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		<title><![CDATA[Latest posts for the thread "A good 2v2 army"]]></title>
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				<title>A good 2v2 army</title>
				<description><![CDATA[ So, me and 3 others usually play 2v2's and the teams are Tau/Eldar vs <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/Orks or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/<span class="glossaryitem" onmouseover='gp(119);'>SM</span>.  I have <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and Orks and my partner uses whatever I have.  My friend and I got spanked rather badly the other night because they decided to play a 1000pt all tau army.  I am wondering what type of units my friend and I should carry (Out of what I currently have, as well as give suggestions as to what we should get) against the heavy firepower of the tau and the fast attack on eldar.  Almost every battlesuit has a plasma rifle which cuts the marines armour like a hobby knife through paper.  <br /> <br /> The Tau has this list:<br /> The Tau:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> XV88 Battlesuit (Airbursting fragmentation projector, Vectored Retro-thrusters, Plasma Rifle, Aridium Armor, Multi Tracker) Some of these may be off but I believe that's his wargear. It's something ridiculous like 170 pts almost.<br /> <br /> Elites<br /> XV25 Stealth Suits (3x Targeting Array, 2x burst cannons, Fusion Blaster, Marker Drone. Team Leader has hardwired drone controller)<br /> XV8 Battlesuit (Missle Pod, Plasma Rifle, Shield Generator)<br /> XV8 Battlesuit (Twin-linked Burst Cannon, Hardwired multitracker, Targeting Array)<br /> <br /> Troops<br /> 2x Fire Warrior Squad with Marker light<br /> Kroot with 2x kroothounds, Shaper, and Krootox<br /> <br /> Heavy Support<br /> XV88 Broadside Battlesuit (Twin-linked Smart Missile System, Twin-linked Railguns, Targeting Array)<br /> <br /> He also has a pirahna and a lot of drones <br /> <br /> Our Army<br /> <br /> Ork List:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Warboss (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole)<br /> Weirdboy (Warphead)<br /> <br /> Elites<br /> 5x Nobs<br /> <br /> Troops<br /> <br /> 30 Shoota Boyz (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole, 3x Big Shootas)<br /> 24 Slugga Boyz (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole)<br /> <br /> Fast Attack<br /> Deffkopta (Twin-linked Rokkit Launcha)<br /> Deffkopta (Twin-linked Rokkit Launcha)<br /> Deffkopta (Twin-linked Rokkit Launcha)<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> List:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain (Lightning Claw)<br /> Librarian (Terminator Armour, Storm Bolter)<br /> <br /> Elites<br /> 5x Terminators (Storm bolters, 4x <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>)<br /> Dreadnought (Multi-Melta, Storm Bolter, dread <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon)<br /> <br /> Troops<br /> Space Marine Squad (Flamer, Missile Launcher)<br /> Space Marine Squad (Flamer, Missile Launcher)<br /> Space Marine Squad (Meltagun)<br /> Scout Squad (Sniper Rifles) <br /> <br /> <br /> I would just like an army that can consistently do well against my friends because the boneage has been pretty bad.  I have a feeling it's our table because there is a lot of difficult terrain so it's slow moving.  but it gives a ton of cover for my orks  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 02:06:22]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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				<title>A good 2v2 army</title>
				<description><![CDATA[ you need a fast mobile army, once you pin them in combat tau have lost allready.<br /> im 100% sure even small kopta units can take on pretty much anything in the tau army.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 02:16:50]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ So what would you suggest?  I was thinking throwing some troops and dreadnought in drop pods to tie up the squads or bust battlesuits as I advance my orkz and the rest of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s towards the enemy.  ]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 02:29:41]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ Concerning your Marines.....<br /> Sorry, not good with orks<br /> Throw some Drop Pods with Sternguard w/combi-meltas.<br /> <br /> If you got three squads of them, take Pablo to make 'em scoring.<br /> <br /> That should take care of about anything they'll be throwin' at ya, specially tau.<br /> <br /> When they play eldar, it's basically the same thing, just wreck their big stuff with the sternguard and you're not wasting scoring units<br /> <br /> Common thing I've seen with eldar/tau is that their regular guys are guardsmen with slightly better equipment, mostly same stats.<br /> <br /> Unless you're playing huge games, take sternguard over termies. They are worth a lot more especially when you put 'em in pods with some kind of combis.<br /> <br /> Common working list i see with <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have Pablo, minimul troops until sternguard are fully pointed with sternguard dropping in pods. Three five man squads does pretty well, spending only a little more points than 2 full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads which are gonna do what? Smurfmarines have nothing in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> still, which sucks <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Sternguard usually work<br /> <br /> Also, it seems like you're rollin' with the blackreach stuff, it's real easy to just use normal marines as sternguard then once you buy some boxes of normal guys, you can make combi meltas real easy and regular plasma do just fine in <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads because its range coincides with the other regular tacs, just adds more punch, where regular meltas just take one long range weapon out of your shooty squad and makes you feel like you gotta run up with 'em at something, which isn't a bad idea but combi plasmas aren't worth it.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 02:34:30]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ <blockquote><div><cite>Nenya97 wrote:</cite>Concerning your Marines.....<br /> Sorry, not good with orks<br /> Throw some Drop Pods with Sternguard w/combi-meltas.<br /> <br /> If you got three squads of them, take Pablo to make 'em scoring.<br /> <br /> That should take care of about anything they'll be throwin' at ya, specially tau.<br /> <br /> When they play eldar, it's basically the same thing, just wreck their big stuff with the sternguard and you're not wasting scoring units<br /> <br /> Common thing I've seen with eldar/tau is that their regular guys are guardsmen with slightly better equipment, mostly same stats.<br /> <br /> Unless you're playing huge games, take sternguard over termies. They are worth a lot more especially when you put 'em in pods with some kind of combis.<br /> <br /> Common working list i see with <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have Pablo, minimul troops until sternguard are fully pointed with sternguard dropping in pods. Three five man squads does pretty well, spending only a little more points than 2 full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads which are gonna do what? Smurfmarines have nothing in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> still, which sucks <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Sternguard usually work<br /> <br /> Also, it seems like you're rollin' with the blackreach stuff, it's real easy to just use normal marines as sternguard then once you buy some boxes of normal guys, you can make combi meltas real easy and regular plasma do just fine in <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads because its range coincides with the other regular tacs, just adds more punch, where regular meltas just take one long range weapon out of your shooty squad and makes you feel like you gotta run up with 'em at something, which isn't a bad idea but combi plasmas aren't worth it.</div></blockquote><br /> <br /> Ok, lets see if I can make sense of everything you said.  First off, by Pablo do you mean Pedro Kantor?  Also, I have a 3 total tactical squads.  Should I break them up into 2 sternguard veteran squads and equip them with plasma gun and multi-melta, as well as a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>?  Or should I ignore a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the sergeant?  Can I even use tactical squads as sternguards..I mean the models are practically the same thing.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 03:02:50]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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				<title>A good 2v2 army</title>
				<description><![CDATA[ I don't want to offend you, but you lost because both your lists suck. Sorry to be blunt, but it's the truth. You don't use 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> unless you got a VERY GOOD reason to do so.<br /> <br /> I assume you got a couple <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> sets and bought some stuff. What you need is vehicles.<br /> <br /> Orks: sadly the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> set isn't amazing for Orks. Go either with Killa Kan spam (I'm doing this with my orks, 8 or 9 kans with zookas, 2x20 shootas, lootas and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Mek to cover save and obscure) or Kult of Speed with 3+ trukks and maybe a Battlewagon. If you absolutely must use what you have, take big mobs of Slugga Boyz with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek for protection, a mob of Kommandos with Snikrot to keep them away from the edges and run for melee. Cheap dreads (2xSkorcha for example) or Killa Kans are good. The Nobs are not good on foot. Koptas are crap, dismantle them for bits.<br /> <br /> Space Marines: <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> is great for them tho. You should get Rhinos for at least 2 squads ASAP. Multi Meltas and Flamers are great for midfield but Missile Launchers will do I guess. A pair of Dreads are also good for midfield, Multi-Melta with Heavy Flamer or not. Shooty Terminators are not so good but they can be your ranged support while you get Predators (<span class="glossaryitem" onmouseover='gp(51);'>HB</span> ones for 85 pts, good stuff).<br /> <br /> If you play both armies, I'd do this:<br /> <br /> Orks: 1000 Pts<br /> <br /> Big Mek @ 115 Pts<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>; <span class="glossaryitem" onmouseover='gp(107);'>PK</span>; 'eavy Armour<br /> <br /> 30 Slugga Boyz @ 220 Pts<br /> Nob; <span class="glossaryitem" onmouseover='gp(107);'>PK</span>; Bosspole<br /> <br /> 30 Slugga Boyz @ 220 Pts<br /> Nob; <span class="glossaryitem" onmouseover='gp(107);'>PK</span>; Bosspole<br /> <br /> 15 Kommandos @ 265 Pts<br /> Burna x2; Snikrot<br /> <br /> 2 Killa Kan @ 90 Pts<br /> Grotzooka x2<br /> <br /> 2 Killa Kan @ 90 Pts<br /> Grotzooka x2<br /> <br /> <br /> Space Marines: 1000 Pts<br /> <br /> Librarian @ 130 Pts<br /> Null Zone; The Avenger; Terminator Armour; Force Weapon; Storm Bolter<br /> <br /> 5 Terminator Squad @ 200 Pts<br /> <br /> 1 Dreadnought @ 105 Pts<br /> Multi-Melta; Storm Bolter<br /> <br /> 1 Dreadnought @ 105 Pts<br /> Multi-Melta; Storm Bolter<br /> <br /> 10 Tactical Squad @ 230 Pts<br /> Multi-Melta; Flamer; Power Fist; Rhino<br /> <br /> 10 Tactical Squad @ 230 Pts<br /> Multi-Melta; Flamer; Power Fist; Rhino<br /> <br /> <br /> Put the orks as close to the enemy as you can and have the marines go behind. You get a +5 cover save from the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on the orks, the marines a +4 cover save from the orks. In an ideal situation with little terrain you can put the kans up front (+4 obscure save from <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>), boyz behind (+4 cover save from kans), marines behind (+4 cover save from boyz). Things are never that easy tho. Anyway, cover makes plasma less useful. Concentrate your marines' fire on whatever is causing you the most problems, like the plasma units, just shoot it DEAD. Once the orks make it into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> it should be an easy battle.<br /> <br /> Hope that helps.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: The Kans can be scratch built, the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> nobs can be used for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek model and the Kommandos. You could also ask around if you can pass your Slugga Boyz for Shootas if you chop the choppas (they look weird tho). A captain can pass for a Libby easy, and you can use the Terminator sgt with the captain banner (and other <span class="glossaryitem" onmouseover='gp(97);'>misc</span>) for a terminator libby.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 03:36:38]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ I bought 1 <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> box set, 2-3 boxes of boyz, a box of unassembled stormboyz, a weirdboy, a termy librarian, scouts, and I had 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads already.  <br /> <br /> One clarification.  The gameboard we play on is riddle with difficult terrain and 4+ cover saves.  I really don't need to screen at all.  The only time we have to is when we enter an open area.  My partner sucked it up because he barely moved as I advanced.  I kind of have 2 blame it on my partner but it happens.<br /> <br /> I'm thinking of just doing a huge Footslogging list.  try and get two squads of lootas, maybe go for 2 Meks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  You say slugga boyz, but why not use shoota boyz?  Is it because your screening with orks and just hoping they lock into an assault.  How can the Nobz be used for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek model and Kommands.  Provide a link please or thread please.<br /> <br /> The space marines I planned on just making some passing off some of my marines as sternguard vets and drop them in and fast rape broadsuits.  Although Snikrot and kommandos could do that themselves if I had the models.  Do you emphasize Powerfists on the sergeant as well?]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 03:55:13]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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				<title>A good 2v2 army</title>
				<description><![CDATA[ I said Sluggas just because I thought you had all sluggas from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> sets. I always use shootas when on foot.<br /> <br /> My work in progress for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek (<a href="http://img134.imageshack.us/img134/7463/1000737zx2.jpg" target="_new" rel="nofollow">http://img134.imageshack.us/img134/7463/1000737zx2.jpg</a>)<br /> <br /> The kommandos I would imagine I'd just improvise camo on the nobs. I haven't done it cuz I don't use them, just shootas, lootas and 9 kans (1000 pts).<br /> <br /> As for Space Marines... Sternguard aren't meant to melee, and dropping them aggressively will only get them killed. This is Stelek's sterguard list<br /> <blockquote><div><cite>Stelek wrote:</cite>2xLibrarians w/Null Zone + Gate of Infinity.<br /> 2xtactical squads, flamer/multi-melta, Drop Pod w/Locator Beacon + Deathwind.<br /> 3xsternguard squads w/8 combi-meltas, Drop Pod w/Locator Beacon + Deathwind. </div></blockquote><br /> <br /> And no, I usually don't use <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> on my sgts, I just had the points. You can do as you please.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 04:25:20]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ What gun is that on your <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and is that a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> off of the gun itself?  Do you have a picture of is backside too?]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 11:29:43]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ *computer was being stupid and wouldn't send.  Sorry for the double post <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> *]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 11:31:55]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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				<title>A good 2v2 army</title>
				<description><![CDATA[ you should do ok just try and take out the xv88 ]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 13:58:35]]> GMT</pubDate>
				<author><![CDATA[ the assasin of night]]></author>
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				<title>A good 2v2 army</title>
				<description><![CDATA[ It's a Burna from the Loota & Burna box. It used to be just a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> + Burna, but decided that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> + <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is more valuable. The Loota box also has a Mek head, which is where I pulled that head antenna from. The claws are made of sprue. <br /> <br /> This is a side shot before I decided to change the klaw <a href="http://img261.imageshack.us/img261/2520/1000733amp4.jpg" target="_new" rel="nofollow">http://img261.imageshack.us/img261/2520/1000733amp4.jpg</a>]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 19:35:38]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>A good 2v2 army</title>
				<description><![CDATA[ As a Tau player, deffkoptas are the most annoying thing you can throw out.<br /> <br /> Give them rockit luanchers and then they will be perfect for killing suits. Also, when they go their full move, they get their insane cover save.  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 19:53:02]]> GMT</pubDate>
				<author><![CDATA[ The Bringer]]></author>
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				<title>A good 2v2 army</title>
				<description><![CDATA[ <blockquote><div><cite>Prophet of Dakka wrote:</cite>It's a Burna from the Loota & Burna box. It used to be just a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> + Burna, but decided that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> + <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is more valuable. The Loota box also has a Mek head, which is where I pulled that head antenna from. The claws are made of sprue. <br /> <br /> This is a side shot before I decided to change the klaw <a href="http://img261.imageshack.us/img261/2520/1000733amp4.jpg" target="_new" rel="nofollow">http://img261.imageshack.us/img261/2520/1000733amp4.jpg</a></div></blockquote><br /> <br /> That picture shows more clearly that the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is on a separate hand.  Your first image (the one from the front) looked like it was attached to the gun.  I'm glad I don't have 2 buy the metal model now.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <blockquote><div><cite>The Bringer wrote:</cite>As a Tau player, deffkoptas are the most annoying thing you can throw out.<br /> <br /> Give them rockit luanchers and then they will be perfect for killing suits. Also, when they go their full move, they get their insane cover save.  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"></div></blockquote><br /> <br /> I might keep my deffkoptas because I've had them do some good damage because the rokkits are <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'ed.  I've killed a few tanks & instant deathed my friends <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> a couple of times.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 20:14:23]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ Make sure he's not rerolling shots from the Smart Missile System.  There are no Twin-linked Smart Missile systems to be had at all. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 20:30:34]]> GMT</pubDate>
				<author><![CDATA[ ubersnax]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ @ Ubersnax:  That's nice.  That seemed a tad strong.  I'll point that out to him next game.  I honestly don't think he's completely read the tau codex and is just pulling stuff out of his ass.  Could you tell me what page states the Smart Missile System in the Tau Codex?]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2009 20:36:24]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ Yeah, I was talking prolly about Pedro, sorry. At my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> they all call him Pablo so Pedro must be his real name.<br /> <br /> I was saying put plasmas in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and put combimeltas in the sternguard.<br /> <br /> When you get a plastic sprue of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines you get a plasma and a melta. Use the plasma in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads then convert one of the bolters into combi-meltas with the melta parts.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> marines are really hard to convert because they have little to no parts. so when you open a box of 10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines....<br /> Make a plasma dude.<br /> Make a converted multi-melta dude out of the melta/boltgun in the box.<br /> Now is where it gets confusing (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, If someone said this to me it wouldn't make sense)<br /> Now you have a 10 man squad with 2 special weapons, oh crap!  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"><br /> So take one of your <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> guys and switch him with the guy with a multi-melta.<br /> It will look weird but once you get a whole squad of sternguard multi-meltas it will look cool.<br /> <br /> You can always ask other gamers in the area also for parts they don't use to help make them faster.<br /> <br /> My last post was very unclear. My bad. I was probably really tired and was my last post before passing out.]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2009 04:19:45]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Re:A good 2v2 army</title>
				<description><![CDATA[ Thanks Nenya97.   You're saying to switch out a bolter from the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> and put in the multi-melta?]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2009 11:53:02]]> GMT</pubDate>
				<author><![CDATA[ s1gns]]></author>
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