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		<title><![CDATA[Latest posts for the thread "Grots Grots GROTS!!!(1500pt)"]]></title>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ this is by all means a fun list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Big Mek <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.85pt<br /> Big Mek <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.85pt<br /> <br /> Troops:<br /> 29xGrots+2xRuntherds.107pt<br /> 29xGrots+2xRuntherds.107pt<br /> 29xGrots+2xRuntherds.107pt<br /> 29xGrots+2xRuntherds.107pt<br /> <br /> Heavy Support:<br /> 10xFlash Gitz w/painboy,dakka.300pts<br /> 10xFlash Gitz w/painboy,dakka.300pts<br /> 10xFlash Gitz w/painboy,dakka.300pts<br /> <br /> Total:1498<br /> model count:156<br /> <br /> So the plan is to have everyone under the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and walk towards them with the grots protecting the Gitz,and seeing as everthing is assault,firing 180+ shots at the enemy<br /> p.s. The Gitz are actually nobs in 'Eavy Armour so combat is no worry <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 19:34:18]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ Wow... I had a similar idea for a ripper swarm army.  My question is this: Is there any way you can get trukks and wagons in on this?  That's a lot of models but they're just going to get shot up terribly.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 20:53:45]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ I'd pay $5 to actually see this army, assembled and painted, on a table. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 20:54:54]]> GMT</pubDate>
				<author><![CDATA[ Major Malfunction]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ How about we make it $4 and a ripper swarm army with 70 ripper bases?]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:48:50]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ Rippers vs Grots... that would be hilarious *imagines it*<br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:55:16]]> GMT</pubDate>
				<author><![CDATA[ anticitizen013]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ I'd love it!!!!]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:56:33]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ Heh, I don't think you're gonna need the extra <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, with the right setup most of it should have better cover saves. Why not add a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> to the second Big Mek?]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 22:22:08]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ Not a bad idea actually, but this is just a for fun list, right?  We're not actually looking to make it function, are we?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:32:35]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Re:Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ The problem with the ripper swarm army vs grots is that the Grots can actually claim an objective.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 04:23:34]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ That and grots aren't 'vulnerable to blast templates', which means the whole squad won't die as easily to flamers and such.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 17:19:56]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Grots Grots GROTS!!!(1500pt)</title>
				<description><![CDATA[ Upgrading the Gitz in some way might help as well. Though that would mean removing some Grots.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 20:22:39]]> GMT</pubDate>
				<author><![CDATA[ plusARGON]]></author>
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