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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ Im going to a tournament this weekend and would like to get some critics on this list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Captain Kayvaan Shrike     195<br /> Librarian                           100........295<br /> <br /> Troops: <br /> 10 Scouts+9 Snipper Rifles+MissileLauncher+Meltabombs<br /> +TeleportHommer             170<br /> 10 Tactical Marines+LaserCannon+MeltaGun+CombiMelta<br /> +Meltabombs+DropPod+Locator Beacon  245........415<br /> <br /> Elites: <br /> 10 Assault terminators                           400<br /> 10 Assault terminators                           400<br /> 6  Assault terminators                            240......1.040<br /> <br /> Heavy Support: <br /> 1 Land Raider                                        250........250<br /> <br /> The Army works easy in the concept of getting those " inmortals" terminator into melee in the first or second turn.<br /> 10 Termies will infiltrate with kayvaan and with a little of luck will be able to charge in the very first turn, if not its a sure 2nd turn charge.<br /> 10 Termies will use Portal power of librarian to move in the first turn into the teleport hommer range of the scouts squad within enemy deploid area and will run after it, most of times it means a 2nd trun charge.<br /> 6 Termies will stay for countercharge, secure target, or whatever is necesary.<br /> Land raider gives survability to a tactical squad securing a target in enemy area.<br /> Melta weapons for those nasty enemy <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> If everything goes smoth those 26 Terminators with Thunder hammer and storm shield should survive a lot. Sometimes people just give up after first time full shooting them to only drop 1 or 2 <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 12:34:46]]> GMT</pubDate>
				<author><![CDATA[ Sandokann]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ Well, 26 Assault Terminators are almost impossible to stop.<br /> I'd drop the Land Raider and add another scoring unit. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 15:16:04]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>id</span> drop the land raider for a full squad of assault marines to go with shrike or else he will get killed pretty fast.]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 15:32:07]]> GMT</pubDate>
				<author><![CDATA[ Deathmachine]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ Well, I'd replace the 6 remaining Termies by shooty Termies for range-impact. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 15:43:55]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Well, 26 Assault Terminators are almost impossible to stop.<br /> I'd drop the Land Raider and add another scoring unit. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Really good idea.  Only 2 scoring units, well isn't that good.  maybe get 2 5-6 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads that the termies will protect.  could work out good that way<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 15:45:01]]> GMT</pubDate>
				<author><![CDATA[ therandom007]]></author>
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				<title>Re:2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ Its 2 X 10 so 4 x 5 , thats 4 scoring units.<br /> Also the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is esential to take 1 tactical squad of 5 men to the target in enemy ground in case of 2 targets scenario. <span class="glossaryitem" onmouseover='gp(87);'>LR</span> just dont get shoted in this list, dont know why the 26 termies scares them more.<br /> Kayvan goes inside 1x10 termies squad to give them infiltration. and with the universal rule of fleed he can charge a lot in first turn after been infiltrated.<br /> Librarian goes with the other squad of 10 termies for a full jump with portal pischic power to reach enemy area.<br /> Key of this army is having 20 assult terminators charging in turn 1 and 2. Thats pretty always game over.]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 21:23:59]]> GMT</pubDate>
				<author><![CDATA[ Sandokann]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ You will never be able to charge the terminators in the first turn even if you roll a 6 for fleet. You must be over 18 inches away from your opponent if in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. Its near impossible to hide a 10 man terminator squad out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.<br /> <br /> You will be guarnteed a 2nd turn assualt as long as you place them right.<br /> <br /> 26 terminators can be stopped. Orc, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Demons have many ways of dealing with them. My friend has been playing a large <span class="glossaryitem" onmouseover='gp(15);'>BT</span> termintor list with no luck in this edition. Terminators just are not as resiliant as they used to be before the newer codexs.]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 21:44:53]]> GMT</pubDate>
				<author><![CDATA[ Clay Williams]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ Yeah, seems like a tough army, not sure exactly how I would deploy against it (everything in reserve maybe)?<br /> <br /> I have to agree that charging assault termies or no, you don't have enough scoring units.  There are a lot of mobile and mech armies out there that will not be super afraid of your termies and will just pound on your scouts and tacs.  Sure you can have 4 scoring units but 5 man scout squads are not what anyone would call hard to kill.<br /> <br /> Land raiders are great and all but I don't see them as being something that gives survivability to a squad inside the enemy deployment zone.  Or, at least, not only one of them.  People take a lot of melta guns, daemon princes, etc.  I guess if your assumption is that you'll kill everything with the assault termies then it doesn't matter.<br /> <br /> Let us know if you get any first turn charges with this list.  Not saying it's impossible but you'd need some pretty friendly terrain to be able to setup within 18" with the way deployment works now (it's just too easy to make sure you CYA on all sight lines when setting up your army to prevent close infiltration).<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Feb 2009 21:53:18]]> GMT</pubDate>
				<author><![CDATA[ lambadomy]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ I would fear Ork mobz and nobz with all those terminators]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 03:25:07]]> GMT</pubDate>
				<author><![CDATA[ camcam_HALO]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Its 2 X 10 so 4 x 5 , thats 4 scoring units. </div></blockquote><br /> I played an <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> at the last weekend with 1x10 Tacticals and 1x10 Scouts. I won the tourney, but in the game vs. shooty Eldar I lost all my scoring units. He faced the same fate. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 07:08:43]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(376);'>mmm</span>...... sorry but I have two words for this list Khorne daemons.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 11:33:34]]> GMT</pubDate>
				<author><![CDATA[ Sternguard_rock]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ <blockquote><div><cite>Sternguard_rock wrote:</cite><span class="glossaryitem" onmouseover='gp(376);'>mmm</span>...... sorry but I have two words for this list Khorne daemons.</div></blockquote><br /> 25 Assault Termies are hard to destroy.<br /> Last Saturday, I participated in an <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> (1500 pts) and my 10 Assault Termies and 10 normal Termies hacked through a Nurgle <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army with ease. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 11:36:44]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ On first glance this army seems solid for all the termies. But Melta bombs and combi weapons means your sacrificing your scoring squads in a normal situation to kill enemy armor. I usually play against a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with 10 Khornites in it, you pop the vehicle you die. The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is good but normally all you can expect is about 2-3 turns from it as your opponent will concentrate on it, a squad of 3 attack bikes will swisscheese it on the first turn (almost guranteed on the 2nd) if you can't stop them (a tactic I use often is to put my bikes out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and pop out and BLAM, 150 vs 250 is a good deal). Against a marine and Chaos player I'd be real careful with this list, blast templates of plasma and vindi shots will cause heavy losses. Especially if your opponent has units to tie you up and crush your support. I'd like to know how you do this weekend and what armies you face.  Always interested in how different army make ups perform.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 12:32:47]]> GMT</pubDate>
				<author><![CDATA[ eltharion72]]></author>
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				<title>Re:2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ In almost any game you play, your opponent will simply ignore the&nbsp;termies and open up into the sm's and scouts. with that you be out of both your scoring units and unable to win almost every type of mision.<br /> <br /> shrike on his own will die almost right off the&nbsp;bat everytime<br /> a good melta or lascannon hit and he is out.<br /> <br /> what is the point of the libby? does he have a purpose? or is he to support a termie unit? <br /> <br /> a khorne deamon list will eat this army in three turns]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 16:12:14]]> GMT</pubDate>
				<author><![CDATA[ He Who Stood]]></author>
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				<title>Re:2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ What I would do is to drop the librarian and take a devastator squad with Lascannons for anti tank. And drop your <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for a Crusader and put the 6 man squad of terminators in it. This way one squad is protected and you get the extra fire power. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 17:22:20]]> GMT</pubDate>
				<author><![CDATA[ Spivey]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ Mobility will ruin your day.  Even with Shrike, those Termies are slow and things like vehicles can just roll away from them.<br /> <br /> You also only have 20 scoring models at 2k points so I woldn't expect them to last long unless your opponent doesn't realize he can stop you from winning the game by killing them first (wihch won't take him long).<br /> <br /> I'd be very happy to see this across the table from me at 2k points.  I would drop at least the Land Raider and 6 termie unit to get scoring units.  I think you can get 2 full tactical squads with weapons and transports for that (10 marines with Lascannon, Flamer, Powerfist, Rhino is 240pts).  You still get 20 terminators, and you double the amount of scoring units you have.  <br /> <br /> I think you'll find a Heavy Bolter more useful in the scout squad since their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 makes the Rocket Launcher a bit unpredictable to hit with Krak rounds.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 17:24:18]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ I'd be jumping for joy if this deployed against me at 2000 points.  The Libby + terminators will scatter if they gate on turn 1, so I'll ignore them unless they gate and actually land within 12 inches range.  I'll focus everything on the shrike terminators with a whole bunch of bolters, 8 melta shots & 2 plasma cannons I should be able to take most of them out.  The Libby + terminators will scatter if they gate on turn 1, so I'll ignore them unless they gate and actually land near me, in that case they get the plasma cannons instead. <br /> <br /> Yeah, this list  is WAY too easy to beat.  Three or four units of bloodletters would kill it before it even got off an attack.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 17:39:56]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>Re:2.000 TOURNAMENT SM LIST (critics plz)</title>
				<description><![CDATA[ at 2000 pts i run 3 russ and 2 hellhounds with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. after the first turn you wont have anyscoring units after i open fire. adn considering the amount of fire power i have in the remaining 1400pts (all troops) i can sythe down the termies as they drop in, adn spread around the board to hold objectives<br /> <br /> with nids i run 50 stealers at this size game, which would be fine for killing your termies. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 18:46:26]]> GMT</pubDate>
				<author><![CDATA[ He Who Stood]]></author>
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