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		<title><![CDATA[Latest posts for the thread "New 40k player, building out a SM chapter"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New 40k player, building out a SM chapter"]]></description>
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				<title>New 40k player, building out a SM chapter</title>
				<description><![CDATA[ I'm finally starting to build out my chapter, and was planning on trying the 500pt -&gt; 750pt -&gt; 1000pt -&gt; 1250pt+ route for building and learning.  Much of my list is based on what I have, so if there's something out of whack, that may be the cause...<br /> <br /> 500pt -<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Company Captain w/ power sword, melta bombs<br /> Troops - <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad: 1 sgt, 7 bolter maries, 1 flamer, 1 missile launcher<br /> Troops - Scout Squad: 1 sqt w/ chainsword, 5 sniper scouts, 3 bolt pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> scouts, 1 Hvy Bolter scout<br /> Heavy - Predator w/Autocannon (no sponsons)<br /> <br /> This is 500 points even, and provides me with not only the troops I need, but a nice armored target to draw fire (should be useful in smaller games).<br /> <br /> The plan would be to infiltrate my scouts to a good firing location, then move my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in with the predator as mobile cover unless I'm facing serious anti-armor, in which case I keep my marines at blasts-length from my rolling ammo dump...<br /> <br /> At this point level, I would not expect too much armor, so the anti-infantry of the snipers/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> scouts should be effective. And just in case, the captain does tote some melta bombs.<br /> <br /> Does this seem reasonable, or am I rolling <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> ?]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 18:46:02]]> GMT</pubDate>
				<author><![CDATA[ kcummins]]></author>
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				<title>New 40k player, building out a SM chapter</title>
				<description><![CDATA[ I would suggest you and your friends try playing with combat patrol rules. That would stop you and you're friends from using heavy armor tanks that would just ruin the game at such a low point level. The predator would either draw fire (from strong anti-armor and die, it's not THAT durable) or just be ignored because it's only spitting out two auto-cannon shots a turn, which would only statistically kill an ork or two, a bug or two, a guard or two, maybe on space marine, etc, etc.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 18:56:20]]> GMT</pubDate>
				<author><![CDATA[ SmoovKriminal]]></author>
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				<title>New 40k player, building out a SM chapter</title>
				<description><![CDATA[ Yeah do the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in 40 min rules. You're pred wouldn't be allowed (nothing with a total armor higher then 33 adding up front,side,rear) but the game is quick and easy and makes the battles a bit more fair.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231692/589340.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231692/589340.page</link>
				<pubDate><![CDATA[Fri, 27 Feb 2009 21:30:09]]> GMT</pubDate>
				<author><![CDATA[ Backno]]></author>
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				<title>New 40k player, building out a SM chapter</title>
				<description><![CDATA[ You could go with a Captain, 2x10 Tacs and a Pred. Then add Rhinos, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Dreads and <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Preds as you expand.]]></description>
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				<pubDate><![CDATA[Fri, 27 Feb 2009 22:14:00]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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