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		<title><![CDATA[Latest posts for the thread "1500 point Ork"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 point Ork"]]></description>
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				<title>1500 point Ork</title>
				<description><![CDATA[ Recently I have been playing with another list but I thought I would put this list up for scrutiny... The main idea was to avoid flamer attacks and other Anti-Ork units and kill them with a wall of lead that pours through my gunz... <br /> <br /> I took the maximum amount  of Troops instead of Elites to Rob my opponent of kill points and when it is a capture scenario... The shoota units double as tar pits that run after being assaulted so I can claim the counter assault next turn.<br /> <br /> I have a lot of luck with the Kannons as they are rokkit shots and hit units 50% of the time with small templates.<br /> <br /> 1500 point army<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>: 240<br /> <br /> (120)		Warboss<br /> 	⁃	Attack Squig<br /> 	⁃	Shoota<br /> 	⁃	Power Klaw<br /> 	⁃	Cybork body<br /> 	⁃	'Eavy Armor<br /> <br /> (120)		Warboss<br /> 	⁃	Attack Squig<br /> 	⁃	Shoota<br /> 	⁃	Power Klaw<br /> 	⁃	Cybork body<br /> 	⁃	'Eavy Armor<br /> ------------------------------------------------------------------------<br /> Troop: 1080<br /> <br /> (300)	10 Nobz<br /> 	⁃	1 Pain Boy w/ Urty Syringe<br /> 	⁃	9 Slugga And Choppa<br /> 	⁃	10 Cybork Armor<br /> 	⁃	1 Waaagh Banner<br /> 	⁃	1 Bosspole<br /> (300)	10 Nobz<br /> 	⁃	1 Pain Boy w/ Urty Syringe<br /> 	⁃	9 Slugga And Choppa<br /> 	⁃	10 Cybork Armor<br /> 	⁃	1 Waaagh Banner<br /> 	⁃	1 Bosspole<br /> (120)	20 Ork boyz<br /> 		20 Shootas<br /> (120)	20 Ork boyz<br /> 		20 Shootas<br /> (120)	20 Ork boyz<br /> 		20 Shootas<br /> (120)	20 Ork Boyz<br /> 		20 Shootas<br /> ------------------------------------------------------------------------<br /> ------------------------------------------------------------------------<br /> Heavy Support: 180<br /> <br /> (60)	3 Big gunz<br /> 		Kannon<br /> (60)	3 Big gunz<br /> 		Kannon<br /> (60)	3 Big gunz<br /> 		Kannon<br /> <br /> I know there is a Nob unit. I know that it has no <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, this is merely a resilient unit that I actually have the models for and can deliver a WarBoss and destroy a rear armor 10-11 tank in an assault.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 13:43:01]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>1500 point Ork</title>
				<description><![CDATA[ i would swap a boss for a <span class="glossaryitem" onmouseover='gp(163);'>kff</span> mek. all those bodies are gonna need something like that.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 13:49:23]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>1500 point Ork</title>
				<description><![CDATA[ Honestly, buy some plasticard and make power klaws, or use sprue, weapons bits, and greenstuff.  It isn't hard at all.<br /> <br /> I am not a fan of the kannons - 1 template and they are done.  Points wise, you would be better off dropping the kannons and a squad of shootas to kit the nobs out and put a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> nob in every shoota mob.  Make sure every nob is kitted differently for wound allocation.<br /> <br /> With those changes you can sit a squad of shootas on your home objective and run 2 units of nob squad/shoota squad at them.  Screen with your shootas - as long as the nob mob with the warboss makes it there you should be golden.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2009 14:20:13]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:1500 point Ork</title>
				<description><![CDATA[ Hmm... so no kannons... well you are right on the fact that one template or deep-strike marine will kill 1 squad a turn... I just wanted to run something that was not looters and would kill <span class="glossaryitem" onmouseover='gp(95);'>MEQS</span>, prevent <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and glance tanks and prevent them from firing. I worked out the math hammer and decided that roughly 50% of the times the template will land where I want (1/3 of the time it is a hit! and 1/6 of the total is 4 or less thus not truly affecting the numbers hit...) Originally I wanted Lobbas so I can strike regardless of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and force amour saves and perhaps force things like Tau and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> to be Pinned. <br /> <br /> With the Looters, they create a large profile to destroy first ask questions later however Ork Kannons go under the radar and will earn their pints back pretty fast.. (usually to the tune of a skimmer or bike squad being shot 9 times and hit 4-5 times.)<br /> <br /> Normally I would go with Deffkoptas with twin Rokkits because they can shake tanks and destroy them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. but the main deterrent is the fact that they are 45 points each...<br /> <br /> As for dropping a Warboss and picking up a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>... I would but then my NOB squad would become a Elite Choice and No longer a Troop Choice. Thus giving my opponent an extra Kill point and stopping another unit from claim objectives or table quarters. (but not from contesting)<br /> <br /> I mainly wanted to stick within the realm of the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> box set models so if I should drop models I would like to know if I could convert the models... Such as painting Nobz black and giving them camouflage instead of painting the greenskin...<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 02:42:06]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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