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		<title><![CDATA[Latest posts for the thread "The Ultimate Tyranid Army List"]]></title>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Hey, I've been playing as Tyranids for a couple years now. It's been hard to afford the Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> models (being a minor w/ no job), and I've really wanted to play a 1-man team Apocalypse battle, so I decided to put everything that I could on my limited Tyranid army, and the result was a SUPER-STRONG Tyranid army that worked unbevlievably well in normal <span class="glossaryitem" onmouseover='gp(3);'>40K</span> games and small-medium Apocolypse matches. So I was wondering if anyone had any suggestions or modifications to my Tyranid army. Please keep in mind that I'm trying to add everything that I can on my limited amount of models.<br /> <br /> Hive Tyrant(1) - 246<br /> Venom Cannon, Lash Whip & Bonesword, Adrenal Gland(I), Adrenal Gland(<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Bio-Plasma, Enhanced Senses, Extended Carapace, Flesh Hooks, Implant Attack, Toxin Sacs, Toxic Miasma, Warp Blast<br /> <br /> Broodlord(1) - 109<br /> Adrenal Glands(I), Extended Carapace, Flesh Hooks, Implant Attack, Toxin Sacs<br /> <br /> Broodlord's Retinue, Genestealers(8) - 296<br /> Scything Talons, Acid Maw, Extended Carapace, Implant Attack, Scuttlers, Toxin Sacs<br /> <br /> Warriors(3) - 162<br /> all 3 have: Adrenal Glands(I), Adrenal Glands(<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Bio-Plasma, Enhanced Senses, Extended Carapace, Flesh Hooks, Leaping, Toxin Sacs, Scything Talons<br /> Each has one: Venom Cannon, Rending Claws, Deathspitter<br /> <br /> Lictors(3) - 240<br /> <br /> Genestealers(7) - 231<br /> Acid Maw, Extended Carapace, Implant Attack, Scuttlers, Toxin Sacs<br /> <br /> Genestealers(6) - 222<br /> Scything Talons, Acid Maw, Extended Carapace, Implant Attack, Scuttlers, Toxin Sacs<br /> <br /> Gaunts(10) - 110<br /> Fleshborer, Extended Carapace, Adrenal Glands(<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Without Number<br /> <br /> Gaunts(8) - 88<br /> Devourer, Extended Carapace, Without Number<br /> <br /> Hormogaunts(8) - 128<br /> Adrenal Glands(I), Adrenal Glands(<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Extended Carapace, Flesh Hooks, Toxin Sacs<br /> <br /> Ripper(9) - 234<br /> Adrenal Glands(<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Adrenal Glands(I), Enhanced Senses, Extended Carapace, Flesh Hooks, Leaping, Toxin Sacs, Spinefists<br /> <br /> Ripper(5) - 130<br /> Adrenal Glands(<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Adrenal Glands(I), Enhanced Senses, Extended Carapace, Flesh Hooks, Leaping, Toxin Sacs, Spinefists<br /> <br /> Frag Spore Mine Cluster(3) - 24<br /> <br /> Frag Spore Mine Cluster(1) - 8<br /> <br /> Toxin Spore Mine Cluster(2) - 20<br /> <br /> Bio-acid Spore Mine Cluster(2) - 24<br /> <br /> Zoanthrope(1) - 65<br /> Synapse Creature, Warp Blast<br /> <br /> Carnifex(1) - 310<br /> Venom Cannon, Crushing Claws, Acid Maw, Adrenal Glands(I), Adrenal Glands(<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Bio-Plasma, Bonded Exoskeleton, Enhanced Senses, Extended Carapace, Flesh Hooks, Implant Attack, Regenerate, Reinforced Chitin, Spine Banks, Tail Weapon - Mace, Toxin Sacs, Toxic Miasma, Tusked<br /> <br /> Carnifex(1) - 283<br /> Barbed Strangler, Scything Talons, Acid Maw, Adrenal Glands(I), Adrenal Glands(<span class="glossaryitem" onmouseover='gp(149);'>WS</span>), Bio-Plasma, Bonded Exoskeleton, Enhanced Senses, Extended Carapace, Flesh Hooks, Implant Attack, Regenerate, Reinforced Chitin, Spine Banks, Tail Weapon - Mace, Toxin Sacs, Toxic Miasma, Tusked<br /> <br /> Apocalypse Reload: Genestealer Infestation Formation - 250<br /> <br /> TOTAL ARMY POINTS - 3180 pts<br /> <br /> As you can see, I just barely have enough. Any tips would be very appreciated.]]></description>
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				<pubDate><![CDATA[Sat, 14 Mar 2009 23:50:13]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ I will wait.]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 00:30:23]]> GMT</pubDate>
				<author><![CDATA[ wolfeman]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Awaiting the list of SUPER STRONGNESS!!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 00:35:56]]> GMT</pubDate>
				<author><![CDATA[ Fexor]]></author>
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				<title>Re:The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Well there it is. Enjoy.]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 20:53:45]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Scratch-build a hierophant for 1250 points. And buy a 3-carnifex-box. Closer to "super".]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 21:53:33]]> GMT</pubDate>
				<author><![CDATA[ Tierlieb]]></author>
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				<title>Re:The Ultimate Tyranid Army List</title>
				<description><![CDATA[ The 3 'fex box set is a good idea, but scratch-building the biggest and most complex tyranid unit there is with my limited modelling skills... that's a no-go for me. But 3 more fex's would do any apocalypse army some good, thanks for the idea. Keep em coming!]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 23:30:13]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Spore Mines = ULTIMATE?<br /> <br /> Where do you buy your dice?]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 12:30:33]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ how is this ultimate?<br /> <br /> the most effective way ive need nids used is stealer shock mixed with nidzilla.<br /> it causes havoc from the start.<br /> people are faced with the choice that they can either focus on the fex's or stealers, both of which are a huge threat.<br /> meaning one of which will get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> quickly.<br /> once in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> theres not really much stopping the stealers from running through every unit in your army.<br /> same with the fex's unless you have power weapon spam.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 14:06:18]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ i agree with JD21290. stealer shock is the most effective and killy way to bestow the horrific havoc to most armies. unless orks can rival them...]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 15:01:49]]> GMT</pubDate>
				<author><![CDATA[ Sadetta131]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Some suggestions:<br /> <br /> <i>Hive Tyrant(1) - 246</i><br /> <br /> What exactly do you expect to face with multiple wounds, multiple WS3 attacks, and I6 with this tyrant? Dump the biomorphs except for the Toxin Sacs and Bio-plasma, skip the venom cannon (terrible waste of what was a reasonable gun) and get scything talons and a Warp Field.  As it stands this is 246 points of very large target that can be picked out at will.  Independant Characters and Monstrous Creature do not mix well.<br /> <br /> <i>Broodlord(1) - 109</i><br /> <br /> I7 is probably high enough.  You're unlikely to face down Dark Eldar, so the chances of running into an I7 model is negligible.<br /> <i><br /> Broodlord's Retinue, Genestealers(8) - 296</i><br /> Dump the extended carapace and implant attack.  The probability of engaging 2 wound models is terribly low. <br /> <br /> <i><br /> Warriors(3) - 162</i><br /> Your use of wound distribution is good, but the enhanced senses and increased <span class="glossaryitem" onmouseover='gp(149);'>WS</span> can be safely shaved off.  I might suggest spinefists over rending claws.<br /> <br /> <i><br /> Lictors(3) - 240</i><br /> I hate the Lictor as it stands. I'd rather have more genestealers.<br /> <br /> <i>Genestealers(7) - 231<br /> Genestealers(6) - 222</i><br /> Implant Attack isn't worth the points, and Feeder Tendrils are better than Acid Maw. Save the points for more Genestealers.<br /> <br /> <i><br /> Gaunts(10) - 110<br /> Gaunts(8) - 88<br /> Hormogaunts(8) - 128</i><br /> Biomorphs just don't really help here. Quantity over quality is sadly the name of this game.  Your Hormagaunts were as expensive as Space marines...that won't do.<br /> <br /> <br /> <i>Ripper(9) - 234<br /> Ripper(5) - 130</i><br /> You're kidding, right? Flesh Hooks, and Spinefists at the most. These should be thrown at the enemy and if any come back its a bonus.  Enhancing them isn't likely to net any results.<br /> <br /> <i>Frag Spore Mine Cluster(3) - 24<br /> Frag Spore Mine Cluster(1) - 8<br /> Toxin Spore Mine Cluster(2) - 20<br /> Bio-acid Spore Mine Cluster(2) - 24</i><br /> Full units or nothing. A brood of Raveners will probably serve you better.<br /> <br /> <i><br /> Zoanthrope(1) - 65</i><br /> As many as you can field. Zoanthropes are spectacularly valuable.<br /> <i><br /> Carnifex(1) - 310<br /> Carnifex(1) - 283</i><br /> Carnifex are for shooting or for melee. Don't mix them up. Thornback no longer does anything.<br /> <br /> Apocalypse is really a game of "Pick that stuff up" with all the huge templates and high S weapons. Bringing more stuff is better than bringing a little high quality stuff. Planning an Apocalypse game is more of "How do I bring all of my toys?" for Tyranids.  So if this is all you have, and you're dead set on playing apocalypse, don't be terribly surprised if you end up losing consistently.  If you can crowbar a few more models in (like the rippers...how did you pull off 14 bases of rippers and not have enough for more troops?) do it. You don't need super-gaunts just gaunts.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 18:26:19]]> GMT</pubDate>
				<author><![CDATA[ Oldgrue]]></author>
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				<title>Re:The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Thanks for all the tips guys. I have a limited amount of models, by that i mean all the ones that i listed; Im maxing them out just so I can play apocolypse. Thanks for the point-reduction suggestions. Any tips for what models i should get next?]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 23:06:21]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>Re:The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Unfortunately if he doesn't have the models for <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games there isn't much he can do but stretch his current force with upgrades.  I didn't even know you could put enough stuff on a Carnifex to make him 300+ points...<br /> <br /> But like everyone is saying, save up some cash and get your mitts on some more Carnifexes.  This will help your <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> list, but more importantly you can use them in regular games.  I would consider magnetizing the appendages though, since they are so expensive you may want to have a little variety.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 15:32:46]]> GMT</pubDate>
				<author><![CDATA[ ubersnax]]></author>
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				<title>Re:The Ultimate Tyranid Army List</title>
				<description><![CDATA[ If you don't have enough models for <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> I would suggest you just stick to normal games instead. And, along with 3 Carnies, grab a battleforce or just some Genestealers, as both of those guys are not only good but cost lots of points. And, the best <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> 'Nid lists are filled with 'Stealers and <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>'s (Fexes mostly).<br /> <br /> Hope that helps!<br /> <br /> -A.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 22:08:29]]> GMT</pubDate>
				<author><![CDATA[ augfubuoy]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Yeah, I need more models for Apocolypse. I did this just to try out an actual Apocolypse game, but it's worked really well for me so far. And yeah, 'Fexs and Genestealers are the best guys to get. And by the way, just 2]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 22:15:44]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ srry bout tht, accidently hit ENTER. And by the way, just 2 maxed out Fex's was enough to completely take out a 1500 pt Tau army.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 22:17:09]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ srry bout tht, accidently hit ENTER. And by the way, just 2 maxed out Fex's was enough to completely take out a 1500 pt Tau army.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 22:17:31]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ srry bout tht, accidently hit ENTER. And by the way, just 2 maxed out Fex's was enough to completely take out a 1500 pt Tau army.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 22:17:33]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>Re:The Ultimate Tyranid Army List</title>
				<description><![CDATA[ Two 'fexes took out 1500 points of Tau?  Was the Tau player mentally ill?  ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 22:47:45]]> GMT</pubDate>
				<author><![CDATA[ RustyKnight]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ not mentally ill, i just took out 2 of his tanks and other infantry in the first turn. <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> actually have very good shotting + guns.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 23:56:46]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ the infantry was from the explosions of the tanks.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 23:57:18]]> GMT</pubDate>
				<author><![CDATA[ Tyranid Fanatic]]></author>
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				<title>The Ultimate Tyranid Army List</title>
				<description><![CDATA[ ok first off oldgrule the venom cannon is awsome ok the point isnt to kill the vehicle it's to stun it and then kick it over with your fexs.<br /> <br /> on the other hand you need to go to auxellion on youtube and whatch his vids they help a TON and hes got awsome ideas for you list. <br /> <br /> unless you play gys in <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> with alot of titans i wouldent make a heiro thingy<br /> <br /> get gun beast (a carn with a venom cannon, barbe strangler and enhanced sences) on your tyrant get a dakka tyrant (tyrant with two twin linked devoures and 2 tyrant gaurd enhanced sences and carapace) town down the stealers and get more of them, (i like to have like 52 stealers all  with feeder tendreils and scutlers, <span class="glossaryitem" onmouseover='gp(17);'>btw</span> <span class="glossaryitem" onmouseover='gp(387);'>WTH</span>!!!!!! your 'lord need tendreils not implant!!!!!! hello!!! re roll misses!!!!!!! and it spread <span class="glossaryitem" onmouseover='gp(415);'>ot</span> 2" then all yor stealers re roll hits and wounds!!!!!!1]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 16:09:24]]> GMT</pubDate>
				<author><![CDATA[ beastlyg]]></author>
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