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		<title><![CDATA[Latest posts for the thread "Chaos Marines 1000pt FLGS Tournament List"]]></title>
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				<title>Chaos Marines 1000pt FLGS Tournament List</title>
				<description><![CDATA[ Daemon Prince, Wings<br /> <br /> 3 Terminators, 2x combi-meltas, heavy flamer, powerfist<br /> <br /> 9 Plague Marines, 2x Meltaguns, Plague Champion, powerfist, personal icon<br /> Rhino<br /> <br /> 6 Thousand Sons<br /> 1 Aspiring Sorcerer, doombolt, personal icon<br /> <br /> 3 Obliterators<br /> <br /> 995 Points<br /> <br /> <br /> Unfortunately, I only have a single rhino available. Are the Thousand Sons worth it, and should the squad sizes be reversed with the Plague Marines? Would a foot slogging Plague Marine unit with plasma work better? My other concern is the number of models. Are three Oblits too many for a 1000pts? Any help is appreciated. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 23:29:58]]> GMT</pubDate>
				<author><![CDATA[ lifeonthesly]]></author>
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				<title>Chaos Marines 1000pt FLGS Tournament List</title>
				<description><![CDATA[ <blockquote><div><cite>lifeonthesly wrote:</cite>Daemon Prince, Wings<br /> <br /> 3 Terminators, 2x combi-meltas, heavy flamer, powerfist<br /> <br /> 9 Plague Marines, 2x Meltaguns, Plague Champion, powerfist, personal icon<br /> Rhino<br /> <br /> 6 Thousand Sons<br /> 1 Aspiring Sorcerer, doombolt, personal icon<br /> <br /> 3 Obliterators<br /> <br /> 995 Points<br /> <br /> <br /> Unfortunately, I only have a single rhino available. Are the Thousand Sons worth it, and should the squad sizes be reversed with the Plague Marines? Would a foot slogging Plague Marine unit with plasma work better? My other concern is the number of models. Are three Oblits too many for a 1000pts? Any help is appreciated. </div></blockquote><br /> <br /> I'd say the Tsons aren't really worth it. Besides the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 never being used because of the prevalence of cover, in small squads the sorcerer is a points sink and their bolter fire won't do as well because it lacks mass. I ran 6 oblits in my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> tournament, but I had small squads of Noise Marines and a large <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad backing them up. Regardless, run the oblits in seperate units.]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2009 23:44:52]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Chaos Marines 1000pt FLGS Tournament List</title>
				<description><![CDATA[ I'd drop the Terminators and beef up the <span class="glossaryitem" onmouseover='gp(130);'>TS</span>.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 17:52:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Chaos Marines 1000pt FLGS Tournament List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, I would get rid of the Oblits and take Chosen in a Rhino with meltaguns. They are a much more effective <span class="glossaryitem" onmouseover='gp(482);'>AT</span> unit (and add shock value, which forces your opponent to adapt/change his battle plan). <br /> <br /> I'd drop the Thousand Sons and take some Berzerkers for some close combat action. Give em a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> as well and you're set.<br /> <br /> If you could squeeze some points out of that to give your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Warptime... do that. It's fantastic.<br /> <br /> Also, if you can take a unit of 5 Daemons... they are good for securing/contesting objectives or tying up enemy heavy weapon units or even just supporting your Berzerkers (should you choose to take them).]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 18:00:49]]> GMT</pubDate>
				<author><![CDATA[ anticitizen013]]></author>
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