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		<title><![CDATA[Latest posts for the thread "Farsight enclave..."]]></title>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ So how many crisis suit squads are availabel in a farsight enclave?]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 07:46:47]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ including farsight,<br />  you can get:<br /> <br /> 7 bodyguards for farsight (8 suits)<br /> <br /> another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice plus 2 bodyguards for 3 suits<br /> <br /> and 9 suits in your elite slots.<br /> <br /> so, 20 suits maximum, but this is irrelevant, since 9 suits is already a fairly suit heavy army, so it's not like you really need farsight to spam suits. Now, if they changed him so he made crisis suits troops, then things would be different....]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 08:51:19]]> GMT</pubDate>
				<author><![CDATA[ Milquetoast Thug]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ 20 suits. That's a scary thought!!]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 08:53:38]]> GMT</pubDate>
				<author><![CDATA[ Sternguard_rock]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ almost all of them <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3. its a moving <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with less guns.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 10:12:41]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>Re:Farsight enclave...</title>
				<description><![CDATA[ Enmitee, that's not true. 13 of them would be able to gain <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 (7 from farsights possy, 3 from the extra <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and his bodyguards and 3 from being sqaud leaders)<br /> <br /> Considering that pretty much all of your suits would be armed with multi-trackers, you would be able to fire 2 weapons on each suit. That's 40 weapons and if your taking all the suits with cheese into combat (ie. plasma, missile pod, multi-tracker) you would have 20 rapid fire <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 hits, along with 38 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 hits to boot. That's ALOT of dead space marines.<br /> <br /> Also consider the massive bonuses that each suit come with - 2 Wounds spreadable over the squads, Loads of extra tools, Ability to take Drones (Shield drone spam!!), Acute snese, Relentless, <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span>, Ability to Deep Strike...<br /> <br /> The only drawback to this is that your stuffed against heavy tanks like land raiders. Good news is that you only used up Elite and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots ^_^<br /> <br /> <br /> I think i just fell in love with crisis suits even more....<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 10:33:39]]> GMT</pubDate>
				<author><![CDATA[ Superscope]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ in theory it looks great, but:<br /> <br /> 1: how many points would that leave for troops?<br /> 2: can you wipe out 2 units of nob bikers in 1 turn?<br /> 3: is that enough fire power to stop 180 orks?<br /> 4: do you really want all those points tied up in units that cant hold objectives?<br /> 5: how do they work against fast moving or mobile armies?]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 10:47:06]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Farsight enclave...</title>
				<description><![CDATA[ <blockquote><div><cite>Superscope wrote:</cite>Enmitee, that's not true. 13 of them would be able to gain <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 (7 from farsights possy, 3 from the extra <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and his bodyguards and 3 from being sqaud leaders)<br /> <br /> Considering that pretty much all of your suits would be armed with multi-trackers, you would be able to fire 2 weapons on each suit. That's 40 weapons and if your taking all the suits with cheese into combat (ie. plasma, missile pod, multi-tracker) you would have 20 rapid fire <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 hits, along with 38 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 hits to boot. That's ALOT of dead space marines.<br /> <br /> Also consider the massive bonuses that each suit come with - 2 Wounds spreadable over the squads, Loads of extra tools, Ability to take Drones (Shield drone spam!!), Acute snese, Relentless, <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span>, Ability to Deep Strike...<br /> <br /> The only drawback to this is that your stuffed against heavy tanks like land raiders. Good news is that you only used up Elite and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots ^_^<br /> <br /> <br /> I think i just fell in love with crisis suits even more....<br /> </div></blockquote><br /> <br /> <br /> moving how many inches again? is that a 6 per phase + another 6 on the assault phase? not too mobile <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3? last i check missile pods had a higher <span class="glossaryitem" onmouseover='gp(6);'>AP</span> value. and yeah, with such a massive size, il just take an average <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> unit to tie it up. problem solved. <br /> <br /> This sort of list was pulled on me twice if i can remember correctly, looks good on paper, but that's about it.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 10:54:12]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ your wrong there anmitee.<br /> an average <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> unit would more than likely kill them.<br /> even in the suits tau are gak in combat.<br /> now, a dedicated unit like death company or zerkers would go through a few suits a turn without any problems <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 10:55:50]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>your wrong there anmitee.<br /> an average <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> unit would more than likely kill them.<br /> even in the suits tau are gak in combat.<br /> now, a dedicated unit like death company or zerkers would go through a few suits a turn without any problems <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> <br /> i stand corrected.<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 10:59:03]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>Re:Farsight enclave...</title>
				<description><![CDATA[ Perhaps the 20 suits approch is more useful in <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> with lots of heavy units backing you up?]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 11:14:53]]> GMT</pubDate>
				<author><![CDATA[ Superscope]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ 20 suits act as a nice mobile firebase, but i would allways make sure that crisis dont go over 1/2 of your points.<br /> broadsides, railheads and stealth should use up another chunk, but make sure theres enough points for atleast 3 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> units with fish.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 12:19:26]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ Bounce and shoot, bounce and shoot, staying right on the edge of range to avoid any charges , all the while taunting your enemy to chase them down while you blast them to pieces.  Hopefully use of this massive mobile fire-base would make extensive use of cover to ensure less return fire against you as well.<br /> <br /> Although it would be horribly expensive depending on the size of your army (point wise) and any really shooty army like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will make your life very very difficult, and any Objective based mission will put your Troops choices into a 'must not die' category.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 15:44:13]]> GMT</pubDate>
				<author><![CDATA[ cmagee79]]></author>
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				<title>Farsight enclave...</title>
				<description><![CDATA[ not only shooty armies like guard or other tau.<br /> but podding marines, daemons, jetbike eldar, all will give you hell.]]></description>
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				<pubDate><![CDATA[Wed, 18 Mar 2009 15:46:17]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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