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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ I'm making this slaanesh themed army with seduced khorne followers. The list is like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 125<br /> sorcerer with lash and mark<br /> 160<br /> Fabius Bile<br /> <br /> Elites<br /> <br /> 130<br /> 5 posessed (i might swap these for chosen or raptors)<br /> <br /> Troops<br /> <br /> 270 no marks*/<br /> 275 with slaanesh/<br /> 300 with khorne<br /> 15 chaos marines <b>maybe</b> with mark of khorne or slaanesh, all mutations from Fabius<br /> <br /> 270<br /> 8 noise marines with 7 blaster and 1 blastmaster, rhino (sorserer runs with thse guys)<br /> <br /> 168<br /> 8 khorne barzekers (fabius runs with these guys)<br /> <br /> Heavy support<br /> <br /> 150<br /> defiler<br /> <br /> 220<br /> landraider (transports berzekers)<br /> <br /> overall 1493*<br /> <br /> My usual gaming place isnt so strict about point costs so if you got any suggestions that go over 1500 then no prob.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 12:08:28]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ just sayin you need a transport for chaos marines]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 12:17:31]]> GMT</pubDate>
				<author><![CDATA[ jammy]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ never ever birng fabius bile, he just isnt worth it, your better off with a chaos lord.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 12:26:52]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>Re:need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ ...and a chaos lord is the worst standard <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice you can get. Replace him with a demon prince.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 13:35:34]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ Where's the Anti-tank? The only thing you have is the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s lascannons, and it will be transporting the 'zerkers. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 15:12:39]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ .]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 16:11:28]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>enmitee wrote:</cite>never ever birng fabius bile, he just isnt worth it, your better off with a chaos lord.</div></blockquote><br /> <br /> And why fabius sucks? Hes got 5 attacs that inflict instant death and his assault 3 gun wounds on 2. He dont feel pain. Also dont forget marine squad with 45 (without mark of khorne) <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 attacs on charge in the best case.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 16:15:40]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>Hand of Dume wrote:</cite>Where's the Anti-tank? The only thing you have is the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s lascannons, and it will be transporting the 'zerkers. </div></blockquote><br /> <br /> Umm... there are also blastmaster and defiler and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> isnt trasporting units after turn 3.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 16:17:30]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>jammy wrote:</cite>just sayin you need a transport for chaos marines</div></blockquote><br /> <br /> And what would be enough large transport for 15 fat chaos marines?]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 16:17:59]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>enmitee wrote:</cite>never ever birng fabius bile, he just isnt worth it, your better off with a chaos lord.</div></blockquote><br /> <br /> <blockquote><div><cite>illuknisaa wrote:</cite><blockquote><div><cite>enmitee wrote:</cite>never ever birng fabius bile, he just isnt worth it, your better off with a chaos lord.</div></blockquote><br /> <br /> And why fabius sucks? Hes got 5 attacs that inflict instant death and his assault 3 gun wounds on 2 also dont forget marine squad with 45 (without mark of khorne) <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 attacs on charge in the best case.<br /> </div></blockquote><br /> <br /> Fabius Bile is a pretty cool guy, eh tinkers with geneseeds and doesn't afraid of anything.<br /> <br /> But all kidding aside, Fabius Bile by himself is a pretty good independent character. His attacks inflict instant death and his ranged shots hit on 2+ and wound on 2+. Pretty good deal and he lets you, for 3 points a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, roll on random table that always makes your marines better but may make you take a couple of casualties. If you keep Dr. Bile on the roster I'd suggest putting him in a rhino with 9 enhanced marines. Your list is also really hard to read, we need to know how many members are in each unit. Like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Sorcerer, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> 125<br /> Fabius Bile 160<br /> <br /> Elites<br /> 5 posessed 130 (You should swap these for chosen)<br /> <br /> Troops<br /> <br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 270<br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, IoS 290 (IoS costs 20 points, not 5)<br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, IoK 300<br /> 15x Enhanced Marines 270<br /> 8x Noise Marines, 7x Sonic Blaster, Blastmaster in Rhino 295<br /> 8x Zerkers 168<br /> <br /> Heavy support<br /> Defiler 150<br /> Landraider 220<br /> <br /> This list is 2378 points<br /> <br /> Edit: This list also lacks anti-tank severely. You might get rolled by something armor heavy and at 1500 points. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 16:33:55]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ [quote=Typeline<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Sorcerer, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> 125<br /> Fabius Bile 160<br /> <br /> Elites<br /> 5 posessed 130 (You should swap these for chosen)<br /> <br /> Troops<br /> <br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 270<br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, IoS 290 (IoS costs 20 points, not 5)<br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, IoK 300<br /> 15x Enhanced Marines 270<br /> 8x Noise Marines, 7x Sonic Blaster, Blastmaster in Rhino 295<br /> 8x Zerkers 168<br /> <br /> Heavy support<br /> Defiler 150<br /> Landraider 220<br /> <br /> This list is 2378 points<br /> <br /> Edit: This list also lacks anti-tank severely. You might get rolled by something armor heavy and at 1500 points. </div></blockquote><br /> <br /> Nice but im trying to use models i have already and tose 58 extra marines will just kill me. Only new models are defiler, zerkers and landraider. And i said points may go little above 1500 like 50-100 points not 1000, but thx anyway.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 16:44:29]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>illuknisaa wrote:</cite><blockquote><div><cite>Typeline wrote:</cite><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Sorcerer, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> 125<br /> Fabius Bile 160<br /> <br /> Elites<br /> 5 posessed 130 (You should swap these for chosen)<br /> <br /> Troops<br /> <br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 270<br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, IoS 290 (IoS costs 20 points, not 5)<br /> 18x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, IoK 300<br /> 15x Enhanced Marines 270<br /> 8x Noise Marines, 7x Sonic Blaster, Blastmaster in Rhino 295<br /> 8x Zerkers 168<br /> <br /> Heavy support<br /> Defiler 150<br /> Landraider 220<br /> <br /> This list is 2378 points<br /> <br /> Edit: This list also lacks anti-tank severely. You might get rolled by something armor heavy and at 1500 points. </div></blockquote><br /> <br /> Nice but im trying to use models i have already and tose 58 extra marines will just kill me. Only new models are defiler, zerkers and landraider. And i said points may go little above 1500 like 50-100 points not 1000, but thx anyway.</div></blockquote><br /> <br /> No you are misunderstanding me, the list you wrote up was 2378 points.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 19:59:45]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Re:need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ you added wrong i think, <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> All he added was one squad of Noise Marines i think]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 21:11:38]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Re:need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ Swap out Bile for a lash prince with wings.  This gives you a second lash, and a little more tank hunting ability.  Also it gives your opponent a big target to look for while your marines advance.  The winged lash prince comes in a 5 points less than Bile also.<br /> <br /> Maybe look into sqeezing out some points for rhinos on your marine squads.]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 21:15:37]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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				<title>Re:need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>Nenya97 wrote:</cite>you added wrong i think, <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> All he added was one squad of Noise Marines i think</div></blockquote><br /> <br /> They are on the original list, under the three squads of <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> and above the Zerkers]]></description>
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				<pubDate><![CDATA[Sun, 1 Mar 2009 23:34:13]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>illuknisaa wrote:</cite>overall 1493*<br /> </div></blockquote><br /> <br /> Typeline you should really check your eyesight.<br /> <br /> Dual lash is nice but I dont want to be mean so Fabius stays and thats final.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 09:50:43]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>illuknisaa wrote:</cite><blockquote><div><cite>illuknisaa wrote:</cite>overall 1493*<br /> </div></blockquote><br /> <br /> Typeline you should really check your eyesight.<br /> <br /> Dual lash is nice but I dont want to be mean so Fabius stays and thats final.</div></blockquote><br /> <br /> Then lets look at the incorrect math of your original list for just a second. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 125<br /> sorcerer with lash and mark<br /> 160<br /> Fabius Bile<br /> <br /> Elites<br /> <br /> 130<br /> 5 posessed (i might swap these for chosen or raptors)<br /> <br /> Troops<br /> <br /> 270 no marks*/<br /> 275 with slaanesh/<br /> 300 with khorne<br /> 15 chaos marines maybe with mark of khorne or slaanesh, all mutations from Fabius<br /> <br /> 270<br /> 8 noise marines with 7 blaster and 1 blastmaster, rhino (sorserer runs with thse guys)<br /> <br /> 168<br /> 8 khorne barzekers (fabius runs with these guys)<br /> <br /> Heavy support<br /> <br /> 150<br /> defiler<br /> <br /> 220<br /> landraider (transports berzekers)<br /> <br /> overall 1493*<br /> <br /> 125+160+130+270+275+300+270+270+168+150+220=2338 (But you have point costs wrong IoS, costs 20 not 5))<br /> <br /> Or is this not a list? Are you asking us to make you a themed list out of these things? I don't really see anything to indicate that though. Please elaborate on this. Because I think you need to check your math because saying something is 1493 isn't the same thing as equaling that.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 13:52:28]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ looks good but an odd piont count]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 14:02:51]]> GMT</pubDate>
				<author><![CDATA[ the assasin of night]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>illuknisaa wrote:</cite>Troops<br /> <br /> 270 no marks*/<br /> 275 with slaanesh/<br /> 300 with khorne<br /> 15 chaos marines maybe with mark of khorne or slaanesh, all mutations from Fabius<br /> </div></blockquote><br /> <br /> ok here you make your mistake. This is only one unit not three, see that slash(/). This is a bit confusing sry. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote><div><cite>Typeline wrote:</cite>125+160+130+270+275+300+270+270+168+150+220=2338 </div></blockquote><br /> <br /> You also counted noise marines twice:  ...300+270(noise marines)+270(<span class="glossaryitem" onmouseover='gp(334);'>wtf</span> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">)+168... <br /> so<br /> <blockquote><div><cite>Typeline wrote:</cite>Because I think you need to check your math</div></blockquote><br /> <br /> My list is calculated by using 15 marine squad without any mark]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 16:46:50]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>illuknisaa wrote:</cite><blockquote><div><cite>illuknisaa wrote:</cite>Troops<br /> <br /> 270 no marks*/<br /> 275 with slaanesh/<br /> 300 with khorne<br /> 15 chaos marines maybe with mark of khorne or slaanesh, all mutations from Fabius<br /> </div></blockquote><br /> <br /> ok here you make your mistake. This is only one unit not three, see that slash(/). This is a bit confusing sry. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> </div></blockquote><br /> <br /> Oh all right gotcha!<br /> <br /> I'll post some relevant stuff in a bit.<br /> <br /> Edit: Ok considering your options and the points on everything here is the best type of list I think you can pull from this general theme and such.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Sorcerer, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> 125<br /> Fabius Bile 160 (Landraider)<br /> <br /> Troops<br /> <br /> 8x Zerkers 168 (Landraider)<br /> 6x Noise Marines, 5x Sonic Weapons, Blastmaster 185<br /> 10x Enhanced Marines, IoS in Rhino 235<br /> 10x Enhanced Marines, IoK in Rhino 245<br /> <br /> Heavy support<br /> Landraider, Possession 240<br /> 1x Oblit 75<br /> 1x Oblit 75<br /> <br /> It adds Oblits for anti-tank instead of having the Defiler. But the Blastmaster should help with the anti-tank aswell. It's 1508 and pretty solid, heavy armor might be a problem but you'll win most fights with your super fast enhanced marines and your super melee enhanced marines. If you have some champs with power fists you need to fit them in in those enhanced marine squads.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 22:01:02]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>Typeline wrote:</cite> Heavy support<br /> Landraider, Possession 240<br /> 1x Oblit 75<br /> 1x Oblit 75<br /> </div></blockquote><br /> <br /> I dont know about posession on <span class="glossaryitem" onmouseover='gp(87);'>LR</span> maybe just extra armour. Main reason I took defiler was that I got this nice conversion idea for it and 72" ordanence barrage is pretty scaring (- 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> and all).<br /> <br /> <blockquote><div><cite>illuknisaa wrote:</cite>5 posessed (i might swap these for chosen or raptors) </div></blockquote><br /> <br /> Raptors armed with meltabombs are pretty devastating to any armour.]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2009 09:52:18]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ Chosen with meltas are even better.<br /> <br /> I would swap the sorcerer for a prince if you insist on bile.  There is no reason to skip the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> chaos as available.<br /> <br /> I would definitely swap the defiler for 2 oblits.  They might not pull of a cool 72" barrage, but they will kill anything that hits the board.<br /> <br /> Possession on the <span class="glossaryitem" onmouseover='gp(87);'>lr</span> is smart - it will be able to move and drop your troops much more reliably.<br /> <br /> <br />   <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2009 10:47:13]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>Inigo Montoya wrote:</cite>Chosen with meltas are even better.<br /> <br /> I would swap the sorcerer for a prince if you insist on bile.  There is no reason to skip the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> chaos as available.<br /> <br /> I would definitely swap the defiler for 2 oblits.  They might not pull of a cool 72" barrage, but they will kill anything that hits the board.<br /> <br /> Possession on the <span class="glossaryitem" onmouseover='gp(87);'>lr</span> is smart - it will be able to move and drop your troops much more reliably.<br /> <br /> </div></blockquote><br /> <br /> Maybe chosen are better but it is harder them to get near tanks.<br /> <br /> Sorry I should have been more clear on prince. I DONT WANT <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s ON MY ARMIES! (I'm not changing my mind)<br /> <br /> Maybe olblis kill a lot but they will also die very quicly.<br /> <br /> Poseesian makes <span class="glossaryitem" onmouseover='gp(87);'>LR</span> more reliable transporting troops but hey it already has 14 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> (I can drive backwards if I want) all around. And extra armour keeps it moving. It cant shoot in cruising speed.]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2009 12:12:18]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>Re:need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ If you don't want to use the Landraider to deliver the Zerkers and their special character don't run one. Take some anti-tank firepower instead.<br /> <br /> Defilers just aren't good, you're going to have people flooding this thread with "THEIR FUN! THAT MAKES THEM GOOD!" but they want to do 2 different things that highly contradict one another. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and long range fire. If you want anti-tank get some oblits and some meltas, if you want, well... if you want a Defiler to see it get blown up first turn run one.]]></description>
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				<pubDate><![CDATA[Wed, 4 Mar 2009 00:08:44]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ How people are going to get in range when defiler is at the edge of the table behind a building so no one can see it if somebady can do that it would be really worth the 150 points. And I'm not playing for a win I'm playing for fun, a win is just a bonus. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Mar 2009 09:35:40]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>Re:need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[  add more khorne they are awesome possibally karn the betrayer, or a demon prince<br /> my teams: <img src="/s/i/a/54b22adea2b3ee33306acfe28b088abc.gif" border="0">2000 points<br />  <img src="/s/i/a/0f352eae45b08d26760469319a4704f6.gif" border="0">2100 points<br />  <img src="/s/i/a/570d354b7a45fbddaedbc5da6402e820.gif" border="0">gonna start a large khorne army<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 03:25:41]]> GMT</pubDate>
				<author><![CDATA[ wildman270wsm]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ Right, I am an advocate of Possessed, but you wouldn't be able to use them effectively in this list. <br /> <br /> Use Chosen with max melta and outflank with a Rhino armed with a Havoc Launcher. Move to target, kill it with fire and then leave the Rhino behind to cause a distraction (however slight) for your Chosen to move off to another target. This will take some fitting, but you need more independant threats.<br /> <br /> Possession is a must on a Landraider. It doesn't suffer in accuracy as everything is <span class="glossaryitem" onmouseover='gp(126);'>TL</span> and won't stop moving whilst it transports. Once it's payload is delivered, it won't stop shooting unless it is dead. Possession is the only thing we have to rub in the Loyalist's faces (and it isn't much).<br /> <br /> An issue to clear up: the Defilers Battlecannon is not a barrage weapon. It is just an ordanance. It is great fun, but the list seriously lacks anti-tank. Firing the Battlecannon at tanks as you advance sounds cool, and in a list built for it, works. However, you need more generalized ranged in your list <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>.<br /> <br /> EDIT: Forgot a couple things. First, who are you going to leave your objective? Second, where is the Lash Sorc going to hide?]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 04:29:51]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ Some big problems with this list.  Like HUGE.<br /> <br /> First of all, fluff - Khorne being seduced by Slaanesh works in theory, but Slaanesh doesn't even LIKE Khorne's followers.  Even if it can trick them into doing work for him, the followers don't ENJOY killing, so Slaanesh gets no benefit from their actions.  Slaanesh grows more powerful from his followers relishing and enjoying sensations, including killing, and wanting more.  Khorne followers just feel a compulsion to kill everything, without joy or thought.  They are anathema.<br /> <br /> That aside, let's move onto the list.<br /> <br /> 1)  Blastmaster for anti-tank?  You're joking right?  Shooting that at a tank means you lose A) the mobile firepower aspect of noisemarines with sonic blasters because you stood still B) the sonic blasters, because they can't hurt tanks and you paid 25 points a pop for them and C) your LASH because if he's joined with the noisemarines he has to lash what they shoot at, and you can't lash vehicles.<br /> <br /> 2)  Sorceror with a squad?  Lash of submission doesn't work on a pinned target, as per <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> errata.  Thus, if you use lash together with any sort of squad that shoots and does wounds, the target could opt to go to ground to prevent being moved.  While that auto-pins them for a round, it wastes your potential and key moves like moving someone from an objective, clustering for more damage, or pulling into assault range can't be made.  Sorcerors need to join squads to avoid being shot, but if you're using lash I'd join him to an assault-oriented squad so you could pull people towards you and NOT shoot, to avoid having your lash nullified.  Better yet, take a Daemon Prince and use your lash independent of any unit's shooting.<br /> <br /> 3)  Bile.  Actually, I don't mind Bile.  The problem is his weapon's instant death ability doesn't work often because he doesn't ignore armour saves, if I remember correctly.  So he only causes instant death if the enemy fails their save.  In addition, instant death isn't that useful against enemy infantry, as they have just one wound.  It's worth it to note that a Slaanesh lord with a daemon weapon would have more attacks that were power weapons that also caused instant death, and with a plasma pistol would also hit and wound almost anything on a 2+, as well as be able to pop small tanks.  No army fluff or enhanced troops though, and I know that's what you want.<br /> <br /> 4)  Landraider for anti-tank, after turn 3 you said?  Too late.  What are you going to do if the enemy's transport-heavy?  Unload your berserkers into a wall of armor, then try to pop something before they gun down their unprotected flesh?  I'd say run something alongside them that can pop a transport target to expose the juicy innards for you to charge.  Chosen or havics in a rhino work.<br /> <br /> So here's what I'd change:  [comments after entries]<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> 125 <br /> sorcerer with lash and mark <br /> <br /> Replace with prince with wings and lash.<br /> <br /> <br /> <br /> 160 <br /> Fabius Bile <br /> <br /> Fine<br /> <br /> Elites <br /> <br /> 130 <br /> 5 posessed (i might swap these for chosen or raptors) <br /> Yes, chosen.  In a rhino for protection and with plasma or meltas<br /> <br /> Troops <br /> <br /> 270 no marks*/ <br /> 275 with slaanesh/ <br /> 300 with khorne <br /> 15 chaos marines maybe with mark of khorne or slaanesh, all mutations from Fabius <br /> <br /> <br /> Khorne or no mark.  Slaanesh is a bit overpriced for what you get.  Also, give them two meltaguns.  This means they can move up, pop a transport, and charge whoever comes out of it.  Plasma means you can't charge and flamers can't hurt most tanks, so meltas are your best bet.<br /> <br /> 270 <br /> 8 noise marines with 7 blaster and 1 blastmaster, rhino (sorserer runs with thse guys) <br /> <br /> Scrap the blastmaster, and the sonic blasters.  Give them a champion with a doomsiren and a power weapon.  And honestly for the previous squad I'd trade 5 of those guys to give the remaining 10 a rhino.<br /> <br /> Also, buy the rhino a combi-melta.  Again for the combo of popping an enemy transport with the tank's meltagun then hosing the exposed unit with a doomsiren.<br /> <br /> 168 <br /> 8 khorne barzekers (fabius runs with these guys) <br /> <br /> Fine.  Might want to give them a champion with a powerfist - one dreadnought in close combat with this squad and they do nothing the whole game.<br /> <br /> Heavy support <br /> <br /> 150 <br /> defiler <br /> <br /> I swear by defilers.  Keep it advancing.  I'd give it two extra close combat weapons and fire as you advance, then charge into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> as soon as possible.  It's a LOT safer there, and it's a serious threat to your enemy.<br /> <br /> <br /> 220 <br /> landraider (transports berzekers) <br /> <br /> I'd possess it, but that's just me.  Makes sure it can always shoot and always move unless seriously damaged.<br /> <br /> overall 1493* <br /> <br /> <br /> <br /> Your army as it stands can't make use of its strongest assets.  Your best <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit [15 marines with mark of khorne, enhanced] takes forever to get to <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and your lash can be stopped by the very unit it's joined to.  If you're going to run the 15 guys on foot, run them with that daemon prince.  The prince can fly forward, pull someone closer, charge them, and hold them there until your squad of guys can jump in and finish them off.  A doomsiren is VERY effective against marines AND lighter swarms [gaunts, orks], so if they're moving someone up to take out your prince/marines you can drive up and hose them with the noisemarines.  Meanwhile elsewhere your berserkers can advance alongside the defiler and cause more problems.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 07:10:15]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>Spellbound wrote:</cite>Some big problems with this list.  Like HUGE.<br /> <br /> First of all, fluff - Khorne being seduced by Slaanesh works in theory, but Slaanesh doesn't even LIKE Khorne's followers.  Even if it can trick them into doing work for him, the followers don't ENJOY killing, so Slaanesh gets no benefit from their actions.  Slaanesh grows more powerful from his followers relishing and enjoying sensations, including killing, and wanting more.  Khorne followers just feel a compulsion to kill everything, without joy or thought.  They are anathema.<br /> <br /> That aside, let's move onto the list.<br /> <br /> 1)  Blastmaster for anti-tank?  You're joking right?  Shooting that at a tank means you lose A) the mobile firepower aspect of noisemarines with sonic blasters because you stood still B) the sonic blasters, because they can't hurt tanks and you paid 25 points a pop for them and C) your LASH because if he's joined with the noisemarines he has to lash what they shoot at, and you can't lash vehicles.<br /> <br /> 2)  Sorceror with a squad?  Lash of submission doesn't work on a pinned target, as per <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> errata.  Thus, if you use lash together with any sort of squad that shoots and does wounds, the target could opt to go to ground to prevent being moved.  While that auto-pins them for a round, it wastes your potential and key moves like moving someone from an objective, clustering for more damage, or pulling into assault range can't be made.  Sorcerors need to join squads to avoid being shot, but if you're using lash I'd join him to an assault-oriented squad so you could pull people towards you and NOT shoot, to avoid having your lash nullified.  Better yet, take a Daemon Prince and use your lash independent of any unit's shooting.<br /> <br /> 3)  Bile.  Actually, I don't mind Bile.  The problem is his weapon's instant death ability doesn't work often because he doesn't ignore armour saves, if I remember correctly.  So he only causes instant death if the enemy fails their save.  In addition, instant death isn't that useful against enemy infantry, as they have just one wound.  It's worth it to note that a Slaanesh lord with a daemon weapon would have more attacks that were power weapons that also caused instant death, and with a plasma pistol would also hit and wound almost anything on a 2+, as well as be able to pop small tanks.  No army fluff or enhanced troops though, and I know that's what you want.<br /> <br /> 4)  Landraider for anti-tank, after turn 3 you said?  Too late.  What are you going to do if the enemy's transport-heavy?  Unload your berserkers into a wall of armor, then try to pop something before they gun down their unprotected flesh?  I'd say run something alongside them that can pop a transport target to expose the juicy innards for you to charge.  Chosen or havics in a rhino work.<br /> <br /> So here's what I'd change:  [comments after entries]<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> 125 <br /> sorcerer with lash and mark <br /> <br /> Replace with prince with wings and lash.<br /> <br /> <br /> <br /> 160 <br /> Fabius Bile <br /> <br /> Fine<br /> <br /> Elites <br /> <br /> 130 <br /> 5 posessed (i might swap these for chosen or raptors) <br /> Yes, chosen.  In a rhino for protection and with plasma or meltas<br /> <br /> Troops <br /> <br /> 270 no marks*/ <br /> 275 with slaanesh/ <br /> 300 with khorne <br /> 15 chaos marines maybe with mark of khorne or slaanesh, all mutations from Fabius <br /> <br /> <br /> Khorne or no mark.  Slaanesh is a bit overpriced for what you get.  Also, give them two meltaguns.  This means they can move up, pop a transport, and charge whoever comes out of it.  Plasma means you can't charge and flamers can't hurt most tanks, so meltas are your best bet.<br /> <br /> 270 <br /> 8 noise marines with 7 blaster and 1 blastmaster, rhino (sorserer runs with thse guys) <br /> <br /> Scrap the blastmaster, and the sonic blasters.  Give them a champion with a doomsiren and a power weapon.  And honestly for the previous squad I'd trade 5 of those guys to give the remaining 10 a rhino.<br /> <br /> Also, buy the rhino a combi-melta.  Again for the combo of popping an enemy transport with the tank's meltagun then hosing the exposed unit with a doomsiren.<br /> <br /> 168 <br /> 8 khorne barzekers (fabius runs with these guys) <br /> <br /> Fine.  Might want to give them a champion with a powerfist - one dreadnought in close combat with this squad and they do nothing the whole game.<br /> <br /> Heavy support <br /> <br /> 150 <br /> defiler <br /> <br /> I swear by defilers.  Keep it advancing.  I'd give it two extra close combat weapons and fire as you advance, then charge into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> as soon as possible.  It's a LOT safer there, and it's a serious threat to your enemy.<br /> <br /> <br /> 220 <br /> landraider (transports berzekers) <br /> <br /> I'd possess it, but that's just me.  Makes sure it can always shoot and always move unless seriously damaged.<br /> <br /> overall 1493* <br /> <br /> <br /> <br /> Your army as it stands can't make use of its strongest assets.  Your best <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit [15 marines with mark of khorne, enhanced] takes forever to get to <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and your lash can be stopped by the very unit it's joined to.  If you're going to run the 15 guys on foot, run them with that daemon prince.  The prince can fly forward, pull someone closer, charge them, and hold them there until your squad of guys can jump in and finish them off.  A doomsiren is VERY effective against marines AND lighter swarms [gaunts, orks], so if they're moving someone up to take out your prince/marines you can drive up and hose them with the noisemarines.  Meanwhile elsewhere your berserkers can advance alongside the defiler and cause more problems.<br /> <br /> </div></blockquote><br /> <br /> Ok you got me convinced on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, but don't think it will be a problem if the zerkers hit to a wall of iron because of the nades (all chaos troops have nades 6+<span class="glossaryitem" onmouseover='gp(24);'>d6</span> penetration)<br /> and I have never seen over 13 armourvalue (exept one time a monolith which died in turn 1 from a lucky shot from a blastmaster<br /> <br /> Doesn't the defiler have <span class="glossaryitem" onmouseover='gp(149);'>ws</span> of 3? Or this is this just a printing error in my dex.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 19:27:23]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>Re:need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ yeh im not a fan of defilers exceptin apocalypse games as i plsy vs a necron army with pylons every time <br /> <br /> plasma pistols rock for berzerkers  i killed a skull hammer with 3 shots once (it was in rear) <br /> <br /> i like the list but <span class="glossaryitem" onmouseover='gp(269);'>id</span> agree with droping the defiler for more anti tank stuff<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 21:07:23]]> GMT</pubDate>
				<author><![CDATA[ jariksolo]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ illuknisaa wrote:  but don't think it will be a problem if the zerkers hit to a wall of iron because of the nades (all chaos troops have nades 6+<span class="glossaryitem" onmouseover='gp(24);'>d6</span> penetration) <br /> <br /> The problem with that is that you wasted the awesome combat potential of berzerkers on things like a Rhino or a Chimera and are grouped up nice and tightly to be killed by template fire on the enemies turn.  You don't get to consolodate after destroying a vehicle, so even if you destroy it the passengers disembark(maybe taking a few casualties depending on the unit) and then they and the rest of their army can let your zerkers have it with every nasty template, rapfid fire, and blast weapon they have.<br /> <br /> Plus you only hit on 4+ if the vehicle moved 6" or less, 6+ if they move 7"+, with only one attack per model!  Also land raiders are pretty common in most gamign groups.  Even against vehicles with low rear armor 6+<span class="glossaryitem" onmouseover='gp(24);'>d6</span> only has a 50% chance of glancing rear armor 10 and 33% chance of doing real damage(which could be as little as don't shoot <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ) and against rear armor 11(which you will see more of with the new guard dex) only a 33% chance to glance and a 16% chance of anything good.  You might get lucky with this, but it's not something to bank on.<br /> <br /> Spellbound and Typeline know what they are talking about and are giving you good advice.  Temper that with how you like to play and you should have a list that is copetitive AND fun, not a list that is just fun but gets wasted every time.<br /> <br /> <br /> <br /> Meph]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 23:00:50]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ <blockquote><div><cite>illuknisaa wrote:</cite><br /> <br /> Ok you got me convinced on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, but don't think it will be a problem if the zerkers hit to a wall of iron because of the nades (all chaos troops have nades 6+<span class="glossaryitem" onmouseover='gp(24);'>d6</span> penetration)<br /> and I have never seen over 13 armourvalue (exept one time a monolith which died in turn 1 from a lucky shot from a blastmaster<br /> <br /> Doesn't the defiler have <span class="glossaryitem" onmouseover='gp(149);'>ws</span> of 3? Or this is this just a printing error in my dex.</div></blockquote><br /> <br /> <br /> <br /> That's exactly what I mean.  Sure your berserkers can charge a rhino and blow it up.  But then the enemy will just gun you down.  You need something else that can blow up a transport to let the berserkers get at what's inside it.<br /> <br /> And that lucky shot from a Blastmaster must have been pre-5th edition.  S8 plus rolling a 6 = 14, means you glance and even if you roll a 6 after that, you'll subtract 2 [because it's glancing] and only immobilize it.  In 5th you can only kill something by glancing it many many times and rolling up the same result - which with a Monolith technically can't happen, as nothing says that after 6 weapon destroyed results its gauss flux arc is actually destroyed, it's just <span class="glossaryitem" onmouseover='gp(24);'>d6</span>-x number of results you've gotten.<br /> <br /> And yes, the defiler has a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 3.  Which means you'll hit anything up to WS6 on a 4+ (WS7 and higher, you'll hit on a 5+).  If you were WS4, you'd still hit marines and most <span class="glossaryitem" onmouseover='gp(19);'>cc</span> troops on a 4+.  It just means that against WS3 stuff you still hit on a 4+.  It's really not that big of a detriment.  Sure, marines and such hit you on a 3, but you really only have to worry about powerfists doing that.  Grenades use separate rules for walkers in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and require 6's to hit.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 03:26:37]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>need comments for Slaanesh/Khorne CSM army list</title>
				<description><![CDATA[ Gun me down with what massed amont of ap3 weapons, i think thats highly unlikely. One time I was against 4 hormagaants with <span class="glossaryitem" onmouseover='gp(171);'>st</span> of 4 with my wave serpent and thyose bugs got be pinned into a corner and one charge later wave was kaboom, you should never underestimate couple <span class="glossaryitem" onmouseover='gp(171);'>st</span> 4 attacs]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 09:59:30]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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