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		<title><![CDATA[Latest posts for the thread "2000 Daemons - Revised"]]></title>
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				<title>2000 Daemons - Revised</title>
				<description><![CDATA[ <br /> <br /> NOTE: NEW REVISED LIST POSTED <span class="glossaryitem" onmouseover='gp(400);'>AS</span> A REPLY <span class="glossaryitem" onmouseover='gp(482);'>AT</span> THE BOTTOM.<br /> <br /> <br /> <br /> 330<br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> - Flies<br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> - Flies<br /> <br /> 590<br /> 6 Fiends - Might<br /> 4 Crushers - Icon, Instrument, Rending (all seperate models)<br /> 4 Crushers - Icon, Instrument, Rending<br /> <br /> 600<br /> 12 Plaguebearers<br /> 12 Plaguebearers<br /> 15 Bloodletters<br /> <br /> 480<br /> Grinder - Phlem<br /> Grinder - Phlem<br /> Grinder - Phlem<br /> <br /> OR - Just came up with this second list, not sure which I like better..<br /> <br /> 330<br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> - Flies<br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> - Flies<br /> <br /> 580<br /> 6 Fiends - Might<br /> 6 Fiends - Might<br /> 6 Bloodcrushers (nothing)<br /> <br /> 520<br /> 12 Plaguebearers - Icon<br /> 12 Plaguebearers - Icon<br /> 10 Bloodletters<br /> <br /> 480<br /> Grinder - Phlem<br /> Grinder - Phlem<br /> Grinder - Phlem<br /> <br /> Difference: -5 Letters, dropped one crusher unit, removed toys from other crusher unit, added 2 crushers, add 6 more fiends with might to make this list more mobile, added icons to plaguebearers.  Might be lacking in troops now though..  But I guess 5 letters won't make that big a difference. And crushers won't get to take advantage of multiple wounds on complex units rule with second list.<br /> <br /> If only fiends could have icons! OI!<br /> <br /> Will generally be playing against Space Marines, and maybe Tyranids.  Any suggestions at all to either list are welcome.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 21:29:29]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>2000 Daemons</title>
				<description><![CDATA[ You'll want to vary your deployment depending on mission/opponent, but in general:<br /> <br /> I'd go with <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> + Fiends in one, and 3x Soul Grinders in the other.  Then mix and match depending on matchup, although I think you'll want to have the bloodcrushers together more often than not.  ]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2009 21:51:03]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:2000 Daemons</title>
				<description><![CDATA[ Hmm I hadn't considered anything like that, however why do you suppose the soul grinders should come in second when they can offer fire support?  Or is it simply because it would evenly split apart the army from the <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> + Fiends?<br /> <br /> Thanks for the input.  Any other suggestions on the list itself?]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 14:23:47]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>2000 Daemons - Which list is better?</title>
				<description><![CDATA[ Give the <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> touch as well, nothing beat wounding on 2s with rerolls against most people!  I also might suggest Tongue instead of Phlegm on the Grinders.<br /> <br /> I like the second list, but think that you really only need two smaller units of Plaguebearers, perhaps 7 or 8.  That, combined with stripping Might from the fiends, might give you enough to take an additional squad of Bloodletters.  Both lists are fairly close though.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 18:36:00]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>2000 Daemons - Which list is better?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> come standard with touch.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 19:00:11]]> GMT</pubDate>
				<author><![CDATA[ Clay Williams]]></author>
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				<title>Re:2000 Daemons - Which list is better?</title>
				<description><![CDATA[ Second list seems to be the way to go indeed ;P<br /> <br /> Noxious touch would indeed be nice, but only as a points filler as it seems to be fairly unnecessary.  What do you mean about rerolls against most people though?<br /> <br /> As far as phlem vs tongue goes, I'm afraid this is nonnegotiable ;P  Phlem is in every way more beneficial, especially to an army like this where every unit except the plague bearers is is fairly anti-tank capable.  Not to mention Phlem can arguably take out tanks, although not as well, but then that's what the following 5 S10 attacks on back armour are for, as well as the 2 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, and the might on the fiends.<br /> <br /> I do however like the idea of taking another squad of bloodletters, in which case I may drop 2 plaguebearers and their icons, as well as 2 bloodcrushers then giving them icon/instrument, in order to take a second squad of letters.<br /> <br /> Thanks for the input.<br /> <br /> EDIT:<br /> <blockquote><div><cite>Clay Williams wrote:</cite><span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> come standard with touch.</div></blockquote>Ah that's right!  He had me fooled too, TY for reminding me what a sick unit <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> are.  But I'm still curious what he meant by rerolls against most people?]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 19:03:51]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>2000 Daemons - Which list is better?</title>
				<description><![CDATA[ i would drop out the fiends from list 1 and swap out a <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> for Ku'gath, then spend the remaining points on bolstering the crusher units if possible.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 19:14:01]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>2000 Daemons - Which list is better?</title>
				<description><![CDATA[ Poison gives rerolls to wound if your S is equal to or higher than their T.  And I forgot they have Touch automatically, I don't use <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> in my Daemon armies!<br /> <br /> My argument for tongue vs phelgm is as so:  You have multiple units that can take out the targets that phlegm does, namely units like space marines and other large groupings.  I'd say every unit as is can successfully attack the units that Phlegm would be good against.  However, against tanks, particularly fast-moving tanks, you will struggle to hit them in close combat.  Even if you do, most likely the troops inside are fine and will hit you on the following turn.  Against walkers, especially Ironclads, the only thing you could really throw at them would be the <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span>.  On the other hand, Tongue allows you to take out fast moving vehicles, as well as troop transports, in the SHOOTING phase, allowing your units to charge their passengers in the same turn.  Keep in mind too that the Grinder still has Vomit and the Harvester, should you need some anti-infantry firepower.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 20:24:42]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>2000 Daemons - Which list is better?</title>
				<description><![CDATA[ <blockquote><div><cite>tzeentchling wrote:</cite>Poison gives rerolls to wound if your S is equal to or higher than their T.  And I forgot they have Touch automatically, I don't use <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> in my Daemon armies!</div></blockquote> OMFG, I had no idea, that's amazing lawl!  Well not that amazing for <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> since they autowound on 2+, but still!  Definitely using these guys without a doubt haha.  I guess that means that Plaguebearers can reroll their 4+s??  And Typhus can reroll his nurgle daemon weapon?  As long as what they both attack has 4- T? Sick!<br /> <br /> Man I really need to read the rules more carefully...<span class="glossaryitem" onmouseover='gp(84);'>LoL</span><br /> <br /> As far as the tongue thing goes, I still don't think I really need this option, but your thoughts are considered.  Land Raiders are really the only thing I'd see myself having trouble with as Fiends should be perfectly capable of taking out dreads.  Ironclads might be difficult indeed, but still penetratable on a max roll (6 for rending and 5 or 6 for extra pen), but that's what the might on the one is for.  If it comes down to it <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> and Grinders should be more than enough in close combat against Land Raiders and Ironclads.  The shooting phase pop would be nice however, but I'm not sure it's worth giving up watching any one unit get entirely vaporized by 2 phlems ;P<br /> <br /> I take back what I said about this being non-negotiable as your reply does have good substance and reasoning.  I guess I'll choose depending on if it's a tournament or not, since it's not something that need's to be modeled ;P]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 21:12:08]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>Re:2000 Daemons - Which list is better?</title>
				<description><![CDATA[ Revised list after consideration..<br /> <br /> 330<br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> - Flies<br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> - Flies<br /> <br /> 520<br /> 5 Fiends - Might<br /> 5 Fiends - Might<br /> 5 Bloodcrushers<br /> <br /> 670<br /> 10 Plague Bearers - Icon<br /> 10 Plague Bearers - Icon<br /> 10 Bloodletters<br /> 10 Bloodletters<br /> <br /> 480<br /> Soulgrinder - Phlem<br /> Soulgrinder - Phlem<br /> Soulgrinder - Phlem<br /> <br /> And there you have it. Should actually be slightly cheaper as well and work a whole heck of a lot better for when I want to make 500-1000-1500 pt armies as well. Only thing I'm still considering is using tongue on the grinders, but I can always play test that ;P<br /> <br /> Please let me know what you think. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 16:10:54]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>2000 Daemons - Revised</title>
				<description><![CDATA[ Looks nice just 1 question<br /> How are you going to divide the waves (i'm new to daemons)?]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 00:51:26]]> GMT</pubDate>
				<author><![CDATA[ deffskullz]]></author>
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				<title>2000 Daemons - Revised</title>
				<description><![CDATA[ It's probably worth dropping a few plaguebearers to get full upgrades on the crushers.  <br /> <br /> Plaguebearers really don't do anything except not die, and there really isn't that much of a difference in survivability between 7 and 10 plaguebearers.  ]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 02:13:40]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>2000 Daemons - Revised</title>
				<description><![CDATA[ I play mostly nurgle and using 10 plageubearers seems to be just the right amount because they are a hilarious unit to congo line objectives with because you can go to ground, and oh, i can't move into coherency and I'm fearless? i guess that's too bad for you while i hold 2 objectives with 2 models in 1 unit<br /> <br /> would at least drop the icons on them for upgrades on the crushers, tho, i will agree with that much.]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 16:13:56]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Re:2000 Daemons - Revised</title>
				<description><![CDATA[ Seems the popular advice is to give the Crushers full upgrades after all, and possibly remove some plague bearers.  I suppose if I were to do something like that the list would be a bit more like this ..<br /> <br /> 330 <br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> - Flies <br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> - Flies <br /> <br /> 520 <br /> 6 Fiends - Might <br /> 6 Fiends - Might <br /> 6 Bloodcrushers - Icon, Rending, Instrument<br /> <br /> 670 <br /> 7 Plague Bearers<br /> 7 Plague Bearers <br /> 10 Bloodletters <br /> 10 Bloodletters <br /> <br /> 480 <br /> Soulgrinder - Phlem <br /> Soulgrinder - Phlem <br /> Soulgrinder - Phlem<br /> <br /> In which case I'd be able to afford the extra fiends and crushers I wanted so badly and all their upgrades <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> at the expense of 6 plague bearers and their icons.  Now I can focus on pure annihilation and use plague bearers solely for objectives alone since they can't have flies <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  However I'm sure I'll go with the most previous army I listed first to see how it all goes, until it's completely built, then expand from there to this (not much of an expansion).<br /> <br /> As far as splitting and fielding, to answer deffskullz, I'd probably do something symmetrical like this .. (1) <span class="glossaryitem" onmouseover='gp(233);'>GUO</span>, Fiend, Crusher, <span class="glossaryitem" onmouseover='gp(718);'>PB</span>, <span class="glossaryitem" onmouseover='gp(327);'>BL</span>, <span class="glossaryitem" onmouseover='gp(215);'>SG</span> and (2) <span class="glossaryitem" onmouseover='gp(233);'>GUO</span>, Fiend, <span class="glossaryitem" onmouseover='gp(718);'>PB</span>, <span class="glossaryitem" onmouseover='gp(327);'>BL</span>, 2xSG.  If not I MIGHT do something sort of similar to Centurian99's suggestion earlier like (1) 2xGUO, 2xFiend, Crusher, <span class="glossaryitem" onmouseover='gp(718);'>PB</span> and (2) <span class="glossaryitem" onmouseover='gp(718);'>PB</span>, 2xletter, 3xSG.  But probably not.<br /> <br /> And again I say I wish Fiends could have Icons!  And that plaguebearers could have flies! <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 17:59:19]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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