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		<title><![CDATA[Latest posts for the thread "Too Many Crushers?"]]></title>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ When does a squad of blood crushers get too big?<br /> <br /> Running a squad of 8 gives you a footprint that is almost 10 inches wide when you deep strike, making DSing tough but is hard as nails and your opponent will have to dedicate a significant portion of their firepower to get a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> for this.<br /> <br /> 4 may not be enough to stick around and is easier for your opponent to get <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> from<br /> <br /> How many Crushers do you think are best in a unit?]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 22:09:05]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ Eight or Four.<br /> <br /> Four gives you the maximum ability to use wound allocation to avoid casualties.  They can dish out enough pain to kill most things at a reasonable price too.<br /> <br /> Eight can drop right in front of many armies, soak all the fire and still be a threat to charge.  Eight are also more resilient against bad scatters, because the eight model can be placed either out front if you scatter away from your opponent, getting you a bit closer.]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 22:26:39]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ I voted 4-5 and 7-8 because <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> units should only EVER be in squads of 4 or 8.  <br /> <br /> For the exact same reasons as redbeard stated.<br /> <br /> So I can expect daemons at the <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> at TOGIT?  Are John and Rich coming down also?]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 22:44:29]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ Hey, C'mon.  Khorne's sacred number is eight, so of course bloodcrushers should be taken in either 4 model squads (for 8 wounds total) or 8-model squads (for 8 models total).<br /> <br /> It's only the fluffy thing to do.      <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Mar 2009 23:06:58]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ <blockquote><div><cite>yermom wrote:</cite>I voted 4-5 and 7-8 because <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> units should only EVER be in squads of 4 or 8.  <br /> <br /> For the exact same reasons as redbeard stated.<br /> <br /> So I can expect daemons at the <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> at TOGIT?  Are John and Rich coming down also?</div></blockquote><br /> <br /> This depends on the GF... There is a chance John/Rich/I will come to the tourny and win it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Don't know what I am bringing yet... I may surprise everyone and bring TAU]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 11:19:25]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ <blockquote><div><cite>Centurian99 wrote:</cite>Hey, C'mon.  Khorne's sacred number is eight, so of course bloodcrushers should be taken in either 4 model squads (for 8 wounds total) or 8-model squads (for 8 models total).<br /> <br /> It's only the fluffy thing to do.      <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> TRUE<br /> <br /> How about if I add a Herald to each unit?]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 11:19:54]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ 8 are nice, but a pain in the ass to land em, i would go for 6.<br /> that way its not too large of a surface area and they are still capable of killing most things.<br /> <br /> <br /> dont forget, you need 3 units of these in a daemon army <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 11:21:36]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ How 'bout none whatsoever?]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 11:25:25]]> GMT</pubDate>
				<author><![CDATA[ PanzerSmurf]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ well the post above me is all out useless.<br /> <br /> i bring 4-5 always fully upgraded. 8 (of 2 squads) in most "i wanna play cheese" games.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 12:30:49]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ I have done quite a bit of research on this and six is the number that kept coming up. Take fury, instrument and an icon to make the unit comple  to soak wounds. Six is good for the deep strike and you still have a nicely sized footprint. 4 is definitely too small. If you are going to take 8 then why not just take two units of 6?<br /> <br /> The heralds are nice but the Skulltaker is a lot better. I am running a Bloodthirster to crack any walkers that happen to come along.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 13:28:47]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ Two groups of 4 with all upgrades for a total of 8 so you can abuse wound allocation rules is the way I been testing them.]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2009 06:03:19]]> GMT</pubDate>
				<author><![CDATA[ Avariel]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ I'd bring enough to make my opponent start cursing.<br /> <br /> <br /> ....How many is that again?]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2009 06:11:04]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ Usually 16-24 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 00:45:48]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ The correct answer is any.  I never take them.  Three suicide squads of 3 flamers do so much better.  Small footprint so much easier to drop next to a target, templates cover a lot of the target unit, quite often wiping it out.  It's not so many points (or money) that it hurts too much if they don't make it on the table.  Jump infantry, so if your opponent doesn't wipe them out they can't stay away from your flamers, also good if you want to land them behind obscuring terrain and move up later.  Glance vehicles on a 4+, which is handy against mech eldar and tau.  And if they are shooting at the flamers, they aren't shooting at the other threats you have ready to run them down the next turn.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 01:20:57]]> GMT</pubDate>
				<author><![CDATA[ dancingcricket]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ uh... where do you play?]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 01:49:26]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ Yeah I've only seen Flamers used twice, once by me, and against me they didnt make up their points, but when I fielded them they did, but it was mostly because of opponent and luck to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on target and could kill lots of 17 point stealers.<br /> <br /> Now Flamers aren't bad: if Crushers didn't exists I'd take some.  It's not that they're bad, Crushers are just so much <i>better</i>.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 02:03:57]]> GMT</pubDate>
				<author><![CDATA[ Ludovic]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ Flamers have been a consistently good unit in my games with daemons.  A unit of three can consistently hit above their weight.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 02:06:28]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Too Many Crushers?</title>
				<description><![CDATA[ crushers are just big ol' infantry, fiends are better. less durable but after buying all the necessary upgrades for 6 crushers to give them wound allocation, you can have 12 fiends that will pretty much rape<br /> <br /> Agree with redbeard, my third elite choice is flamers after 12 fiends.<br /> <br /> To answer the question, 1 is too many]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 05:19:24]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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