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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ Facing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and dual land raider marines primarily.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 130<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> wings<br /> <br /> Troops 925<br /> 10 Plague marines, champ w/<span class="glossaryitem" onmouseover='gp(105);'>pf</span>, 2Xmeltas, rhino w/combi melta<br /> 10 Noise marines, champ w/<span class="glossaryitem" onmouseover='gp(486);'>pw</span> and doom siren, 10 sonic blasters, rhino<br /> 10 Khorne Berserkers, champ w/<span class="glossaryitem" onmouseover='gp(486);'>pw</span>, melta bombs, rhino<br /> <br /> <br /> Heavy Support 445<br /> 2 Obliterators<br /> 2 Obliterators<br /> Vindicator w/demonic possession<br /> <br /> 1500pts]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 02:36:32]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ Ok, apologies for this but this really needs work.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: ALWAYS give them a mark.. I know you are doing <span class="glossaryitem" onmouseover='gp(327);'>BL</span> but you have other marks... Even the <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> on its own is well worth it<br /> <br /> Troops:<br /> <br /> Far too many points in each squad which results in not enough squads for objective missions.<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>: 7/8 is the optimum - 10 is too many points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> for what they should be doing<br /> <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> - Again, either do small assault squads or shooty only squads - again 10 is too many points in one basket... 8 is ideal but 6 is fluffy<br /> Berserkers: Again, take 8... Also, <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> are rubbish on zerkers due to new Wound allocation rules... Due to the likely number of hits/wounds, your opponent can allocate multiple <span class="glossaryitem" onmouseover='gp(486);'>PW</span> wounds on s single model. Take a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for this reason and the fact that they are just made of awesomeness vs Nids/Dreads etc<br /> <br /> Troops overall: need more units<br /> <br /> Heavy:<br /> <br /> Oblits are sex, nuff said <br /> Vindi is the main piece of armour in your army... Expect all <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>/Big guns pointed at it all game... Either go all tank or no tank for heavy support <span class="glossaryitem" onmouseover='gp(22);'>csm</span> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> though some will argue with this... <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are a very different matter.<br /> <br /> Overall, I think this list needs some attention to not get hammered.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 11:46:00]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>Re:Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ <blockquote><div><cite>WingWong wrote:</cite>Ok, apologies for this but this really needs work.</div></blockquote><br /> <br /> No offense taken, I thank you for taking the time to peruse the list and offer insight.<br /> <br /> <blockquote><div><cite>WingWong wrote:</cite><span class="glossaryitem" onmouseover='gp(262);'>DP</span>: ALWAYS give them a mark.. I know you are doing <span class="glossaryitem" onmouseover='gp(327);'>BL</span> but you have other marks... Even the <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> on its own is well worth it</div></blockquote><br /> <br /> The marks are very helpful, but I don't want to dedicate more points to him than I have to - he gets shot up by every heavy weapon until he dies.  It works well for me as that allows my oblits and vindy to position and do work.  He always gets his points back, but mark or no mark he gets shot to hell. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>WingWong wrote:</cite>Far too many points in each squad which results in not enough squads for objective missions.<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>: 7/8 is the optimum - 10 is too many points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> for what they should be doing<br /> <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> - Again, either do small assault squads or shooty only squads - again 10 is too many points in one basket... 8 is ideal but 6 is fluffy<br /> Berserkers: Again, take 8... Also, <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> are rubbish on zerkers due to new Wound allocation rules... Due to the likely number of hits/wounds, your opponent can allocate multiple <span class="glossaryitem" onmouseover='gp(486);'>PW</span> wounds on s single model. Take a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for this reason and the fact that they are just made of awesomeness vs Nids/Dreads etc<br /> <br /> Troops overall: need more units</div></blockquote><br /> <br /> I have found 3 troop choices to be enough most of the time.  I have the ability to popentially hold 3 objectives and contest the rest.  The role of the troops is to eliminate their troops.  That is how I use this army and it had worked well in playtesting.  The reason the squads are so large is that I need units left late game to sit on objectives.  I will try to squeeze the point for a fist with the 'zerkers.  My experience with them so far has been that 10 on the charge with a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> champ leaves very little to swing back at all.<br /> <br /> <br /> <blockquote><div><cite>WingWong wrote:</cite>Oblits are sex, nuff said <br /> Vindi is the main piece of armour in your army... Expect all <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>/Big guns pointed at it all game... Either go all tank or no tank for heavy support <span class="glossaryitem" onmouseover='gp(22);'>csm</span> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> though some will argue with this... <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are a very different matter.<br /> <br /> Overall, I think this list needs some attention to not get hammered.</div></blockquote><br /> The vindi would be worse off if the prince wasn't getting pounded the whole game.  I would swap it for another prince, but our tournament rules assign so many points to the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in annihalation that I can't afford the hit of losing 2 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choices.  More oblits and I will lose soft points for spam. :(<br /> <br /> I playtested replacing the vindi with a defiler.  The vindi lasts longer and does more damage.  I don't know what else I could take.  If I have no heavy armor then my rhinos wont make it to deliver their payload...<br /> <br /> Maybe something more like this:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> wings <br /> <br /> Troops <br /> 8 Plague marines, champ w/<span class="glossaryitem" onmouseover='gp(105);'>pf</span>, 2Xmeltas, rhino w/combi melta <br /> 10 Noise marines, champ w/<span class="glossaryitem" onmouseover='gp(486);'>pw</span>, 10 sonic blasters, rhino <br /> 8 Khorne Berserkers, champ w/<span class="glossaryitem" onmouseover='gp(105);'>pf</span>, melta bombs, rhino <br /> <br /> <br /> Heavy Support<br /> 3 Obliterators <br /> Vindicator w/demonic possession<br /> Vindicator w/demonic possession<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 14:34:39]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ Well, the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> opponent will pop the Rhinos at first sight and then your precious Cult Marines need to take a walk. <br /> I'd take a fully mech army. Drop the Obliterators and take some more Rhino squads. Cult Marine units don't need to be maxed out as they are fearless; eight men squads should suffice. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 14:38:03]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ The oblits are my main anti tank - I would be crushed by <span class="glossaryitem" onmouseover='gp(69);'>IG</span> without them.  If they shoot my rhinos turn 1 then that isn't necessarily bad, as they didn't shoot the prince, oblits, or vindicators.  If I drop the vindicators altogether I could do something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> wings <br /> <br /> Troops <br /> 8 Plague marines, champ w/<span class="glossaryitem" onmouseover='gp(105);'>pf</span>, 2Xmeltas, rhino w/combi melta<br /> 8 Plague marines, champ w/<span class="glossaryitem" onmouseover='gp(105);'>pf</span>, 2Xplasma, rhino <br /> 8 Noise marines, champ w/<span class="glossaryitem" onmouseover='gp(486);'>pw</span>, 8 sonic blasters, rhino <br /> 8 Khorne Berserkers, champ w/<span class="glossaryitem" onmouseover='gp(105);'>pf</span>, melta bombs, rhino <br /> <br /> Heavy Support <br /> 2 Obliterators <br /> 2 Obliterators<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 14:43:00]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ Looks better. <br /> Four Rhinos will dilute enemy shooting and might allow some units to reach the enemy front ranks. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 14:44:07]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ I run <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads with Meltas and P. Fists/Combi-meltas in Rhinoes as my fodder troops as they can handle anything in the game, and they make a solid anti-tank base for "drive-by" meltas through the firing ports. At 250 ish points a squad, they're ridiculously effective en masse. It's ok to not run all cult marines. A Havoc choice in Rhino with 4x Flamers and a Fist/Combi-flamer will eradicate with roughly the same or sometimes more effeciency than a 'Zerker squad, especially if you <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> it and add a Power weapon.<br /> <br /> I like your idea of not modding the prince, I need to try that.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 15:44:39]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ That last list you have there looks the best so far. I ove zerkers and noise marines, and you can lay down some serious pain if you use them well, with the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> holding objectives for all eternity. You might want to switch one squad of <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> for the aforementioned flamer havocs, but on the other hand, nothing holds the line like plague marnes.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 17:22:37]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ Yea, I figured the plasma marines will sit on a home objective and the melta marines will claim forward objectives.  The berserkers are countercharge goodness and the nm rain fun down on them.<br /> <br /> No vindicator means even less anti tank, though. :(]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 19:12:13]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ Vindi is not anti-tank.<br /> It's anti Heavy infantry.<br /> If you try to use it as anti tank, you will be sad.  It will do nothing much.  It will die.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 19:18:25]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ While Vindicators are undeniably awesome, they are always very risky to take. It doesn't take much scatter (especially with lower <span class="glossaryitem" onmouseover='gp(14);'>BS</span> from <span class="glossaryitem" onmouseover='gp(262);'>DP</span>) to ruin a shot at a tank, halving your strength, and they will be instant targets on the battlefield from enemy antitank, especially since you have no other vehicles apart from rhinos to draw fire. Those oblits can handle a tank far better than a vindicator with 4 lascannon shots, and they can lay down some pain with plasma cannons against enemy infantry.<br /> <br /> If you really want a good dedicated antitank unit, one of my favorites is 5 Chosen w/4 meltas and a <span class="glossaryitem" onmouseover='gp(105);'>pf</span> in a rhino. You can infiltrate or outlfank and bust a vehicle right off the bat, and several others if you are lucky. A squad like that runs about 50 points more than one of the Vindis you were using.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 20:16:55]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ If I'm not mistaken you would have to leave them out of the Rhino to Infiltrate. I believe it was in the Infiltrate rule wording. I've heard of Outflanking in the Rhino but that's not really a sure thing.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 21:03:11]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ I like the idea of having the 2 vindicators in the list.  Nothing says 'No Mans Land' like covering a good portion of the board with <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 templates!!<br /> <br /> I would second the motion of using normal <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> w/meltas and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.  They like their Imperial counterparts are versatile enough with that set to grab objectives and/or be pesky enough to worry an opponent.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 21:10:36]]> GMT</pubDate>
				<author><![CDATA[ Facet_X]]></author>
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				<title>Re:Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ True, you would have to leave them out of the rhino in order to infiltrate (bad wording on my part) but you can outflank in the rhino. This can very effective against enemy artillery, etc, as you can move 12" onto the board, disembark 2", and then fire your meltas.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 21:25:06]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ <blockquote><div><cite>Cannerus_The_Unbearable wrote:</cite>If I'm not mistaken you would have to leave them out of the Rhino to Infiltrate. I believe it was in the Infiltrate rule wording. I've heard of Outflanking in the Rhino but that's not really a sure thing.</div></blockquote><br /> <br /> Correct.  No infiltrating rhinos! <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">  They can come in inside their rhino via outflank and sometimes this is helpful, other times they pick their nose until turn 4 or 5 before deciding to show up and help.  Note that they cannot otflank and arrive outside their rhino(i.e. they can only shoot the turn they arrive, they cannot charge because the rule specifially mentions they must arrive inside the transport). <br /> <br /> Meph]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 21:28:28]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ 20 bucks says I can find a way to twist the wording and say that I can Infiltrate the Rhino and it also blocks <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> since they're embarked.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 21:33:26]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:Refined BlackLegion 1500 points - Comments and commentary?</title>
				<description><![CDATA[ Heh, I'm not sure thats really relevant, Cannerus.<br /> <br /> Anyways, the point is, they are an interesting unit with alot of potential, especially since you could opt for other combinations, like all <span class="glossaryitem" onmouseover='gp(486);'>PWs</span>, plasma guns, or flamers.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 21:43:03]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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