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		<title><![CDATA[Latest posts for the thread "DE magic"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "DE magic"]]></description>
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				<title>DE magic</title>
				<description><![CDATA[ Thinking about including a LV4 and two LV2's in my list.<br /> <br /> Obviously I'm thinking about overloading my opponent with magic, but my plans for the lv4 are looking something like:<br /> <br /> Magic Items are the Black Staff, Tome of Furion, and lastly either the Darkstar Cloak OR a potion of <span class="glossaryitem" onmouseover='gp(123);'>str</span>.  Potion of <span class="glossaryitem" onmouseover='gp(123);'>str</span> is just in case she gets the "Flaming sword of Rhuin" (5 of 6 fire spells thanx to the tome) as I'm planning on running her with Lore of fire.<br /> <br /> She'll likely be running with some cold one knights with a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> also in the unit with the Hydra banner.  If she gets into combat that could be 3 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 9 Flaming attacks hitting on 2+ with <span class="glossaryitem" onmouseover='gp(271);'>RR</span>'s.  In the meantime, she has enough gear to cast multiple fire spells per turn thanx to the staff and HER Power of Darkness spell.  Its still up in the air if I run her this way whether the potion is better or the Darkstar cloak for the extra power dice each turn.<br /> <br /> The purpose of her is actually to throw fire and if something big needs to get clobbered THEN charge in after its softened up.  Of course the other two casters would be throwing their <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s in the meantime.<br /> <br /> Thoughts?  This a good start for considering my magic phase?  Any better ideas on how to employ fire with a lv4?]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2009 23:25:24]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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			<item>
				<title>DE magic</title>
				<description><![CDATA[ Flaming sword of ruin is a very tough spell to get off when it is needed. Never base anything arround it.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/230807/575815.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/230807/575815.page</link>
				<pubDate><![CDATA[Thu, 19 Feb 2009 23:57:27]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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			<item>
				<title>Re:DE magic</title>
				<description><![CDATA[ Putting a Sorceress with Cold One Knights seems a poor idea.  If they go stupid, she cannot cast.  If you are focusing on a magic-heavy plan, there is a one-in-twelve chance it will go right down the toilet.]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 06:29:52]]> GMT</pubDate>
				<author><![CDATA[ Elric of Grans]]></author>
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			<item>
				<title>DE magic</title>
				<description><![CDATA[ I'm with Elric. Never ever ever put a magic caster in a stupid unit for that chance that they go stupid. Slaanesh Daemons or anyone with Lore of Death will assure that she doesnt cast as much as possible.]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 08:56:47]]> GMT</pubDate>
				<author><![CDATA[ Tizz]]></author>
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