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		<title><![CDATA[Latest posts for the thread "Small fixes to the allmighty coversave"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Small fixes to the allmighty coversave"]]></description>
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				<title>Small fixes to the allmighty coversave</title>
				<description><![CDATA[ How about some silly ideas my tired brain cooks up: Any troop or elite choice may buy these upgrades for their standard equip rapid fire, pistol and assault armaments. Allowing on heavy weapons is good because it means more violence, it's bad because if the heavy weapon grant coverbonus, it becomes a tactical choice to stay in terrain or not.<br /> <br /> Points cost, very approcimately per <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>-model in the squad.<br /> <br /> 3p Red dot laser sight: Forces your target to reroll successfull coversaves from area terrain.<br /> 3p Full Metal Jacket ammunition: Forces your target to reroll successfull coversaves due to intervening models from that faction. Your allies can still be in the way for your shots.<br /> 3p Motion tracker: Forces your target to reroll successfull coversaves if they moved last turn.<br /> <br /> I imagine these could be interesting. Feedback please]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/233442/614994.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/233442/614994.page</link>
				<pubDate><![CDATA[Mon, 16 Mar 2009 04:03:08]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Small fixes to the allmighty coversave</title>
				<description><![CDATA[ I am not a fan of these modifications. They are overpriced, overpowered and only situationally useful.<br /> <br /> They are overpriced because they will add 30 pts per upgrade to a full squad of marines. They are overpowered because rerolling a coversave means you kill 75% of what you hit on average instead of 50% (assuming 4+ coversave), and clearly to get any mileage out of these, if you dont know the list you are playing before you build your list, you are going to need all of them. <br /> <br /> Edit; in some ways the overpricing and situational usefulness helps counter the overpowering nature, but in others they are still a thousand dollar glass hammer. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/233442/615784.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/233442/615784.page</link>
				<pubDate><![CDATA[Mon, 16 Mar 2009 15:42:42]]> GMT</pubDate>
				<author><![CDATA[ Elnicko5]]></author>
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				<title>Small fixes to the allmighty coversave</title>
				<description><![CDATA[ You are peobably right. And they'll cause a lot more dicerolling. I'll keep the ideas for the equipment around for necromunda type scenarios.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/233442/615913.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/233442/615913.page</link>
				<pubDate><![CDATA[Mon, 16 Mar 2009 17:07:08]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Small fixes to the allmighty coversave</title>
				<description><![CDATA[ I still say, reduce the generic cover save back to a 5+ and all will be good.  No new toys needed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/233442/615948.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/233442/615948.page</link>
				<pubDate><![CDATA[Mon, 16 Mar 2009 17:30:05]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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