.  I think its pretty clear the massive similarities between it and the New Marine book. Combat Squads, points for Rhino's and other vehicles, what comes standard on squads and vehicles etc.  All the same or similar.  My point with that though, is that they knew it would be a testing ground for how to make a forthcoming Marine codex that they knew would not be out until after the release of 5th.  So if your going to test concecpts and design for a codex that you know isnt going to be out until 5th, you dont think they didnt include some of those elements in <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and "have 5th in mind" when they made it?<br /> <br /> Since Codex Eldar there have been designs put into each codex that has made previous theme lists still playable under 5th rules.  Jetbikes being moved to Troops.  Wraithguard bought as 10 moved to Troops.  Dire Avengers (I dont know if they were moved) are Troops.  Those three things took care of Iyandan, Siam-Han, and Biel-Tan lists.  <br /> <br /> Then Codex Dark Angels.  We have Characters that allow you to take Deathwing and Ravenwing units as Troops.<br /> <br /> Then Codex Chaos has Bezerkers, Thousand Sons, Plague Marines, and Noise Marines in Troops.  This makes World Eaters, Death Guard, Emperors Children and Thousand Sons all playable.<br /> <br /> Next is Codex Orks.  Under the proper requirements, you can have Bikes, Nobz, and <span class="glossaryitem" onmouseover='gp(186);'>Def</span> Dreads as Troops.  That takes care of Speed Freaks and some other lists I dont recall the names for.  The important differance here is that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> specifically says their vehicles taken as Troops do score, unlike the Deff Dreads.<br /> <br /> Then we have Codex Deamons, with things like Assault Grenades and Defensive Grenades that were not game terms when it was released.  Coincidence that they are in 5th?<br /> <br /> So with all the Codeci mentioned above what do we have as the most important thing in common?  The ability to take certian lists, under 5th, whose "core" is still allowed to "Score".   If 5th wasnt in mind to some degree with all these Codeci, then I would have to say <span class="glossaryitem" onmouseover='gp(50);'>GW</span> got unbelieveably lucky when making the new rules so that all these Codeci could still have their "theme" armies still fully playable under 5th.  However, I fully believe that core concepts for 5th have been on the boards for sometime and that these Codeci all had elements put unto them to ensure as smooth a transition as possible to 5th and what was in mind at their respective times.<br /> <br /> All this is purely my attempt at an explination beyond "The Codex says so".   While that statement really is as far as you need to go, you can look deeper and see that certian core elements of 5th (only Troops score for one) are addressed in these Codeci that came out in some cases well before its Official release.]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2009 00:08:01]]> GMT</pubDate>
				<author><![CDATA[ Marius Xerxes]]></author>
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