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				<title>Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ I want an army that would do decently well at a tournament, but not scream cheese like the Nid-zilla army that I'm building.  I was wondering what you guys though of this list and if there were any changes that you would make?<br /> <br /> I tried to make everything in the army multitask.  I took Bolt of Change so that if my tanks were blown up, they could deal with tanks on their own.  Although wasting a round of shooting with such a big squad just to take a shot at a tank isn't a wise thing, but I will still have that option at the end of a game where an enemy tank is the only viable target.  The predator is the same way with twin-linked lascannon and heavy bolter, more multitasking.<br /> <br /> 1)  Do you guys think having everything multitask is a good idea?<br /> 2)  Should I get rid of the predator for another vindicator, or get rid of the vindicator for another predator?<br /> 3)  Should I scrap the tanks and go for obliterators or havoc squads?<br /> 4)  Should I get rid of the daemon weapon on the lord to free up some more points?<br /> <br /> Any other advice is greatly appreciated.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <br /> Chaos Lord, Death Screamer, Mark of Tzeentch. = 145 points.<br /> <br /> <b>Troops:  </b>I tried to keep squads divisible by 9 for an added fluff factor.<br /> <br /> Squad of 17 Thousand Sons = 453 points.  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> would lead this squad, making it 18.<br /> 16 Thousand Sons, Aspiring Sorcerer with Bolt of Change.<br /> <br /> Squad of 18 Thousand Sons = 476 points.<br /> 17 Thousand Sons, Aspiring Sorcerer with Bolt of Change.<br /> <br /> Squad of 18 Thousand Sons = 476 points.<br /> 17 Thousand Sons, Aspiring Sorcerer with Bolt of Change.<br /> <br /> <b>Heavy Support:</b><br /> <br /> Chaos Predator, Twin-Linked Lascannon Turret, Heavy Bolter Sponsons, Extra Armor, Dozer Blade. = 155 points.<br /> <br /> Chaos Vindicator, Extra Armor. = 140 points.<br /> <br /> Total Army points = 1845 points.]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 10:37:29]]> GMT</pubDate>
				<author><![CDATA[ 1BadZ]]></author>
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				<title>Re:Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ You did the right thing putting <span class="glossaryitem" onmouseover='gp(800);'>BoC</span> on your sorcerers. With the increase in the number of tanks, <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and nob bikers it has become much better.<br /> <br /> 1KSons are best at medium range but far too slow to get there by walking. You need to put them in rhinos. It is worth splitting the squads to get more with rhinos.<br /> <br /> Demon princes and sorcerers are far better than lords, even if they work out more expensive, so think about getting one or two of those.<br /> <br /> To do both of these things you will probably have to drop 9 1Ksons, but your army will be so much better for it. At the moment you will be out ranged and out manuvered.<br /> <br /> Its also a good idea to drop the vehicles for oblits. Chaos preds just arent worth the points and vindicators can be good but just not as good as oblits. If you want to keep the vindicator then drop the pred for another vindicator and give them both demonic possession.]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 15:16:00]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ You definitely want your 1kSons in rhinos. If you split the squads in half and drop nine of them, you will have a solid 5 scoring units that are highly mobile and powerful. The rhinos, once you disembark, can also be used as mobile cover. Oblits would be a good investment, but I (personally) love vindicators, so you could try dropping just the pred and taking a pair of oblits. They would fit into your list very well, as they can multitask effectively.]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 15:23:51]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ I'd take 3 squads of <span class="glossaryitem" onmouseover='gp(130);'>TS</span> in Rhinos and use the remaining points to max out <span class="glossaryitem" onmouseover='gp(57);'>HS</span> and add some <span class="glossaryitem" onmouseover='gp(35);'>FA</span> or Elite unit; personal preference here. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 16:33:53]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ I like concept of your list and made a few changes based on what people are suggesting plus some changes I would make.<br /> <br /> I agree that rhinos are fantastic for the 1k sons - I run a squad in my army and it really helps cancel their biggest weakness. I think a Sorc would not only fit the fluff better but work out better for your army as well. I love Vindicators as well so I kept that in but swapped out the Pred for some Oblits (a fluffy choice still for the God of Change <span class="glossaryitem" onmouseover='gp(71);'>imho</span> - Oblits are masters of change!)<br /> <br /> Here's the list - it's only about 1760ish points to leave room for some customization - like different spells on the sorc or maybe melta bombs on your Aspir. Sorcs if they get stuck in with drop podding Dreads or something.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Sorc with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, <span class="glossaryitem" onmouseover='gp(800);'>BoC</span> and GoC - 185<br /> <br /> TROOPS<br /> 8 1k Sons, Aspiring Sorc with <span class="glossaryitem" onmouseover='gp(800);'>BoC</span>, Rhino - 304<br /> 8 1k Sons, Aspiring Sorc with <span class="glossaryitem" onmouseover='gp(800);'>BoC</span>, Rhino - 304<br /> 8 1k Sons, Aspiring Sorc with <span class="glossaryitem" onmouseover='gp(800);'>BoC</span>, Rhino - 304<br /> 8 1k Sons, Aspiring Sorc with <span class="glossaryitem" onmouseover='gp(800);'>BoC</span>, Rhino - 304<br /> <br /> HEAVY SUPPORT<br /> 3 Oblits - 225<br /> 1 Vindicator with Extra Armor - 140<br /> <br /> Suggestions for the 100 pts left over - maybe melta bombs for your Aspiring Sorcs, a pintle mounted weapon on the Vindi to give it some mobile firepower if needed, possibly an upgrade or two for the rhinos - I wouldn't go too nuts since they tend to blow up rather easily once they get stuck in.<br /> <br /> If upgrading this list to 2k pts or higher, you may want some <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> termies in there as a tough unit that's good at dakka or choppy. Toss some Personal Icons in the 1k squads and you can get those termies right where ya need em.]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 18:46:14]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>Re:Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ Thanks for the help guys, here is my updated list.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <br /> Chaos Sorcerer = Mark of Tzeentch, Bolt of Change, Doom Bolt.  = 165 points.<br /> <br /> <b>Troops:</b>  Again, divisible by 9 for added fluff.<br /> <br /> Squad of 8 Thousand Sons = 296 points. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> would lead this squad, making it 9.<br /> 7 Thousand Sons, Aspiring Sorcerer with Bolt of Change.   Rhino with extra armor.<br /> <br /> Squad of 9 Thousand Sons = 319 points.<br /> 8 Thousand Sons, Aspiring Sorcerer with Bolt of Change.   Rhino with extra armor.<br /> <br /> Squad of 9 Thousand Sons = 319 points.<br /> 8 Thousand Sons, Aspiring Sorcerer with Bolt of Change.   Rhino with extra armor.<br /> <br /> Squad of 9 Thousand Sons = 319 points.<br /> 8 Thousand Sons, Aspiring Sorcerer with Bolt of Change.   Rhino with extra armor.<br /> <br /> <b>Heavy Support:</b><br /> <br /> Obliterator Cult (2) = 150 points.<br /> <br /> Chaos Vindicator with Extra Armor. = 140 points.<br /> <br /> Chaos Vindicator with Extra Armor. = 140 points.<br /> <br /> <b>Total Army points = 1848 points.</b><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 22:32:01]]> GMT</pubDate>
				<author><![CDATA[ 1BadZ]]></author>
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				<title>Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ Does the Lord really need another <span class="glossaryitem" onmouseover='gp(800);'>BoC</span> and Doombolt?  I feel like Warptime/Wind would be a better combination.  I'd also push for losing extra armor off the Rhinos, it hardly does anything these days and is definitely not worth the additional points.  Dropping the EA off the Rhinos gives 60 points!  10 of that should be used to give the Vindis Daemonic Possession instead of extra armor - that way they can still fire, and that's the point, the -<span class="glossaryitem" onmouseover='gp(14);'>BS</span> is negligible on an ordnance weapon.  The rest of the points I'd put into giving the Sorcerer the abilities I mentioned above, and then anything left over into meltabombs on the sorcerers.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 16:20:40]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ Simply put, never upgrade rhinoes. EVER. That's what <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are for.<br /> <br /> <br /> <br /> Edit: Ok, maybe an extra <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter for the 5 points as it gives you one more <span class="glossaryitem" onmouseover='gp(143);'>WD</span> or Imm roll you can eat.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 18:13:02]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ Well, three troop units should suffice.<br /> I'd drop one <span class="glossaryitem" onmouseover='gp(130);'>TS</span> squad and add a Termie squad for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> goodness. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 19:01:41]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Thousand Sons 1850, semi-competitive.</title>
				<description><![CDATA[ Thanks for more input, this is the updated list:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <br /> Chaos Sorcerer = Mark of Tzeentch, Wind of Chaos, Warptime, meltabombs. = 190 points.<br /> <br /> <b>Troops:</b> Again, divisible by 9 for added fluff.<br /> <br /> Squad of 8 Thousand Sons = 291 points. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> would lead this squad, making it 9.<br /> 7 Thousand Sons, Aspiring Sorcerer with Bolt of Change and meltabombs.  Rhino with twin linked bolter.<br /> <br /> Squad of 9 Thousand Sons = 309 points.<br /> 8 Thousand Sons, Aspiring Sorcerer with Bolt of Change and meltabombs.  Rhino.<br /> <br /> Squad of 9 Thousand Sons = 309 points.<br /> 8 Thousand Sons, Aspiring Sorcerer with Bolt of Change and meltabombs.  Rhino.<br /> <br /> Squad of 9 Thousand Sons = 309 points.<br /> 8 Thousand Sons, Aspiring Sorcerer with Bolt of Change and meltabombs.  Rhino.<br /> <br /> <b>Heavy Support:</b><br /> <br /> Obliterator Cult (2) = 150 points.<br /> <br /> Chaos Vindicator with Daemonic Possession. = 145 points.<br /> <br /> Chaos Vindicator with Daemonic Possession. = 145 points.<br /> <br /> Total Army points = 1848 points. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 01:06:49]]> GMT</pubDate>
				<author><![CDATA[ 1BadZ]]></author>
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