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				<title>Necron tactics?</title>
				<description><![CDATA[ Please I need some vsing orks on the weekend.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 08:17:48]]> GMT</pubDate>
				<author><![CDATA[ Sternguard_rock]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ take lots of destroyers, lots of immortals, and a lord with res orb and veil. You will have a hideous amount of firepower and a highly mobile force.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 20:05:01]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ Start a new army.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 22:15:31]]> GMT</pubDate>
				<author><![CDATA[ aunshova]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!!!!]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 22:38:48]]> GMT</pubDate>
				<author><![CDATA[ Sternguard_rock]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>Sternguard_rock wrote:</cite><span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!!!!</div></blockquote><br /> <br /> ...<br /> <br /> <br /> However, do you know what points level we are looking at?]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2009 22:47:19]]> GMT</pubDate>
				<author><![CDATA[ FuzzyOrb]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ Yeah 1500.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 10:57:29]]> GMT</pubDate>
				<author><![CDATA[ Sternguard_rock]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ Tactic 1: Put your head between your legs.<br /> Tactic 2: Kiss your ass goodbye.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 12:04:04]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ monolith x2 (orks are fethed when it comes to killing them)<br /> night bringer if possible (orks can fight, but he will slaughter them)<br /> warrior spam.<br /> <br /> im not sure on necrons points wise since i dont have the dex, but if its possible to take monolith x3 + night bringer then that will kick ass seriously.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 12:06:12]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ I agree with the monoliths, at least 2. Warrior spam.<br /> or <br /> Wraith storm running with a lord on destroyer body w/ warscythe. And as many destroyers you can fit. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 13:04:56]]> GMT</pubDate>
				<author><![CDATA[ Hand of Dume]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>monolith x2 (orks are fethed when it comes to killing them)<br /> night bringer if possible (orks can fight, but he will slaughter them)<br /> warrior spam.<br /> <br /> im not sure on necrons points wise since i dont have the dex, but if its possible to take monolith x3 + night bringer then that will kick ass seriously.</div></blockquote><br /> <br /> Well, as great as an idea as that is, you've just eaten up about 1000 points, and left yourself having somewhere in the neighborhood of 27 necron warriors to fill out the ranks.<br /> <br /> When you consider phase out, you've left yourself in a position that, using technical, strategic terms, leaves you entirely, massively, and totally screwed.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 13:08:14]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ 2 monoliths is fine at 1500pts. Most people arent sensible enough to completely ignore the two monoliths and concentrate on killing your sub-optimal number of necrons, forcing a phase-out.<br /> <br /> Fortuneatly theres also a few things you can do with monoliths that make your necrons harder to kill (espically in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) so <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say that makes up for it. <br /> <br /> They can also completely block <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span>. Use this. You can pivot on the spot for free...so make good use of thise when deploying your necrons from the portal - either hidden, or much more forward in rapid fire range, for example.<br /> <br /> A lord with gaze of flames, a phylatery and a rez orb. Go on, try and kill me. Dedicated assault units (which are like that because they can generally move quickly and get +1 attacks compared to non-dedicated troops and specail weapons) will get to fight first neways, even if it were with standard troops, vs I3. They loose thier bonous attack. And the <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>+Rez orb completely negates the usefulness of funky power weapon....Unless ofcourse you get white-washed & run down. <br /> A veil is expensive and your dual-monoliths can basically do the same thing. <br /> <br /> Oh... larger sqauds. 12man sqauds ive always found to be (bloody annoying to get rid of!) good. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 13:40:59]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ I would suggest you get a bunch of Destroyers, immortals, 1-2 Monoliths, and then a bunch of warriors. If you go all-out for shootieness and then teleport your warriors behind the orks when they are almost at your lines you can run circles around them. You could also wait for a new codex <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> <br /> -A.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 16:18:59]]> GMT</pubDate>
				<author><![CDATA[ augfubuoy]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ Believe it or not you don't necessary need monoliths. Necrons can be played in a point denial fashion. The trick is you would need to keep them highly mobile. <br /> Use warriors to hold objectives on your end of the board. Then use destoryers tactically to cripple units and and contest objectives. If you do use a monolith it nice to bully people off of objectives.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 17:05:22]]> GMT</pubDate>
				<author><![CDATA[ gdurant]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ 30 scarabs <br /> 30 immortals<br /> 30 warriors<br /> lord with orb.<br /> <br /> very simple, tons of firepower, and enough scarabs to ensure your phalanx never gets assaulted. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 17:11:22]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ Where would you get so many scarabs?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 18:48:18]]> GMT</pubDate>
				<author><![CDATA[ gdurant]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>gdurant wrote:</cite>Where would you get so many scarabs?</div></blockquote><br /> <br /> "Hey kid! Nice Necron army! Wow!"<br /> <br /> "Thanks mister! Wanna see my super awesomesauce necronbersekerkrootlordwho has a shadowfield and dreadnohgt weapons?"<br /> <br /> "Heck yeah! Wel....oh my god! Look over there! Its so horrible!" <br /> <br /> *kid looks away*<br /> <br /> *You push dat kid down, you take doz scarabs....and split!*]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 19:06:46]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>Hellfury wrote:</cite><blockquote><div><cite>gdurant wrote:</cite>Where would you get so many scarabs?</div></blockquote><br /> <br /> "Hey kid! Nice Necron army! Wow!"<br /> <br /> "Thanks mister! Wanna see my super awesomesauce necronbersekerkrootlordwho has a shadowfield and dreadnohgt weapons?"<br /> <br /> "Heck yeah! Wel....oh my god! Look over there! Its so horrible!" <br /> <br /> *kid looks away*<br /> <br /> *You push dat kid down, you take doz scarabs....and split!*</div></blockquote><br /> <br /> Heh, just about, thats why I never took the idea of scarabs and ripper swarms seriously]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 23:20:08]]> GMT</pubDate>
				<author><![CDATA[ gdurant]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite>2 monoliths is fine at 1500pts. Most people arent sensible enough to completely ignore the two monoliths and concentrate on killing your sub-optimal number of necrons, forcing a phase-out.</div></blockquote><br /> <br /> 2 monoliths are fine, I was referring to the last line of the post...  3 monoliths and a C'tan would be an utter waste.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 15:25:01]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>Dronze wrote:</cite><blockquote><div><cite>Razerous wrote:</cite>2 monoliths is fine at 1500pts. Most people arent sensible enough to completely ignore the two monoliths and concentrate on killing your sub-optimal number of necrons, forcing a phase-out.</div></blockquote><br /> <br /> 2 monoliths are fine, I was referring to the last line of the post...  3 monoliths and a C'tan would be an utter waste.</div></blockquote><br /> <br /> Also illegeal as you can only have 3, not 4, heavy support choices. But JD did only mention 2 monoliths & a C'tan, I assume you typo'ed  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Anyways.. a deciver is a better force multiplyer in a necron force. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 18:33:00]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ C'tan are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, not heavy support.  3 liths and a Ctan is dumb but legal.  I don't see what all of the discussion is about, if you take the Nightbringer you deny anything but Nobs the ability to assault your army.  Just pack your army in tight around the Nightbringer and walk around the board, shooting with impunity.  ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 20:14:22]]> GMT</pubDate>
				<author><![CDATA[ Slyde]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>Slyde wrote:</cite>C'tan are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, not heavy support.  3 liths and a Ctan is dumb but legal.  I don't see what all of the discussion is about, if you take the Nightbringer you deny anything but Nobs the ability to assault your army.  Just pack your army in tight around the Nightbringer and walk around the board, shooting with impunity.  </div></blockquote><br /> <br /> I think the argument is revolving around phaseout. Monoliths are awesome, they of necron force multipliers. They give your army better defense, shooting and mobility. Problem is at nearly the cost of a land raider they soak up many points that you need to be spending on you troops and destroyers. As a force multiplier they are kind of worthless without a force to multiply. Three monliths and a C'tan is something like 1000 pts. If you have Three monoliths you don't have enough units in your army to be viable. Not to mention Tau have a tendancy to pop you monoliths, that makes it dangerous in tourney settings.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 20:43:04]]> GMT</pubDate>
				<author><![CDATA[ gdurant]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>gdurant wrote:</cite><blockquote><div><cite>Slyde wrote:</cite>C'tan are <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, not heavy support.  3 liths and a Ctan is dumb but legal.  I don't see what all of the discussion is about, if you take the Nightbringer you deny anything but Nobs the ability to assault your army.  Just pack your army in tight around the Nightbringer and walk around the board, shooting with impunity.  </div></blockquote><br /> <br /> I think the argument is revolving around phaseout. Monoliths are awesome, they of necron force multipliers. They give your army better defense, shooting and mobility. Problem is at nearly the cost of a land raider they soak up many points that you need to be spending on you troops and destroyers. As a force multiplier they are kind of worthless without a force to multiply. Three monliths and a C'tan is something like 1000 pts. If you have Three monoliths you don't have enough units in your army to be viable. Not to mention Tau have a tendancy to pop you monoliths, that makes it dangerous in tourney settings.</div></blockquote><br /> <br /> That was the point I was, indeed, making.  at 2000 points, however, 3 'liths and a C'tan becomes a little more viable, if still not the wisest thing in the world...  especially against Orks, as you've got a few more points to play around with to get your phase out count to a reasonable number.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 20:50:39]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ having played my orks against my friends necrons in just about every game i've gotten to play so far, the destroyers are effective, and managed to cause problems when i couldn't get something to them and tie them up.<br /> <br /> i would say use the scarabs to keep your warriors out of <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, since orks will eat them there, at least from the games i've played in]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 21:53:47]]> GMT</pubDate>
				<author><![CDATA[ greenskin lynn]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ If you go with monoliths, you should go with something like this:<br /> - 2x Monoliths<br /> - 2x20 Necron Warriors<br /> - 1 Lord (or Destroyer body and scythe OR orb)<br /> - As many scarabs as you can buy<br /> <br /> The point of the scarabs is that they are fearless and they allow your necrons to being teleported out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the liths.<br /> <br /> ---<br /> <br /> Other viable choice is going heavy on Inmortals and/or Destroyers.<br /> <br /> The downside of this kind of list is that once you are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, you are dead. Maybe going heavy on destructors buy you some more time, but your necron Warriors are gonna be destroyed.<br /> <br /> 30 Inmortals and 20 Necron Warriors comes at 1200 points. Playing at 1500 you don't have a lot of margin to play with...<br /> <br /> ---<br /> <br /> Anyway, Orks are (probably) the best Codex and Necrons are the (probably) the worst.<br /> <br /> That said, whatever you accomplish in these circumstances is really a big win <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Mar 2009 21:48:45]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ 30 Scarabs are easy, just buy enough of the army boxes to have 120 warriors.  Now you have enough scarabs, as well as several destroyers.  And a good start on enough warriors for an apocalypse battle.  And assembling 30 scarab swarms isn't that bad.  Painting them is a pain though.  It's fun to see peoples faces though when you drop 30 swarms on the table in a cityfight though.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 00:45:14]]> GMT</pubDate>
				<author><![CDATA[ dancingcricket]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>dancingcricket wrote:</cite>30 Scarabs are easy, just buy enough of the army boxes to have 120 warriors.  Now you have enough scarabs, as well as several destroyers.  And a good start on enough warriors for an apocalypse battle.  And assembling 30 scarab swarms isn't that bad.  Painting them is a pain though.  It's fun to see peoples faces though when you drop 30 swarms on the table in a cityfight though.</div></blockquote><br /> <br /> A slightly less pricey option is to water down scarabs. Do three per bas instead of two. I had a friend that had lots of extra warriors so he put two scarabs per base with one necron warrior emerging from the ground]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 03:26:22]]> GMT</pubDate>
				<author><![CDATA[ gdurant]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ At 1500 pts 2 monoliths with warrior spam is pretty much your only choice, give your lord an orb and get the biggest warrior squads you can get.<br /> <br /> Oh, i just rolled my be back roll, now i'll transport my dudes away and blast you again with ranged fire.<br /> <br /> Shroud just makes this better. It's the only successful way to play necrons from what ive seen]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 05:16:13]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ Actually, large squads of Warriors get swept rather easily, and take massive chunks out of phase.  I like scarabs as blockers, and monoliths as firepower when going against orkz or nidz.  Two flux arcs pumping <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> 5/4 shots at everything within a foot is pretty solid.  Scarabs delay melee, and Gaze of Flame is the tits vs. <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> C'tan are fun against greenskins, as they're impervious to most of their weaponry (sans Power Klaws) and suicide bomb when kiled in h2h.<br /> But waiting for the next codex is probably the safest plan.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 07:57:08]]> GMT</pubDate>
				<author><![CDATA[ Buzzkill]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ As other people have said, Necrons just aren't viable in a tournament setting. However, I do believe Necrons can beat any Ork army besides Nob Bikers.<br /> <br /> I would suggest an army like this:<br /> <br /> Necron Lord with Resurrection Orb<br /> 2x10 Necron Warriors<br /> 2x5 Destroyers<br /> 2x Monolith<br /> <br /> Use the Monoliths to keep your Necron Warriors out of combat and shoot them with the Particle Whip. The Destroyers shoot dance around and shoot the Ork's strong shooting units (Loota's). Your Monolith and Warriors phalanx should be able to push the Orks away from any objective.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 08:46:03]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Re:Necron tactics?</title>
				<description><![CDATA[ Also consider how much of a head ache tau are for monolith heavy armies. Over here my friend never plays without 5 railguns on the table.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 00:42:30]]> GMT</pubDate>
				<author><![CDATA[ gdurant]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>extrenm(54) wrote:</cite>30 scarabs <br /> 30 immortals<br /> 30 warriors<br /> lord with orb.<br /> <br /> very simple, tons of firepower, and enough scarabs to ensure your phalanx never gets assaulted. </div></blockquote><br /> <br /> I will call this what it is...<br /> <br /> Brilliant.<br /> <br /> 1500pts in necrons that could beat 1500pts in orks.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 03:38:24]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ Yes, but who has 30 immortals?]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 05:29:03]]> GMT</pubDate>
				<author><![CDATA[ Sternguard_rock]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ I used to have 40 all metal old style.  I loved the veil combo and just bounced as many as I could around the battle field.  Bloody expensive unit to lose to the warp though.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 05:38:51]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Necron tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>Sternguard_rock wrote:</cite>Yes, but who has 30 immortals?</div></blockquote><br /> <br /> *Raises Hand*<br /> <br /> And 10 pariahs. 30 Flayed Ones. 6 Lords on foot. 2 On destroyer body. 120 Warriors. 30 Scarabs. 9 Wraiths. 15 Destroyers. 3 Monoliths. 9 Hvy Destroyers. <br /> <br /> Only one c'tan and no tomb spyders, yet.  But I am warming up to the idea of a 9 tomb spyder list.<br /> <br /> What can I say, I'm a completeist.  Now, if only I hadn't started a daemon army, or at least they weren't mostly metal...]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 18:07:19]]> GMT</pubDate>
				<author><![CDATA[ dancingcricket]]></author>
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