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		<title><![CDATA[Latest posts for the thread "Deathwing Vs Drop Guard"]]></title>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Ok, so I played my first game against drop guard the other day, running a Deathwing list of Belial, A Librarian, an Apothecary w/ the Belial squad, and 5 squads of termies w/ 3 assault cannons and 2 cyclone <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s, and 3 venerable dreads with missile launchers and multi-meltas. My standard 2k list <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>.<br /> <br /> Anyway, he had 2 full platoons with a plasma in each squad, and 3 command squads with 5 meltas. He also had 2 outflanking squadrons of 3 sentinels w/ las cannons and <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missiles.<br /> <br /> Needless to say, I got roflstomped. Mostly because I failed 13/17 invuln saves from his plasma.<br /> <br /> Im really at a loss of what to do about going against that army. He got really lucky on his deep strikes, as only 1 of his squads got a mishap.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 16:31:38]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Unlucky matchup really.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, out of 17 invulnerable you should fail 11.333 anyways, so not that unlucky.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 17:08:26]]> GMT</pubDate>
				<author><![CDATA[ Grazzy]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Remember that the Apothecary does let you ignore one failed save so you do get one ignore vs. plasma.<br /> <br /> Other than that, you know you're going against drop guard, castle up in cover and then wipe him off the board when he lands.  It only takes a few surviving Terminators to wipe out lots of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> squads.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 17:37:11]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Re:Deathwing Vs Drop Guard</title>
				<description><![CDATA[ It was actually a little worse than that, I kept a tally and looked over it just now. I only passed 2 the entire game, one on my librarian and one with my seargant.<br /> <br /> Edit-<br /> Also, none of his plasma died until turn 5, with over 50 shots fired throughout the game.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 02:18:30]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>Re:Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Thats just goo luck on his part. I know my guard commit samuri like suicide while firing their plasma guns.<br /> get in cover, pass your 4+ knonk him on the head.<br /> <br /> profit<br /> <br /> <br /> <br /> ~Gdurant Himself]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 03:01:50]]> GMT</pubDate>
				<author><![CDATA[ gdurant]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Your fear is over.<br /> <br /> 32 or 57 points of <span class="glossaryitem" onmouseover='gp(30);'>DH</span> allies and you crush the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> scum.<br /> <br /> Either a 45 point Inquisitor Lord <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice with 2 (6 point each) attached mystics or a 20 point Inquisitor elite choice with 2 (6 points each) mystics.<br /> <br /> They deepstrike and mystics allow you a free shot at <span class="glossaryitem" onmouseover='gp(4);'>4d6</span>" range with any unit within 12" of Inquisitor unit. They are dead the moment they hit ground.<br /> <br /> Really that simple and that cheap. 32 or 57 points. You could also, deploy in <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Land Raider and blast away with that.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 03:43:13]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Re:Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Sure you have deepstrikeable elite units, but none of them are that mobile, get some raven wing: bike with a chaplain, or a land speeder the combination of death wing and raven wing with a heavey support like a whirlwind in their is awesome, I would consider loosing the dreads, but in larger point games maybe not.  I think that your main problem is manuverability if anyything definately a chaplain (or possibly librarian, well some sort of character it's up to you really, I just prefer a chaplain with a power fist) on bikes with a squad, that will help against those pesky sentinels, and help you wipe out those guard plasma's and meltas after he has taken casualties and removes the las gunners from your triple auto cannon barrages (or whirlwind barrages as well, they rape guardsmen).  Hope this helps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Good Hunting.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 03:47:14]]> GMT</pubDate>
				<author><![CDATA[ Warboss Spleenstaba]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Better yet.<br /> <br /> Play a elite and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> of <span class="glossaryitem" onmouseover='gp(30);'>DH</span> with added mystics and two units shoot at <span class="glossaryitem" onmouseover='gp(69);'>IG</span> squads. Overkill, but job is done. Funny thing about it.... You shoot them on their turn. So you can survey the carcasses on your turn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 03:52:02]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Re:Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Playing against this list in a tourney is prolly really hard with Deathwing.<br /> <br /> Out range him, assault cannons and storm bolters are evil, getting more shots at a higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and S.<br /> <br /> Also, since you get to deepstrike first, take up all the open area, this goes for when going against any other deepstrikers also. limit his area to deploy in, try to take up as much space with your guys, you may not have a lot of models but twice as big bases. Dangerous terrain when DSing may only happen on 1's but you make them roll enough of em and thats a considerable amount that don't get to do jack.<br /> <br /> There is no real garuntee win against drop guard with <span class="glossaryitem" onmouseover='gp(412);'>DW</span> but your best bet is make his drops worse because you get on the board first.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 03:59:41]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ I would just hold everything in reserve and walk them on the board.  This would take away any advantage that the guard has on you.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 14:01:38]]> GMT</pubDate>
				<author><![CDATA[ corwindal5]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ <blockquote><div><cite>corwindal5 wrote:</cite>I would just hold everything in reserve and walk them on the board.  This would take away any advantage that the guard has on you.</div></blockquote><br /> <br /> That would have been smart. Or I could have deployed in my corner, making a large part of his forces unavailable to deep strike near me due to lack of room, and causing a high probability of mishaps for him.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:23:13]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ <br /> <blockquote class="uncited"><div>That would have been smart. Or I could have deployed in my corner, making a large part of his forces unavailable to deep strike near me due to lack of room, and causing a high probability of mishaps for him.</div></blockquote><br /> <br /> I don't think that would have worked as well as keeping everything off the board.  I find that with any all Deep Striking armies it is best to keep your stuff of the board.  They usually don't no were to drop in at and end up makeing a mistake with the drop.  It is like giving them a taste of ther own medacine.  Plus your force is so small it is easy to overload a flank with them and still have room to manuevar.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:32:49]]> GMT</pubDate>
				<author><![CDATA[ corwindal5]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Ask the guy who sold you that <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army for advice he's one of the lead guard players around. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:43:15]]> GMT</pubDate>
				<author><![CDATA[ avantgarde]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ <blockquote><div><cite>avantgarde wrote:</cite>Ask the guy who sold you that <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army for advice he's one of the lead guard players around. </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, you creeped me out there.<br /> <br /> Yeah, patricks a beast. Who is this?]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 22:12:57]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ Consider yourself lucky that you can spend the points to take the Inquisitor and mystics.  I'm playing Necrons, so I don't have access to the inquisitions magical pez dispenser of inquisitors and mystics.  Keeping off the board really is my only option.  Starting on the board was a really bad choice.  Buddy of mine in a 1850 game literally killed every model on the table in round 2.  Then again, he had more heavy weapons, special weapons, and demo charges than I had models on the table.<br /> <br /> I'm hoping that the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex reduces that somewhat.  But I'm also hoping that the standard issue inquisitor and pair of mystics the inquisition is handing out like beads at Mardi Gras gets <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d out sometime soon.  It really does shut down an awful lot of opponents options, for way too few points.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:36:11]]> GMT</pubDate>
				<author><![CDATA[ dancingcricket]]></author>
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				<title>Deathwing Vs Drop Guard</title>
				<description><![CDATA[ <blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>avantgarde wrote:</cite>Ask the guy who sold you that <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army for advice he's one of the lead guard players around. </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, you creeped me out there.<br /> <br /> Yeah, patricks a beast. Who is this?</div></blockquote><br /> Jon, the one that's away at college. Pat mentioned he sold his <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army to someone, and by the look of that list I can only assume you were playing Doug.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 01:00:33]]> GMT</pubDate>
				<author><![CDATA[ avantgarde]]></author>
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