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		<title><![CDATA[Latest posts for the thread "How do you deal with special characters like the Nightbringer?"]]></title>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Hey guys just as the title says I've been thinking about what on Earth you could do if you were fighting a Nightbringer or similar overpowered special character. Can nightbringers and deceivers be run in less than 1500 point games (I usually play 1000 points). My chaos army incorporates lash of submission so I could force it to move back or make my opponent phase out, but once it gets in combat there's no way to really hurt it, even power fists need a 4+ to wound and with its high strength powerful weapons like the meltagun and battlecannon need 4's to wound <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Post your thoughts here and I'm interested in knowing about the specific rules of using special characters in games <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 02:38:09]]> GMT</pubDate>
				<author><![CDATA[ Zoot]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ whoops I meant toughness <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 02:38:31]]> GMT</pubDate>
				<author><![CDATA[ Zoot]]></author>
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				<title>Re:How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Ignore him and kill the "necrons".  Force the phase out and you don't have to worry about it.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 03:01:21]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ The best way to kill a C'tan is by shooting it. Since you have lash I assume you also have some obliterators. As you said keep lashing it back and shoot it with lascannons. You will have to wound it ten times statiscally to kill it. So if you had nine obliterators that would require this much shooting:<br /> <br /> one turn of shooting - 9 shots, 6 hit, 4 wounds, 2 saves<br /> <br /> So basically three turns of shooting.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 03:12:42]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Lash will basically keep him out the game the entire battle.<br /> <br /> Of course if he is using a C-Tan in under 1000 pts, his phase out number will be low.  You can easily just lash his necrons into groups and either Battlecannon them or charge and run down.  Chaos has a huge advantage against necrons.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 03:17:03]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ C'tan are slow, and can't use transports of any kind. Keep away and kill the Necrons.<br /> <br /> Other options include Ghazghkull Thraka, Inquisitional force weapons(<span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> force weapons ignore the eternal warrior rule, thanks to some really outdated rules. Pretty much the only positive <span class="glossaryitem" onmouseover='gp(30);'>DH</span> gets from being so old), lots of big guns, and tying it up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against large, expendable units.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 04:12:46]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Autocannons, heavy bolters and the like.  Anything that can wound it and has multiple shots.  If you're determined enough, the nightbringer really doesn't take all that much to kill.  Lascannons are meh, because they're so expensive.  Autocannons are much more efficient.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 06:28:00]]> GMT</pubDate>
				<author><![CDATA[ JourneyPsycheOut]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Ah so if I run 3 defilers should I use the reaper autocannons on the nightbringer? Or would my turns be better invested in going for phase-out?]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 07:52:49]]> GMT</pubDate>
				<author><![CDATA[ Zoot]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>AdeptSister wrote:</cite>Lash will basically keep him out the game the entire battle.<br /> <br /> Of course if he is using a C-Tan in under 1000 pts, his phase out number will be low.  You can easily just lash his necrons into groups and either Battlecannon them or charge and run down.  Chaos has a huge advantage against necrons.</div></blockquote><br /> <br /> I disagree. He has a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 assault 1 24" weapon. Assuming you can move into lash range & move him more than 6" w/ <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> every turn, (avarge is 7") then yes, he wont be able to advance close enough to the sorc to fire/assault things. This tactic/theory will also require you to have a gunline in-line this point (otherwise this C'tan could charge things within 12") <br /> <br /> Like Uriels_flame said, ignore this guy & annhilate the 'necron' models. <br /> <br /> Also.. shooting 9 oblits at 1 c'tan is actually quite an advantageous situation for the necron player, even more so if it requires the use of the choas sorc aswell, as that player is now implementing roughly 800pts worth against 360pts over three turns. <br /> <br /> So in regards to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.. ignore said special unit for the entire game or if that isnt practicle.. tie it up with as few points as posssible for aslong as possible. If its a crazy force-multipler (and killing it will remove that ability) kill it as quick as, otherwise refer to the first two points.  ]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 07:56:40]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Go for phase out. The Necron player wants you to attack Nightbringer. Get some decent mobility and you can evade him entirely. At this points level he'll either lack an orb of resurrection or be limited to two squads of warriors.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 07:59:02]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ snipers are especially good, seeing as they can see him as he is 'above all others' so therefore cannot join a unit, and they always wound on a 4+, i think... also poisoned attacks are good <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 13:29:11]]> GMT</pubDate>
				<author><![CDATA[ Budda 09]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Genrally speaking, I agree with ignoring the C'tan and killing the warriors.<br /> <br /> But, in my newest Loota heavy ork list, I just shoot him to death turn one (maybe 2 if the dice are against me)and watch my opponent cry <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 17:12:05]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Necrons have phase our for a reason <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Use your lash to group the necron warriors together, and use blast weapons to make him phase out, or lash him closer and assault. The C'tan are slow, you can avoid 'em for even a few turns, and you should have gotten the warriors to a low enough number to make him phase out. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 17:32:52]]> GMT</pubDate>
				<author><![CDATA[ Ciaphas-Cain]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ The Nightbringer is not as slow as he used to be, since now he can "run" like everybody else.<br /> <br /> Shooting from afar is the best bet. Snipers have indeed proven effective in this regard.<br /> <br /> As stated, do not waste too much attention on him, avoid if possible and focus on the "necron" units for phase out. Never forget your mission objectives. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 17:55:07]]> GMT</pubDate>
				<author><![CDATA[ utan]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>utan wrote:</cite>The Nightbringer is not as slow as he used to be, since now he can "run" like everybody else. </div></blockquote><br /> <br /> Yes, but if he's running, he's neither shooting NOR assaulting, so is actually easier to ignore(especially if your army is even the slightest bit mobile). <br /> <br /> Just lay into whatever models he has that are "Necrons" and force a Phase Out.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 18:02:19]]> GMT</pubDate>
				<author><![CDATA[ Platuan4th]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ i agree with the phase out tactic, as a necron player, i know that the nightbringer is another 20 warriors that you dont need to concentrate on and take out, and the nightbringer cannot come back]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 19:15:27]]> GMT</pubDate>
				<author><![CDATA[ Budda 09]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Wait untile the next necron codex when they make the nightbringer apocalypse only.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 19:26:41]]> GMT</pubDate>
				<author><![CDATA[ halonachos]]></author>
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				<title>Re:How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Ah Necrons... Such a handy army to fight against, since each and every tactical question can be answered with "Ignore whatever the issue is and just kill models that count to phase out."<br /> <br /> But on to the broader question: How to best drop a high toughness model (Wraithlords come to mind).<br /> <br /> A lot depends on the army you play, but I might make a plug for the humble Autocannon (along with at least one prior poster). Cheap, plenty of shots, often mounted in twin-linked fashion. Useful against anything but the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14'ers (but really only effective against models with a toughness characteristic and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 or less). Squeezing in a few of these can really be great for backing up a high toughness-counter army. If you're Tau, missile pods work the same (and are easy to get lots of). <br /> <br /> Cheers.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 01:19:47]]> GMT</pubDate>
				<author><![CDATA[ GreatEscape_13]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ The best way to kill a C'tan is to ignore it to death.<br /> Shoot the warriors instead of wasting your shooting on big, tough things.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 17:33:16]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<title>Re:How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Uriels_Flame wrote:</cite>Ignore him and kill the "necrons".  Force the phase out and you don't have to worry about it.</div></blockquote><br /> <br /> That's easy to say until the Necron player forces you to deal with a Nightrbinger or Monolith. Its all too easy to keep your Necron models out of harms way. Even a semi-experienced player will either hide them far far away while positioning other, more durable units, in your way or just keep them in reserve and have them wander on somewhere far away from the battle. Even in a objective mission he just needs to get a Wraith,Scarab, Destroyer or H. Destroyer, a Teleporting Lord or a Deepstriking Mono within 3' of your objective preventing you from claiming it. <br /> <br /> Take a Tri-Lith build for example, if he positioning his Liths in a triangular shaped shield he can 100% protect his models from everything except indirect fire. He can shuffle the Liths as needed or tele them to the other side to avoid a horde. <br /> <br /> Or take a list using 1 Mono and a CTan, he can simply place the Ctan behind the Lith and now you can't shoot him all the while he advances across the board.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 04:40:43]]> GMT</pubDate>
				<author><![CDATA[ Ragewind]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Skulltaker can lop his head off.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 10:50:41]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>enmitee wrote:</cite>Skulltaker can lop his head off.</div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span>]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 12:07:11]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ I think having Lash seals the deal for going after the Necrons instead.  It is true that you can easily position C'tan or Monoliths in between the opponents and your Warriors, but it's much harder to do against double lash.  If you're within 24" of one of his Warrior squads lash em so they can either be instakilled by weapons (since they'll be out of res orb range) or assaulted if you roll decently for their movement.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 12:46:54]]> GMT</pubDate>
				<author><![CDATA[ Ludovic]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ If I absolutly have to deal with him... Power Klaw to the face! <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 on the charge hurts everything xD]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 13:27:18]]> GMT</pubDate>
				<author><![CDATA[ Anders4189]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ same as with a monolith, ignore it.<br /> make a small unit as a speed bump to throw at him if he gets too close, but just focus all shots on the warriors.<br /> 9 oblits should make short work of them.<br /> <br /> <br /> Edit:<br /> <br /> <br /> <blockquote class="uncited"><div>If I absolutly have to deal with him... Power Klaw to the face! <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 on the charge hurts everything xD </div></blockquote><br /> <br /> <br /> erm, great, im sure you may average a wound per turn with a S9 klaw <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> thats if the nob / boss doesent get killed 1st.<br /> about the best klaw in an ork army would be ghaz, use the waaagh! move for that fixed 2+ save and he should last out and possibly even win <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 13:37:08]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Nightbringer ignores invul sves just checked. and yes they can be IDed]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 13:59:23]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ ok, that will teach me for not owning the crons dex <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> can he still die from instant death? (via skulltakers special rules?)<br /> <br /> <br /> Edit: stop changing your mind! XD]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 14:01:38]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Nightbringer ignores invul saves just checked. and yes they can be IDed <br /> <br /> <br /> Copy pasted from post above with corrections.<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 14:06:23]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ sweet <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> means skulltaker stands a good chance against him, other than that, run away very quickly and ignore him <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 14:09:25]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>sweet <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> means skulltaker stands a good chance against him, other than that, run away very quickly and ignore him <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> He would still get his save of 4+, but you do pose a intresting query.<br /> <br /> Skulltaker has INT 5 and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4-5, with a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 7. Normally this would mean (on the charge) he gets 5-6 which hit on 3, and then he would need a 4+ to rend, which would be somewhere in the neighborhood of 2-3 wounds. The Nightbringer has INT 4 so all this would take place before he got to go. If the Nightbringer makes his saves then Skulltaker goes SPLAT as the Nightbringer fights back.<br /> <br /> If the Nightbringer charges him then it increases his chance to survive.<br /> <br /> But if the Skulltaker were to fight the Deciver then its a whole different story. Since the deceiver refuses to be charged this would mean he will always get the charge giving him 6 attacks on the charge needing 4 to hit and 2's to wound. Skulltaker goes at the same time and will fight back giving the same chances as survival of the Nightbringer, except if Skulltaker was to fight the Deceiver he will always end up dying unless the Necronplayer just whiffs, whereas he stands a decent chance of surviving if Fighting a Nightbringer who fails 1 save.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 00:59:32]]> GMT</pubDate>
				<author><![CDATA[ Ragewind]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <br /> Nightbringer can also choose to blow the melee target out of combat , leaving the whole necron army glaring angrily at you.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 01:02:11]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Skulltaker has INT 5 and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4-5, with a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 7. Normally this would mean (on the charge) he gets 5-6 which hit on 3, and then he would need a 4+ to rend, which would be somewhere in the neighborhood of 2-3 wounds. The Nightbringer has INT 4 so all this would take place before he got to go. If the Nightbringer makes his saves then Skulltaker goes SPLAT as the Nightbringer fights back. </div></blockquote><br /> <br /> <br /> <br /> erm, so you say.<br /> skulltakers attacks are rending on a 4+, all rending wounds cause instant death to any non vehicle.<br /> from what ive been told nightbringer isnt immune to instant death, so on the charge skulltaker could kill him pretty easily.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 01:08:49]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Lootas do a pretty good job of taking the Nightbringer out, in my experience anyways.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 01:13:55]]> GMT</pubDate>
				<author><![CDATA[ DebonaireToast]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ My mathhammer says that Skulltaker has a 60% chance of taking out the Nightbringer on the charge.  Which isn't a slam dunk but for 140 vs 360 points, it's awesome.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 01:31:43]]> GMT</pubDate>
				<author><![CDATA[ Ludovic]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite><blockquote class="uncited"><div>Skulltaker has INT 5 and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4-5, with a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 7. Normally this would mean (on the charge) he gets 5-6 which hit on 3, and then he would need a 4+ to rend, which would be somewhere in the neighborhood of 2-3 wounds. The Nightbringer has INT 4 so all this would take place before he got to go. If the Nightbringer makes his saves then Skulltaker goes SPLAT as the Nightbringer fights back. </div></blockquote><br /> <br /> <br /> <br /> erm, so you say.<br /> skulltakers attacks are rending on a 4+, all rending wounds cause instant death to any non vehicle.<br /> from what ive been told nightbringer isnt immune to instant death, so on the charge skulltaker could kill him pretty easily.</div></blockquote><br /> <br /> Him and anyone else still gets a INvul save vs the rend hit, which the Nightbringer has a 4+]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 04:57:53]]> GMT</pubDate>
				<author><![CDATA[ Ragewind]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>LunaHound wrote:</cite><br /> Nightbringer can also choose to blow the melee target out of combat , leaving the whole necron army glaring angrily at you.</div></blockquote><br /> <br /> Not if the target has <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4+]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 04:58:44]]> GMT</pubDate>
				<author><![CDATA[ Ragewind]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ @ragewind<br /> <br /> to your mathhammer the nightbringer will take 2-3 wounds in which he will fail an average of 1 or 2. Which means, we have a headless nightbringer before he attacks.<br /> <br /> @Lunahound<br /> I was expecting the girl to just fall to the ground after that endless spinning.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 05:57:03]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>Re:How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Yes I understand that the Nightbringer may die, but he may not. My advice is to use the Deceiver if at all.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:55:15]]> GMT</pubDate>
				<author><![CDATA[ Ragewind]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ So then, <br /> <br /> The way you propose to deal with the nightbringer is to:<br /> 1) run the unreliable deepstriking chaos demons army just in case you run into someone fielding him<br /> 2) bring along skulltaker<br /> 3) hope that deployment will bring these two <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> into close proximity<br /> 4) rely on a roughly even chance of either being destroyed in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <br /> Pardon me if I giggle...]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 18:04:18]]> GMT</pubDate>
				<author><![CDATA[ utan]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ interesting, seems the c'tan aren't as invincible as they seem <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 21:27:12]]> GMT</pubDate>
				<author><![CDATA[ Budda 09]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ Melta & nullzone do the trick for marines.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 23:15:31]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Budda 09 wrote:</cite>interesting, seems the c'tan aren't as invincible as they seem <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> The Nightbringer is a unique character. He can be easily beaten by strange ways (snipers, looters, skulltakers) but theres a low chance you will run into these units. In term of a normal game, there is a low chance you will meet any unit capable of harming the Nightbringer. There are "loophole" units that can wreck him, but compared to most armys, he is one of THE most powerful characters.<br /> <br /> So yes, he isnt unbeatable, but needs specialised situations to die.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 00:12:17]]> GMT</pubDate>
				<author><![CDATA[ thekyle1231]]></author>
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				<title>How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ As a previous Necron player, I tried and tried to make the Nightbringer work.  The best I ever did with it was a tie, mostly lost though.  Almost everyone just ignored him and stayed 12.1" away.<br /> <br /> Worst death was when an horrible Space Marine player wounded it with a single Attack Bike's Heavy Bolter.  Of course I failed the save.  Next turn it tied to the same Attack Bike.<br /> <br /> Best death was when a Tyranid player had a huge squad of Gaunts jacked up with strength, spit attack, and many other upgrades.  He eventually killed him with spits, but then when the Nightbringer exploded I rolled well and killed all the remaining Gaunts.  The guy just looked at me and said that those Gaunts cost more than the Nightbringer.  Ha!]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 00:27:44]]> GMT</pubDate>
				<author><![CDATA[ Wildstorm]]></author>
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				<title>Re:How do you deal with special characters like the Nightbringer?</title>
				<description><![CDATA[ From Space Marine perspective:<br /> <br /> 1) Sternguard + Hellfire<br /> 2) Librarian + Nullzone plus decent volume of fire<br /> 3) Snipers<br /> 4) Random <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons<br /> <br /> Honestly though I'd just avoid him, unless there was a pressing reason to take him out and it wouldn't affect your plans (i.e., you wanted to move Sternguard in that general direction and Nightbringer was in the way, or you had a decent number of snipers sitting on an objective within range).  I don't see any reason why a 10 man Sternguard squad would not be able to rapid-fire hellfire rounds, put ~11 wounds on him.  That should be enough to kill him in one round.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 04:42:17]]> GMT</pubDate>
				<author><![CDATA[ gainesdp]]></author>
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