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		<title><![CDATA[Latest posts for the thread "Orks Orks Orks!"]]></title>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Well, I'm on back on the greenskin-wagon. Admittedly I only played <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> O&G, but Space Orks were always the 2nd or 3rd next army I was going to do since I started playing (obviouly that never quite worked over the years).<br /> <br /> I've bagged a nice deal on 59 <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> orks...<br /> <span style="font-size: 24px; line-height: normal;"><b>ATTACK OF THE PLUG!</b></span><br /> <a href="http://underthecouch.net" target="_new" rel="nofollow"> <img src="http://underthecouch.net/images/infernus/links/utc.gif"" border="0" /> </a><br /> <br /> ...and I've just picked up another twenty from the local battle-o.<br /> <br /> I've had this Nob I did in the gallery for a bit...<br /> <a href="http://www.dakkadakka.com/gallery/15844-Assault%20On%20Black%20Reach%2C%20Conversion%2C%20Nob%2C%20Orks%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2009/1/14/15844_mb-Assault%20On%20Black%20Reach%2C%20Conversion%2C%20Nob%2C%20Orks%2C%20Warhammer%2040%2C000%2C%20Work%20In%20Progress.JPG" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/15846-Assault%20On%20Black%20Reach%2C%20Conversion%2C%20Nob%2C%20Orks%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2009/1/14/15846_mb-Assault%20On%20Black%20Reach%2C%20Conversion%2C%20Nob%2C%20Orks%2C%20Warhammer%2040%2C000.JPG" border="0" /></a><br /> ...<br /> <br /> ...<br /> <br /> So obviously I should start to think about an army list. Let's shoot for 1000 points first, will we?<br /> Ork players, where should I go after my first 90 basic boyz for a fearsome footslogging force?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 03:04:42]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Since you're all a bit slow today, I'll give you a hint. I've always wanted a horde of 'Kans. Worth it?]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 06:38:55]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ A <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 85<br /> Big mek with <span class="glossaryitem" onmouseover='gp(163);'>kff</span><br /> <br /> Troops 624<br /> 30 shoota boys, 3 big shootas, Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 30 shoota boys, 3 big shootas, Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 13 gretchin with runtherder<br /> Deff Dredd w/ 4 <span class="glossaryitem" onmouseover='gp(571);'>dccw</span><br /> <br /> Heavy Support 290<br /> 3 kans with grotzookas<br /> 3 kans with rokkits/kmb/rokkits (I have had people argue to the contrary, but BS3 kans with rokkits and kmb pop armor, period.  If the make it to combat, the still have a <span class="glossaryitem" onmouseover='gp(571);'>dccw</span> to smash 'umies.<br /> <br /> 999 points of stompy goodness.  If you want more kans, drop the dredd and grots for 3 more 'zooka kanz and break the shootas up into 3 squads of 20 shootas with 2 <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> <br /> At 1000, it will smash.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 10:54:37]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Ya 6 Kans at 1000 seems to be optimal, since at 1k the Nob Bikers of Doom™ take too many points.<br /> <br /> If you feel like a Shooty Army, heres what I suggest:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Big Mek With <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> Troops:<br /> 30 Shoota Boyz with one Big Shoota<br /> 30 Shoota Boyz with one Big Shoota<br /> 30 Shoota Boyz with one Big Shoota<br /> <br /> 3 Kans with Grotzookas, Grot Riggers and Armour Plates<br /> 3 Kans with Grotzookas, Grot Riggers and Armour Plates<br /> <br /> 1000 Points exactly.<br /> <br /> The Boyz alone are pumping out 183 shots a turn, more than enough to kill anything they have a chance of wounding <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Of Course if you wanted to go for Close Combat orks, you can always go for battlewagons.<br /> <br /> At 1k points I envision something like this:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> Warboss with Power Klaw, Evy Armour, Ammo Runt, Attack Squig, Bosspole and Cybork Body<br /> <br /> Troops:<br /> 19 Boyz<br /> 19 Boyz<br /> 19 Boyz<br /> <br /> Heavy Support:<br /> Battlewagon with 4 Big Shootahs, Armour Plates, Deffrolla, Grot Riggers and  Red Paint Job<br /> Battlewagon with 4 Big Shootahs, Armour Plates, Deffrolla, Grot Riggers and  Red Paint Job<br /> Battlewagon with 4 Big Shootahs, Armour Plates, Deffrolla, Grot Riggers and  Red Paint Job<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 11:22:55]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ As a marine player i find dreadbash armies to be the most difficult to play against. <br /> <br /> And i love the rhino-hatch as an ork shield, great conversion.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 11:37:51]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Only 61 hits though. wounding 30 marines killing 10 that is awesome kind of(dakkadakkadakkadakkadakkadakkadakkadakka]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 11:38:54]]> GMT</pubDate>
				<author><![CDATA[ frogii_the_blue_horror]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Thats on average. Some rounds will be better than average <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> and one dead marine squad a turn is nothing to be sneesed at. Its more dead peeps if your playing something like nids or Eldar.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 11:41:33]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Okay, the biggest issue so far is the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> boyz are obviously slugga boyz. How, apart from converting them in to shootas, can they be used most effectively? I was kind of hoping not to end up with another mech army.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 21:58:23]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ "So I was thinking of starting a mech army after getting 90 boyz"<br /> <br /> "I was hoping to not end up with another mech army"<br /> <br /> <br /> I think there's a problem here, I just can't put my finger on it, however.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 22:12:33]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ You can use footslogging slugga boyz, they are fearless in large mobs and there are a LOT of them. They are also T4, so they'll actually stand up to bolters and flamers reasonably well.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 23:16:56]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ 9 Kans with Grotzookas... Can be done at 1k. 405 Pts for the Kans, Then probably 2 mobs of shootas with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek and maybe Lootas.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 03:03:35]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Nofasse 'Eadhunta wrote:</cite>"So I was thinking of starting a mech army after getting 90 boyz"<br /> <br /> "I was hoping to not end up with another mech army"<br /> <br /> <br /> I think there's a problem here, I just can't put my finger on it, however.</div></blockquote><br /> <br /> Where did you pull that first sentence from? I never said anything like that. Please quote directly if at all.<br /> <br /> By mech I meant mechanised infantry, meaning pure tranports. Having some sort of armour doesn't make a mech army alone. I'm a bit off the idea of cans now as well, after proxying reminded me of the issue with immobilisation. I guess having them within <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range would be helpful, and I can clearly see how shoota boyz would be more advantageous... but the fact of the matter is that I have about seventy slugga boyz, and plans to fill a nother full squad of thirty.<br /> <br /> To those who play relevant lists, is kan immobilisation a big problem with the squads? ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 03:42:18]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite>By mech I meant mechanised infantry, meaning pure tranports. Having some sort of armour doesn't make a mech army alone. I'm a bit off the idea of cans now as well, after proxying reminded me of the issue with immobilisation. I guess having them within <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range would be helpful, and I can clearly see how shoota boyz would be more advantageous... but the fact of the matter is that I have about seventy slugga boyz, and plans to fill a nother full squad of thirty.<br /> <br /> To those who play relevant lists, is kan immobilisation a big problem with the squads? </div></blockquote>Ah I see. Well FootSloggers are fine too. With Mobs of 25-30, it takes serious firepower to bring them down tot he point where they can actually run, and even then 10 orks is 40 attacks on the charge. Throwing in a Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on foot just makes things silly :p Only thing you have to consider is that you WILL take a lot of casualties, so a Bosspole is a must (to keep your boyz who have been pushed under 10 from running away too easily)<br /> <br /> Kan immobilisation is not a problem because they cant be immobilised, they are destroyed instead because of the squadron rules <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> (on the upside, i just noticed you don't need the armour plates because Squadron vehicles downgrade shaken to stunned for free as the upside to being destroyed on an immobilisation result). Note that a SIngle Kan will revert back to the normal damage tables..<br /> <br /> If you wanna go for a Nice Simple Footslogging Waaaagh!, at 100 points I recommend:<br /> <br /> Big Mek with Cybork Body, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and Power Klaw<br /> 29 Boyz with Nob (Power Klaw and Bosspole)<br /> 29 Boyz with Nob (Power Klaw and Bosspole)<br /> 29 Boyz with Nob (Power Klaw and Bosspole)<br /> 29 Boyz with Nob (Power Klaw and Bosspole)<br /> <br /> 1000 Points Exactly.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 06:05:00]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite><br /> <br /> ...By mech I meant mechanised infantry, meaning pure tranports. Having some sort of armour doesn't make a mech army alone. I'm a bit off the idea of cans now as well, after proxying reminded me of the issue with immobilisation. I guess having them within <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range would be helpful, and I can clearly see how shoota boyz would be more advantageous... but the fact of the matter is that I have about seventy slugga boyz, and plans to fill a nother full squad of thirty.<br /> <br /> To those who play relevant lists, is kan immobilisation a big problem with the squads? </div></blockquote><br /> <br />    As explained by Gwar Kan Immobilization is a non-issue because of squadron rules.<br /> <br />     You have two options here if you are interested in a horde list featuring 90+ boyz:<br /> <br />     1)  Run Kans with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> screening your boyz.  Everyone gets a 4+ save this way.<br /> <br />     2)  Run 'ard Boyz screening your other Boyz.   Everyone gets a 4+ save this way.    With this config you can choose a more interesting <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Choice.<br /> <br />     Orks without a 4+ save are a lousy way to play orks.   So figure out how you want them to achieve that and go from there.<br /> <br /> <br /> <br />     ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 06:13:13]]> GMT</pubDate>
				<author><![CDATA[ Kevin Nash]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ I can see why orks do so well. The massed <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> ensure that pretty much any unit stands a great chance of penetrating a tank on the charge. I think I'll stop at 90 boyz for now, and maybe go for some lootas or kommandos.<br /> <br /> Lootas seem as though they'll be picked on badly in a slugga horde, and kommandos will be useful when I'm dealing with Tau. That's not an uncommon thing for me to have to do. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 06:16:08]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Kevin Nash, I like option (2). The 'ard boys can spread out to screen and meet the Mek in the centre. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is a 5+ cover save though, innit? Or did you mean screening boyz with kans?]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 06:20:29]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite>Kevin Nash, I like option (2). The 'ard boys can spread out to screen and meet the Mek in the centre. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is a 5+ cover save though, innit? Or did you mean screening boyz with kans?</div></blockquote><br /> <br /> With the 'Ard boyz you don't need the Mek since they get a 4+ armor save and the Orks behind them will be in cover (screened by the 'Ard boyz).  You can use a Warboss instead or say, Mad Dok GrotsNik (which give your 'Ard boyz <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>).<br /> <br /> If you run a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> I strongly recommend Kanz too.  The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> gives the Kanz 4+ cover saves (Vehicles in cover count as obscured and auto 4+ cover save).  The Orks behind the Kans get 4+ cover naturally.  You of course can spread the Kanz out 4" apart because of the size of their base.  A squadron of 3 Kanz = 12" of room to screen the rest of your army.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 06:24:58]]> GMT</pubDate>
				<author><![CDATA[ Kevin Nash]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ i dont understand the hate for slugga boyz, they work absolutely great for me, shooting is the work of a grot, just ask the Goffs!<br /> <br /> With the kanz, grotzookas are grea but the waste the BS3 that the gretchen give the kanz, have 2 or 3 in the 6-9 but it is worth getting some rokkitz or big shootas<br /> <br /> footsloggin' is the go 'ere.<br /> <br /> And go for an interesting <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, im sick of facing a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 06:29:02]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Good thing for you I don't have any plans to visit Victoria. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I can proxy any <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choice to my own satisfaction, and see how it goes. Otherwise, a 5+ cover save on the 'Ard Boys isn't too bad.<br /> <br /> I'll come up with a list soon...<br /> <br /> EDIT: Can't take more than one 'Ard Boyz squad. Bah.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 06:34:31]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Warboss					100<br /> Power Claw, 'Eavy Armour, Slugga, Cybork Body					<br /> 					<br /> 30 Ork 'Ard Boyz					355<br /> Nob w/powerklaw, bosspole, slugga/choppa					<br /> 3x Big Shootas					<br /> 					<br /> 30 Orc Boyz					225<br /> Nob w/powerklaw, bosspole, slugga/choppa					<br /> 1x Big Shoota					<br /> 					<br /> 30 Orc Boyz					225<br /> Nob w/powerklaw, bosspole, slugga/choppa					<br /> 1x Big Shoota					<br /> 					<br /> 9 Kommandos					95<br /> 1x Big Shoota					<br /> <br /> <br /> <br /> <br /> 					1000<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 06:55:31]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Please critique the list above. The Kommandos may not be worth it without a Nob, so I might cut the basic Boyz squads down to 25 models or thereabouts to fit in another <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob. <br /> <br /> The next 500 points would likely be a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek and as many kans as will fit.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 06:09:54]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite>Warboss					100<br /> Power Claw, 'Eavy Armour, Slugga, Cybork Body					<br /> 					<br /> 30 Ork 'Ard Boyz					355<br /> Nob w/powerklaw, bosspole, slugga/choppa					<br /> 3x Big Shootas					<br /> 					<br /> 30 Orc Boyz					225<br /> Nob w/powerklaw, bosspole, slugga/choppa					<br /> 1x Big Shoota					<br /> 					<br /> 30 Orc Boyz					225<br /> Nob w/powerklaw, bosspole, slugga/choppa					<br /> 1x Big Shoota					<br /> 					<br /> 9 Kommandos					95<br /> 1x Big Shoota					<br /> <br /> <br /> <br /> <br /> 					1000<br /> </div></blockquote><br /> <br /> Get your hands on something to make burnas for your commandos, they are pricey but flamers/<span class="glossaryitem" onmouseover='gp(486);'>pw</span> will do you a whole lotta good. Try to convert an ork for the special sergant upgrade as well. Lose the 'Ard boyz upgrade, as 100 models is definate more than enough of a pain to deal with in 1000 points. Lose the big shootas as well, for you will be running the whole game. The extra points will go towards the Kommandos getting max squuad size or pick up some gretchin and runtherders. Screen the entire army with the gretchin and blam! Choppa delivered.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 06:23:21]]> GMT</pubDate>
				<author><![CDATA[ Alphus]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ You're absolutely right about the big shootas, very good point. I may try the others too, thanks.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 06:32:04]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite>Please critique the list above. The Kommandos may not be worth it without a Nob, so I might cut the basic Boyz squads down to 25 models or thereabouts to fit in another <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob. <br /> <br /> The next 500 points would likely be a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek and as many kans as will fit.</div></blockquote><br /> <br />      At 1000 points 90 boyz is a lot.   You could drop one of the units to 20 or just lose it entirely.<br /> <br />      The Kommandos synergize nicely with the rest of the list.   If you're only going to run a single unit of them you must use Snikrot.  If you don't a bad deployment roll and you're on the wrong side of the table when you outflank.<br /> <br />      The burna suggestion is also a good one.  It's worth running at least 1 if you can spare the points.   <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Warboss - 95<br /> Power Claw, Slugga, Cybork Body<br /> <br /> Troops<br /> <br /> 30 Ork 'Ard Boyz - 340<br /> Nob w/powerklaw, Bosspole, slugga/choppa<br /> <br /> 30 Orc Boyz - 220<br /> Nob w/powerklaw, Bosspole, slugga/choppa<br /> <br /> 19 Gretchin and Runtherder - 67<br /> <br /> Elites<br /> <br /> 7 Kommandos - 185<br /> Boss Snikrot, 2 Burnas<br /> <br /> Fast Attack<br /> <br /> Deffkopta - 45<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rockitt<br /> <br /> Deffkopta - 45<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rockitt<br /> <br /> I include the gretchins because you need an objective taking force and 30 choppy Orks with minimal range and movement simply costs too many points to do that role.  Those Orks should be assaulting units on the other side of the table not camping an objective on yours.   If you had Shoota boyz you could field a group of 20 and be effective with them in a role like this, but since you don't the grots are another cheap alternative.    If you don't run an objective taking unit you risk not taking your own objective at the end of the game.   That would be unfortunate.<br /> <br /> I Like single Deffkoptas as outflank units in lists like these.  It's sorely needed ranged tank kill and is a minimal point investment.   You either blow up a tank with it and net 1-100 points, or they die horribly but your opponent has wasted a unit's round of shooting to take out 45 points, nevermind the 60 Boyz running at you about to assault, kill a helicopter instead.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 06:49:45]]> GMT</pubDate>
				<author><![CDATA[ Kevin Nash]]></author>
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				<title>Re:Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Squig_herder wrote:</cite>And go for an interesting <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, im sick of facing a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek </div></blockquote><br /> I know I'm certainly tired of having gratuitous cover saves out in the open on my vehicles for 85 points.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 13:11:19]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ OK, I'm going to pick up a couple boxes of gretchins, a box of kommandos and the loota/burna box... they're going to be burnas. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I've got one Deffkopta, and no snikrot, but for now I can make up the points in the list that Kevin Nash suggested by possibly fitting in another boyz squad (2x20)making them each smaller, but fitting in an extra nob), and maxing out burnas in the kommando squad.<br /> <br /> Thank everyone.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 07:24:36]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite>OK, I'm going to pick up a couple boxes of gretchins, a box of kommandos and the loota/burna box... they're going to be burnas. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I've got one Deffkopta, and no snikrot, but for now I can make up the points in the list that Kevin Nash suggested by possibly fitting in another boyz squad (2x20)making them each smaller, but fitting in an extra nob), and maxing out burnas in the kommando squad.<br /> <br /> Thank everyone.</div></blockquote><br /> <br />     <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> Kommando burna's are a different model than regular burna boyz.   They are metal models sold in blisters.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 17:24:13]]> GMT</pubDate>
				<author><![CDATA[ Kevin Nash]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ A bit of chop, file and greenstuff should make them look suitably kommando. I can arm two kommando squads with a pair of burnas for the price of one box, so I'm very likely going to do just that.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 03:01:23]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite>A bit of chop, file and greenstuff should make them look suitably kommando. I can arm two kommando squads with a pair of burnas for the price of one box, so I'm very likely going to do just that.</div></blockquote><br /> <br /> Sounds very orky<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 08:29:55]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ Mek - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> - 85<br /> <br /> 15 lootas - 225<br /> 15 lootas - 225<br /> <br /> 20 boyz - big shoota, nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, bosspole - 165<br /> 20 boyz - big shoota nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, bosspole - 165<br /> 19 gretchin - runtherd - 67<br /> <br /> warbuggy - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkitz - 35<br /> warbuggy - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkitz - 35<br /> <br /> <br /> 1,002 points total.<br /> 90 models<br /> 2 vehicles]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 09:57:40]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Orks Orks Orks!</title>
				<description><![CDATA[ 1000 POINTS<br /> <br /> Warboss				95<br /> Power Klaw, Slugga, Cybork Body				<br /> <br /> 30 Ork 'Ard Boyz				340<br /> Nob w/powerklaw, Bosspole, slugga/choppa				<br /> <br /> 20 Orc Boyz				160<br /> Nob w/powerklaw, Bosspole, slugga/choppa				<br /> <br /> 20 Orc Boyz				160<br /> Nob w/powerklaw, Bosspole, slugga/choppa				<br /> <br /> 7 Kommandos				100<br /> 2x Burnas				<br /> <br /> 7 Kommandos				100<br /> 2x Burnas				<br /> <br /> Deffkopta				45<br /> linked rokkit launcha				<br /> <br /> 				1000<br /> <br /> ----------------------------------------------------------------------<br /> 1500 POINTS<br /> <br /> Warboss				95<br /> Power Klaw, Slugga, Cybork Body				<br /> <br /> Big Mek				85<br /> Kustom Forcefield				<br /> <br /> 28 Ork 'Ard Boyz				340<br /> Nob w/powerklaw, Bosspole, slugga/choppa				<br /> <br /> 20 Orc Boyz				160<br /> Nob w/powerklaw, Bosspole, slugga/choppa				<br /> <br /> 20 Orc Boyz				160<br /> Nob w/powerklaw, Bosspole, slugga/choppa				<br /> <br /> 20 Orc Boyz				160<br /> Nob w/powerklaw, Bosspole, slugga/choppa				<br /> <br /> 26 Gretchin				98<br /> w/ Runtherd x2				<br /> <br /> 10 Kommandos				130<br /> 2x Burnas				<br /> <br /> 3 Killa Kans				135<br /> Grotzookas				<br /> <br /> 3 Killa Kans				135<br /> Grotzookas				<br /> 			<br /> 	1498<br /> <br /> <br /> Ork lists are great fun to write.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 23:18:07]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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