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		<title><![CDATA[Latest posts for the thread "2000 Point Slaanesh Daemons"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Point Slaanesh Daemons"]]></description>
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				<title>2000 Point Slaanesh Daemons</title>
				<description><![CDATA[ Before the Daemons codex came out I had wanted to make an Monogod Slaanesh army.  After it came out I decided that just wasn't the way to go and shelved the idea.<br /> <br /> After playing against Daemons and looking at the different lists for other gods I thought I'd try to put something together.  HopefullY i'll get to playtest it this weekend, but As I have limited experience playing WITH Daemons, mostly against them, comments and suggestions are needed/welcome.<br /> <br /> 2000 Slaanesh army<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Keeper of Secrets, Instrument, Might, Transfixing Gaze, Musk, Pavane (275)<br /> <br /> The Masque (100)<br /> <br /> Herald on Chariot with Might, Pavane, Musk (110<br /> <br /> Troops:<br /> <br /> 6 Daemonettes 84<br /> 6 Daemonettes 84 <br /> 6 Daemonettes 84<br /> 6 Daemonettes 84<br /> <br /> Elites:<br /> <br /> 6 Fiends, one with Might 190<br /> 6 Fiends, one with Might 190<br /> <br /> Fast:<br /> <br /> 12 Seekers, Gaze, Icon, Instrument 239<br /> 12 Seekers, Gaze, Icon, Instrument 239<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>:<br /> <br /> Soul Grinder with Phlegm<br /> Soul Grinder with Phlegm<br /> <br /> I think I'm maybe short on icons and maybe short on troops.  One option might be to make the Seekers one squad of 20 and replace the masque with another herald, give both heralds icons, and beef up one daemonette squad + icon.   I may also be short on anti-tank (keeper and fiends) and may need to give the soul grinders vomit instead (or in addition).  Or maybe this army just won't work. <br /> <br /> As for dropping/dividing, I might just split it down the middle so that both drops are almost the same, with one drop having the keeper and the masque, and the other having the herald.  Otherwise I'd do something like all the daemonettes, the keeper of secrets and one fiends squad as my second group and the rest as the first.<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/232150/595693.page</link>
				<pubDate><![CDATA[Wed, 4 Mar 2009 01:13:04]]> GMT</pubDate>
				<author><![CDATA[ lambadomy]]></author>
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				<title>2000 Point Slaanesh Daemons</title>
				<description><![CDATA[ The Masque WILL die quickly since it cannot join other squads. I'd drop that and use the points on more troops.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/232150/596066.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/232150/596066.page</link>
				<pubDate><![CDATA[Wed, 4 Mar 2009 05:52:55]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>2000 Point Slaanesh Daemons</title>
				<description><![CDATA[ Yeah, daemonettes really aren't sturdy at all. A space marine squad could drop one of those 6 at 24" with nothing but bolters and just a little luck. You're really not taking enough troops for your points level.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/232150/596099.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/232150/596099.page</link>
				<pubDate><![CDATA[Wed, 4 Mar 2009 06:26:32]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>2000 Point Slaanesh Daemons</title>
				<description><![CDATA[ At 2000 points I'd suggest making all of those Daemonettes at least 12 models strong, if not 14, 15 or 18.  Daemonettes drop like flies to shooting, unfortunately.  Which is sad, because Seekers are so much better for such little more cost, but do not score.  I'd consider 3 squads of 12 daemonettes at minimum, maybe dropping some Seekers to make up for it (perhaps 2 units of 8 or so or something).  The elites look fine.  The Grinders should have tongue rather than phlegm, as you'll wreck large squads already but may struggle against those fast, tough tanks, even with rending.  The Keeper probably doesn't need Instrument or Gaze, possibly not even Might though S7 is nice.  Consider that at his points he costs as much as an upgraded Thirster, and I know which I'd rather have.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/232150/598633.page</link>
				<pubDate><![CDATA[Thu, 5 Mar 2009 17:46:39]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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