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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Hey All,<br /> <br /> I have a crazy cool conversion idea I saw over on CMON the other day.  So I thought about doing a dreadnought heavy army, let me know what you think.  I have 50pts to spare so how should I use them??  I will either paint them as Imperial Fist or Ultra Marines, not sure which opinions wanted!!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Master of the Forge w/Conversion beamer - 120pts<br /> <br /> Elites:<br /> 3xIron Clad Dreadnoughts w/Hvy Flamers, Drop Pods - 540pts<br /> <br /> Troops:<br /> 2x5 Scouts w/Sniper Rifles, Hvy Bolter, Camo Cloaks - 200pts<br /> 1xSgt Telion for one of the squads<br /> <br /> Hvy Support:<br /> 3xIron Clad Dreadnoughts, w/Hvy Flamers, Drop Pods - 540pts<br /> <br /> Total: 1450<br /> <br /> So how does it look?<br /> <br /> Should I do Imperial Fist or Ultra Marines<br /> <br /> What should I do with the last 50 pts, I thought about giving the Master of the forge a bike to zip around the field repairing dreads as needed?<br /> <br /> Thanks for any/all input!!<br /> <br /> Chappy P!]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 12:17:47]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ love dread spam, but not really viable in 1,500 points as you seriously lack troops.<br /> a single pie plate could leave you with 1 scoring unit.<br /> <br /> i would try and either take 2 scout squads and a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, or 3-4 scout squads.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 12:20:44]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ I could always drop Telion and the Hvy Bolters, for another Unit of Camo snipers?<br /> <br /> That would be 15 snipers all together?<br /> <br /> I know it's troop light, but I would be able to drop 3 Iron Clad dreads with Hvy Flamers and Meltaguns on the enemy!<br /> <br /> any other thoughts?<br /> <br /> Thanks, <br /> Chappy P!]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 12:39:25]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ I would consider getting rid of all the drop pods and adding 2 <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles to each Ironclad.  This will give you a first turn alpha strike of 12 krak missiles!!!  Then they can just run up to assault the enemy.  This will also save you 90pts which you can use to bolster the troops.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 12:42:22]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Yeah I read that some where on the boards the other day, I forgot who posted it...<br /> <br /> That is an idea it would also save me some money as I wouldn't have to buy 6 Drop pods?<br /> <br /> Any thoughts about foot sloggin dreadnoughts?  Better than dropped dreads?  Let me know!!<br /> <br /> So with DarthDiggler's idea the List could look like the following:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Master of the forge w/Conversion Beamer - 120pts<br /> <br /> Elites:<br /> 3xIronClad dreadnoughts w/2 <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles, Hvy Flamer - 495pts<br /> <br /> Troops:<br /> 2x10 Marines LasCannon/Plasma Gun - 380pts<br />     (4 Scoring units)<br /> <br /> Hvy Support:<br /> 3xIronClad Dreadnoughts w/2 <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles, Hvy Flamer - 495pts<br /> <br /> Total: 1490 what would be a good buy for 10pts?<br /> <br /> Let me know!<br /> Thanks,<br /> Chappy P!]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 12:58:11]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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				<title>Re:1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/224408.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/224408.page</a><br /> <br /> Mobility is key with infantry-slow walkers. You have invested too many points in hunter-killer missiles. <br /> <br /> Edit: Theres always the option with the above list with changes 1-2 of the dreds to field weapons like plasma cannons or/and multi-melta + <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-lascannons etc - basically very versitile weapon systems with the room to change from whats listed within the point limit.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 13:16:24]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Thanks for the reply Razerous!<br /> <br /> At this point I am just thinking out loud.  I haven't set anything in stone yet, that is why I am here to get as much input as possible then make my decision.  <br /> <br /> All I am asking is which list looks better?  <br /> <br /> I could do a Hybrid of the 2 list:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(384);'>MoTF</span> w/Beamer -120pts<br /> <br /> Elites:<br /> 3xIronClad Dreads w/Hvy Flamer, Pods - 540pts<br /> <br /> Troops:<br /> 10 Marines w/Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> - 190pts<br /> <br /> 5 Scouts, Sniper, Camo, Hvy Bolter<br /> <br /> Hvy Support:<br /> 3xIronClad Dreads w/Hvy Flamer, Pods - 540pts<br /> <br /> total: 1490pts<br /> <br /> Again, 10pts to burn, 1 less scoring unit.  I could drop the Hvy Bolter from the scouts and the Conversion beamer for a drop pod on the marines?  That way I would have 7 pods all together 4 of which would arrive in turn 1.  So I could have 4 IronClads in enemy territory by turn 1?<br /> <br /> Thoughts??<br /> <br /> Thanks,<br /> Chappy P!]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 13:30:11]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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				<title>Re:1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ If your going the drop pod route.. ideally you want either 7, 5 or 3 drop pods. It makes the best use of the drop-pod assault rules.<br /> <br /> For example, half of 7 is 3.5, rounded up is 4 - which get to drop in first turn.<br /> <br /> half of 6 pods is obviously only 3, so thats one less dred/tactical squad on the first turn. 5 pods also gives you a 3 drop-pod first turn assault so if you want to save points/invest elsewhere, thats could be a comprimise.<br /> <br /> If you do choose to go with 5 pods.. keep 6 drednoughts but have the 6th equiped for ranged combat, namely a <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-lascannon & rocket launcher. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 15:59:12]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ i dont have the marine dex to hand, but whats a basic dead with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las + missiles cost?<br /> also, how much would that be if it was a ven dread?<br /> <br /> <br /> was just thinking that you could take 2 fire support dreads to keep with the troops while dropping in 4 ironclads.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:18:27]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ 140pts base for a <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-lascannon & a rocket launcher which replaces the <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>. Have a partailly ranged drednought in the backfield while retaining its <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> is always a good idea if you wanna have more than one. <br /> <br /> Its 60pts to get a vunerable drednought (165 vs 105, all other options costing the same) and for the pleasure you get WS5 BS5 and the venerable rule. Very expensive, would work alot better in a more balanced list. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:32:33]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ I've been working on a list similar to this.<br /> <br /> Master of the forge 100<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad X2 340<br /> <br /> Ven dread x2 370<br /> Assault Cannon<br /> Heavy flamer/<span class="glossaryitem" onmouseover='gp(20);'>CCw</span><br /> <br /> Dread x2 350<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Ironclad x2 340<br /> H-Flamer<br /> H-Flamer<br /> <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missles <br /> <br /> Instead of just spamming Iron clads I switched it up with some long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, midrange anti infantry, and some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ironclads. I haven't really thought to run just Ironclads, but personally I like a little diversity.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:37:07]]> GMT</pubDate>
				<author><![CDATA[ Axyl]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ thanks Razerous <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> in which case i would stick to 4 ironclads and 2 fire support dreads (just <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las + <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>) possibly ven upgrades aswell.<br /> <br /> should give plenty of extra anti-tank at range as most mobile armies will keep away from melta fire.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:39:35]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Well, I recently played an <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> at the 1500 pt level with one 10 men Tactical and one 10 men Scout squad. <br /> <br /> Well, I won it but the situation once got really grim (vs shooty Eldar that annihilated my troops and I only was able to get a draw). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 16:52:49]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ On the original list, I think you might wanna take the points and put them on more scouts. I'd keep Telion, he can cap a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> sargeant and make things easier for your Ironclads. Also you could do 3/3 Ironclads/Regular, you drop the 3 clads first or if they start on reserve, the regulars first. It should give you 90 points plus 50 you have to buff your troops. Or heck man, why not just all regulars? You could definitively use the points somewhere else.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 20:41:37]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>Re:1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Ironclads are 13/13/10 and come with extra armor as standard. Maintaining pure ironclad lists means your actually fielding fairly tough vehicles (arguably tougher due to being walkers with the ability to walk through terrain & 'hide & survive' in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>).. <br /> <br /> The addition of drop pods adds that much needed mobility. Ironclads doing nothing at range & can be easily avoided. I guess 6 cant but you waste turns not shooting while running up the field. The again 35pts/pod is expensive and perhaps better spent elsewhere. Im sure theres a healthy comprimise. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 23:08:23]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Well if he uses 5 dreads he'll still drop 3 in one go. Then as he increases points he can add the last one plus tacs in pods to deep strike more dreads in the 1st turn.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 23:55:51]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Ok, wow...Thanks for the replies!!<br /> <br /> Ok hmmm...<br /> <br /> A couple of thoughts...<br /> 1. Is the conversion beamer necessary?  Should I drop it?<br /> 2. Would 4 Iron Clads be worth it with 2 long range support dreads backing up the support squads??<br /> <br /> So what about this (again I am talking out loud here...)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <span class="glossaryitem" onmouseover='gp(384);'>MoTF</span> - 100<br /> <br /> Elites:<br /> 2xTwin Linked LasCannon/Missile launcher dreads - 280pts<br /> 1xIronClad w/hvy flamer, pod - 180<br /> <br /> Troops<br /> 2x10 Missile Launcher/Flamer marines - 340<br /> <br /> Hvy Support:<br /> 3xIron Clad w/Hvy Flamer, pods - 540pts<br /> <br /> Crap, I was trying to squeeze in 7 pods, but I can't as it is I am 10pts away from another 2 pods!<br /> <br /> Would 2 long ranged dreads be a good compliment?? <br /> <br /> Should I stick to the Iron Clad spam?<br /> <br /> I am thinking that 5 pods will have to be enough, with three IronClad dreads appearing first turn?<br /> <br /> Thoughts?<br /> <br /> Right now I guess my main questions are the following:<br /> <br /> 1. Troop choice - Scouts or <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads?<br /> 2. Dreads - All <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s or a mix, but mostly IronClads?<br /> 3. Which chapter Imperial Fist or Ultramarines?<br /> 4. Is there a description of what a seismic hammer looks like?  Or can I have some artistic license??<br /> <br /> Thanks for your input guys,<br /> Chappy P!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 00:52:45]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ I would stick with the full complement of Ironclads.  I would also take a MOF with 2 servitors to follow behind the cloud of dust that is the 5 Ironclads.  The MOF can repair them on 2+ as they go.  <br /> <br /> MOF with 2 servitors<br /> <br /> 5 Ironclads<br /> <br /> 2 10-man troop squads<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> attack bikes<br /> <br /> 2 thunderfire cannons<br /> <br /> <br />     The T-Fires can reach out and touch any infantry in the game.  The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(447);'>AB</span>'s can hunt <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s or skimmers.  Your opponent will suffer if they sit back against you from your shooting and the  5 Ironclads will assault a section of the board with the MOF as repair backup.  I like the idea of starting the Ironclads on the table because they will draw fire from the T-fires which will live and do much more damage to the enemy.<br /> <br /> There will be a problem against Bloodthirsters.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 02:02:07]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ @ Darthdiggler<br /> That list is pretty scary. Honestly, that's the first one Dread list that really bothers me (my guard are <span class="glossaryitem" onmouseover='gp(482);'>AT</span> heavy, I can't help myself) <br /> But wouldn't it have problems with 'Nids or a bunch of Orks with plenty of <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s?]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 05:35:36]]> GMT</pubDate>
				<author><![CDATA[ Illeix]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s are the biggest problem for Ironclads since they can't be brought down in combat quickly and their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks pen frequently.  NId's would need to be shot up a bit first before assaults.  Carnifex's would need to be reduced to 2 wounds to have the best chance of dropping them from one assaulting Ironclads.  That can be done with the list.  <br /> <br /> Orks with Powerklaws are remarkably weak against Ironclads.  A Nob powerklaw on the charge has a 22% chance of destroying the Ironclad in that round of combat.  Receiving a charge, the Ork Powerklaw has an 8% chance of destroying the Ironclad in combat.  Most often the Ironclad ends up holding the entire unit of 30 Boyz in place and slowly whittling it down.  2 or more Ironclads into the same Ork Boy unit will destroy it outright in about 2-3 full turns of combat.  We can speed this up by hitting the mob with the Thunderfire cannon before they get close enough for combat.  The T-fire will slay a hefty amount of Orks in that one shot and bring the Mob down to more manageable numbers for the Ironclads to defeat in combat and run down quicker.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 13:10:36]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Master of the Forge @ 120 Pts<br /> Conversion Beamer<br /> <br /> 5 Scout Squad @ 90 Pts<br /> Sniper Rifle (x5); Camo Cloaks<br /> <br /> 10 Tactical Squad @ 205 Pts<br /> Flamer; Multi Melta; Drop Pod<br /> <br /> 10 Tactical Squad @ 205 Pts<br /> Flamer; Multi Melta; Drop Pod<br /> <br /> Ironclad Dreadnought @ 180 Pts<br /> Meltagun; Heavy Flamer; Drop Pod<br /> <br /> Ironclad Dreadnought @ 180 Pts<br /> Meltagun; Heavy Flamer; Drop Pod<br /> <br /> Ironclad Dreadnought @ 180 Pts<br /> Meltagun; Heavy Flamer; Drop Pod<br /> <br /> Ironclad Dreadnought @ 170 Pts<br /> Meltagun; Storm Bolter; Drop Pod<br /> <br /> Ironclad Dreadnought @ 170 Pts<br /> Meltagun; Storm Bolter; Drop Pod<br /> <br /> <br /> Edit: Actually, <span class="glossaryitem" onmouseover='gp(334);'>wtf</span>, get em tacs in pods and drop 4 ironclads first turn.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 13:19:16]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Wow, Darth. MathHammered flat, I love it!]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 18:39:18]]> GMT</pubDate>
				<author><![CDATA[ Illeix]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ @Prophet of Dakka:  That may very well be my list!!<br /> <br /> 5 Scoring units<br /> Tons of Anti-Tank<br /> Some nice Anti-Horde<br /> 5 Dreads which is nice, 4 of which can come in on turn 1!<br /> <br /> I think I have a winner...But I do have one question which no one has answered yet...Which Chapter??<br /> <br /> I already have an Ultramarine army which I could add this too and have an apocalypse force<br /> <br /> or <br /> <br /> I could do Imperial Fist as it fits their fluff a bit better as a siege force...thoughts?<br /> <br /> Does this list look promising?<br /> <br /> Thanks,<br /> Chappy P!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 18:54:38]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ I would be tempted to put the <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> with beamer on a bike.  It should allow him to get better shots , plus a little tougher.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 18:58:29]]> GMT</pubDate>
				<author><![CDATA[ ptlangley]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Well if you go with Salamanders you could try Vulkan later on with all the melta and flamers and still have a theme (I think).]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 19:20:29]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>Re:1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ I think Telion in a scout squad to shoot up <span class="glossaryitem" onmouseover='gp(105);'>PF</span> squad leaders could be helpful against Orks and <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 20:29:44]]> GMT</pubDate>
				<author><![CDATA[ Fifty]]></author>
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				<title>Re:1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Its a very tight list and 50pts just isnt availible unless you make a major change i.e. remove all the h.flamers & camo cloaks/change a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to scouts/downgrade a dred or two to normal types etc etc]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 21:19:13]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Or Drop the Heavy flamers and conversion beamer, but I don't know if that would be shooting myself in the foot?<br /> <br /> I am not a huge fan of the Salamander chapter...<br /> <br /> Plus I'll have to post the concept that I have for the dreadnoughts, they will be based on the Robocop Mk 2 plastic model kit<br /> <br /> Here is the original maker of the model and what he did, which I found tremendously inspiring:<br /> <a href="http://www.coolminiornot.com/index/whatm/GW/id/213959" target="_new" rel="nofollow">http://www.coolminiornot.com/index/whatm/<span class="glossaryitem" onmouseover='gp(50);'>GW</span>/<span class="glossaryitem" onmouseover='gp(269);'>id</span>/213959</a><br /> <br /> But I will add more <span class="glossaryitem" onmouseover='gp(50);'>GW</span> bits...<br /> <br /> Will add more later, I already placed an order for 2 models and will start a blog soon<br /> <br /> Thanks,<br /> Chappy P!]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 21:38:27]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ Is that Cain from Robocop 2? Looks totally friggin awesome.<br /> <br /> Nah, those flamers should take precedence over Telion. He's a nice adition, but you shouldn't alter the core of the list for him. I'm guessing him and another Dread should be the next step in a 1750 list, if you aren't short of points. He's not essential.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 22:19:38]]> GMT</pubDate>
				<author><![CDATA[ Prophet of Dakka]]></author>
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				<title>1500pt Dreadnought Assault...what do you think??</title>
				<description><![CDATA[ @Prophet, yes it is Cain from Robocop 2, though I will be added a lot of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> bitz to bling him out...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 00:22:59]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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