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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ Getting ready for my first game of <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span> 5e.  Going up against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.<br /> <br /> Here's what I'm planning on running.  C&C's welcome.<br /> <br /> Broodlord (feeder tendrils and toxin sac) - 83 (potentially outflanks or follows spinegaunts)<br /> Retinue of 8 genestealers (toxin sacs) - 152<br /> <br /> 8 Genestealers - 128<br /> <br /> 12 Spineguants (Spinefist, toxin sacs, without number) - 132 (screens genestealers and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>)<br /> <br /> 11 Spineguants (Spinefist, toxin sacs, without number) - 121 (sit on back objective)<br /> <br /> Dakkafex (2 x TLD, enhanced senses) - 113<br /> Sniperfex (venom cannon, barbed strangler, enhanced senses) - 148 (anti tank/vehicle)<br /> <br /> Hive Tyrant (Enhanced senses, toxin sacs, 2x twin-linked devourers) - 121<br /> <br /> Total = 998<br /> <br /> Thoughts.  I have 3 monsterous creatures, which may be overkill, but I think I am light on shooting <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.  I could swap the dakkafex for a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fex.  I could also swap out the 2 gaunt units for a larger hormagaunt unit for faster <span class="glossaryitem" onmouseover='gp(19);'>CC</span> action.  I'm running fairly vanilla genestealers because that's the way they're modelled, but I'm not opposed to giving them scything talons or scuttling.  If they outflank though, I only have the single synapse creature in the backfield.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 14:48:09]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ i would get more genestealers and homergaumts cos they go best in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 17:18:14]]> GMT</pubDate>
				<author><![CDATA[ jammy]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ I could trade the spinegaunts for a large unit of unenhanced termagaunts to provide a fast moving screen for the stealers and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 17:25:29]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ thats a good idea as ypu want to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> as soon as possible without losing half your unit so i would screen them with spinegaunts and trade the other spine gaunts for homergaunts or genestealers beecause nids are rubbish at shooting]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 17:38:48]]> GMT</pubDate>
				<author><![CDATA[ jammy]]></author>
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				<title>Re:1000 point Tyranids (first list)</title>
				<description><![CDATA[ Seems like you are spending a lot on spinegaunts.  If you remove the Toxin Sacs and without number, how many more gaunts could you field?  You specify that one unit is going to sit in the backfield and hold objectives.  Maybe trim that unit down and funnel the points into another squad or more goodies for the rest of your army.  If you cut all the extras on the Gaunts you could field 50 of them instead of 23...  though you may not own that many.  Especially if you are utilizing a gaunt screen, cheap 5 pt. spinegaunts is the way to go.  Its possibly a good idea to use without number so they can come back to life and claim an objective, but that hurts your Kill points and you have to worry about Synapse as well.<br /> <br /> I like Flesh Hooks or Feeder Tendrils on genestealers.  Since they are such cheap/effective upgrades I find it to be a waste to not just pay the point for one of them.  <br /> <br /> Another way to cut points:<br /> <br /> The Broodlord is a monster, but running him and a unit of 8 genestealers is costing you about 23% of your army, so maybe consider dropping the Broodlord (or maybe just dropping 2 Stealers, or dropping the Toxin Sacs on everyone, replacing them with Flesh Hooks possibly) and investing in Zoanthropes for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and Synapse, or maybe another Fex, or some more Stealers.  I personally like the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> and would use him if I wasn't going to run 2x Tyrants.]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 20:56:24]]> GMT</pubDate>
				<author><![CDATA[ ubersnax]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ Good points.  If I drop all of the goodies on the spineguants, I can make 3 squads of 15 and bump each unit of genestealers up to 10.  That brings me up to 995 points.  I'll take a look at the feeder tendrils for the genestealers.]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 21:45:13]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ If you are keeping some units back to hold objectives yuo preferably need synapse with them. With the tyrants short range gun he will need to be advancing. <br /> <br /> Keep 1 group of gaunts without number so they can keep respawning to take your own objective again and again. Trim all the gaunts down to only have spinefists, and consider putting 1 zoanthrope in to hold the back field while keeping the gaunts in line.<br /> <br /> So if it were me my list would look something like this<br /> <br /> Tyrant with 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers<br /> enhanced senses<br /> Toxin Sacs<br /> <br /> Broodlord + retinue (same as you have them)<br /> <br /> dakkafex<br /> <br /> 8 stealers<br /> <br /> 10 spinefist gaunts<br /> <br /> 10 spinefist gaunts<br /> <br /> 12 spinefist gaunts (WoN)<br /> <br /> gunfex<br /> <br /> zoanthrope (synapse, warp blast)<br /> <br /> 990 pts and it provides pretty much what you have in your list, but with a bit more stability for your little guys. Also provides a way to hold onto objectives at the back field. This gives you 10 pts free to upgrade your stealers a bit too (flesh hooks or feeder tendrils). Hope it helps!<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 5 Mar 2009 23:58:04]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ Broodlord (feeder tendrils and toxin sac) - 83 (potentially outflanks or follows spinegaunts) <br /> Retinue of 8 genestealers (toxin sacs) - 152<br /> <br /> 8 Genestealers - (rending claws and feeder tendrils) - 136<br /> <br /> 17 Spineguants (Spinefist) - 85 (screens genestealers and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>) <br /> <br /> 12 Spineguants (Spinefist, WON) - 96 (sits back on objective) <br /> <br /> Dakkafex (2 x TLD, enhanced senses) - 113 <br /> Sniperfex (venom cannon, barbed strangler, enhanced senses) - 148 (anti tank/vehicle) <br /> <br /> Hive Tyrant (Enhanced senses, toxin sacs, 2x twin-linked devourers) - 121 <br /> <br /> Zoanthrope (Warp Field, Warp Blast, Synapse) - 65<br /> <br /> Total = 999<br /> <br /> This gives me 3 synapse creatures and adds some extra <span class="glossaryitem" onmouseover='gp(482);'>AT</span> in the form of the Zoanthroope.  I maxed out at 30 spinegaunts, because I only have 32 of them.  If I understand the feeder tendrils rule correctly, I don't need to give them to the retinue, because the Broodlord already has them and they would be within 2" of him.]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 02:41:49]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ Correct about the tendrils. In your list I would really give the zoanthrope synpase...That way he can't be IDed by a lascannon or similar. I would also give your spinegaunts that sit on the objective WoN. That way they can keep coming back, or move up front to start then come back in near your objective once they are wiped out.<br /> <br /> Also aren't 15 spinegaunts 75 pts? ]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 04:10:06]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ Oops, you are right.  5 pts per spine guant and I forgot the points for synapse.  The spinegaunts to the rear did have WON costed in.]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 04:31:04]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ Looks good. Let us know how it plays.]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 04:48:27]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ This worked out pretty well.  We pulled a Dawn of War mission with 4 objectives and we choose to set up first.  I started out with my Broodlord + retinue and a large unit of Spineguants on the left flank with the second unit of Genestealers starting off in cover in the middle.<br /> <br /> On my first turn, I placed a sniperfex on a hill to anchor my right flank, small unit of spinegaunts + zoanthrope went up the middle to secure my objectives, and the remaining <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>' followed up the left flank.<br /> <br /> Things went pretty well.  The Genestealer unit in the middle took down a squad and half of marines before getting wiped out by a unit coming from reserved.  The large Spineguant unit got wiped out in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>, but allowed the Broodlord to countercharge and take out another squad of marines.  I didn't take fleshhooks for the stealers, which hurt me during the charge, but this will be rectified for next time.<br /> <br /> The last squad of marines, coming in from reserves, got pummelled by shooting from a dakkafex, dakka tyrant, and the sniperfex.<br /> <br /> In hindsight, fleshhooks are definately in and I need to think about how I move my figures (for instance, moving them up to the second floor, which wasted inches), and I need to make sure my big creatures aren't giving away free shots (tyrant took a lascannon shot)]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 03:17:11]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ <blockquote><div><cite>Ifurita wrote:</cite><br /> Sniperfex (venom cannon, barbed strangler, enhanced senses) - 148 (anti tank/vehicle) <br /> </div></blockquote><br /> I'm convinced Venom cannons are a waste since they can only achieve glancing hits against most vehicles. the Carnifex strength is already enough to instant kill most character models.  Its anti-vehicle role should be in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>.<br /> Zoanthropes are an excellent choice for anti-tank weapons. You might look into shaving off a few gaunts and dumping the venom cannon for another one.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 17:48:34]]> GMT</pubDate>
				<author><![CDATA[ Oldgrue]]></author>
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				<title>Re:1000 point Tyranids (first list)</title>
				<description><![CDATA[ i played a 1000 pts the other day and i used <br /> winged <span class="glossaryitem" onmouseover='gp(19);'>cc</span> tyrant<br /> broodlord with 5 man retinue<br /> 6 genestealers with scuttlers<br /> 3 squads of 8 terma Gautns WaN<br /> 1 zoey to stay with most gaunts<br /> 1 sniper fex<br /> 1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> scyth fex and 4 warriors with <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and 1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> pretty decent list i thought]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 19:26:37]]> GMT</pubDate>
				<author><![CDATA[ SpideyMonk]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ I'd Try:<br /> Flyrant, 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers<br /> 32 Hormagaunts<br /> 32 Hormagaunts<br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Fex<br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Fex<br /> Should come to about 1000.<br /> The Hormagaunts charge forward into close conmbat, supported by the Tyrant for Synapse. Carnifexes run up the field and try to get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with vehicles/<span class="glossaryitem" onmouseover='gp(652);'>Teq</span>'s, they should be run with Talons and Crushing Claws.<br /> Hope that helps you, my Freind runs a similar list and it owns most people, all those attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> combuned with a Charging <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Fex = Many dead models. make sure you can kill what you Charge with the Guants though, as they don't come back and you only have 64 models. Flyrant kills most stuff at range, and can charge if absolutely necessary to assist those many Gaunts. aside from the cost in $$, this is a very good list, and can quite easily take on Small elite armmies through sheer numbers. Against orks and other Hordes, you might want to swap one <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fex for a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> Fex.<br /> VH]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 20:55:09]]> GMT</pubDate>
				<author><![CDATA[ Eldar Vampire Hunter]]></author>
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				<title>1000 point Tyranids (first list)</title>
				<description><![CDATA[ <blockquote><div><cite>Eldar Vampire Hunter wrote:</cite>I'd Try:<br /> Flyrant, 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers<br /> 32 Hormagaunts<br /> 32 Hormagaunts<br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Fex<br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Fex<br /> Should come to about 1000.<br /> The Hormagaunts charge forward into close conmbat, supported by the Tyrant for Synapse. Carnifexes run up the field and try to get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with vehicles/<span class="glossaryitem" onmouseover='gp(652);'>Teq</span>'s, they should be run with Talons and Crushing Claws.<br /> Hope that helps you, my Freind runs a similar list and it owns most people, all those attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> combuned with a Charging <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Fex = Many dead models. make sure you can kill what you Charge with the Guants though, as they don't come back and you only have 64 models. Flyrant kills most stuff at range, and can charge if absolutely necessary to assist those many Gaunts. aside from the cost in $$, this is a very good list, and can quite easily take on Small elite armmies through sheer numbers. Against orks and other Hordes, you might want to swap one <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fex for a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> Fex.<br /> VH</div></blockquote><br /> <br /> Your army is dead in 1 turn vs a decent player though :( they focus the tyrant and you no longer have synapse and your gaunts are doing nothing.<br /> <br /> <br /> Also post above that commented on a sniper fex being pointless vs a tank? I wouldnt consider a constant barrage of crew shaken/stunned/weap destroyed all that bad. Youre neutralising a tank each turn without issue whilst being able to move still.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 22:08:53]]> GMT</pubDate>
				<author><![CDATA[ Anim]]></author>
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