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		<title><![CDATA[Latest posts for the thread "Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??"]]></title>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Is it true ou can use your turboboost on a scout move and get scout bikes into position to allow some termies to teleport in enemy territory?  I just want clarification to verify whether I want to pick up any scout bikes.  Any input would be fantastic!]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 20:06:37]]> GMT</pubDate>
				<author><![CDATA[ Sarpedon_702]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ You start the movement phase with the reserve rolls, and you have to place all reserves on the table before you get to move anything else. see page 94. So yes, you can do so, but you need to get the scouts into position on the turn before you teleport in your terminators. But since you can turbo boost with your scoutmove that shouldn't be too big a problem.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 20:35:38]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ THANKS!!]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2009 20:45:58]]> GMT</pubDate>
				<author><![CDATA[ Sarpedon_702]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Scout moves will not affect deep strikers.<br /> <br /> You scout (turbo or not) and the beginning of the game, before first turn.<br /> Regardless of that, your reserves don't even start coming into play until turn 2.<br /> <br /> So: <br /> Can you Turbo with your scout move?<br /> Yes.<br /> <br /> Can you use your scout bikes to bring in Termies?<br /> Yes.<br /> <br /> Can you Turbo your scout move, then use them to bring in Termies from reserves the following turn?<br /> No.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 18:42:12]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Thanks for the clarification.  I have heard it both ways.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 18:48:50]]> GMT</pubDate>
				<author><![CDATA[ Sarpedon_702]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ That being said... <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, it's a locator beacon, not a teleport homer on the scout bikes.<br /> <br /> You can scout bike turboboost on the first turn and then use the locator beacons to place your drop-pod assaulters down.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 19:06:10]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>MagickalMemories wrote:</cite>Scout moves will not affect deep strikers.<br /> <br /> You scout (turbo or not) and the beginning of the game, before first turn.<br /> Regardless of that, your reserves don't even start coming into play until turn 2.</div></blockquote><br /> <br /> Unless you have a Deathwing Army, in which case half your Terminators come in on turn one. <br /> <br /> Doesn't Drop Pod Assault do something similiar? ]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 19:34:53]]> GMT</pubDate>
				<author><![CDATA[ Major Malfunction]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Yup scout seargent has a Locator Beacon not a Teleport Homer.<br /> <br /> Scout Bikes are indeed, that freaking awesome]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 20:32:59]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ I'll try to sum up what have been said above, just to make it a bit clearer. <br /> <br /> Scout biker squads sergeants and drop pods can buy a Locator Beacon as an upgrade. This makes all deep striking units placed within 6" of the model immune to scatter. Every deepstriking unit on your side benefits from it: Jump Infantry, terminators, droppods, land speeders, friendly <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with the "Drop Troops"-doctrine or even friendly tyranid lictors, if you happen to play a really strange alliance ;-)<br /> <br /> Scout and tactical squad sergeants can buy a Teleport Homer as an upgrade. This makes all _teleporting_ units placed within 6" immune to scatter. That means anyone in terminator armour and possibly grey knight squads taken as fast attack choices. Telion does not have a teleport homer.<br /> <br /> To use a teleport homer or locator beacon they must be on the table when your turn starts. So if you are playing the Dawn of War deployment method you can not use your scout bikers Locator Beacon the first turn, since only one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and two troops are allowed on the table at the start of the turn. <br /> <br /> So, this is when they are used:<br /> <br /> After deployment of regular troops and infiltrators, before turn 1: Scouts move <br /> <br /> Start of turn 1 movement phase: If you do a Deathwing Assault, or have droppods in your army, half of them will arrive now. After all your deepstriking units have appeared, you may do the rest of the movement phase. <br /> <br /> Start of turn 2 movement phase: Roll for reserves and deploy them using the deep strike rules if applicable. Now you can use any teleport homers or locator beacons that has been on the table since deployment or turn one. After all reserves have done their movement/placement, you do the rest of the movement phase.<br /> <br /> And then just go on like on turn 2.<br /> <br /> In 2/3 deployment methods, the bikers will indeed be very awesome for coordinating droppod attacks. If you have them on the table at deployment they can be up to 48" away from their infiltrated deployment point when your first wave of reserves are rolled for. I really have to remodel my unused spacemarine bikers to scout bikers.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 02:14:13]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>The Green Git wrote:</cite><blockquote><div><cite>MagickalMemories wrote:</cite>Scout moves will not affect deep strikers.<br /> <br /> You scout (turbo or not) and the beginning of the game, before first turn.<br /> Regardless of that, your reserves don't even start coming into play until turn 2.</div></blockquote><br /> <br /> Unless you have a Deathwing Army, in which case half your Terminators come in on turn one. <br /> <br /> Doesn't Drop Pod Assault do something similiar? </div></blockquote><br /> <br /> But, then, we're not talking about scout bikers with Locator Beacons. Are we?<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 05:30:40]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Good point Magickal, if you play a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army, you will not get locator beacons.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 07:22:06]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Summary POST:<br /> <br /> In Codex Space Marines:<br /> Scout bikes may be included with locater beacons; this allows them to turbo boost before the game begins and have the benefit of the beacon for any units that deepstrike 1st turn (such as drop pods).  However Yes assault squads and terminators may use the locater beacon they may not deepstrike on the 1st turn.  <br /> <br /> In Codex Dark Angles:<br /> A Ravenwing attack squad has teleport homers.  And the Scouts <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.  However they are limited by a codex special rule that prevents them from turbo boosting (however this is the same rule that provides non-vehicle members of the RAS to be scoring even if taken as a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice. Gotta take the good with the bad) So these may be used my any death wing members on the beginning of the 1st turn.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 08:24:20]]> GMT</pubDate>
				<author><![CDATA[ Red_Lives]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Again Thanks for the info!]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 13:46:47]]> GMT</pubDate>
				<author><![CDATA[ Sarpedon_702]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ EDIT: Red_lives said it better and more completely than I.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 19:20:06]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Lives wrote:</cite>In Codex Dark Angels:<br /> A Ravenwing attack squad has teleport homers.  And the Scouts <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.  However they are limited by a codex special rule that prevents them from turbo boosting (however this is the same rule that provides non-vehicle members of the RAS to be scoring even if taken as a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice. Gotta take the good with the bad) So these may be used my any death wing members on the beginning of the 1st turn.</div></blockquote><br /> <br /> What you said. <br /> <br /> So Jervis' attempt to make the codexes simpler crashes in flames. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Bikes can scout but can't turbo boost, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> storm shields and different than regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> storm shields, drop pods work different for the two armies and their Land Raiders have different effects for Smoke Launchers, Machine Spirit and even passenger capacity. Good going there J. ]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 20:16:41]]> GMT</pubDate>
				<author><![CDATA[ Major Malfunction]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>The Green Git wrote:</cite><blockquote><div><cite>Red_Lives wrote:</cite>In Codex Dark Angels:<br /> A Ravenwing attack squad has teleport homers.  And the Scouts <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.  However they are limited by a codex special rule that prevents them from turbo boosting (however this is the same rule that provides non-vehicle members of the RAS to be scoring even if taken as a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice. Gotta take the good with the bad) So these may be used my any death wing members on the beginning of the 1st turn.</div></blockquote><br /> <br /> What you said. <br /> <br /> So Jervis' attempt to make the codexes simpler crashes in flames. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Bikes can scout but can't turbo boost, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> storm shields and different than regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> storm shields, drop pods work different for the two armies and their Land Raiders have different effects for Smoke Launchers, Machine Spirit and even passenger capacity. Good going there J. </div></blockquote><br /> <br /> Okay, wait a minute.<br /> <br /> You can't hang that on Jervis.<br /> Making the armies different is in NO way related to making the codexes simpler.<br /> Just because you have to remember that your army does something different than another army does NOT make the codex any more difficult to understand.<br /> <br /> Playing <span class="glossaryitem" onmouseover='gp(25);'>DA</span> & <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is no different than playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> & Nids. You just have to remember that they are different armies with different rules. If you get the rules confused, you have only yourself to blame.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 21:04:53]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ That said I see no reason why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided to clarify that <span class="glossaryitem" onmouseover='gp(744);'>RW</span> bikers cannot turbo boost during their scout move, in fact I would say it's counter intuitive.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 00:11:16]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>MagickalMemories wrote:</cite><br /> You can't hang that on Jervis.<br /> Making the armies different is in NO way related to making the codexes simpler.</div></blockquote><br /> <br /> Of course I can hang this on Jervis. He's a game designer and strategic manager for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. <br /> <br /> Having a bunch of like named rules and wargear doing different things in different armies is one thing that was supposed to be addressed in 5th Edition with <span class="glossaryitem" onmouseover='gp(136);'>USR</span> and such.  Now the same stupid things are cropping up again, all in the name of power creep and new model sales. Is that a Terminator Squad, or a Deathwing Terminator squad? Is that Land Raider a Grey Knights Land Raider, a Dark Angels Land Raider, or a Codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Land Raider? <br /> <br /> Maybe I worded it poorly... it was the attempt to make the GAME simpler and more consistent that came crashing down in flames. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 03:35:27]]> GMT</pubDate>
				<author><![CDATA[ Major Malfunction]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>The Green Git wrote:</cite>Of course I can hang this on Jervis. He's a game designer and strategic manager for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. </div></blockquote><br /> <br /> Yes, blame him for everything you dislike! With some effort you can try to make him the new Gav Thorpe for hate mongering... then you might as well hold Yakface personally responsible for everything strange in <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. That would make about as much sense.<br /> <br /> They tried to go back to instant updates and making everything the same between codexes in 4th edition and it didn't work, its unsurprising they've given up on a flawed method feel free to belive otherwise, I believe being wrong is a custom in trolle country.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 04:09:05]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>The Green Git wrote:</cite><blockquote><div><cite>MagickalMemories wrote:</cite><br /> You can't hang that on Jervis.<br /> Making the armies different is in NO way related to making the codexes simpler.</div></blockquote><br /> <br /> Of course I can hang this on Jervis. He's a game designer and strategic manager for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. <br /> <br /> Having a bunch of like named rules and wargear doing different things in different armies is one thing that was supposed to be addressed in 5th Edition with <span class="glossaryitem" onmouseover='gp(136);'>USR</span> and such.  Now the same stupid things are cropping up again, all in the name of power creep and new model sales. Is that a Terminator Squad, or a Deathwing Terminator squad? Is that Land Raider a Grey Knights Land Raider, a Dark Angels Land Raider, or a Codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Land Raider? <br /> <br /> Maybe I worded it poorly... it was the attempt to make the GAME simpler and more consistent that came crashing down in flames. <br /> </div></blockquote><br /> <br /> Okay. Fine.<br /> Keep in mind, though, that the codexes you're comparing are from two different editions. That <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex was firmly in 4e when it came out. The new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex is the newest breed. Now, if a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex for 5e comes out, and it has the same differences... Well, *I* won't have an issue with it, but (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) your beef would be far more legitimate. Know what I mean?<br /> <br /> Now, before you say that they could "<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> & Erratta" it, remember that not everyone has internet access. You can't (well, SHOULDN'T) change the way an entire army works with Erratta & <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s. Not everyone has internet access.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 04:09:08]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>MagickalMemories wrote:</cite>Now, before you say that they could "<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> & Erratta" it, remember that not everyone has internet access. You can't (well, SHOULDN'T) change the way an entire army works with Erratta & <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s. Not everyone has internet access.<br /> Eric</div></blockquote>That is a flawed argument. If your playing a Game like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that requires such a substantial investment, you have internet access. Don't even try and argue otherwise. It would be very, VERY simple to errata the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex's (and all the others) in one fell swoop, but they don't because they are too lazy.<br /> <br /> And even if you dont, so what? you just play the game without the errata. If your going to an official tournament (i.e. a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> run one not anything else) you'll need the internet also.<br /> <br /> So, sorry, the argument of "not everyone has internet access" doesn't cut it mate.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 20:52:23]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>That is a flawed argument. If your playing a Game like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that requires such a substantial investment, you have internet access. Don't even try and argue otherwise.</div></blockquote><br /> <br /> You can even prove your point by asking all the people without internet access to raise their hand.<br /> <br /> <br /> ..<br /> <br /> <br /> <br /> ..<br /> <br /> <br /> <br /> <br /> See, not one person posted to say they don't have internet access. You're competely right. Oh, wait a minute... theres something wrong with that logic....<br /> <br /> <blockquote class="uncited"><div>So, sorry, the argument of "not everyone has internet access" doesn't cut it mate.</div></blockquote><br /> <br /> Just because you're rich enough to have internet and are sufficently an enthuisast with enough free time to download and read all the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> doesn't mean everyone is. Stop being so self-centred. Its a perfectly reasonable point of view for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to want everyone playing on the same page, without people bringing in reams of printout and copies of White Dwarf for obscure and random extra rules.<br /> <br /> It does cut it, and you're wrong.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 21:48:36]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Hymirl wrote:</cite>Just because you're rich enough to have internet and are sufficently an enthuisast with enough free time to download and read all the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> doesn't mean everyone is. Stop being so self-centred. Its a perfectly reasonable point of view for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to want everyone playing on the same page, without people bringing in reams of printout and copies of White Dwarf for obscure and random extra rules.<br /> <br /> It does cut it, and you're wrong.</div></blockquote><br /> <br /> I'll grant you the part about not wanting to bring in reams of printouts and extra material that no one could reasonably keep track of, but that's why the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are all in one place. And while your argument is essentially true, it is a fact that not everyone has internet, Gwar's argument is still valid. Namely, that if you are rich enough and have the free time to spend on Warhammer, then you are rich enough to afford internet and spend 5 minutes going to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website. And if you are in that situation but then choose not to get the internet for whatever reason, that's your own problem and not really something that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should cater to (as it's a very small percentage of the population).<br /> <br /> Face it, the internet is ubiquitous today, so it is perfectly reasonable for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to publish their <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> and Errata online. Even if you don't have personal internet access, you can go to a library and get online for free if needed.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 22:02:45]]> GMT</pubDate>
				<author><![CDATA[ TehCheator]]></author>
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				<description><![CDATA[ Well ok since you seem to be immune to logic, lets try another approch.<br /> <br /> How many <span class="glossaryitem" onmouseover='gp(3);'>40k</span> players HAVE internet.<br /> <br /> Intelligent Guess.<br /> <br /> 80%? 90%? 95%?<br /> <br /> Whatever it is is is a Clear Majority. Why should <span class="glossaryitem" onmouseover='gp(50);'>GW</span> cater to the minority of players (whom the internet errata wont ever affect anyway until they get internet, at which point they will get all the new spanky rules) to the detriment of the majority of players?<br /> <blockquote><div><cite>TehCheator wrote:</cite>Gwar's argument is still valid. Namely, that if you are rich enough and have the free time to spend on Warhammer, then you are rich enough to afford internet and spend 5 minutes going to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website. And if you are in that situation but then choose not to get the internet for whatever reason, that's your own problem and not really something that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should cater to (as it's a very small percentage of the population).</div></blockquote>Yup that's pretty much it in a nutshell.<br /> <blockquote><div><cite>Hymirl wrote:</cite> Its a perfectly reasonable point of view for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to want everyone playing on the same page, without people bringing in reams of printout and copies of White Dwarf for obscure and random extra rules.</div></blockquote>Well we still need reams of printouts anyway (namely errata and <span class="glossaryitem" onmouseover='gp(36);'>FAQS</span>, especially for the Space Marine and Ork codex's who have errors and typos by the bucketful) adding a single extra page of "Replace this Effect with this effect" and "replace this Points cost with this points cost" wont change a thing.<br /> <br /> Now since this is getting WAAAAY off topic, ill bid adieu now.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 22:02:57]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><br /> <blockquote><div><cite>TehCheator wrote:</cite>Gwar's argument is still valid. Namely, that if you are rich enough and have the free time to spend on Warhammer, then you are rich enough to afford internet and spend 5 minutes going to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website. And if you are in that situation but then choose not to get the internet for whatever reason, that's your own problem and not really something that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should cater to (as it's a very small percentage of the population).</div></blockquote>Yup that's pretty much it in a nutshell.<br /> </div></blockquote><br /> <br /> This is ofcourse assuming people can be both rich and CLEVAR at the same time. Common sense is at a premium & some people loose out. The internet is also for pron, as a wise old tauren once sang, so people may be otherwise occcupied and may not have the time to check out <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s website! ]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 22:30:14]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ [Ninja]Perhaps adding daemonettes to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> page might help[/Ninja]]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 23:17:59]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ wow, this topic really metamorphosed.  From a caterpillar to a flamewar...hehe]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 02:15:08]]> GMT</pubDate>
				<author><![CDATA[ Sarpedon_702]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Hymirl wrote:</cite>...then you might as well hold Yakface personally responsible for everything strange in <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. That would make about as much sense.</div></blockquote><br /> <br /> Well he did contribute to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s. They even mention him by name. <br /> <br /> Say... maybe Yak *IS* Jervis.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 03:28:15]]> GMT</pubDate>
				<author><![CDATA[ Major Malfunction]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><br /> <br /> So, sorry, the argument of "not everyone has internet access" doesn't cut it mate.</div></blockquote><br /> <br /> Really? So the three (yes three!) people I know who play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but don't have internet access, don't really exist.... <br /> <br /> *Starts watching for the men in white coats*<br /> <br /> <br /> EDIT:<br /> <br /> <blockquote><div><cite>TehCreator wrote:</cite><br /> Namely, that if you are rich enough and have the free time to spend on Warhammer, then you are rich enough to afford internet and spend 5 minutes going to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website. </div></blockquote><br /> <br /> Let me add that these people I know live WAY far out of town, there's no cable TV, or phone access, not even cell phones. I do know one person who lives out their way who has all this stuff, but he was affluent enough to pay to have his own personal T1 line installed in his house. The point is, these people can't afford to pay the cable company to lay lines for them in an area that rural. ( like 100 people in 100 sq. miles.). usually these guys play against each other. Yes they can afford Warhammer, and will drive into town to play and purchase,  but no, they simply cannot afford internet access. Are they the exception? Yes. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 03:51:00]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Lordhat, they can instead get someone else to get them the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s etc and pick them up next time they come into town to play. Since you the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s (since some contain rather important errata)  to play anyway it shouldn't make a shred of difference to just add in an extra page of Erratas <br /> <br /> Problem Sorted.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 04:45:19]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>MagickalMemories wrote:</cite>Now, before you say that they could "<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> & Erratta" it, remember that not everyone has internet access. You can't (well, SHOULDN'T) change the way an entire army works with Erratta & <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s. Not everyone has internet access.<br /> Eric</div></blockquote>That is a flawed argument. If your playing a Game like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that requires such a substantial investment, you have internet access. Don't even try and argue otherwise. It would be very, VERY simple to errata the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex's (and all the others) in one fell swoop, but they don't because they are too lazy.<br /> <br /> And even if you dont, so what? you just play the game without the errata. If your going to an official tournament (i.e. a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> run one not anything else) you'll need the internet also.<br /> <br /> So, sorry, the argument of "not everyone has internet access" doesn't cut it mate.</div></blockquote><br /> <br /> Whatever.<br /> The bottom line is that you're trying to compare an old edition codex and a new one to find your complaint.<br /> Complain about something more sensible.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 05:08:46]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Yes we are. Jervis was down on record saying he wanted to simplify codex's and make sure everyone had the same equipment etc etc.<br /> <br /> While I appreciate he doesn't have the final say in much it's still a kick in the teeth to Dark Angel and Blood Angel Players (as a Space Wolf Player I sympathise with them, even though I get all the spangly new toys <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 05:57:22]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Of *course* the different chapters will have different toys. My company has a bunch of Ford E250 vans; and my friend works at a company with a bunch of Ford E250 vans. Guess what... they are *not* identical. The two companies have different priorities and needs, and thus have two different versions of the same item.<br /> <br /> If you need a 'reason' beyond 'dems da rulz'... then how about the 'new' storm shields do something that interfere with the technology that lets the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> termies <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on the first turn.<br /> <br /> I see lots of complaints that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> termies dont' get 3++ storm shields, but very few complaints that they get to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on the first turn.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 17:41:08]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>MagickalMemories wrote:</cite>Now, before you say that they could "<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> & Erratta" it, remember that not everyone has internet access. You can't (well, SHOULDN'T) change the way an entire army works with Erratta & <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s. Not everyone has internet access.<br /> Eric</div></blockquote>That is a flawed argument. If your playing a Game like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that requires such a substantial investment, you have internet access. Don't even try and argue otherwise. It would be very, VERY simple to errata the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex's (and all the others) in one fell swoop, but they don't because they are too lazy.<br /> <br /> And even if you dont, so what? you just play the game without the errata. If your going to an official tournament (i.e. a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> run one not anything else) you'll need the internet also.<br /> <br /> So, sorry, the argument of "not everyone has internet access" doesn't cut it mate.</div></blockquote><br /> <br /> You are quite wrong.  I get several calls a day from those without internet access.  Don't just assume everyone does.  It'd be nice, but it's not true.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 02:04:09]]> GMT</pubDate>
				<author><![CDATA[ JohnOSpencer]]></author>
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				<description><![CDATA[ So what? You deliberately curtail the enjoyment of 90% of the playerbase to cater for the 10% without Internet?]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 02:47:59]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ I imagine that posting updates in white dwarf could be a good complement to the internetbased <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>-documents. That should leave most of the playerbase covered.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 02:51:33]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Mellon wrote:</cite>I imagine that posting updates in white dwarf could be a good complement to the internetbased <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>-documents. That should leave most of the playerbase covered.</div></blockquote>The problem there is they tried that, and it didnt work because they didnt back it up with internet based acess to the updates as well. Nowadays they could do both quite easily.<br /> <br /> As I have said before, it wont affect people without internet in the slightest because they will either:<br /> <br /> a) Play people who also don't have internet, and use the game without the errata (similar to how people with Old Magic Cards and no Internet use the cards without it.) They still have fun, no biggie.<br /> b) Play people who DO have internet, and can get a copy off their mates/local store, thereby avoiding the need for internet at all. It also improved "official" tournament play by making each codex more competitive and, to be honest, worthwhile. You still have to bring your rulebooks and <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> shenanigans to tournaments anyway. One Extra page wont hurt.<br /> <br /> Honestly. I cannot see it being that complicated, even if you have to adjust the points of options and weapons to bring it in line with the current costs. Hell I am sure I could do it in a few weeks. I have plenty of free time and access to every codex.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 02:58:35]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ OffTopic: I'm one such magic player. When I try to play with the kids at my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> I get beaten by cardtypes I didn't even know existed. But I play regularly with my old crew, using decks that even were tournament legal lat 90-ies. I havn't seen a cardlist or errata in ages, I have fun anyhow.<br /> <br /> On topic again. Please do make a collected "rules"document were you sort out the most common conflicting rules and makes weapon work the same way nevermind who is holding it. Maybe even out some pointscosts. If you want inspiration, do a google for "fluid <span class="glossaryitem" onmouseover='gp(3);'>40k</span>" It's a set of reasonable houserules that I like to use.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 03:32:01]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Mellon wrote:</cite>I imagine that posting updates in white dwarf could be a good complement to the internetbased <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>-documents. That should leave most of the playerbase covered.</div></blockquote><br /> <br /> Yeah, but who wants to pay THAT ridiculous price to get a dang <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>?<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 15:13:45]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>MagickalMemories wrote:</cite><blockquote><div><cite>Mellon wrote:</cite>I imagine that posting updates in white dwarf could be a good complement to the internetbased <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>-documents. That should leave most of the playerbase covered.</div></blockquote><br /> <br /> Yeah, but who wants to pay THAT ridiculous price to get a dang <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>?<br /> <br /> Eric</div></blockquote>Hence the ones put up on the internet?<br /> <br /> And its not like they will print ONLY the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/errata and charge you full price (Though I would not be surprised if they did). They'd put it in as well as the rest of the useless rubbish in it.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 15:43:18]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>So what? You deliberately curtail the enjoyment of 90% of the playerbase to cater for the 10% without Internet?</div></blockquote><br /> No, we treat our customers the same.  We've done the whole updating an army book by <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Errata/White Dwarf, it didn't work so well(Dark Eldar/Dark Elves).  It promotes the idea that if one were to complain enough, the rules would get changed(as happened with Dark Elves).<br /> <br /> Besides, it would be pretty bad to sell a codex that wasn't even correct.  A couple of erratas for legit errors is Ok, but to update the Dark Angels(for example) online would make the Codex almost useless.<br /> <br /> But that's just my 2 cents.  I have no real insider info on this, just my speculation.]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 04:29:57]]> GMT</pubDate>
				<author><![CDATA[ JohnOSpencer]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ ::Waiting for the lock::]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 06:02:22]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>So what? You deliberately curtail the enjoyment of 90% of the playerbase to cater for the 10% without Internet?</div></blockquote><br /> <br /> It's easy to make up statistics, and it makes you seem smarter!  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 06:15:52]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>JohnOSpencer wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite>So what? You deliberately curtail the enjoyment of 90% of the playerbase to cater for the 10% without Internet?</div></blockquote><br /> No, we treat our customers the same.  We've done the whole updating an army book by <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Errata/White Dwarf, it didn't work so well(Dark Eldar/Dark Elves).  It promotes the idea that if one were to complain enough, the rules would get changed(as happened with Dark Elves).<br /> <br /> Besides, it would be pretty bad to sell a codex that wasn't even correct.  A couple of erratas for legit errors is Ok, but to update the Dark Angels(for example) online would make the Codex almost useless.<br /> <br /> But that's just my 2 cents.  I have no real insider info on this, just my speculation.</div></blockquote><br /> <br /> And having a codex that is 90% useless compared to C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> is soooo much better.  (i say 90% because Deathwing is still the only way to field termies as troops) ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 09:14:30]]> GMT</pubDate>
				<author><![CDATA[ Red_Lives]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote><div><cite>JohnOSpencer wrote:</cite><br /> No, we treat our customers the same.  We've done the whole updating an army book by <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Errata/White Dwarf, it didn't work so well(Dark Eldar/Dark Elves).  It promotes the idea that if one were to complain enough, the rules would get changed(as happened with Dark Elves).</div></blockquote><br /> Well, you can call it listening to customer feedback if it feels better :-)<br /> <br /> <blockquote><div><cite>JohnOSpencer wrote:</cite>Besides, it would be pretty bad to sell a codex that wasn't even correct.  A couple of erratas for legit errors is Ok, but to update the Dark Angels(for example) online would make the Codex almost useless.</div></blockquote><br /> Then I'd reccomend you stop selling a defunct codex. I guess you are already using digital printing so it wouldn't be horribly costly to print updated codexes once per year and let your resellers return the outdated ones. Combine this with clear version numbers/update number. It will cost you some more.<br /> <br /> Another creative way to keep your codexes up to date is to post some rules updates at a separate section in each new edition of the new <span class="glossaryitem" onmouseover='gp(3);'>40k</span>-rulebook. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 12:49:10]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ <blockquote class="uncited"><div>It will cost you some more. </div></blockquote><br /> HAHAHAHA..... that is funny. "some more"<br /> <br /> yeah, that *minimal* cost of effort to reprint eveything, *and* ship it, and have the resellers track what they have, and ship it back, and all the requisite book keeping, etc. etc.<br /> <br /> And like thats not going to piss of the stores that have to package up their codices and send them back? <br /> <br /> <br /> The point is, the game still works when there are different versions of the Land Raider. And it even still makes sense. Not every chapter is going to have the *exact same* options on their vehicles. Hell, the same plane sold to the US airforce and the US navy may be significantly different.<br /> <br /> It makes perfect sense that what one chapter uses as a psychic hood works differently than what another chapter uses as a psychic hood.<br /> <br /> Stop the whining.]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 13:50:03]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Agreed...especially since this post has mutated I think it should be purged with the Emperor's fire!]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 15:43:06]]> GMT</pubDate>
				<author><![CDATA[ Sarpedon_702]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ Wow just wow...<br /> <br /> * facepalm *<br /> <br /> What's with all this bitterness? Lighten up please. We are talking about our toy soldiers afterall.<br /> <br /> G<br /> <br /> <br /> <br /> <blockquote><div><cite>Hymirl wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite>That is a flawed argument. If your playing a Game like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that requires such a substantial investment, you have internet access. Don't even try and argue otherwise.</div></blockquote><br /> <br /> You can even prove your point by asking all the people without internet access to raise their hand.<br /> <br /> <br /> ..<br /> <br /> <br /> <br /> ..<br /> <br /> <br /> <br /> <br /> See, not one person posted to say they don't have internet access. You're competely right. Oh, wait a minute... theres something wrong with that logic....<br /> <br /> <blockquote class="uncited"><div>So, sorry, the argument of "not everyone has internet access" doesn't cut it mate.</div></blockquote><br /> <br /> Just because you're rich enough to have internet and are sufficently an enthuisast with enough free time to download and read all the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> doesn't mean everyone is. Stop being so self-centred. Its a perfectly reasonable point of view for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to want everyone playing on the same page, without people bringing in reams of printout and copies of White Dwarf for obscure and random extra rules.<br /> <br /> It does cut it, and you're wrong.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 16:09:27]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Scout Bikes and Terminators Teleporting??  Turboboost?? No Scatter??</title>
				<description><![CDATA[ it was a cut and dry question that just snowballed into an argument about errata.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2009 03:38:24]]> GMT</pubDate>
				<author><![CDATA[ Sarpedon_702]]></author>
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