<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "850pts Khorne"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "850pts Khorne"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>850pts Khorne</title>
				<description><![CDATA[ Hi!<br /> <br /> I'm starting an army of Khorne, and curious to know your thoughts on my list.<br /> <br /> Headquarters- 140<br /> Daemon Prince (Mark of Khorne, Wings)<br /> <br /> Troops- 278<br /> 8 Khorne Berserkers (Skull Champion, Power Fist)<br /> Rhino (Dozer Blade, Daemonic Possession, Combi-Melta)<br /> <br /> Troops- 278<br /> 8 Khorne Berserkers (Skull Champion, Power Fist)<br /> Rhino (Dozer Blade, Daemonic Possession, Combi-Melta)<br /> <br /> Heavy Support- 150<br /> Chaos Defiler (+2 Attack)<br /> <br /> Total Points: 846<br /> Total Models: 20<br /> <br /> <br /> So what do you think?  I'd like to go 4CCW on the defiler, but if the Battle-cannon is destroyed it would become immobilised, right?<br /> <br /> Thanks!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591287.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591287.page</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 07:43:50]]> GMT</pubDate>
				<author><![CDATA[ jhrovii]]></author>
			</item>
			<item>
				<title>Re:850pts Khorne</title>
				<description><![CDATA[ Here's what I suggest. Bump those Khorne squads up to 10 men, to maximize the amount of poundage they get when they slam into the enemy. Remove all the upgrades for the defiler. When you use the battlecannon, it's ordanance so you can't fire anything else. A pieplate is gonna lay down more damage than anything else you can upgrade it with. If it's battlecannon is destroyed, then you march it up the field and start pumping reaper autocannon and other stuff into foes, get it into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and go to town. But really, the chance of it getting a destroyed weapon are pretty low, so I don't suggest upgrading the defiler. If you're going to put both squads in Rhino's, then your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is going to take damage. I suggest removing a squad, putting the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in a squad with some Berzerkers and max out that squad with as many as you can get. The more attacks you get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, the better.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591307.page</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 08:16:36]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
			</item>
			<item>
				<title>850pts Khorne</title>
				<description><![CDATA[ The defiler doesn't have any upgrades, I just stated what configuration I took.  Also, the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is a monstrous creature so I can't stick him in a squad.<br /> <br /> The only purpose of the heavy flamer really is to soak up that weapon destroyed result, but it can soften up an enemy if necessary.  I'm thinking of trying to squeeze the lascannon option on it, but I wouldn't think I'd need it if I already have the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, combimeltas, and battlecannon.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591314.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591314.page</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 08:25:09]]> GMT</pubDate>
				<author><![CDATA[ jhrovii]]></author>
			</item>
			<item>
				<title>Re:850pts Khorne</title>
				<description><![CDATA[ Alright. I've always needed a clarification on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in a squad. I've never found where it said they couldn't be in a squad in the <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span> 5th Ed rules but I suppose I've not looked too hard. I should ask a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> man at my shop to clear it up for me (page wise).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591321.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591321.page</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 08:30:20]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
			</item>
			<item>
				<title>850pts Khorne</title>
				<description><![CDATA[ Might as well go for two Squads of ten on the <span class="glossaryitem" onmouseover='gp(527);'>KBs</span> , and only take the powerfists if you are going up against an army you'd need them against. If you're worried about tanks or something take a squad of Chosen with Meltas, remember five models in the squad can take them and they infiltrate.<br /> <br /> As for the Defiler I don't believe it becomes immobilized if the Battle Cannon is destroyed. So you could take it with the CQC weapons, but like Lorgar's Blessed said just field it standard for a bit, if you don't like it like that switch it.<br /> <br /> Oh remember your <span class="glossaryitem" onmouseover='gp(527);'>KB</span> are gonna be hitting a S5 I5 if you get the charge, so normal power weapons can do a lot of hurt.<br /> <br /> Question to any, does the plus one strength from furious charge bump the Power fist up to Strength 10?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591429.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591429.page</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 11:33:19]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
			</item>
			<item>
				<title>Re:850pts Khorne</title>
				<description><![CDATA[ <blockquote><div><cite>Lorgar's_Blessed wrote:</cite>Alright. I've always needed a clarification on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in a squad. I've never found where it said they couldn't be in a squad in the <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span> 5th Ed rules but I suppose I've not looked too hard. I should ask a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> man at my shop to clear it up for me (page wise).</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rules are permissive, if it doesnt say you can do something then you cant. The only things that can join squads are independant characters. Monstrous Creatures are not independant characters.<br /> <br /> @ <span class="glossaryitem" onmouseover='gp(280);'>OP</span>:<br /> <br /> Demon Princes with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> is the worst configuration you can give them. Instead have it with no mark and warp time instead. Call it 'Fury of Khorne' if you must, just lose that mark.<br /> <br /> Your rhinos are far too expensive. They dont need demonic possession and they dont need a dozer blade. Get rid of both those upgrades and get more berzerkers]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591510.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591510.page</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 14:07:37]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
			</item>
			<item>
				<title>850pts Khorne</title>
				<description><![CDATA[ Apparently I can remove a close combat arm for a weapon destroyed result, so I'm changing the original list to account for that.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591721.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591721.page</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 18:23:37]]> GMT</pubDate>
				<author><![CDATA[ jhrovii]]></author>
			</item>
			<item>
				<title>850pts Khorne</title>
				<description><![CDATA[ <blockquote><div><cite>jhrovii wrote:</cite>Apparently I can remove a close combat arm for a weapon destroyed result, so I'm changing the original list to account for that.</div></blockquote><br /> <br /> You don't get to choose the weapon, the attacker does. Just Clarrifying.<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, not Independant Characters (According to my daemon codex at least. Assuming the true powers of chaos are more accurate than the silly mortals)<br /> <br /> Since they are not independant, they cannot join squads.<br /> <br /> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> is the best mark do give a Prince (or Princess since it's Slaanesh) because of lash. It's even more imperrative you play with that mark since it seems you have little to no range, maybe even lose the defiler and get another <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> because Khorne is slow and needs to give your opponents incentive to move towards you (using the lash)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591731.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/231854/591731.page</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 18:30:14]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
			</item>
	</channel>
</rss>