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		<title><![CDATA[Latest posts for the thread "SPEED OF ASURYAN"]]></title>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ Does the "always strike 1st rule" confered to all high elves overide other armies men that have "always strike 1st" or do they cancel out and let it go to initiative?]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:13:00]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ no if 2 units have it they strike at initiative order]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:19:10]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ kk]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:20:07]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ may i ask, y you wnated to know]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:21:14]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ yes, as i collect high elves i watch in amusment as my swordmasters cut down the whole front rank of their unit not allowing them another attack, i watch and laugh...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:21:37]]> GMT</pubDate>
				<author><![CDATA[ Budda 09]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ good work, for the order]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:22:56]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ i needed a topic to talk about and i wondered if anyone else hates high elves for being upper class speedy twits.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:23:02]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ no, swordmaster will kick anyones butts becasue of <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> and great weapons help cut vamps to pieces]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:25:51]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ i would rather face swordmasters than phoenix guard, i don't know why but in past games i have done better against swordmasters.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:29:56]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<description><![CDATA[ indeed, kickass against zombies<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:30:25]]> GMT</pubDate>
				<author><![CDATA[ Budda 09]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ what 11 S5 attacks that should rip more than 6 S4,<br /> just luck i suppose]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:31:10]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ probably, but that's just warhammer i s'pose]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:35:16]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ a swordmaster unit with a noble equipped with a battle banner is the bane of all undead]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:35:58]]> GMT</pubDate>
				<author><![CDATA[ Budda 09]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ it's still beatable, as proven in your last battle against undead.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:37:50]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ indeed, but still tough 4 undead 2 beat]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:41:35]]> GMT</pubDate>
				<author><![CDATA[ Budda 09]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ not impossible though.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:43:12]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ Wraiths will utterly hump Swordmasters. They physically cannot hurt you, and there is a fair chance of them fleeing from Terror in the first place.<br /> <br /> Far from guaranteed of course, but you can always soften them up with a few screeches from the Banshee to begin with, or allocate attacks to the Banner Bearer, who having taken the Magic Banner won't have a great deal of protection.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:51:07]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ Wraiths will utterly hump Swordmasters. They physically cannot hurt you, and there is a fair chance of them fleeing from Terror in the first place.<br /> <br /> Far from guaranteed of course, but you can always soften them up with a few screeches from the Banshee to begin with, or allocate attacks to the Banner Bearer, who having taken the Magic Banner won't have a great deal of protection.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:51:15]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<description><![CDATA[ i'll remember that.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:52:52]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ And for added fun, you can always throw something extra tough like, a Black Coach into the Swordmaster flank when you charge with the Wraiths.<br /> <br /> Impact Hits *should* make up for your lack of static Res somewhat, and the Coach ought to be tough enough to handle any desultory attacks back, the impact hits having taken out most of the fighting rank.<br /> <br /> Sure, it's a lot of points to take out one unit, but a fair fight is of course, a fools fight.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:55:27]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, point taken.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:59:13]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ nice, vampire counts can be powerful if you use them in the right ways]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 00:59:18]]> GMT</pubDate>
				<author><![CDATA[ Budda 09]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ yes they can.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 01:01:03]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ Indeed.<br /> <br /> Against High Elves, I would always take the Bloodline that allows you all spells from one Lore, and go with Lore of Death.<br /> <br /> That then gives you reliable access to Doom and Darkness, dropping their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> down to a paltry 5. More than likely to be hitting on a 6 due to fear after that, and a well timed exposure to Terror...well, chances are they will flee. Combined with a flying Terror Causer, a casting of Van Hels, you stand an excellent chance of taking out an entire unit with throwing a single punch.<br /> <br /> All you need to do is to position your Terror Causing flier (Terror Bloodline, and a HEllsteed is good for this, cheapish as well) near enough to the enemy in the movement phase (within 2" is best if poss) cast Doom and Darkness on the unit to be charged, then Van Hels. The enemy unit then takes, and ideally fails it's Terror test, and it's fleeing.<br /> <br /> What works even better is a movement spell that allows the units full move. <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> flee rarely outstrips a fliers pace!]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 01:07:38]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<description><![CDATA[ i like that a lot. ty]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 01:11:01]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ <blockquote><div><cite>Mad Doc Grotsnik wrote:</cite>Wraiths will utterly hump Swordmasters. They physically cannot hurt you, and there is a fair chance of them fleeing from Terror in the first place.<br /> <br /> Far from guaranteed of course, but you can always soften them up with a few screeches from the Banshee to begin with, or allocate attacks to the Banner Bearer, who having taken the Magic Banner won't have a great deal of protection.</div></blockquote><br /> <br /> Unless the player does the smart thing and gives the champion the amulet of light.  then the whole unit has magic attacks.  If you are going to play against undead, one of your champions has to have this item!!!<br /> <br /> Phoenix Guard are better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, because they will actually see combat.  Against an army that has even a little shooting the SwordMasters will get shot to pieces.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 03:17:39]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ vamps can't shoot so i'm kinda screwed.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 10:28:35]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ escept for banshees.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 10:28:57]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<description><![CDATA[ yep against undead i'd take hard hitting FAST things like swordmaster, whereas against a shooty army i would take the nice phoenix guard]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 11:27:34]]> GMT</pubDate>
				<author><![CDATA[ tomlowbridge]]></author>
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				<description><![CDATA[ they may be fast but the are a lot more points in comparison to a huge unit of zombies that can **** off the swordmasters for the entire game.]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2009 21:18:09]]> GMT</pubDate>
				<author><![CDATA[ REAPER666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ <blockquote><div><cite>tomlowbridge wrote:</cite>no, swordmaster will kick anyones butts becasue of <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> and great weapons help cut vamps to pieces</div></blockquote><br /> Chariots handle swordmasters very well. Typically strength 5-6 and many come or can be upgraded to be considered scythed and do <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+1 hits on the charge. Wounding on a 2+ with no armor save, elf go squish. Also, you can often put a hero on the chariot, hit the unit and issue a challenge. If your opponent is dumb enough to accept all the impact hits hit the champion (I believe), then the champion attacks, followed by your hero. More than likely the impact hits will have rendered him into a paste and you will get massive combat resolution from overkill+wounds.<br /> Don't get me wrong, Swordmasters are powerful against other rank and file, but they do have their weaknesses and anyone saying they can kick anyone's butt has never had a boar chariot or similar unit smash them.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 01:50:48]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<description><![CDATA[ Impact hits always go against the unit and are distributed like shooting.  Also the impact hits are done before the challenge is issued.  Impact hits are great against Elves, but elves also have a way to beat them.  Eagles and bolt throwers Eagles will get the charge taking away the all important impact hits and can typically do enough damage to let the Bolt Throwers finish it off.  A good player will never let the chariot hit the Swordmasters, or any other elf unit for that matter.  the BEST way to deal with SwordMasters is to SHOOT them.  toughness 3 with only a 5+ save means Crossbows and Handgunns will tear them apart!!]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 04:12:19]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<description><![CDATA[ Forget shooting them beat em at their own game for instance ill give you two. Black guard with kouran and the banner of hag graf. black guard with their int 6 means they'll rip HE to pieaces and kouran with three <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 attacks will beat those pesky dragon princes to mush. also secret surprises IE assasins are very killy and cheap two i like running two of them both with runes of khain and different gifts to make em uber nasty. Their <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 9 and int 10 and always strikes first and rerolls makes them something for every general playing against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to be weary. So typically beat them at their own game. other armies have seer volume they can use to smother HE.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 04:48:42]]> GMT</pubDate>
				<author><![CDATA[ nieto666]]></author>
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				<description><![CDATA[ Thus why I said before that Phoenix guard are the better choice.  They have an Initiative of 6 as well, are <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 with the weapon and have a 4+ ward.  they don't die as easy and have a better initiative so have a better chance of going first against other <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> troops.  I the case you gave above with the black guard, we would dice off.  BUt Typically, you should shoot them because if you get into combat you are risking a lot, especially if I get Vauls Unmaking off on your unit and get rid of your pesky <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> banner or other dreaded magic Item.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 15:26:44]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ Actally you goes by who charges 1st when int and asf come into play for instance black guard charge phoenix guard the black guard will go first because they charged and vice versa when dealing with the same int. now for prolonged combat it'll go by whom won combat in the last will go first in the second. shooting them is a option heck i intend to make it a standard build for my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> where they get 75 shots a round which is nothing to laugh at.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 16:53:53]]> GMT</pubDate>
				<author><![CDATA[ nieto666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ Nope, <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> says initiative, not charging. It's an oddity of the rule.<br /> <br /> And why waste <span class="glossaryitem" onmouseover='gp(27);'>DE</span> melee on swordmasters when repeater crossbows eviscerate them?<br /> <br /> As for <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, unless you build soft, HEs shouldn't be too tough regardless of how many <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> they field!]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 17:21:34]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ No, read the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  It always goes in Initiative order if both have <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>.<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2220025_Warhammer_FAQ_part2_Feb_2009" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2220025_Warhammer_FAQ_part2_Feb_2009</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 6 right hand column.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 17:23:22]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ I don't understand why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> put that on a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <br /> <br /> It also says that in the main rulebook]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 17:25:38]]> GMT</pubDate>
				<author><![CDATA[ calmacil]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ Im talking about if the black guard have the banner of hag graf which gives them <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>. trust me its never a waste giveing it to the black guard and watching them shred HE. Black guard and phonix guard have the same int of 6 and if both have <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> it goes by who charged. besides assassins have int 10 so they "will" always go first and do the dirty work. I think you guys misunderstood what i was trying to get at when i was talking about the whole black guard vs HE thing.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 18:37:23]]> GMT</pubDate>
				<author><![CDATA[ nieto666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ <blockquote><div><cite>nieto666 wrote:</cite>Black guard and phonix guard have the same int of 6 and if both have <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> it goes by who charged.</div></blockquote><br /> <br /> If they both have <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> and the same initiative charging has nothing to do with it. You roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>, highest goes first. <br /> <br /> Yes the assassin will go first because of initiative 10 and <span class="glossaryitem" onmouseover='gp(474);'>ASF</span><br /> <br /> Adding something more constructive, i do like your ideas with Black Guard and the Hag Banner<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2009 19:41:41]]> GMT</pubDate>
				<author><![CDATA[ calmacil]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ No ur right they did nerf it damn!! Oh well its not like i play against alot of HE anways. Thnx by the way ive heard of alot <span class="glossaryitem" onmouseover='gp(27);'>DE</span> players doing this against HE so they can get some good kills in]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2009 06:32:02]]> GMT</pubDate>
				<author><![CDATA[ nieto666]]></author>
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				<title>SPEED OF ASURYAN</title>
				<description><![CDATA[ <blockquote><div><cite>Budda 09 wrote:</cite>nice, vampire counts can be powerful if you use them in the right ways</div></blockquote>  Uh, as in just about every way?  Let's see... yes, they rock in Magic.  Yes, they rock in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.  Yes, they have ethereal units that can't be shot very easily.  Yes, they have very fast units that hit very hard.  Yes, they never run away, and largely ignore the deleterious effects of the psychology rules.  Hmmm, basically, they are powerful almost all the time, the whole "use them in the right way" is specious.<br /> <br /> In fact, other armies have to specifically build to respond to <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, or will lose.  When was the last time you saw a <span class="glossaryitem" onmouseover='gp(138);'>VC</span> army that was "tailered" to fight against a dwarf or empire army?  ]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2009 15:22:29]]> GMT</pubDate>
				<author><![CDATA[ Antonin]]></author>
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