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		<title><![CDATA[Latest posts for the thread "An interesting situation: when units die at strange times."]]></title>
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				<title>An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ I was playing a game last week, and we had a huge scrum in the middle of the board (my Black Legion vs. his Iron Warriors).  <i>At the beginning of my opponent's turn</i> my Daemon Prince died due to a perils of the warp when he tried to activate his Warp Time.  This left a squad of his <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and his daemon prince unengaged with any of my units that were still in the combat (two squads of my own <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and one squad of his terminators).<br /> <br /> I don't have my rules book with me, but I suggested and we played that his units had to use the "defenders react" portion of the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> phase to move into <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> again.  However, I get the feeling that "defenders react" is only actually in reaction to assault moves.  As no new assault moves were made, I think that they'd have to wait until the end of the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> phase to pile in.<br /> <br /> But, I think that they also might simply not be locked in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> any more.<br /> <br /> What do you think?<br /> <br /> Do they move to engage during "defenders react?"<br /> <br /> Do they move during the "pile in?"<br /> <br /> Or are they simply not members of the combat any more?]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 10:57:28]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ If no models are engage in close combat, I would say the the close combat was over and all units originally involved would follow any remaining post-close combat actions reguard by whatever phase they are in.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 12:02:14]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ There were still four units locked in combat, just two of the units became unengaged when the only model in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> with them died.<br /> <br /> Also, please support your statement with rules (page numbers, quotations, etc.)]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 12:04:04]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ If the Units that became unengaged ended up more than 1" from any enemies, they would considered not locked in combat, since for a unit to be locked in combat they have a model in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with an enemy<br /> <br /> <blockquote><div><cite>Page 35 "Who can Fight wrote:</cite>Units that have one or more model in base contact with enemies are said to be 'locked in combat'</div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 17:16:39]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ After getting home and looking through my rulebook, I'd have to say that you're right Gwar.  I feel kind of bad now, because if we'd played the right way my opponent would have had a bit of an advantage that turn.]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 17:32:27]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ These things happen. <br /> He'll ive been playing for years and I remember the first game against necrons I faced. We played it so he phased out right away instead of waiting for <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>. I didnt know that at the time because I wasnt playing it, yet I still felt bad (especialy since he did a mock <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> and got all of them back after the game <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 17:59:38]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ Warptime is used at the very beginning of the turn right? As in before movement?]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 18:04:02]]> GMT</pubDate>
				<author><![CDATA[ AffliKtion]]></author>
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				<title>An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ Plus, if they suddenly find themselves outside of 1" of the enemy and not touching, you can still shoot them or run them!  It doens't say you can't shoot or run if you were touching someone at the <i>beginning</i> of the shooting phase.<br /> <br /> This actually happened to me once but in a slightly different situation.  My <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of nurgle Aura of Decayed the last enemy marine in a combat and my Plaguebearers were then free to run.  Nowhere could we find anything that said different.<br /> <br /> Now, if you are not Locked and yet are still within 1" of an enemy, I'm not sure what you'd do.]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 18:12:56]]> GMT</pubDate>
				<author><![CDATA[ Ludovic]]></author>
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				<title>An interesting situation: when units die at strange times.</title>
				<description><![CDATA[ Well in that case I would consider them still a part of a combat. It's a grey area to be honest, and the most logical solution is to count distances of &lt;1&quot; as <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> contact <span class="glossaryitem" onmouseover='gp(72);'>imo</span>]]></description>
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				<pubDate><![CDATA[Fri, 6 Mar 2009 18:15:28]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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