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		<title><![CDATA[Latest posts for the thread "Tactical Squads lots of 'em"]]></title>
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				<title>Tactical Squads lots of 'em</title>
				<description><![CDATA[ Ive been messing around play testing different armies. And I started wondering what you play space marines why not take all your troop choices. I had an idea of taking 6 tactical squads of 10 marines Flamer and <span class="glossaryitem" onmouseover='gp(330);'>MM</span>. 3 with power weapons and 3 with power fist. And drop them in Razorbacks with Heavy Bolters.<br /> <br /> Just looking for a word why or why not people field 6 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> <br />   <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 14:23:58]]> GMT</pubDate>
				<author><![CDATA[ Napkinbaron]]></author>
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				<title>Tactical Squads lots of 'em</title>
				<description><![CDATA[ <br /> Generic roled marines look generic D:<br /> <br /> they are boring to look at, thus the reason<br /> why i would never field just marines no matter<br /> how good they are.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 14:26:39]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Tactical Squads lots of 'em</title>
				<description><![CDATA[ Most of the time, people dont use the full 6 tacticals because there are just better things to have. Since they have the ability to combat squad, 3 tacticals is usually the most you'll ever need. While they have a good save and good <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, they dont give you much firepower or assault ability, to its better to spend the points remaining on other things like terminators/landraider/sternguard. The most I will ever take is 4 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, and thats more for fluff reasons than anything else.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 15:14:03]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Tactical Squads lots of 'em</title>
				<description><![CDATA[ Group the Flamers and Meltas together, don't split them in each. I'm doing this with Chaos with awesome results. 60 shots or up to 120 shots is a lot of firepower. Dunno the cost on razorbacks (might be ineffecient) but you could buy them for each squad and just let them sit back and support fire as well. A lot of anti-horde stuff like templates or scatter lasers that would wipe out other hordes you still get a save against, too. Good stuff <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 16:13:25]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Tactical Squads lots of 'em</title>
				<description><![CDATA[ Well, Tactical squads are the jack of all trades, but the master of none. <br /> I'd take 3 or 4 troop units, not more, and fill the rest with units that can give shooty support and <span class="glossaryitem" onmouseover='gp(19);'>cc</span> specialists. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2009 17:37:22]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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