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		<title><![CDATA[Latest posts for the thread "1850 CSM - Thousand Sons"]]></title>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Made a few more adjustments to the list - think I'm happy with it now... <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Selection</b><br /> <br /> Winged Daemon Prince with Mark of Tzeentch ( Wind of Chaos and Warptime )<br /> <br /> <b>Troop Selections - Aspiring Sorcerers have Personal Icons and Meltabombs</b> <br /> <br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino ( <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter )<br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino ( <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter )<br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino ( <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter )<br /> <br /> <b>Heavy Support Selections</b><br /> <br /> 3x Obliterators<br /> 3x Obliterators<br /> 3x Obliterators]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 03:47:45]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Wow. I posted a nearly Identical list two days ago. <br /> <br /> I think it is solid. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 04:06:21]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ You might want to exchange bolt of change out for wind of chaos or doombolt. When you give the Aspiring sorcs <span class="glossaryitem" onmouseover='gp(800);'>BoC</span> they have to use the entire squads firing power on the thing they are trying to shoot, most presumably a vehicle. Warptime on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would be cool too. could reroll those Wind rolls.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 04:15:22]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ <blockquote><div><cite>extrenm(54) wrote:</cite>"...Wow. I posted a nearly Identical list two days ago..." </div></blockquote><br /> <br /> Chaotic minds think alike I guess !]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 13:36:40]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Since you have 9 oblits doombolt of wind of chaos would be much better on your sorcerers. You probably dont have quite enough firepower to deal with hordes at the as it stands before you are overwelmed.<br /> <br /> I like it though, pure 1Ksons lists are hard to play with against most good lists. Tell us how it went.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 13:43:37]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ I agree with typeline about bolt of change. I would either swap it our for winds of chaos, or take doombolt instead. If you take doombolt, it will free up enough points to allow your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to take warptime. re-rolling to wound with winds of chaos will kill losts of stuff. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 15:24:00]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ I also notice you have personal icons listed too. You should drop them for more upgrades to your <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. It'd just be a shame for you to try and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> those Oblits. They do much better walking the entire game, there really won't ever be a turn where they won't have weapons in range. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2009 18:00:44]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ <blockquote><div><cite>Typeline wrote:</cite>I also notice you have personal icons listed too. You should drop them for more upgrades to your <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. It'd just be a shame for you to try and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> those Oblits. They do much better walking the entire game, there really won't ever be a turn where they won't have weapons in range. </div></blockquote><br /> <br /> Personal Icons are "better-to-have-and-not-need-than-need-and-not-have" ... trying to win an objective based mission isn't the easiest thing with a Slow-n-Purposeful army. I've found in the event I may need to to get to strategic points quickly, the Rhinos acting as beacons has come in handy... typically though I just deploy them on the table.<br /> <br /> As for Wind of Chaos - I'm just not a huge fan of this Psychic Power in a Thousand Sons unit, mainly because of the short range. If a unit is close enough to a target for the Aspiring Sorcerer to use the power then there is a pretty good chance the unit is within assault range - don't like the idea of having all that firepower locked down in close combat. And speaking of short range, the Inferno Bolters ( rapid fire ) should be able to handle most opponents without the need of a flame template.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 01:43:52]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Even with the lack of anti-horde power, I'd take Doombolt for the Asp Sorcs. The Thousand Sons should be firing at near max range while wandering about objectives (or if your Rhino gets busted), so Winds is just a waste against most forces. Doombolt lets you stay at that 18" sweet spot.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 02:54:20]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ I disagree that this list has a lack of anti-horde firepower.  Those 9 obliterators can put out 9 plasma cannon shots each turn, and 27 rapid firing inferno bolters aren't anything to laugh at.  They will chew through a lot of horde models before they make it into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Also once your rhinos have deposited your Tsons, any that survive can go and tank shock a unit or two.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 09:03:31]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ <blockquote><div><cite>augustus5 wrote:</cite>I disagree that this list has a lack of anti-horde firepower.  Those 9 obliterators can put out 9 plasma cannon shots each turn, and 27 rapid firing inferno bolters aren't anything to laugh at.  They will chew through a lot of horde models before they make it into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Also once your rhinos have deposited your Tsons, any that survive can go and tank shock a unit or two.</div></blockquote><br /> <br /> Thanx - exactly how the list is supposed to be played... Especially the part about the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> Oblitz: considering the new rule for blast weapons, scattering against hordes is really no big deal... things are going to die.<br /> <br /> I may try the list though with the Doombolt ( Aspiring Sorcerers ) suggestion, giving some free points to beef up the Daemon Prince ( Warptime ).]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 13:35:42]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Revised List... <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Selection</b><br /> <br /> Winged Daemon Prince with Mark of Tzeentch ( Wind of Chaos and Warptime )<br /> <br /> <b>Troop Selections - Aspiring Sorcerers have Personal Icons</b> <br /> <br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino Transport ( Dual <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters )<br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino Transport ( Dual <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters )<br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino Transport ( Dual <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters )<br /> <br /> <b>Heavy Support Selections</b><br /> <br /> 3x Obliterators<br /> 3x Obliterators<br /> 3x Obliterators]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 03:19:07]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ This looks eerily like a Double Lash list, and I am afraid.<br /> You have to be able to keep that Prince safe as he is the only one attracting Lascannons. If he gets close enough for a breaking some wind (pun regretted) he'll earn his point sback in a hurry. Does he have wings though..?]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 03:26:42]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite>"...Does he have wings though..?"</div></blockquote><br /> <br /> Yep... <b><u>Winged</u></b> Daemon Prince with Mark of Tzeentch ( Wind of Chaos and Warptime )<br /> <br /> And I'm guessing by the rules I'll be able to Deep Strike him if necessary... ]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 03:46:56]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite>This looks eerily like a Double Lash list, and I am afraid.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> wut?]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 15:41:13]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ 40 models. Geez. Even with all the firepower, good luck at not getting blasted to death yourself :/ I think a few basic <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads to flesh it out would be helpful.]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 16:27:44]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite>This looks eerily like a Double Lash list, and I am afraid.<br /> You have to be able to keep that Prince safe as he is the only one attracting Lascannons. If he gets close enough for a breaking some wind (pun regretted) he'll earn his point sback in a hurry. Does he have wings though..?</div></blockquote><br /> <br /> Heh, a lash list that doesnt run lash. The only thing that connects this to lash lists is lots of oblits, which are sorely needed in 1KSons lists<br /> <br /> <blockquote><div><cite>Cannerus_The_Unbearable wrote:</cite>40 models. Geez. Even with all the firepower, good luck at not getting blasted to death yourself :/ I think a few basic <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads to flesh it out would be helpful.</div></blockquote><br /> <br /> The 1KSons will survive by keeping in/behind the rhinos. Admittedly they only die as easily as marines but there isnt much reason to dilute the power of this list by adding <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 17:56:59]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Revised List... <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Selection</b><br /> <br /> Winged Daemon Prince with Mark of Tzeentch ( Wind of Chaos and Warptime )<br /> <br /> <b>Troop Selections - Aspiring Sorcerers have Personal Icons and Meltabombs</b> <br /> <br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino ( <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter )<br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino ( <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter )<br /> Aspiring Sorcerer ( Doombolt ) and 9x KSons ( Inferno Bolter )... <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino ( <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter )<br /> <br /> <b>Heavy Support Selections</b><br /> <br /> 3x Obliterators<br /> 3x Obliterators<br /> 3x Obliterators]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 18:17:26]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Every shot you fire with your Sons at something other than a Space Marine will be wasted points, if that makes sense. Especially if they have cover saves, I still think some <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads to flesh it out would be extremely useful.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 22:28:41]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Looks pretty solidl A bit  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> because of the 9 Oblits... but still good  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 22:31:39]]> GMT</pubDate>
				<author><![CDATA[ NoobLord]]></author>
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				<title>1850 CSM - Thousand Sons</title>
				<description><![CDATA[ Might I suggest Wind of Chaos against hordes? You've got a template that wounds on a 4+; a very viable defence, especially against Nob bikers.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 03:54:27]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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