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				<title>1000 CSM</title>
				<description><![CDATA[ Can never seem to think of a good 1k list with the models that I have, however I'm curious as to how this one would do ..<br /> <br /> 400<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - Wings, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - Wings, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span><br /> <br /> 300<br /> 5x <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - 2x Melta, <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> 5x <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - 2x Melta, <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> 300<br /> 2x Obliterators<br /> 2x Obliterators<br /> <br /> 1000 exactly.  I realize it's low in scoring units, however if it comes down to it in objective battles, I'll park the plague marines on the objectives that are in cover, and use my winged princes to cancel out other ones by standing within 3 inches of them, which they usually manage to do fairly well ;P  On top of that my friends tend to use kill points as secondary objectives regardless of game type, so I figure it's always best to be as killy as possible.<br /> <br /> Lemme know whatcha think please, thnx.]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 16:49:54]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ Well, a bit light on troops.<br /> I'd drop the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and add more <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 17:02:32]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ if ur opponent is heavy with <span class="glossaryitem" onmouseover='gp(105);'>pf</span> s (i am) your obliterators are goung to be trashed by instant death. Depending on you opponent 10 more pm might be better]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 20:14:20]]> GMT</pubDate>
				<author><![CDATA[ deffskullz]]></author>
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				<title>Re:1000 CSM</title>
				<description><![CDATA[ Why would I ever assault with my Obliterators when I have 3 monsterous creatures to do that for me?  If my opponents are <span class="glossaryitem" onmouseover='gp(105);'>PF</span> heavy the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are the ones that will be fighting them.  Even if I did fight with my Oblits it'd be 8 wounds in terminator armor with 4 power fists of my own vs whatever I was fighting.. not to mention whatever weapons fired beforehand (8 twin-linked plasma shots) assuming I was the one assaulting.  But why would I?  <br /> <br /> Are you trying to tell me Obliterators are a bad choice in general simply because they can be <span class="glossaryitem" onmouseover='gp(269);'>ID</span> by <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>?  I'm pretty sure they'd be more vulnerable to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and death in general from high <span class="glossaryitem" onmouseover='gp(6);'>AP</span>/<span class="glossaryitem" onmouseover='gp(123);'>Str</span> ranged weapons.  Especially considering I wouldn't even have them that close to that many power fists unless absolutely necessary..  <span class="glossaryitem" onmouseover='gp(105);'>PF</span> heavy armies are also generally lacking in something else, including numbers, which is not unlike this 3 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> list ;P<br /> <br /> The adding more troops reply has some substance and reasoning behind it, but I'm afraid yours does not mate..]]></description>
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				<pubDate><![CDATA[Sun, 8 Mar 2009 21:15:43]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ its called my orky charge thing 3 obliterators comin to objectives got ripped apart by a battlewagon with 5 meganobz and warboss =)]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 01:27:28]]> GMT</pubDate>
				<author><![CDATA[ deffskullz]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ eh matters what ur fighting. But obliterators are hard to manuever]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 01:28:07]]> GMT</pubDate>
				<author><![CDATA[ deffskullz]]></author>
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				<title>Re:1000 CSM</title>
				<description><![CDATA[ <blockquote><div><cite>Beerfiend wrote:</cite>Why would I ever assault with my Obliterators when I have 3 monsterous creatures to do that for me?  If my opponents are <span class="glossaryitem" onmouseover='gp(105);'>PF</span> heavy the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are the ones that will be fighting them.  Even if I did fight with my Oblits it'd be 8 wounds in terminator armor with 4 power fists of my own vs whatever I was fighting.. not to mention whatever weapons fired beforehand (8 twin-linked plasma shots) assuming I was the one assaulting.  But why would I?  <br /> <br /> Are you trying to tell me Obliterators are a bad choice in general simply because they can be <span class="glossaryitem" onmouseover='gp(269);'>ID</span> by <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>?  I'm pretty sure they'd be more vulnerable to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and death in general from high <span class="glossaryitem" onmouseover='gp(6);'>AP</span>/<span class="glossaryitem" onmouseover='gp(123);'>Str</span> ranged weapons.  Especially considering I wouldn't even have them that close to that many power fists unless absolutely necessary..  <span class="glossaryitem" onmouseover='gp(105);'>PF</span> heavy armies are also generally lacking in something else, including numbers, which is not unlike this 3 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> list ;P<br /> <br /> The adding more troops reply has some substance and reasoning behind it, but I'm afraid yours does not mate..</div></blockquote><br /> <br /> Oblits are great. I ran 6 in my league at 1000 pts and up in my local league. They are always great. <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> aren't the bane of Oblits, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 weapons are.<br /> <br /> Beyond those things. You won't see an effective from your <span class="glossaryitem" onmouseover='gp(233);'>GUO</span>( Or greater demon as it's known in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex) other than giving your opponent a <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, it's saves are terrible and it attracts fire like the plague. So I'd say drop it to give transports and more numbers to your <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads. It will give them a little more lasting power and you'll perform slightly better in 2/3 of your missions. <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> isn't very effective for that <span class="glossaryitem" onmouseover='gp(262);'>DP</span> there. It only gives him a 4+ invulnerable save. He could get that with some good positioning in cover. I'd say drop the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and pick up another <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>. Warptime would be good on both <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, so would wings. You need to find the points for these things first though.<br /> (2x)<span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Warptime 155<br /> (2x)6x <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>, 2x Melta, Rhino 193<br /> (2x)2x Oblits 150<br /> Little more balanced, little more themed, little better.<br /> <br /> It will work if you have the models from your original list too.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 01:35:09]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ <blockquote><div><cite>deffskullz wrote:</cite>its called my orky charge thing 3 obliterators comin to objectives got ripped apart by a battlewagon with 5 meganobz and warboss =)</div></blockquote><br /> Once again .. why would I ever for the life of me attempt to charge something like that with Obliterators, by themselves, rather than shooting?  Why would I even be moving in their direction unless there was a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or squad of plague marines on their way too?  I'm sorry if those are the kinds of opponents you play against, but I'm afraid I'm just not that stupid..  No matter how you look at it you can't argue that Obliterators are a bad choice simply because power fists can <span class="glossaryitem" onmouseover='gp(269);'>ID</span> them in a close combat they shouldn't even be in..<br /> <br /> @Typeline - I'm not saying your wrong by advising me to get more troops, however I do think your dead wrong about a greater daemon not making it onto the table.  I wouldn't throw my troops lives away charging an enemy simply to get this guy into combat, if I know they can be easily whiped out.  Nor would I allow them to die before he appears even if it means he has to footslog the rest of the way.  Chances are, by the time that happens my <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> will have engaged at least some of the threats that could take him out.  Furthermore I highly doubt that an opponent will even make an attempt to whipe out both squads rather than focus fire on the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and Obliterators.  The killpoints for doing so may be plentiful, but you simply cannot ignore 2 full wound <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> staring you in the face.  Also T6 4+ invuln is in no way terrible, small arms fire will have a hard time at him and anything else faces the 4+, but once again focusing on him alone would be downright asinine.<br /> <br /> I'm also going to have to strongly disagree with you on having 2 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> rather than 1 of each.  They're quite a bit more versatile and can perform different tasks this way.  Sure T6 is great, but what does that matter with high <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons and <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>?  Keeping a daemon in cover is not an easy feat.. and once in combat he'll need that 4+ especially if it's terminators, which my opponents love to use, as well as dreadnaughts, and lots of las.  As far as non-<span class="glossaryitem" onmouseover='gp(105);'>PF</span> attacks, the 3+ is more than enough if you ask me.  On the other hand warptime I have to say is my favorite ability, however there simply isn't enough room nor is there as much of a need in 1000 pts, wings would most definitely suit a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> better.<br /> <br /> I honestly can't see how +1 <span class="glossaryitem" onmouseover='gp(634);'>PM</span> and an easy <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rhino per squad is that much better?]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 02:31:21]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ <blockquote><div><cite>Beerfiend wrote:</cite><br /> @Typeline - I'm not saying your wrong by advising me to get more troops, however I do think your dead wrong about a greater daemon not making it onto the table.  I wouldn't throw my troops lives away charging an enemy simply to get this guy into combat, if I know they can be easily whiped out.  Nor would I allow them to die before he appears even if it means he has to footslog the rest of the way.  Chances are, by the time that happens my <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> will have engaged at least some of the threats that could take him out.  Furthermore I highly doubt that an opponent will even make an attempt to whipe out both squads rather than focus fire on the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and Obliterators.  The killpoints for doing so may be plentiful, but you simply cannot ignore 2 full wound <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> staring you in the face.  Also T6 4+ invuln is in no way terrible, small arms fire will have a hard time at him and anything else faces the 4+, but once again focusing on him alone would be downright asinine.<br /> <br /> I'm also going to have to strongly disagree with you on having 2 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> rather than 1 of each.  They're quite a bit more versatile and can perform different tasks this way.  Sure T6 is great, but what does that matter with high <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons and <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>?  Keeping a daemon in cover is not an easy feat.. and once in combat he'll need that 4+ especially if it's terminators, which my opponents love to use, as well as dreadnaughts, and lots of las.  As far as non-<span class="glossaryitem" onmouseover='gp(105);'>PF</span> attacks, the 3+ is more than enough if you ask me.  On the other hand warptime I have to say is my favorite ability, however there simply isn't enough room nor is there as much of a need in 1000 pts, wings would most definitely suit a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> better.<br /> <br /> I honestly can't see how +1 <span class="glossaryitem" onmouseover='gp(634);'>PM</span> and an easy <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rhino per squad is that much better?</div></blockquote><br /> <br /> I thought you wanted advice. Run the list, no skin off of our collective noses.<br /> <br /> But 16 models on the table, two of them <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with low mobility, aren't going to do well at 1000. And your <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> as is, are carrying meltas for no reason if they aren't in a rhino. They will be running out into the open to pop vehicles, but getting shot to death in the process or hustling to hold objectives with only the threat of <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and Oblits to save them from being shot to death. T5 is good, but bolters from marines hit on 4s and wound on 5s. Anything above 2 wounds and you start allocating to your special weapons or the champs. It becomes a problem when they use something that isn't a bolter on them. And those things are usually going to ignore <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> But it's all relative. You can have any number of elaborate ways to set up a bored to protect your marines or deploy your <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> to make them more effective. I'm just saying it's not going to do that well.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 03:47:09]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Re:1000 CSM</title>
				<description><![CDATA[ How do <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> with wings have low mobility?<br /> <br /> I suppose if I were to change it it'd be similar to yours, however I'd definitely be using wings instead of warptime and still have the one <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> ;P  Would have 10 points leftover though for god knows what, guess I could give <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> PIs in case I ever wanted to deepstrike oblits.<br /> <br /> Thnx for the input.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 05:38:59]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ the army sounds horrible. 4 oblits are much worse 3 predator destructors. 2 <span class="glossaryitem" onmouseover='gp(262);'>Dps</span>, no lash?????? no spells?????????? what are <span class="glossaryitem" onmouseover='gp(233);'>guos</span> and <span class="glossaryitem" onmouseover='gp(105);'>pfs</span><br /> crap at objective 2 troops who are unmanoverable and no point of meltas you just die befor using them. no infantry killing potentialcrap aqainst orks and tyranids, even dark eldar]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 10:43:31]]> GMT</pubDate>
				<author><![CDATA[ frogii_the_blue_horror]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ <blockquote><div><cite>frogii_the_blue_horror wrote:</cite>the army sounds horrible. 4 oblits are much worse 3 predator destructors. 2 <span class="glossaryitem" onmouseover='gp(262);'>Dps</span>, no lash?????? no spells?????????? what are <span class="glossaryitem" onmouseover='gp(233);'>guos</span> and <span class="glossaryitem" onmouseover='gp(105);'>pfs</span><br /> crap at objective 2 troops who are unmanoverable and no point of meltas you just die befor using them. no infantry killing potentialcrap aqainst orks and tyranids, even dark eldar</div></blockquote><br /> ...Huh?  Please tell me your joking.  Don't reply if it's not serious.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 14:43:18]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ I don't know what these people are smoking. The list looks fine. One or your two princes WILL reach the opponent at 1000 points, and you have Oblitz as support so with any luck they can take out what would otherwise kill them at range. 12 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> wounds at 1000 points is great. I would never call a 4+ invuln "terrible." Objectives might give you trouble or you might just contest the hell out of them at the very least. It's fine, dude.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 18:06:47]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ i was just saying what i've seen and i've only played chaos once and that one time the oblits didn't make turn 3 so that was my little piece of advice. If it's different and i was just lucky ignore my comment]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 23:17:03]]> GMT</pubDate>
				<author><![CDATA[ deffskullz]]></author>
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				<title>1000 CSM</title>
				<description><![CDATA[ You have too few models without a transport to have melta guns  I would suggest plasma guns.  With <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and power armor the odds are in your favor for overheating.  It seems the troops are to move. &. Hold objectives. Oblits are daisey pickers. Who can at least conntest if necesisary   while <span class="glossaryitem" onmouseover='gp(262);'>DP</span> ties up/conttests. Looks good to me iwould. Segtest dropping. The greater deamon they are pretty much useless now. That way you can use a rhino+ meltas for tank hunning]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 02:07:23]]> GMT</pubDate>
				<author><![CDATA[ Griffsnog]]></author>
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