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		<title><![CDATA[Latest posts for the thread "750 CSM armie"]]></title>
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				<title>750 CSM armie</title>
				<description><![CDATA[ plese comments<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Sorcerer with mark of slaanesh and lash<br /> Elites<br /> 7 Chosen with melta bombs and two meltaguns<br /> Troops<br /> 5 noise marines with blastmaster and noise champion with doom siren and power weapon<br /> 8 khornies with skull champion with power weapon in rhino with havoc launcher<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Feb 2009 22:10:29]]> GMT</pubDate>
				<author><![CDATA[ frogii_the_blue_horror]]></author>
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				<title>Re:750 CSM armie</title>
				<description><![CDATA[ Those chosen need to go. They really wont be effective and cost too much. Use the points to get some more noise marines instead.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squad also has problems. Blastmasters and Doom Sirens are two weapons that want different things. A blastmaster wants to sit at home, not move much, and fire his big S8 template at people. A doom sirent want to get up close and personal with the enemy before melting them away. Putting them in the same squad is a bad idea. Decide what you want from your <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squad, whether you want them to be aggressing assault troops or static fire support, and then equip them to match. They shoudl also all have sonic blasters.<br /> <br /> Its very very small and doesnt take advantage of the problems small armies have, inability to deal with big things. In small games demon princes and vehicles are your friends. Small units of very expensive marines...not so much.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 02:06:25]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>750 CSM armie</title>
				<description><![CDATA[ I would take a daemon prince with lash instead of the sorcerer. A <span class="glossaryitem" onmouseover='gp(262);'>dp</span> can do wonders in small points games]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 02:28:45]]> GMT</pubDate>
				<author><![CDATA[ thedarkside69]]></author>
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				<title>750 CSM armie</title>
				<description><![CDATA[ No long range anti tank. Drop the chosen for some oblits.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 02:43:00]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>750 CSM armie</title>
				<description><![CDATA[ first of all <span class="glossaryitem" onmouseover='gp(262);'>dp</span> are awesome but i think the sorcer in the tomb(rhino) is more effective.....<br /> i did a battle against space marines(objective) and i won because he had no anti tankand my sorcerer was sitting in the rhino lashing. second i hate oblits they are so overerated because they die by meltaguns also the look shocking aso noise marines with bastmaster and doom sirens are awesome. they killed in that battle wait for it 5 sternguard 5 tactcal marines 5 scouts and 1 honour guard(winning the battle) what about swthching the chosen with possesed]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 09:59:56]]> GMT</pubDate>
				<author><![CDATA[ frogii_the_blue_horror]]></author>
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				<title>750 CSM armie</title>
				<description><![CDATA[ Ditch the chosen and get 2 or 3 extra noise marines and get them all blasters (it is their detiny to shoot with blaster other wise they are just expansive marines). Also a vindicator is a nice addition because in small games thre arent much anti tank and vindi comes with cheap price tag. Noise marines are your shooty unit and in a shooty unit doom sirens usefulness is limited.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 10:27:36]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>750 CSM armie</title>
				<description><![CDATA[ nice but needs some big guns]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 13:56:02]]> GMT</pubDate>
				<author><![CDATA[ the assasin of night]]></author>
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				<title>750 CSM armie</title>
				<description><![CDATA[ An in your face list with the theme of your original list:<br /> <br /> Slaanesh wiged Lash Prince (or Khorne Winged prince since your BZ are the main theme in my revamp) <br /> <br /> 8 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, <span class="glossaryitem" onmouseover='gp(400);'>AS</span> with Fist, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, Rhino, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span><br /> 8 zerkers, <span class="glossaryitem" onmouseover='gp(400);'>AS</span> with Fist, Rhino<br /> 5 chosen, 2mg<br /> <br /> This would still keep you above 20 models, give you two rhinos and a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to rush at your opponent, and infiltrate the chosen or simply walk/run them up behind the transports.  No big guns, but lots of killyness that should win against most forces of the same size.  If you go khorne with the prince you could probobly bump the chosen to 6 and maybe afford the melta bombs.<br /> <br /> At 750 you don't really have enough points to go crazy with cult troops.  They are better than regular marines, but it comes at a price and in low points games bodies count.  You could swap out the zerkers for 6 noise marines with sonic blasters, <span class="glossaryitem" onmouseover='gp(400);'>AS</span> with fist and Doom siren, Rhino, but I think in this kind of setup the zerkers would do better.<br /> <br /> Meph<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 19:57:08]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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