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		<title><![CDATA[Latest posts for the thread "how would you beat it"]]></title>
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				<title>how would you beat it</title>
				<description><![CDATA[ Ok usually I run rough shod over 90% of people with this list. So if you had to build a list to counter it what would you build? Im curious to see if there are lists out there that I havent played against, which I could have people try out against my army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Mad dok (usually ran with the 30 ard boys)<br /> Big mek <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> (used with the kans to keep them running)<br /> <br /> Elite 15 lootas<br /> <br /> troops <br /> <br /> total of 140 boys (30 shootas with 3 rokkits, 20 shootas with 2 rokiits, 30 ard boys, 60 choppa boys, all units have nobs with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and eavy armor)<br /> <br /> Kans x5 3 with KMB and 2 with RL or grot zookas<br /> <br /> thats at 2000 points at 1750 I drop a kan and 20 shoota boyz<br /> <br /> typically the kans form up in the front with the boys behind the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> gives the kan a 4+ cover save and all the boys behind get a 4+ from the kans.<br /> <br /> lootas do what lootas do.  <br /> <br /> the mad dok and the ard boys usually get stuck in the middle of the other boys so I can funnel them where I need them to go (block off there movement)<br /> <br /> so Ive faced a ton of armies but like I said Im looking for unique armiy lists I havent played against so I can play against them. Thanks in advance.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 20:51:30]]> GMT</pubDate>
				<author><![CDATA[ da gob smaka]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ I use a lot, and I mean a LOT of outflanking genestealers.  That with barbed strangler fexes to take down hordes and light vehicles.  I also wonder how well you do against imperial guard and all their big heavy weapons.  How have you fared against long range, high strength, high volume shooting?]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:11:53]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Re:how would you beat it</title>
				<description><![CDATA[ Land Raider spam, Mech Eldar spamming Fire Prisms, template-spam Nids, properly balanced Nidzilla dropping S8 templates, so ignore those feel no pain rolls, Sisters of Battle and endless Heavy Bolters, etc. etc. etc...<br /> <br /> While some people may not have figured out how to handle a board full of walking orks, it really isn't too difficult.  I'd probably let you deploy first, then give you a denied flank so half of your walking army is useless while I whittle away at the nearest horde.  Nothing in your list is fast by any means, so turtling up in a corner is very viable.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:19:51]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite>How have you fared against long range, high strength, high volume shooting?</div></blockquote><br /> <br /> There is only 1 unit in the game that accurately fits that description. And that is lootas.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:20:12]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Tau w/Pathfinders]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:21:34]]> GMT</pubDate>
				<author><![CDATA[ focusedfire]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.  I have beat a simalar list before with my <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.  You just can't bring your forces to bair against me I am too small of an elite force.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:26:50]]> GMT</pubDate>
				<author><![CDATA[ corwindal5]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <br /> <i>1.) Start with</i> : 15 Lootas<br /> <i>2.) Then add</i>: Trukk boys to tie up the cans.<br /> <i>3.) Blend with</i>:2 Wagons full of Burnas to torch the Dok and Co.<br /> <i>4.) Season to taste with:</i>: Big Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and Burna for cover saves on the trukks/wagons<br /> 5.) Serve.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:27:38]]> GMT</pubDate>
				<author><![CDATA[ DebonaireToast]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite>How have you fared against long range, high strength, high volume shooting?</div></blockquote><br /> <br /> There is only 1 unit in the game that accurately fits that description. And that is lootas.</div></blockquote>You don't get out much, do you?]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:37:07]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Vulkan He'stan @ 190 Pts<br /> <br /> 10 Tactical Squad @ 205 Pts<br /> Flamer; Multi-Melta; Rhino<br /> <br /> 10 Tactical Squad @ 205 Pts<br /> Flamer; Multi-Melta; Rhino<br /> <br /> 5 Scout Squad @ 100 Pts<br /> Sniper Rifle x4; Missile Launcher; Camo Cloaks<br /> <br /> 10 Terminator Assault Squad @ 400 Pts<br /> Thunder Hammer/Storm Shield x10<br /> <br /> 1 Dreadnought @ 115 Pts<br /> Multi-Melta; Heavy Flamer; <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> <br /> 1 Dreadnought @ 115 Pts<br /> Multi-Melta; Heavy Flamer; <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> <br /> 1 Land Speeder Squadron @ 70 Pts<br /> Multi-Melta; Heavy Flamer<br /> <br /> 1 Land Speeder Squadron @ 70 Pts<br /> Multi-Melta; Heavy Flamer<br /> <br /> Land Raider Redeemer @ 265 Pts<br /> Multi-Melta; Extra Armour<br /> <br /> Land Raider Redeemer @ 265 Pts<br /> Multi-Melta; Extra Armour<br /> <br /> <br /> Mmmmmm, toasty.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:39:03]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite>How have you fared against long range, high strength, high volume shooting?</div></blockquote><br /> <br /> There is only 1 unit in the game that accurately fits that description. And that is lootas.</div></blockquote><br /> <br /> How about the basic tau rifle?  30" S5... I think that'd take a lot out of most anything.  Or 10 heavy weapon platforms from an imperial gunline with 2 demolisher cannons and 3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s from a few leman russ'?  I think that would accurately fit the description I gave.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 21:56:01]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite><blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite>How have you fared against long range, high strength, high volume shooting?</div></blockquote><br /> <br /> There is only 1 unit in the game that accurately fits that description. And that is lootas.</div></blockquote><br /> <br /> How about the basic tau rifle?  30" S5... I think that'd take a lot out of most anything.  Or 10 heavy weapon platforms from an imperial gunline with 2 demolisher cannons and 3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s from a few leman russ'?  I think that would accurately fit the description I gave.</div></blockquote><br /> <br /> 1. You said 'unit'. Not 'multiple units firing at one target'. Therefore your 2nd example is pretty moot. And yeah, I will admit my experience against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is minimal.<br /> <br /> 2. Basic tau rifle? Its 1 shot @ 30 inches. Thats not "volume of fire" <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. And I would not consider S5 to be 'high strength'<br /> <br /> @ Fatal_Grace<br /> <br /> I actually do. I just dont happen to play a whole lot of armies with any units that fit that description, with the exception of orks.<br /> <br /> However, I still stand by what I say. <br /> <br /> And about the tau pathfinders, I dont play against any tau players that use pathfinders. Its always either suits or Mech. :[]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 22:10:43]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ When there's 3 units of 12 firewarriors shooting @ 30" your orks will die.  They'll die in droves before they get anywhere close to the enemy if you're footslogging.  <br /> <br /> At 12" you'll be facing 72 S5 shots from just 1 squad of firewarriors.  That's the equivalent of 24 heavy bolters.  Even if it's one unit shooting at one unit that's 24 S5 shots per squad.  Say 50% hit you have 12 wounds and a 66% chance of wounding with a 33% chance of saving if the big mek is nearby.  And if he's not you'll have 8 dead boyz on average.  ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:08:21]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite><br /> At 12" you'll be facing 72 S5 shots from just 1 squad of firewarriors.  That's the equivalent of 24 heavy bolters.  Even if it's one unit shooting at one unit that's 24 S5 shots per squad.  Say 50% hit you have 12 wounds and a 66% chance of wounding with a 33% chance of saving if the big mek is nearby.  And if he's not you'll have 8 dead boyz on average.  </div></blockquote><br /> <br /> I think at 12" he already Waaaaghed your face off. Regardless, Firewarriors would still crumble if any of them decided to not run away.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:16:45]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite>When there's 3 units of 12 firewarriors shooting @ 30" your orks will die.  They'll die in droves before they get anywhere close to the enemy if you're footslogging.  <br /> <br /> At 12" you'll be facing 72 S5 shots from just 1 squad of firewarriors.  That's the equivalent of 24 heavy bolters.  Even if it's one unit shooting at one unit that's 24 S5 shots per squad.  Say 50% hit you have 12 wounds and a 66% chance of wounding with a 33% chance of saving if the big mek is nearby.  And if he's not you'll have 8 dead boyz on average.  </div></blockquote><br /> <br /> 1. 72 shots from ONE squad? No.<br /> <br /> 2. One unit shooting would be 12 shots @ 30 inches. Tau basic rifles do NOT fire 2 shots base. <br /> <br /> 3. Using the ACTUAL number of shots, that would be 72 shots from all of them in 12 inches, in which 36 will hit and 24 will wound, and chances are he will get a cover save, since he is orks and its NOT hard to finagle your way into one, which means 12 wounds. Thats 360 points MINIMUM doing 72 points of damage against slugga boys. Thats not good.<br /> <br /> 4. Taking into consideration logic, there is not an amazing chance of you getting into rapid fire range of orks without them charging you. Its actually a little less than half.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:21:12]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>Re:how would you beat it</title>
				<description><![CDATA[ My tau friend wishes tau fire warriors were that useful.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:24:43]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>Re:how would you beat it</title>
				<description><![CDATA[ I fought almost this exact list. I run a balanced marine list. Cans were screening the troops. Shot at the ones closest to troops and a 6 on a couple of pens and lotta dead boys in the explosions. I had lots of rocket launchers firing frag, heavy bolters and finally flamers when he was close. Game ended in a draw as time was limited. He had little left on the table. I had almost everything. Trick is movement and combined firepower. Templates and blasts are your friend. It is not that hard to beat if you have a balanced list. If you are all shooty, assaulty or all speed you are gonna have a hard time with this list. Was very fun to play against and look forward to another game vs it. The lists were a tiny bit different but not much. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:28:54]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Of course firewarriors are going to run away!  That's their job...  And you're right, it's 24 shots from 1 squad within doubletap range, that was supposed to be from 3 squads.  <br /> <br /> With another 6" on their guns you'll still be losing lots of little green men before you even get to waaaagh.  And in this discussion no one is talking about all the tanks and broadsides and suits and everything else that's shooting at you from 48 and 72". From your list it seems that you have absolutely nothing to counter long range shooting.  <br /> <br /> Taking absolutely everything into account it doesn't seem like you have much of a chance against a GOOD tau player like the guys I play with.  Maybe you just have better rolling than I do, but personally I don't do very well with a 5+ save.  And that's all you'll be getting against most all tau guns.  You won't be getting better than a 5+ will you?  You don't have any grots or anything to screen so it'll basically be the big mek trying to save everyone, right?  <br /> <br /> It seems that if you haven't played a tau gunline or I.G. gunline there's a lot of things you don't have experience with that would probably have a much easier time smashing you with long range shooting.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:31:00]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite><br /> <br /> It seems that if you haven't played a tau gunline or I.G. gunline there's a lot of things you don't have experience with that would probably have a much easier time smashing you with long range shooting.</div></blockquote><br /> I play deathwing. Long range armies fear my 1st turn deepstrike.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:33:47]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Deathwing orks?  Am I missing something or did we just switch armies?]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:35:22]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite>  You won't be getting better than a 5+ will you?  You don't have any grots or anything to screen so it'll basically be the big mek trying to save everyone, right? </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span> posted a killa kan spam (light) list...The Mek gives the kan's a 4+ save and the kans give the boys a 4+ save.<br /> <br /> Kinda the basic premise of the "Killa Kan Screen" list.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2009 23:46:41]]> GMT</pubDate>
				<author><![CDATA[ DebonaireToast]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Kharn the Betrayer<br /> 165<br /> <br /> Khorne Berzerkers #1<br /> 1 Skull Champion<br /> w/Power Fist<br /> 8 Berzerkers<br /> w/Personal Icon<br /> <br /> Khorne Berzerkers #2<br /> 1 Skull Champion<br /> w/Power Fist<br /> 9 Berzerkers<br /> w/Personal Icon<br /> <br /> Khorne Berzerkers #3<br /> 1 Skull Champion<br /> w/Power Fist<br /> 9 Berzerkers<br /> w/Personal Icon<br /> 1 Chaos Rhino<br /> w/Havoc Launcher, Extra Armour<br /> <br /> Land Raider<br /> w/Daemonic Possession, Combi-Flamethrower<br /> <br /> Land Raider<br /> w/Daemonic Possession, Combi-Flamethrower<br /> <br /> Land Raider<br /> w/Daemonic Possession, Combi-Flamethrower]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 00:08:56]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:how would you beat it</title>
				<description><![CDATA[ Forgive the lack of organized list, but i'd probably run 2 defilers, 2-4 squads of Noise marines with sonic blasters/blastmaster/doom siren, 1 squad of Havocs with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> and 4 flamers, a jump pack lord and a collection of raptors with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>...<br /> <br /> although I guess it depends on what the victory conditions are...]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 00:32:07]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
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				<title>Re:how would you beat it</title>
				<description><![CDATA[ u could run a very simelar list to that... could do well, might not... lots of varients, but all in the tacktix then, <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 00:40:49]]> GMT</pubDate>
				<author><![CDATA[ IRPurple]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite>Deathwing orks?  Am I missing something or did we just switch armies?</div></blockquote><br /> DeathSKULLS = Orks<br /> <br /> Deathwing = All terminator army from <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, in which half of your squads put in reserves, rounding up, can deepstrike on turn 1.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 03:41:59]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Angry Tau.<br /> <br /> Flamers and Flechette Dischargers. Railguns for seasoning.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 03:47:54]]> GMT</pubDate>
				<author><![CDATA[ orchewer]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Actually I run a balance Tau list and Yeah. I'd eat the list up. Between two hammerheads firing submunitions and two six-man pathfinder teams bumpng <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and removing coversaves it'll start to hurt quickly. Thats not counting the 3 crisis teams and the broadside team. Oh yeah add in some kroot in cover for a little exta spice.<br /> <br /> When whats left of your army reaches assault range I throw out the speed bump and load up to dash to the objectives or the other side of the board.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 05:19:28]]> GMT</pubDate>
				<author><![CDATA[ focusedfire]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite><blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite>How have you fared against long range, high strength, high volume shooting?</div></blockquote><br /> <br /> There is only 1 unit in the game that accurately fits that description. And that is lootas.</div></blockquote><br /> <br /> How about the basic tau rifle?  30" S5... I think that'd take a lot out of most anything.  Or 10 heavy weapon platforms from an imperial gunline with 2 demolisher cannons and 3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s from a few leman russ'?  I think that would accurately fit the description I gave.</div></blockquote><br /> <br /> 1. You said 'unit'. Not 'multiple units firing at one target'. Therefore your 2nd example is pretty moot. And yeah, I will admit my experience against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is minimal.<br /> </div></blockquote><br /> @ <span class="glossaryitem" onmouseover='gp(538);'>DoC</span>: even in your pst replying to this, you seem to miss that he never said "unit."  <br /> <br /> A little further down the page, you seem to miss that the gentleman in question had specifically stated that it was THREE squads of firewarriors providing the 72 shots.<br /> <br /> Plz <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> up your reading comprehension skills before shooting down other's comments.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 05:50:36]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Personnally I would have a couple of Leman Russ's and a basilisk.<br /> <br /> 2 Leman Russes with a large blast at 72" range= about 12 dead boys in one shot(I've taken a mob of 30 boys down to 9 boys with two shots).<br /> <br /> Of course I would use my Russ's for your hard boys and then use 3 hellhounds (range 24" template means I can place my template as long as its withing 24")to devastate your boys.<br /> <br /> My basilisk would have no problems with your lootas. The problem is... I have ordnance and unless your guys are hiding underneath the killa cans, then they lose said save. I would also get a 4+ save from your lootas and shootas because of the killa cans as well, but if I give my men cameleoline, I get a 3+ cover save. With a line of about 100 or so men and about 10 autocannons, your killa cans would go down in flames.<br /> <br /> As for your big mek, large blasts have the tendency to kill lots of things, I could probably take out a killa can and your big mek at once.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 15:05:21]]> GMT</pubDate>
				<author><![CDATA[ halonachos]]></author>
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				<title>Re:how would you beat it</title>
				<description><![CDATA[ Well, I play marines with so first I'll drop my list: 1 capt/<span class="glossaryitem" onmouseover='gp(112);'>RB</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(457);'>JP</span> in a unit of assault marines (sgt <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>), 7 Assault termines (4-<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 3-<span class="glossaryitem" onmouseover='gp(80);'>LC</span>) in a crusader with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>. 2 TACS: Sgt/<span class="glossaryitem" onmouseover='gp(213);'>SB</span>, <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Cannon, <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> gun) combat squadded in a RAZR (basically 2 fire teams), 2 attack bike squads of 2/<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, 2 Vindis.  Pretty simple list, but able to deal pretty well all around. First I would set up my Razrs and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to charge into your bulk hopefully clogging your attack lanes. Then I would <span class="glossaryitem" onmouseover='gp(330);'>MM</span> the Kanz, and start lobbing STR10 pie plates on ya, meanwhile I would be retreating as you advance. The Marine fire teams would attempt to take either Kanz or Ard' boyz. You didn't have any trucks, so your list is actually slower than the Ork lists I play against. The Hoard ork list is tough to play against but I feel I could tie up enough units infront to cause you to go around therby increasing the effectiveness of the Vindi's and fire teams. I've never really feared lootas since I am really good at blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and when they move they can't fire. Or I chase them down with the Assaulty marines and make sure they be dead. My advice to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is to get 2 trucks for you assaulty troops ( a move of 12" get out 2" and assault 6" (open topped) is NASTY) this keeps your assaulty troops protected (vehicles are hard to take down now) while making your opponent deal with then almost on turn 1. Then on the next turn use the trucks as blockers (grot riggers are AWESOME). That way you control the lanes of fire while your opponent should be panicking about the 40( x4-5 attacks) that just hit his front line on turn 1. Use the Kanz to guard a flank and use grot cannons (they be the bomb). March with the shoota boyz at your liesure. Oh and a bonus: the Big MEK with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> in a truck will protect any vehicles 6" from his own. I have hammered a Ork vehicle line (2 trucks and a battlewagon) with anti armor and my opponent made all 5 saves to keep his vehicles after I had rolled to penetrate each one.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 16:37:45]]> GMT</pubDate>
				<author><![CDATA[ eltharion72]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite>Deathwing orks?  Am I missing something or did we just switch armies?</div></blockquote><br /> DeathSKULLS = Orks<br /> <br /> Deathwing = All terminator army from <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, in which half of your squads put in reserves, rounding up, can deepstrike on turn 1.</div></blockquote><br /> <br /> Oh ok, I must have misread that.... I know the name deathskulls but what exactly is it in the ork dex?  Is it a play style, specific type of force organization, something else?  I don't know many of the specifics on the new orks, like that the fact the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> gives a 4+ and not a 5+.  I see what you're trying to do with the 'kan screen' but like other posters have said, what would you do against anything that removes coversaves and has range (eg. sternguard or pathfinders)?]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 17:24:16]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>0ldsk00l wrote:</cite><blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite><blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite>How have you fared against long range, high strength, high volume shooting?</div></blockquote><br /> <br /> There is only 1 unit in the game that accurately fits that description. And that is lootas.</div></blockquote><br /> <br /> How about the basic tau rifle?  30" S5... I think that'd take a lot out of most anything.  Or 10 heavy weapon platforms from an imperial gunline with 2 demolisher cannons and 3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s from a few leman russ'?  I think that would accurately fit the description I gave.</div></blockquote><br /> <br /> 1. You said 'unit'. Not 'multiple units firing at one target'. Therefore your 2nd example is pretty moot. And yeah, I will admit my experience against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is minimal.<br /> </div></blockquote><br /> @ <span class="glossaryitem" onmouseover='gp(538);'>DoC</span>: even in your pst replying to this, you seem to miss that he never said "unit."  <br /> <br /> A little further down the page, you seem to miss that the gentleman in question had specifically stated that it was THREE squads of firewarriors providing the 72 shots.<br /> <br /> Plz <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> up your reading comprehension skills before shooting down other's comments.</div></blockquote><br /> <br /> Thank you.  I thought it was a bit on the belligerent side and unnecessary as well.  Even though I did screw up and say one squad later, you're right, my math was correct (as far as I can tell) in the first example.  Thanks for the support.  I could use a player like you on the table against the sisters I keep running up against...]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 17:26:57]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Mechanized <span class="glossaryitem" onmouseover='gp(27);'>DE</span>:<br /> Swap out dark lances for Disintegrators.<br /> Scream around your flank, drop wyches in the lootas, grind the mobs out with the disintegrators<br /> <br /> Imperial Guard (mixed):<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(51);'>hb</span>, 2 Fire support (3x <span class="glossaryitem" onmouseover='gp(51);'>HB</span> ea.), 2 anti-tank (3xML ea),2 Mortar (3 mortar ea.), 3 sentinels w/ Multi-lasers. [695 pts - 8xHB,3xML,3 Mortar, 3 Multilaser]<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Inquisitor lord (Psycannon) retinue: 3 Gun Servitors (3xHB), 2 Sages. [160 pts - Psycannon,3xHB]<br /> Elite- Vindicare Assasin [110 pts - Sniper, ignores targeting restrictions, reduce cover saves by 1]<br /> Troops -  Platoon - Jr Officer <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, 2x squad- <span class="glossaryitem" onmouseover='gp(51);'>HB</span>  [210pts- 3HB]<br /> Troops -  Platoon - Jr Officer <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, 2x squad- <span class="glossaryitem" onmouseover='gp(51);'>HB</span>  [210pts- 3HB]<br /> Troops - Armored Fist squad: Chimera - Multilaser, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>. [145 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Multilaser]<br /> Heavy Support - <span class="glossaryitem" onmouseover='gp(87);'>LR</span> - 3xHB [465 pts]<br /> [1995 total. remove 1 sentinel  (45) and 1 platoon (210), add 1 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> to the armored Fist squad for 1750]<br /> Total = 27 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, 3 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>,1 Psycannon, 3 Mortar, 4 Multilasers and 75 lasguns to add insult to injury.<br /> Drop a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and swap the Vindicare for a Callidus if you prefer.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 18:46:05]]> GMT</pubDate>
				<author><![CDATA[ Oldgrue]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite><blockquote><div><cite>0ldsk00l wrote:</cite><blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite><blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite>How have you fared against long range, high strength, high volume shooting?</div></blockquote><br /> <br /> There is only 1 unit in the game that accurately fits that description. And that is lootas.</div></blockquote><br /> <br /> How about the basic tau rifle?  30" S5... I think that'd take a lot out of most anything.  Or 10 heavy weapon platforms from an imperial gunline with 2 demolisher cannons and 3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s from a few leman russ'?  I think that would accurately fit the description I gave.</div></blockquote><br /> <br /> 1. You said 'unit'. Not 'multiple units firing at one target'. Therefore your 2nd example is pretty moot. And yeah, I will admit my experience against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is minimal.<br /> </div></blockquote><br /> @ <span class="glossaryitem" onmouseover='gp(538);'>DoC</span>: even in your pst replying to this, you seem to miss that he never said "unit."  <br /> <br /> A little further down the page, you seem to miss that the gentleman in question had specifically stated that it was THREE squads of firewarriors providing the 72 shots.<br /> <br /> Plz <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> up your reading comprehension skills before shooting down other's comments.</div></blockquote><br /> <br /> Thank you.  I thought it was a bit on the belligerent side and unnecessary as well.  Even though I did screw up and say one squad later, you're right, my math was correct (as far as I can tell) in the first example.  Thanks for the support.  I could use a player like you on the table against the sisters I keep running up against...</div></blockquote><br /> <br /> We've played <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  at AGR.  I am the bikes and eldar guy, and I'll be around this saturday if you are up for some gaming.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 07:20:35]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ 3 squads of fire warriors give 72 s5 shots at 30"<br /> 3 squads of lootas give an average of 90 s7 shots at 48"<br /> <br /> I have orks, ultra marines, and chaos marines, and any of the three could mash that list up easily if I built for it.  If anyone brings a generic, all comers list it will be a tough nut to crack.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 12:41:21]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>0ldsk00l wrote:</cite><blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite><blockquote><div><cite>DiscipleofCaliban wrote:</cite><blockquote><div><cite>Grunt_For_Christ wrote:</cite>How have you fared against long range, high strength, high volume shooting?</div></blockquote><br /> <br /> There is only 1 unit in the game that accurately fits that description. And that is lootas.</div></blockquote><br /> <br /> How about the basic tau rifle?  30" S5... I think that'd take a lot out of most anything.  Or 10 heavy weapon platforms from an imperial gunline with 2 demolisher cannons and 3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s from a few leman russ'?  I think that would accurately fit the description I gave.</div></blockquote><br /> <br /> 1. You said 'unit'. Not 'multiple units firing at one target'. Therefore your 2nd example is pretty moot. And yeah, I will admit my experience against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is minimal.<br /> </div></blockquote><br /> @ <span class="glossaryitem" onmouseover='gp(538);'>DoC</span>: even in your pst replying to this, you seem to miss that he never said "unit."  <br /> <br /> A little further down the page, you seem to miss that the gentleman in question had specifically stated that it was THREE squads of firewarriors providing the 72 shots.<br /> <br /> Plz <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> up your reading comprehension skills before shooting down other's comments.</div></blockquote><br /> 1. "Plz" <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> up your spelling before you criticize me. And no, his math was still wrong. THREE squads of fire warriors do not provide 72 shots at a 30" range, which is what he specified. That would imply that each fire warrior got 2 shots outside of Rapid-Fire range. <br /> <br /> And by the way, he edited that post after I pointed out his bad mathhammer. Im sorry if I seemed "Belligerent and Unnecessary", I didnt mean to be so in my "pst".<br /> <br /> 2. @ GFC - Deathskulls are just a clan like bad moonz and whatnot, their play style is loota heavy. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 14:09:35]]> GMT</pubDate>
				<author><![CDATA[ DiscipleofCaliban]]></author>
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				<title>Re:how would you beat it</title>
				<description><![CDATA[ <b><u><span style="font-size: 18px; line-height: normal;">List A:</span></u></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Ghazghkull - 225<br /> <br /> Warboss - mega armour, boss pole, attack squg - 120<br /> <br /> Elite:<br /> <br /> 5 meganobz - 2 shoota-skorcha - 210 (with ghazghkull in trukk)<br /> Trukk - red paint job - 40<br /> <br /> 5 meganobz - 2 shoota-skorcha - 210 (with warboss in trukk)<br /> Trukk - red paint job - 40<br /> <br /> 8 meganobz - 1 shoota-skorcha - 325<br /> <br /> Troop:<br /> <br /> 10 meganobz - 3 shootaskorcha - 415<br /> <br /> 10 meganobz - 3 shootaskorcha - 415<br /> <br /> 2,000 points exact. <br /> <br /> <br /> <br /> <br /> <b><u><span style="font-size: 18px; line-height: normal;">List B:</span></u></b><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Big mek - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Eavy armour, burna - 110<br /> Big mek 2 - Eavy armour, burna - 60<br /> <br /> Elite:<br /> <br /> 15 Burna boyz (footsloggers) - 225<br /> 12 Burna boyz (in looted wagon A) - 180<br /> 11 Burna boyz (with mek 2 in looted wagon B) - 165<br /> <br /> Troop:<br /> <br /> 20 Boyz - nob, power klaw, 2 rokkits - 175<br /> 20 Boyz - nob, power klaw, 2 rokkits - 175<br /> 20 Boyz - nob, power klaw, 2 rokkits - 175<br /> Deff dread - 2 Skorchas, grot riggers - 90<br /> <br /> Fast attack:<br /> <br /> 3 Warbuggys - skorchas, grot riggers - 135<br /> 3 Warbuggys - skorchas, grot riggers - 135<br /> 2 Warbuggys - skorchas, grot riggers - 90<br /> <br /> Heavy:<br /> <br /> Looted wagon - ard case, big shoota x2, skorcha, grot riggers - 75<br /> Looted wagon - ard case, big shoota x2, skorcha, grot riggers - 75<br /> 3 Killa Kanz - skorchas, grot riggers - 135<br /> <br /> Total: 2,000 Dead on<br /> <br /> Burnas: 40<br /> Skorchas: 15<br /> <br /> enough fire? <br /> <br /> <br /> <br /> <br /> i would possibly use one of my fun lists against it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 14:26:51]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ A standard lash/oblit spam with plague marines is pretty hardy against horde orks.  It takes alot of orks to kill plague marines.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 14:53:21]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lash prince moving your Mek out of range. Or positioning the squad of boys in such a way as to minimize the wounds recieved in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> from a squad of Khorne Berzerkers. Most of the others that fail to get into combat will be dead fron No Retreat wounds. In one charge you can have those Orks running for the hills.<br /> <br /> But yeah your Lootas can be a pain especially to light transports which is why i'd have something deepstriking near them to try and force them to break or put alot of firepower on the early on...<br /> <br /> A friend runs a very similar list. It gets scary when they begin closing the distance but concentrated firepower will pop those Kans and massacre whole swaths of boyz.<br /> <br /> There are much scarier lists than this. <br /> <br /> <br /> p.s. If im playing as Eldar i'd have all my long range firepower on those Lootas turn 1. Once those Orcs get within range of a few squads of Dire Avengers. Guide / Doom and Bladestorm will see a stupid amount of Orks dead.<br /> <br /> You need something like suicide Coptas to rush in and tie up any large threats in the first turn. Because you need to buy time for your foot slogging Orks to reach the gunline at present your allowing the enemy too much time to fire all he has at you.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 14:55:28]]> GMT</pubDate>
				<author><![CDATA[ Ealiom]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ <blockquote><div><cite>Inigo Montoya wrote:</cite>3 squads of fire warriors give 72 s5 shots at 30"<br /> 3 squads of lootas give an average of 90 s7 shots at 48"<br /> </div></blockquote><br /> <br /> Yep, and those three squads can shoot exactly one thing each. Also, those Fire Warriors would have to be at 12" to take advantage of the Rapid Fire trait rather than 30.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:43:28]]> GMT</pubDate>
				<author><![CDATA[ Oldgrue]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ on the subject of fire warriors, they are good as standard, but against horde orks get them in a fish, keep them away from combat.<br /> they simply cant throw out enough shooting to make a difference.<br /> orks lose 30 boyz before getting a charge, still got 50+ more now in assult range.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:49:52]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:how would you beat it</title>
				<description><![CDATA[ thanks for the ideas. I have trouble with land raider spam anything <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 gives orks a tough time. If there is one raider or even two it can be dealt with. The zilla nids list dosent stand a chance, outflanking nids never even get close and I have enough <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 7+ shots to take down 2-3 carnifexes a turn. The 2 dire avenger/3 warwalker/2 wraith lord/eldrath/fire dragons/avatar/warp spiders/clowns list gives me a fight because theres a ton of fire power with a ton of re-rolls. But I have the firepower to slug it out so it usually comes down to a dice off. Drop pods dont stand a chance, there is a easy way to beat a podding army almost 99% of the time, its all about deployment. I dont see the mega nob spam working because Ive fought off 30+ chaos termies with no problem but it is interesting Ill put it together and give it a try, althoug it just comes down to attrition and being out numbered 4:1 is never good especially when your tactic is to engage 140+ orks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. I like the burna boyz list but again I have a ton of <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 7/8 shots so buggies and wagons go away fast (but it looks like fun Ill give it a go too.) Tau just cant hang I fought 15 stealth suits, 15 kroot, 40-50 fire warriors 2 crisis suits and 2 of their big tanks and with all the cover saves he couldnt kill them fast enough and the ard boyz with mad dok just ran around eating squads he killed 1 a turn with putting an average of 15 wounds on them a turn. But lots of good ideas thanks for the tips, sorry I couldnt respond to all the ideas but I have a lot of lists to play against now.  I like playing this list against armies that are built to kill it it makes it challenging.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 02:26:21]]> GMT</pubDate>
				<author><![CDATA[ da gob smaka]]></author>
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				<title>how would you beat it</title>
				<description><![CDATA[ Your opponents are using the wrong pods then.<br /> Look at what 4 Death Storm drop pods would do to your mobs. (<span class="glossaryitem" onmouseover='gp(62);'>IA2</span>)]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 05:14:54]]> GMT</pubDate>
				<author><![CDATA[ Oldgrue]]></author>
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