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		<title><![CDATA[Latest posts for the thread "Need help Gearing up my Nids"]]></title>
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				<title>Need help Gearing up my Nids</title>
				<description><![CDATA[ To save time, i'll leave out the normal biomorph upgrades and go straight to the weapons 0.o<br /> Wondering which are the most common combo Tyranid player chooses and why.<br /> <br /> Tyrant:<br /> *2x scyth talons + warp blast   ( decent melee and shooting without taking up ranged weapon)<br /> <br /> *venom canon + death spitter  ( with upgrades,  its 3x <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 / 1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 blast ranged shooting )<br /> <br /> *barb strangler + devourer ( 6x str5 ,   1x st5 large blast , anti infantry? )<br /> <br /> Tyranid warrior:<br /> *devourer :  4x <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 shots<br /> <br /> *deathspitter: 1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 blast<br /> <br /> Gaunts:<br /> Not sure math hammer of   Fleshorer ( +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> + reroll to wound ) vs spine fist ( twinlinked )<br /> <br /> EliteFex:<br /> <br /> *barb strangler + scyth talon  ( hit or miss, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 large blast , some what ok in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> <br /> *bioplasma +2x scyth talon ( decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> )<br /> <br /> *<span class="glossaryitem" onmouseover='gp(126);'>TL</span>  deathspitter + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourer (4xstr 6,  1x str7 blast , enough to take some light vehicle maybe?)<br /> <br /> *2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourer + enhance sense ( 8  str6 shots )<br /> <br /> Now one immediate concern is the warriors compared to dakka fex.  For the same pointish, <br /> we can get alot of deathspitter warriors , more wounds, immune to instant death etc etc)<br /> <br /> How viable are the shooty Tyranid armies?<br /> <br /> I havnt played current edition <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but doesnt close combat still block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for shooting?<br /> so if i throw in a few <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units with blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> in mind, doesnt that successfuly provide great protection?<br /> <img src="http://img135.imageshack.us/img135/2647/niddiagramej9.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 03:28:33]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Need help Gearing up my Nids</title>
				<description><![CDATA[ Ok for the tyrant I would say the first (without the blast but with wings) or one that you missed...the dakkatyrant. I choose those two because in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> the flyrant is pretty much plain awesome, and the dakkatyrant because small blasts go better on warriors and <span class="glossaryitem" onmouseover='gp(138);'>VC</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> go better on fexes. He also pumps out more shots more accurately than a dakkafex fex.<br /> <br /> For the warriors its deathspitters for me, although I have put together a couple of models armed with a twin -linked devourer. Expensive, but probably more useful against <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>.<br /> <br /> For gaunts I always take the fleshborer no questions asked. The reason...its 1 pt more and it means they actually might kill something.<br /> <br /> For the elite fexes I would say always go <span class="glossaryitem" onmouseover='gp(14);'>BS</span> or dakka. <span class="glossaryitem" onmouseover='gp(14);'>BS</span> works ok on medium vehicles and is great against hoards. On the other hand the dakkafex is better against light vehicles and whips down <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>. <br /> <br /> Nids can make great shooty lists, though their largest flaw in such a list is its inability to deal with really heavy armour (AV14, 2+ saves) at range. I think its a question of balance. Nids arent bad in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> even if you take the shooty route, but they can be totally awesome in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> if you equip them for it. <br /> <br /> Im not sure about the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> question. I havent got my rulebook on me and by the time I get home Im pretty sure someone else will have answered the question.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 04:35:34]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Need help Gearing up my Nids</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(19);'>CC</span> does not block line of sight for shooting.  All (almost all) shooting uses true line of sight.  If you can see it you can shoot it.  <br /> <br /> So, yes, the Yellow Marine squad has <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to shoot your Ranged Nids]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 04:38:35]]> GMT</pubDate>
				<author><![CDATA[ lambadomy]]></author>
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				<title>Need help Gearing up my Nids</title>
				<description><![CDATA[ there you go]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 04:47:50]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Need help Gearing up my Nids</title>
				<description><![CDATA[ <blockquote><div><cite>lambadomy wrote:</cite><span class="glossaryitem" onmouseover='gp(19);'>CC</span> does not block line of sight for shooting.  All (almost all) shooting uses true line of sight.  If you can see it you can shoot it.  <br /> <br /> So, yes, the Yellow Marine squad has <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to shoot your Ranged Nids</div></blockquote><br /> <br /> Oooh... thought it would be near impossible to see through the mangle <span class="glossaryitem" onmouseover='gp(19);'>CC</span> bodies xD<br /> there goes the idea :x]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 05:10:00]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Need help Gearing up my Nids</title>
				<description><![CDATA[ Well...it may physically be, but if your shooty nids are <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> then I doubt it.  Only way to know is to go and lay some models out and look out of their eyes.  But there is no rule in 5e that says <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCs</span></span> work differently for blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, so it's just <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span>]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 05:27:39]]> GMT</pubDate>
				<author><![CDATA[ lambadomy]]></author>
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				<title>Need help Gearing up my Nids</title>
				<description><![CDATA[ well that makes sense, though it does provide you with a cover save. <br /> <br /> If you wanna make a shooty nid force then lots of (18) warriors w/ deathspitters is probably the way to go, 3 fexes with <span class="glossaryitem" onmouseover='gp(138);'>VCs</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, 2 tyrants w/ devourers and lots of gaunts to shield your guys. If you wanna be really mean give your tyrants guard, that way they also get cover saves from the gaunts. If you have the points also put in an elite fex. Tyrants w/ guard will also give cover saves to your heavy fexes if deployed right.]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 05:32:44]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Need help Gearing up my Nids</title>
				<description><![CDATA[ Pretty much been said already.<br /> <br /> Tyrant:<br /> - <span class="glossaryitem" onmouseover='gp(19);'>CC</span>: Winged + 2x Scything Talons<br /> - Shooty: <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Devourer<br /> <br /> Warriors:<br /> - <span class="glossaryitem" onmouseover='gp(19);'>CC</span>: Scything Talons, Rending Claws, Leaping with toxin sacs and extended carapace if you have the points.<br /> - Shooty: Blast spam with Deathspitters + Barbed Stranglers<br /> <br /> Carnifexes:<br /> - <span class="glossaryitem" onmouseover='gp(19);'>CC</span>: 2x Scything Talons, Adrenal Glands (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Toxic Miasma is your most efficient <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monster (known as the ninjafex)<br /> - <span class="glossaryitem" onmouseover='gp(19);'>CC</span>: Crushing Claws, Scything Talons, as many biomorphs as you want (known as the godfex)<br /> - Shooty: 2x Devourers, enhanced senses (basic dakkafex, all the craze back in 4th ed, still packs a punch)<br /> - Shooty: Barbed Strangler, Scything Talons (new 5th ed variant)<br /> - Shooty: Venom Cannon x2 or <span class="glossaryitem" onmouseover='gp(138);'>VC</span> + <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, your gun-fex, packing the only S10 gun in the nid army, the only reliable way to stop (not destroy) heavy armour from range.<br /> <br /> Gaunts:<br /> - Spine fists: Cheap screens meant to die<br /> - Fleshborers: Cheap screens that stand a chance to kill something.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2009 07:03:41]]> GMT</pubDate>
				<author><![CDATA[ orchewer]]></author>
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