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		<title><![CDATA[Latest posts for the thread "Eldar,cobblers!"]]></title>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ After getting my ass handed to me in sling yet again,<br /> I have decided to officially retire my Eldar army.<br /> From numerous disasters with them,I think they are<br /> too 'specialist' an army to be effective in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span><br /> universe.Guardians are hamstrung from poor shooting<br /> range.Why so high armour saves?They are supposed to<br /> be agile,so why the hell are they so easy to kill?<br /> They should be really difficult to hit!The Eldar weapons<br /> are supposed to be really advanced,but on the battlefield,<br /> This is not reflected.In world war 2 Sherman tanks were<br /> nicknamed Ronsons,because one strike and they went up in<br /> flames!The Eldar are just like this!Too much fluff and<br /> no punch.No wonder they are on the edge of extinction,<br /> They are crap!]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 16:00:10]]> GMT</pubDate>
				<author><![CDATA[ Slipstream]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ I]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 16:05:02]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ I can't help but feel that you just don't have a handle on playing Eldar. I know, at least in 40K4, that Mechanized Eldar were an extremely tough army to beat, and I don't think 5th has done much to harm that other than the Vehicle Squadron rules.<br /> <br /> So what do you run & how do you run it?<br /> <br /> (Might also be better off posting this in the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Tactics forum.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 16:31:44]]> GMT</pubDate>
				<author><![CDATA[ chaplaingrabthar]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ Use Tactics.<br /> <br /> Seriously, Eldar aren't the powerhouse they were in 4th edition, but unless you play nothing but POD lists or Nob bikers you should be able to hang tough.  <br /> <br /> I think we'd be able to help you more if you posted a list.  I mean, just from what you've described, you seem to think that guardians should ever be shooting with their shuricats, which almost never happens.  They shoot with their weapons platform from cover.  Eldar tanks are also generally fairly durable, especially when fully loaded with spirit stones, holo fields, and vectored engines.<br /> <br /> You can't expect any of your units to win a battle of attrition, but you should have the speed and maneuverability to set up mulit-charges, or bring down one part of the enemy through shooting at a time.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 17:14:21]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote><div><cite>Slipstream wrote:</cite>Whiny whiningness</div></blockquote><br /> Learn 2 play.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 18:44:49]]> GMT</pubDate>
				<author><![CDATA[ Bookwrack]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ I don't think the Eldar are anywhere near to being hopeless, yet. But the day is rapidly approaching to where they will be in desperate need of an update.<br /> <br />  In truth 5th ed really nerfed the Eldar more than most people realize simply because they were that overpowered for the most of 4th and even after getting a codex that softened them somewhat they were really good.<br /> <br /> 5th ed hurt the Eldar with:<br /> <br /> First) Coversaves cut the effectiveness of the much depended upon heavy support in half.<br /> <br /> Second) The run rule made the very fast Eldar not so fast any more.<br /> <br /> Third)Their tanks lost a lot of mobile firepower survivability. In the 4th ed they moved 12" got to shoot and all shots against them were glancing. Now if they want protection they can't shoot.<br /> <br /> Fourth)Each new Codex seems to be an uberdex that are hammering nails into the Eldar coffin.<br /> <br /> Fifth) The back to back nerfings of first their last codex and now 5th edition has taken a toll that we are just beginning to see. It was like only 2-2&1/2 years ago the we were dealing with the Crystal Targeting matrix and Craftworld uberbuilds. So in our minds the Eldar are still super strong because of what we remember due to that we haven't played them as much under the new 5thed.<br /> <br /> I have a thread called, "How would you change the eldar for 5th ed?" where we are discussing this. The eldar are still good but becoming very limited in builds.<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span>, Let us know if you want to get rid of the army, though.<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 19:23:10]]> GMT</pubDate>
				<author><![CDATA[ focusedfire]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ eldar are cool though cause they got the blue lasers that go pew pew...]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 19:29:31]]> GMT</pubDate>
				<author><![CDATA[ usernamesareannoying]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>.Guardians are hamstrung from poor shooting<br /> range.Why so high armour saves?They are supposed to<br /> be agile,so why the hell are they so easy to kill? </div></blockquote><br /> Guardians are Poets and Philosophers. <br /> They are not meant to go to battle. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 20:43:49]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ It was 1000pts against <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br /> 1)Avatar<br /> 2)2 11 man guardian squads,bright lance and starcannon<br /> warlock each<br /> 3)6 Dire avengers<br /> 4)10 harlequins<br /> 5)Fire prism<br /> 6)support battery vibro cannons (2)<br /> Started well Prism took out Leman russ,but guard turn<br /> cuased havoc.Mortar platoon took out nearly all Harlequins<br /> in cover Prism tank destroyed en route to attack in cover<br /> mortars.Bad dice rolls made Avatar useless.<br /> <span class="glossaryitem" onmouseover='gp(69);'>Ig</span> tanks decimated rest of forces (chimeras with multilaser<br /> and flamers)<br /> The point i was trying to make about guardians was that<br /> they have guns so they should be able to shoot at distance!<br /> Otherwise they are just close combat troops with the wrong<br /> weapons.If they are just there to support the weapons platform<br /> that makes them useless!How can they protect if they are being easily<br /> picked off at distance?]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 20:51:22]]> GMT</pubDate>
				<author><![CDATA[ Slipstream]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ Well you're playing a list which really isn't going to do well against guard. Where are multiple bladestprming avengers of just outflanking war walkers with scatter lasers?]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 22:17:15]]> GMT</pubDate>
				<author><![CDATA[ Reaver83]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ yes, eldar are a specialist army, thats what makes them so strong, they are nowhere near weak when used well by someone who knows the field and what each unit can do in any situation.<br /> they have serious anti-tank and infantry firepower, amazing mobility, a giant bloody molten beast, and some of the best psykers in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> not to mention the amount of use that can be made from council / jetbike combo's.<br /> you have some great <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troop choices (scorps, bans, harlies)<br /> amazing shooting units (spys, reaps, drags)<br /> <br /> and who doesent like mass skimmers with great firepower?<br /> <br /> if used right eldar are tough to say the least, i rather play an ok ork player than a good eldar player.]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 22:26:18]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ my fav cobbler is cherry! I love pie!]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 22:30:17]]> GMT</pubDate>
				<author><![CDATA[ robertsjf]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote><div><cite>robertsjf wrote:</cite>my fav cobbler is cherry! I love pie!</div></blockquote><br /> <br /> My favorite Cobbler is the guy who works in the orthotics shop in Ochsner next to my father's podiatry department.<br /> <br /> Mostly because they let me use their vacuum press when I'm making armor...]]></description>
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				<pubDate><![CDATA[Thu, 12 Mar 2009 22:40:06]]> GMT</pubDate>
				<author><![CDATA[ Platuan4th]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ I'll give you $20 bucks for them.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 02:44:26]]> GMT</pubDate>
				<author><![CDATA[ mattyboy22]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote><div><cite>mattyboy22 wrote:</cite>I'll give you $20 bucks for them.</div></blockquote><br /> $40 here!]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 03:44:55]]> GMT</pubDate>
				<author><![CDATA[ BigToof]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ You've said it yourself: you're relying on guardians, and the fact that they have 12" guns really hampers them.  When even Orks can outshoot your guardians because of both more effective shooting (point for point) at longer range, you're using a very very suboptimal unit.  I've been having a lot of fun with my new Eldar army, and I even use a squad of Storm Guardians, which a lot of people think are even less optimal than regular guardians.<br /> <br /> But, I also don't think that the rumored guardsman being 1/2 the cost of a Guardian helps to make them even more obsolete.<br /> <br /> Try using a Farseer.  I find that the powers Doom and Fortune are especially important for tying an Eldar army together.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 04:10:08]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ Huh? How are you using Eldar and not wiping the walls with the enemy? I've experienced some of my most humiliating losses against them. Tip #1, stop using Guardians. #2, use more Dire Avengers. Bladestorm is your friend. I hate Eldar so much...]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 05:28:16]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ I lost with Orks yesterday. They must be crap.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 08:12:16]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote><div><cite>lord_blackfang wrote:</cite>I lost with Orks yesterday. They must be crap.</div></blockquote><br /> <br /> With Orks, it's more random because of the massive number of dice you have to roll, especially against space marines, since they don't get an armor save against bolters. Unless you play the dreaded Nob bikers. I don't have that kind of money so I'm doomed I guess.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 09:17:17]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ You should have been around for the eldar nerf goin from 2nd ed. to 3rd...<br /> <br /> well...they really needed it then.<br /> <br /> The rules change and the eldar are one of the if not the most adaptable army to the battlefield.  Adapt and overcome my friend.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 11:04:11]]> GMT</pubDate>
				<author><![CDATA[ Rangerrob]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote><div><cite>warpcrafter wrote:</cite><blockquote><div><cite>lord_blackfang wrote:</cite>I lost with Orks yesterday. They must be crap.</div></blockquote><br /> <br /> With Orks, it's more random because of the massive number of dice you have to roll, especially against space marines, since they don't get an armor save against bolters. Unless you play the dreaded Nob bikers. I don't have that kind of money so I'm doomed I guess.</div></blockquote><br /> <br /> <i>Somebody</i> didn't get the sarcasm...  Anyways "massive number of dice" means you're going to be rolling closer to the statistical mean, so that's actually in their favor.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 11:05:21]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite><blockquote><div><cite>warpcrafter wrote:</cite><blockquote><div><cite>lord_blackfang wrote:</cite>I lost with Orks yesterday. They must be crap.</div></blockquote><br /> <br /> With Orks, it's more random because of the massive number of dice you have to roll, especially against space marines, since they don't get an armor save against bolters. Unless you play the dreaded Nob bikers. I don't have that kind of money so I'm doomed I guess.</div></blockquote><br /> <br /> <i>Somebody</i> didn't get the sarcasm...  Anyways "massive number of dice" means you're going to be rolling closer to the statistical mean, so that's actually in their favor.</div></blockquote><br /> <br /> The whole text on a computer screen thing totally kills sarcasm. Of course, I'm not all that good at getting the spoken variety either, unless it's really obvious, and even then I usually ignore it, because like violence, it's an option of last resort.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 11:55:08]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ Violence is what makes the world go 'round.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 11:58:00]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ Striking Scorpions are good against Guard. High I, improved <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, decent S, excellent Armour, buckets of attacks.<br /> <br /> Guard DO NOT like <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> combat.<br /> <br /> Guard are also probably the worst army for Harlequins. Sure they will carve up whichever unit they engage in short order, but are then left facing a lot of the recently deceased buddies with guns that aren't too bothered by the fixed save. Zappy death is sure to follow as a form of divine retribution. Harlequins ideally need a high point cost unit to go up against, as the sheer amount of rending and their high I really comes into it's own then. Guard have no such units.<br /> <br /> I'll second the calls for more Dire Avengers. They are so superior to Guardians it's not funny. Only take Guardians if you think you will need the additional Heavy Weapons. A single multiwound Bright Lance is well worth considering, as you can plonk it in cover, hopefully on a nearby objective, and take shots of opportunity.<br /> <br /> Avatar. Again, Guard are his nightmare as the amount of damage he can do is severely limited by their cheap as chips nature.<br /> <br /> Now, your Fireprism isn't a bad choice here, but I don't think I would ever field just one. The temptation of souping up it's shot, and in doing so keeping one of them out of sight is very strong. Not always practical, but I'd prefer to keep that option open.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 12:53:05]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ Dire Avengers with bladestorm and Eldrad with Doom.  With the way 5th ed rules work now, Wave Serpents and their "Energy Prow" are pretty darn durable these days.  Couple that with the defensive weapon drop to S4, and Falcons just don't really have their place anymore.<br /> <br /> Fireprisms are just as survivable with a holofield, have longer range, and BS4, and Wave Serpents negate Meltas (which will surely be in range as you're dropping troops off).  <br /> <br /> Loading up a bunch of Dire Avengers in Wave serpents and rushing the guard lines (Move 24", stay in your vehicle until your turn) and then have some Striking Scorpions outflank (or hell even ride in their own Wave Serpent) and then Bladestorm and Multi-Charge everybody should have you win the day.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 13:00:40]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ If you want tough.. get 10 wraithguard with a farseer, 3x5man pathfinder teams.  2x5man wraithguard + warlock (with destructor) in wave serpents. 1500pts of hardy dardy death. Perhaps a cheap squad of shadowseer harlequins (these guys really are hard to hit!) as a cover for the foot wraithguard instead of a pathfinder squad.<br /> <br /> There you go. A hardy hardy army. Everything either have 3+/5+ rerollable saves, 2+, or is untargetable past 24". Or mechanised. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 13:12:17]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ Personally... I think if you want to play a really tough to kill army... why play Eldar?  The nice thing about Eldar is that they offer an alternative to the T4 3+ and/or 2+ universe that exists every where else.<br /> <br /> I have a lot more fun with a "glass" eldar army because I get to apply a bit more strategy and tactics to succeed.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 13:15:11]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ Learn2Troll.<br /> <br /> Seriously? You should be shot, dragged through the streets of Dakkaville and your corpse hung and displayed before its citizens.<br /> <br /> Eldar are fine. They have a handful of really good, viable and competitive lists. Yours, of which, isn't one of them. Look at some of the Mech lists for the Eldar some of the War Walker spam lists, buy some new models and get back out there.<br /> <br /> Only Dark Angel players are allowed to be so moody.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 13:38:39]]> GMT</pubDate>
				<author><![CDATA[ Xelkireth]]></author>
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				<title>Re:Eldar,cobblers!</title>
				<description><![CDATA[ Try this...<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/227419.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/227419.page</a>]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:56:24]]> GMT</pubDate>
				<author><![CDATA[ Ragewind]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>1)Avatar<br /> 2)2 11 man guardian squads,bright lance and starcannon<br /> warlock each<br /> 3)6 Dire avengers<br /> 4)10 harlequins<br /> 5)Fire prism<br /> 6)support battery vibro cannons (2) </div></blockquote><br /> This list is not good vs. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> as Eldar can hardly outshoot Guard.<br /> <br /> I'd take 6 Pathfinders, two <span class="glossaryitem" onmouseover='gp(25);'>DA</span> units in Serpents, a Farseer with doom, and fill the rest with <span class="glossaryitem" onmouseover='gp(57);'>HS</span> tanks like naked Prisms. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 17:42:29]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ Mmmm..... naked Eldar. Slaanesh likey.<br /> <br /> I hear guardians aren't that bad with the Avatar. But still no Dire Avengers. Flanking Scorps in a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> is hilarious. So are <span class="glossaryitem" onmouseover='gp(464);'>FDs</span> dropping out of a hov craft to melt tanks.<br /> <br /> Falcs still have a use- they can transport!]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 19:14:40]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ I, too, have shelved my Eldar for a while for similar reasons.  Basically, the nerfs were harsh, but livable.  The real issues I see are thus:<br /> <br /> 1) Any competitive Eldar list is going to be one of two boring styles.  Sorry, I have done the Guardian Creep back in second edition.  If I wanted to do something like that again, I would play Guard (who are better at it).  I also ran the sniper heavy passive agressive army for a while and it wasn't fun for either side of the table.  The new codex was the death of diversity, with so many redundant units of differing efficiency competing in the same slots.<br /> <br /> 2) Any remotely competitive Eldar list takes massive comp hits.  There is a decided anti Xenos bias in both the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> design team and the player community.  Marine lists with 12 Las Cannons get applauded while an Eldar list sporting a dozen Lances would get bitched about, despite the lances being worse <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and more expensive.  I watched an Eldar player at the slaughter with litterally no two units alike in his army get comped as the third lowest in the entire <span class="glossaryitem" onmouseover='gp(48);'>GT</span>, simply because he had 8 clowns and Eldrad in the list (one grav tank <span class="glossaryitem" onmouseover='gp(17);'>btw</span>), while the same people were comping Pedro Cantor led lists near the top of the pack.  Its part of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> community mentality and it started back in 4th edition.  Eldar match up well against marines and poor against anything horde, but 90% of the people out there are marines, so the nerd rage made perception reality.  When I play Nidzilla, I don't get anywhere near the flak I used to when I played Eldar, and I never personally ran Eldrad in the last decade or so.<br /> <br /> So, I have almost 20k of Eldar sitting on my shelves that I never use.  Why should I play an army that is so poorly designed that only a couple of builds work with it and everyone will despise you for using them?  The shear number of units in the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex that completely rape the army pretty much tell me <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s stance on the matter.  When I can get higher soft scores playing a more effective NId or Sisters army, why bother?]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 20:52:51]]> GMT</pubDate>
				<author><![CDATA[ Phazael]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ Eldar require a mind to play whereas it seems optional to survive with marines or orc hoards..  T3 and predominant 4+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> means you have to watch what you are doing.  You can't just go out and say that you will be competitive by virtue of your base troops being all-around good.<br /> <br /> I do think guardians are not the way to go right now.  The argument is between a dire avenger base with or without bladestorm.  BS4, 18" range, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9, 4+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> for 12 points or BS3, 12" range, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8, 5+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> for 8 points.  Guardians are garbage or niche units in a greater build.<br /> Guardians shooting means they are dying... they are a pricey way to get a heavy weapon out there with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, don't count on it.  The decision is do I or don't I need the exarch with bladestorm.<br /> <br /> At 1000 points you are better served by a doomseer than an avatar.  Doom makes your S4 shots deadly.  The avatar is the second option.  <br /> <br /> Mech eldar works but personally I dislike it.  I think eldar are better served on foot with some guardian bike units to provide the much needed late game mobility to grab objectives.  Eldar vehicles just don't put out a lot of firepower... 145 for a wave serpent with stones and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> brightlance.   75 for a razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las or other combination.  Sorry, fast and 4 more eldar is not worth +70 points. <br /> <br /> I am also starting to think all eldar <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units are somewhat worthless.  They take up elite slots so they can't hold objectives and no one is really an all around unit.  Banshees, scorpions, harlequins... All good but learn how to do the eldar dance and dire avengers will do the job for you without more than one counter attack force.   <br /> <br /> I do agree that Eldar in 5th really are a pale competitor to what they used to be. (When raven terminators get fleet and sorry your scorpions are too weighted down to fleet... eldar are losing the mobility factor.  The defensive wpns to S4 also made falcons a total waste of time.)<br /> <br /> Try a base of dire avengers with a doomseer add a wraithlord or two to discourage them getting close and you can dominate with firepower.  3 x 10 dire avengers bladestorming a doomed 10 terminator squad will kill them on average. (96 shots, 64  hits, 48 wounds... 8 dead termies on average...)  <br /> <br /> Just know you are not playing one of the current top-tier armies at this point in time.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 21:24:05]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Eldar,cobblers!</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>Violence is what makes the world go 'round.</div></blockquote><br /> <br /> And sarcasm is the grease in the wheels.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 21:26:42]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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