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		<title><![CDATA[Latest posts for the thread "1850 Thousand Sons"]]></title>
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				<title>1850 Thousand Sons</title>
				<description><![CDATA[ SO I have been thinking about Thousand Sons recently and came up with this list:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>Hq</span></b><br /> Ahriman<br /> <br /> <b>Troops</b><br /> 9 Thousand Sons, 1 Aspiring sorcerer with Gifts of Chaos, Rhino<br /> 9 Thousand Sons, 1 Aspiring sorcerer with Gifts of Chaos, Rhino<br /> 9 Thousand Sons, 1 Aspiring sorcerer with Gifts of Chaos, Rhino<br /> <br /> <b>Heavy Support</b><br /> <br /> 3 Obliterators<br /> 3 Obliteratos<br /> 2 Obliterators<br /> <br /> Comes out to 1846. I know this is by no mean an uber competitive list, but I think it would be fun to use and is not a push over list. I have seen from experience that a few successful uses of Gifts of Chaos will break an enemy assault unit and that is the idea behind giving it to the sorcerers. I am open to any suggestions on how to improve, and any comments at all are much appreciated.  <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 20:55:17]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:1850 Thousand Sons</title>
				<description><![CDATA[ You need to make room for Ahriman in one of those Rhinos.]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 21:00:07]]> GMT</pubDate>
				<author><![CDATA[ AngrBodr]]></author>
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				<title>Re:1850 Thousand Sons</title>
				<description><![CDATA[ Do you actually have all those spawn models?<br /> <br /> Doombolt or Wind of Chaos would probably do better on them. I see doombolt kill things and Wind can break an assault before it hits you sometimes. But you need good timing and good slow and purposeful rolls.]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 21:01:07]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>1850 Thousand Sons</title>
				<description><![CDATA[ No, I do not actually have the Spawn models, nor do I have any thousand sons Models. This list is just an Idea. I know winds of chaos would be great for melting some terminators or genestealers, but I am more worried about getting rushed by <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Gifts of chaos could really pay off if I manage to turn a C'tan or Bloodthirster into a Spawn. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 22:57:32]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:1850 Thousand Sons</title>
				<description><![CDATA[ A very circumstantial 1/6 chance is not something that you should be relying on to win you games. While it seems like a good idea it almost never works out that way. Doombolt, Bolt of Change or Wind of Chaos are all far less circumstantial and will probably serve you better.<br /> <br /> Monstrous creatures probably wont bother you that much anyway, since you have 9 oblits, 4 force weapons and everything has an <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save.<br /> <br /> Once you get rid of the Gifts i think it will be pretty good.]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2009 23:54:58]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1850 Thousand Sons</title>
				<description><![CDATA[ Good call on gifts, I will revise the list soon.]]></description>
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				<pubDate><![CDATA[Mon, 23 Feb 2009 03:14:49]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:1850 Thousand Sons</title>
				<description><![CDATA[ Revised List:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Ahiriman of the Thousand Sons<br /> <br /> <b>Troops</b><br /> 9 thousand sons, Aspiring Sorcerer with doombolt, Rhino<br /> 9 thousand sons, Aspiring Sorcerer with doombolt, Rhino<br /> 8 thousand sons, Aspiring Sorcerer with doombolt, Rhino<br /> <br /> <b>Heavy Support</b><br /> 3 Obliterators<br /> 3 Obliterators<br /> 3 Obliterators<br /> <br /> Thoughts? Taking doombolt and one less thousand son makes room for another obliterators, but I am still not sure if this is the best power to give the sorcerers. What do you guys think? Do you have any experince with this?]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2009 21:37:12]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>1850 Thousand Sons</title>
				<description><![CDATA[ well look at the spells<br /> doombolt 10 points gets you mor inferno bolt shots ok  works well with other shooting<br /> <br /> winds of chaos. this keeps people from bunching up in cover to protect themselves from the ap3 bolters<br /> <br /> gifts expensive for a chance to rock somebody most likely a fail<br /> <br /> bolt well you have your anti tank covered<br /> <br /> warptime make sorcerer into a pretty good fighter. <br /> <br /> bolt keeps him cheap. wind makes him scary warptime helps in combat.  <br /> being in a rhino I would go with wind.]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2009 21:55:57]]> GMT</pubDate>
				<author><![CDATA[ skkipper]]></author>
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				<title>1850 Thousand Sons</title>
				<description><![CDATA[ I've really been thinking that you just have to bite the bullet and really kit out the sorcerers.  The other thing I've been thinking is that t-sons getting a full round of shooting can then have the ability to still do a fairly decent assault afterwards.<br /> <br /> I've been pondering something like this.<br /> <br /> 	<span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1	Sorcerer w/ mark of tzeentch, warp time, winds of chaos, melta bombs<br /> 	<br /> 	Elites<br /> 3	Terminators w/ combi-meltas<br /> <br /> 	Troops<br /> 8	Thousand Sons<br /> 1	Sorcerer w/ warp time, winds of chaos, melta bombs<br /> <br /> 8	Thousand Sons<br /> 1	Sorcerer w/ warp time, winds of chaos, melta bombs<br /> <br /> 8	Thousand Sons<br /> 1	Sorcerer w/ warp time, winds of chaos, melta bombs<br /> 	<br /> 	Heavy Support<br /> 1	Land Raider<br /> 1	Land Raider<br /> 1	Land Raider<br /> <br /> <br /> But if you are going to stick them in rhino's and you plan on getting some rapid fire goodness with them, I'll second going with wind.]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2009 22:17:28]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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