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		<title><![CDATA[Latest posts for the thread "2k eldar"]]></title>
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				<title>2k eldar</title>
				<description><![CDATA[ This list will probably run in friendly games and tourneys, just goin for a solid all around list.<br /> <br /> Eldrad- 210<br /> cant really argue with eldrad.<br /> <br /> Maugan Ra- 195<br /> Usually use an avatar here, but ive been wanting to give the <span class="glossaryitem" onmouseover='gp(398);'>PL</span> a try.<br /> <br /> 10 harlequins- 10x kisses, shadowseer 250<br /> Escort maugan and give me some mobile <span class="glossaryitem" onmouseover='gp(19);'>cc</span> power.<br /> <br /> 10 dire avengers- exarch w/ dual cats and bladestorm 152<br /> 	Waveserpent- spirit stones, shuriken cats- 110<br /> <br /> 10 dire avengers- exarch w/ dual cats and bladestorm 152<br /> 	Waveserpent- spirit stones, shuriken cannon- 110<br /> Mobile <span class="glossaryitem" onmouseover='gp(140);'>VP</span> grabbers and some nice fire power, especially on doomed targets.<br /> <br /> 12 guardians- shuriken cannon platform 101<br /> <br /> 12 guardians- shuriken cannon platform 101<br /> Some cheap troops with some mobility and decent killing power if anything gets close.<br /> <br /> 8 warp spiders- 176<br /> Mobile anti infantry.  Dont have the points for the exarch or any of his toys.<br /> <br /> Wraithlord- shuriken cannon, scatter laser 120<br /> Wraithlord- <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, brightlance 155<br /> Can't really argue with lords.<br /> <br /> Fire prism- holo field, spirit stones 160<br /> for some extra fire power.<br /> <br /> Overall a pretty balanced list i think.  Pretty well spread out through the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>, besides <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and <span class="glossaryitem" onmouseover='gp(57);'>HS</span> but what do you expect from eldar.  Its got a decent model count with some resilient units and good fire power.  Good mobility as well.  Comments and constructive criticisms are welcome.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2009 08:58:44]]> GMT</pubDate>
				<author><![CDATA[ LightningGus]]></author>
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				<title>2k eldar</title>
				<description><![CDATA[ Fireprism gots very long range so those upgrades you gave it are pretty useless. Also you could give scatter lasers to guardians instead of cannons.]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2009 09:17:26]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>2k eldar</title>
				<description><![CDATA[ Well, I'd replace the Fire Prism with three Warwalkers w/ scatter lasers. If guided, their fire power is awesome. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2009 09:19:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:2k eldar</title>
				<description><![CDATA[ Even if the fireprism has a massive range the board is only so big & if somthing zips up close with a 12" & a 36" anti tank weapon itll probably be in range. I.e heavy destroyer.<br /> <br /> If you wana keep it alive, go for it. If youve got one, get two. a str10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 blast for T5 mobs of 'ard things or/and including a T5 <span class="glossaryitem" onmouseover='gp(67);'>IC</span> within a small mob for instant-killage & very good anti-tank. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 large blast is always a good <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> killer.. otherwise firing both seperatley is best. Give that the upgrades too, drop the scatter laser/shuriken cannon lord..<br /> <br /> Give the guardains <span class="glossaryitem" onmouseover='gp(461);'>EML</span>'s.. its just the right call. If you had 6 guardain teams with warlocks etc thn maybe <span class="glossaryitem" onmouseover='gp(269);'>id</span> agree with cheap & cheerful but with just 2 squads..make the most of the options availible. <br /> <br /> The exarch is point effective - if you buy the exarch upgrade & dual-spinners. You spend 17pts for two more shots. Otherwise you'd be spending 22. Also 4 of your total shots are now at BS5. With as many as 8, <span class="glossaryitem" onmouseover='gp(269);'>id</span> suggest spend a few more points (at the cost of on mere harlie for example)<br /> <br /> Either get a farseer to go with the harlies (instead of eldrad/mr.Ra) or drop the harlies down to a v.minimal squad with a jester/seer if mr.Ra really wants to accompany him. Either way - where does eldrad actually go? A <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squad? what powers will it cast to make it useful? What cant a cheaper farseer do that he can?<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> suggest dropping eldrad, getting a cheaper farseer instead. Sticking that farseer with the harlies (doom & fortune + stones) doom on rending is even better then doom on blade-storming! - Basically, do both when you can. Get a small 5 man harlie team as I mentioned for Mr.Ra. You save 90pts on eldrad - you'd need 60pts to finish the second harlie sqaud. Drop the guardains & get one big squad or some pathfinder rangers. <br /> <br /> My 2 cents]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2009 11:17:46]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:2k eldar</title>
				<description><![CDATA[ Didn't think about the exarch like that.  I usually try and go for even numbered squads for moral purposes, but i will probably add the exarch to the spiders.  I've always thought that it wasn't good to spend extra points on single shot weapons for the guardians because of their <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, but il toss around some points and see what i can do.  The second fire prism is also something il consider.<br /> <br /> Eldrad will probably move around where he is needed, but always under the protection of another squad.  I have no static elements in my army so everything will probably be moving to some degree and he will be moving with it.  I just can't imagine taking a regular seer over eldrad ever, unless you want one on a bike.  Eldrad just blows regular seers out of the water.<br /> <br /> edit: just realized that <span class="glossaryitem" onmouseover='gp(461);'>EML</span> dont need to hit anymore if you go for the frag round.  That seems pretty nice...il prolly do that.]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2009 19:04:24]]> GMT</pubDate>
				<author><![CDATA[ LightningGus]]></author>
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				<title>2k eldar</title>
				<description><![CDATA[ The only glaring issue I see is the guardians have shuriken cannons.  If you want to acomplish something useful with guardians, you're going to want to leave them in your back field to babysit rear objectives while the rest of the army moves forward.  If you give them a weapon with longer range, they can do that and do some damage while they are at it.  To this end, I recommend either a scatter laser or a missile launcher.  Both work out well.  If you need to cut out 2 guardians from each squad to find the points, so be it.<br /> <br /> The other thing I see is that Eldrad seems like overkill for this army.  There just doesn't seem to be enough use for his 3 psy powers a turn to make him really worth your while.  However without a solid game plan, he is the most flexable <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> Your fire prisim also seems to be a bit over outfited.  The spirit stones in particular are almost worthless for this unit.  If you can't shoot, does it really matter if you also can't move?  It's not like you are going to be up close to the enemy or transporting troops that MUST get where they are going.  The holo field will keep the tank alive longer but doesn't really help you shoot any more than a naked tank.  If you were to strip off the extras and then swap out Eldrad for a regular farseer, you would have enough points left over for a second prism.  Think about it.]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2009 19:29:14]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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