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		<title><![CDATA[Latest posts for the thread "Black Legion 1750 GT list - all comers"]]></title>
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				<title>Black Legion 1750 GT list - all comers</title>
				<description><![CDATA[ This is meant to be an all comers list that can handle a lot of things. I realzie there are only a few template weapons in this army so that may be a something to look at as a lot of people play orks and lots of templates help.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Daemon Prince<br /> Wings<br /> Mark of Slaanesh<br /> Lash of Submission 155<br /> <br /> Kharne the Betrayer 165<br /> <br /> <br /> Elites - none<br /> <br /> Troops<br /> <br /> Alpha<br /> Plague Marines x 7<br /> 2 x Melta Gun<br /> P. Icon<br /> Plague Champion 224<br /> <br /> Rhino 35<br /> <br /> Beta<br /> Plague Marines x 7<br /> 2 x Melta Gun<br /> P. Icon<br /> Plague Champion<br /> Power Fist 249<br /> <br /> Rhino 35<br /> <br /> Gamma<br /> Thousand Sons x 8<br /> P. Icon<br /> Aspiring Sorcerer<br /> Bolt of Change 274<br /> <br /> Delta<br /> Khorne Bezerkers x 8<br /> 2 x Plasma Pistol<br /> P. Icon<br /> Skull Champion<br /> Plasma Pistol<br /> Power Fist 274<br /> <br /> Rhino 35<br /> <br /> Fast Attack - none<br /> <br /> Heavy Support<br /> <br /> 2 x Obliterator 150<br /> <br /> 2 X Obliterator 150<br /> <br /> <br /> The idea is that all troops are mobile and can fit in a rhino with Kharne along with them depending on the opponents deployment. The daemon prince can drag people out of cover to be mowed down by thousand sons due to dragon fire bolts of position for better assaults.<br /> <br /> All squads have personal icons for the obliterators to home in on for taking care of individual threats. Everything in this list as Rabbit has mentioned is redundant, with focus on high toughness targets.<br /> <br /> Again I know there is a lack of horde killing in the form of template weapons aside from the obliterators. <br /> <br /> Each squad while redundant can act as a roadblock squad for certain threats. Thats where the lash gets used, put that pesky problem squad in charge range of the suqad best suited to counter it.<br /> <br /> Thousand sons soak up power weapon/fist units<br /> Zerkers handle large mobs<br /> Plague marines handle mobs as well.<br /> <br /> This was intended to be a flexible and reactive. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 18:00:24]]> GMT</pubDate>
				<author><![CDATA[ Makoto001]]></author>
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				<title>Black Legion 1750 GT list - all comers</title>
				<description><![CDATA[ I like this list. Looks like a good all comers list. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 18:37:12]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Black Legion 1750 GT list - all comers</title>
				<description><![CDATA[ Thank you, do you see any problems with it other than the trouble it might have with hordy orks? I considered switching out Kharne for Typhus, but it's hard to find the points and still keep mobility.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 18:52:59]]> GMT</pubDate>
				<author><![CDATA[ Makoto001]]></author>
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				<title>Black Legion 1750 GT list - all comers</title>
				<description><![CDATA[ I would consider trying to squeeze in a vindicator, especially to deal with orks. I played with a list similar to this, but less mobile, i'll have to try this list for my next game. <br /> <br /> Maybe give the thousand sons the rhino as they are Slow&Purp, and they can shoot after disembarking.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 19:08:56]]> GMT</pubDate>
				<author><![CDATA[ theadmiraloffun]]></author>
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				<title>Black Legion 1750 GT list - all comers</title>
				<description><![CDATA[ alot of people play orks now, so expect atleast 1 player to run a 180 boy list + extra stuff ontop of that.<br /> <br /> with that points limit is easily possible to beat that list with horde, just not the fire power there for taking on that many targets.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 19:15:37]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Black Legion 1750 GT list - all comers</title>
				<description><![CDATA[ I like the list. I'd drop the 1K sons, I don't find them effective, and for the same points I think <span class="glossaryitem" onmouseover='gp(526);'>NM</span>'s are more versatile but hey personal preference. <br /> <br /> I'd also say 3 Plasma pistol of the Zerkers is <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>, it's not needed. I'd also consider giving both <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads Fists too.]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 19:16:55]]> GMT</pubDate>
				<author><![CDATA[ Reaver83]]></author>
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				<title>Black Legion 1750 GT list - all comers</title>
				<description><![CDATA[ I would drop the plasma pistols off of the Berzerkers. Its alot of points for a unit that you really want to focus on <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and not shooting. <br /> I agree with giving the 1k sons a Rhino. Also, for more anti horde, I would give the aspiring sorcerer winds of chaos instead of bolt of change. <br /> <br /> As for typhus, he cant ride in a rhino since he has terminator armor, and he is pretty expensive, so I would stick with Kharn. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Feb 2009 20:34:10]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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