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				<title>1850 daemons list</title>
				<description><![CDATA[ Messing around with Daemons for fun.  I have some really nice models for the list.  Wanted to know what you guys thought<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	Fate weaver	<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	Blood Thirster, unholy strength and blessing<br /> Elite	8 Blood crushers, icon, music, fury		<br /> Troops	7 Horrors with bolt and changling			<br /> Troops	7 nurgle troops with icon		<br /> Troops	7 nurgle troops with icon			<br /> Heavy	Soul Grinder phlegm		<br /> Heavy	Soul Grinder phlegm		<br /> Heavy	Soul Grinder phlegm		<br /> <br /> 1847pts<br /> <br /> Fateweaver is a big part of this list.  The ability to reroll all saves is awesome.  It adds a lot of durability to a list that already has a good amount to begin with.  Tag teaming him with a blood thirster is a lot of fun and very effective.  It allows my crushers to move up unhindered to smack things down.  The Grinders provide supportting fire and the nurgle and horrors hold objectives.<br /> <br /> I could easily take more Horrors by dropping an icon off of one of the nurgle units... think this is worth it?<br /> Or<br /> Should I drop the horrors all together for more nurgle?]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2009 19:16:48]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ Looks lit it could work pretty well. How would you send it in?]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 03:56:28]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ Hmm.  I'd drop the Horrors and the icons.  Split the Plaguebearers into three squads of 5.  Put the rest of the points into more Crushers, possibly making two squads of 5 or 6.  If you're going to play a git list, might as well go all the way.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 17:04:13]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>Re:1850 daemons list</title>
				<description><![CDATA[ Not sure how much you like the Plaguebearers (I'm assuming you've used them before)  Granted, they can take a decent shot from norm figs, high strength and power weapons just blow them apart regardless.  Armies like Tau just stand back and laugh...   Maybe its just me and my love of the Bloodletters, but when I think of <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> troops, I only think of them.<br /> <br /> <br /> On the Bloodthirster, Blessing is nice, but I always lean towards Death Strike.<br /> It will provide you with a 12" ranged assault attack with good strength (7) and good <span class="glossaryitem" onmouseover='gp(6);'>AP</span> (2).  Granted, it is a little pricey when compared to Bolt, it at least gives your Herald one additional attack, which has made a big difference for me when assaulting with his ho-hum 5 <span class="glossaryitem" onmouseover='gp(74);'>init</span> (especially when assaulting into cover).  One less pistol or <span class="glossaryitem" onmouseover='gp(486);'>PW</span> to deal with is worth its weight in pewter.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> I guess my only main question would be your ability to deal with vehicle heavy armies.  At a local tournament, a <span class="glossaryitem" onmouseover='gp(746);'>CM</span> player ran 7 x Land Raiders.  With no 'Tongue' attacks from your Soul Grinders, poor strength pretty much all around, and little to no high strength spells, the tanks would track all over you.  You'll need something with a strength 9+ weapon in order to destroy any big tanks (glancing blows are pretty much shrugged off most the time), and even opposing Soul Grinders could give you fits if they equip 'Tongue' on one or two models.  And glancing blows against a Soul Grinder have little chance to even affect him (immune to shaken and stunned <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> results).]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 19:53:40]]> GMT</pubDate>
				<author><![CDATA[ LittleCizur]]></author>
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				<title>Re:1850 daemons list</title>
				<description><![CDATA[ <blockquote><div><cite>LittleCizur wrote:</cite>Not sure how much you like the Plaguebearers (I'm assuming you've used them before)  Granted, they can take a decent shot from norm figs, high strength and power weapons just blow them apart regardless.  Armies like Tau just stand back and laugh...   Maybe its just me and my love of the Bloodletters, but when I think of <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> troops, I only think of them.<br /> <br /> On the Bloodthirster, Blessing is nice, but I always lean towards Death Strike.<br /> It will provide you with a 12" ranged assault attack with good strength (7) and good <span class="glossaryitem" onmouseover='gp(6);'>AP</span> (2).  Granted, it is a little pricey when compared to Bolt, it at least gives your Herald one additional attack, which has made a big difference for me when assaulting with his ho-hum 5 <span class="glossaryitem" onmouseover='gp(74);'>init</span> (especially when assaulting into cover).  One less pistol or <span class="glossaryitem" onmouseover='gp(486);'>PW</span> to deal with is worth its weight in pewter.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> I guess my only main question would be your ability to deal with vehicle heavy armies.  At a local tournament, a <span class="glossaryitem" onmouseover='gp(746);'>CM</span> player ran 7 x Land Raiders.  With no 'Tongue' attacks from your Soul Grinders, poor strength pretty much all around, and little to no high strength spells, the tanks would track all over you.  You'll need something with a strength 9+ weapon in order to destroy any big tanks (glancing blows are pretty much shrugged off most the time), and even opposing Soul Grinders could give you fits if they equip 'Tongue' on one or two models.  And glancing blows against a Soul Grinder have little chance to even affect him (immune to shaken and stunned <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> results).</div></blockquote><br /> <br /> I don't think I need to worry about 7x land raiders in 1850... and If I do the blood thirster and fateweaver will win that game since they don't have anything else that will stop them from opening cans.  <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 and 6 attacks with <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor pen will kill one land raider a turn and fateweaver will also typically be able to take one out also....<br /> <br /> The death strike is nice... but it only has a 50% chance to hit each turn and is very short ranged.  I'll test it out, but it may not be worth it. <br /> <br /> I really like the plagubearers... if you find you are losing them to tau... you should put them in cover and go to ground.  The tau will have just as hard of a time at killing them.  <br /> <br /> <blockquote><div><cite>tzeentchling wrote:</cite>Hmm.  I'd drop the Horrors and the icons.  Split the Plaguebearers into three squads of 5.  Put the rest of the points into more Crushers, possibly making two squads of 5 or 6.  If you're going to play a git list, might as well go all the way.</div></blockquote><br /> <br /> I'm not sure I follow... what makes a list a git list?<br /> <br /> <blockquote><div><cite>extrenm(54) wrote:</cite>Looks lit it could work pretty well. How would you send it in?</div></blockquote><br /> <br /> depends on the opponent.  A generic drop would be:<br /> turn 1: fateweaver, thirster, 2 Grinders, crushers leaving a grinder, 2 nurgle units, and a horror unit in reserve.<br /> <br /> This way if I don't get the wave I want, I have 2 Icons on the table I can use to bring in the rest of my army.<br /> <br /> A lot of people say the 8 man unit is too big and will be lost to DSing... but I haven't found this yet.  ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 20:05:44]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ It's one of the power lists for Daemons that very few people like playing against.  For a tournament, it's pretty much a min-max system already, so might as well go all the way.  3 min tough troops that <span class="glossaryitem" onmouseover='gp(315);'>gtg</span> and hold objectives, or hide and hope that no-one pays attention to them.  Three grinders and a thirster to smash people in combat, backed up with Fateweaver and Crushers that form a deadly hammer/anvil in and of themselves.  <br /> <br /> It's a strong army, one many people will have a hard time with.  If you bring it to a friendly game you may find yourself losing friends.  That's my definition of a git list, anyway.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 20:22:37]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>Re:1850 daemons list</title>
				<description><![CDATA[ How about change the unit of 8 bloodcrusher into 2 unit of 4 bloodcrusher, with all the upgrades. So you can have 4 different crusher in each unit to use the wound allocation rule.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 20:25:11]]> GMT</pubDate>
				<author><![CDATA[ GKplayer]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ <blockquote><div><cite>tzeentchling wrote:</cite><br /> It's a strong army, one many people will have a hard time with.  If you bring it to a friendly game you may find yourself losing friends.  That's my definition of a git list, anyway.</div></blockquote><br /> <br /> That's nonsense.  <br /> <br /> 8-strong squad of crushers - check.  Fluffy as hell - khorne's sacred #: 8<br /> 7-man squad of plaguebearers - check.  Again, fluffy as hell - nurgle's sacred #: 7<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 21:12:56]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ Fluffy?  Sure.  Friendly?  No.  There is a difference.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 23:11:38]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ eh...?  I dunno about that.  I bring it to friendly games.  My friends do also.  We play pretty competitive lists vs each other since between the group of 5 of us that play all the time we have every army except <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. <br /> <br /> Tomorrow I am simply running the list because my friend wants to see how he can beat it using his Marine list.<br /> <br /> As far as fluffy, I did my best to get the sacred numbers in there.  8 for khorne.... 7 for nurgle, and I tried to get 9 for tzeentch... but ran out of points. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 23:38:23]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ Why exactly is that unfriendly?  Maybe its unfriendly if people demand that other people essentially throw games.  ]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 00:19:17]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ "Friendly" is very subjective, so to be "friendly" i have to play really trash or soft core lists?]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 00:32:46]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ Personally I don't see anything especially unfriendly about this list.  <br /> <br /> Fateweaver's abilities can be frustrating (especially combined with the already uber-durable plaguebearers), but he's pretty fragile for the cost.<br /> <br /> ...Then again demons are an inherently unfriendly list, often to the person playing them:<br /> <br /> I'll never forget the time one of my regular opponents failed to get his preferred first wave, immobilized a soul grinder deep striking into terrain, then lost a large unit of plaguebearers and skarbrand to deep strike mishaps.  ]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 00:52:49]]> GMT</pubDate>
				<author><![CDATA[ DebonaireToast]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ So bad rolls are unfriendly to a daemon army? nah, im pretty sure bad rolls are unfriendly to any army.<br /> <br /> <br /> Regarding fateweaver, yes, yes, on paper he is fragile, but people sure get a shocker when they actually play against him and devote 3/4 of their fire power to him and yet he's still alive.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 00:56:52]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>, I'm not going to get into this discussion.  Done it too many times.  I'll just put an <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> and stick a fork in it.  Draw your own conclusions based on where you play and what you play.<br /> <br /> Just saying it's a hard list, I think my suggestions might make it a little harder.  It should do well, if you get your reserve rolls right.  Might have a problem with mech, but if you can smack things in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> you shouldn't do too bad.   But it's not a list I'd like to play against unless I knew I was going up against tournament-caliber armies.  If that's all you play with/against, then have fun!]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 02:27:27]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ thanks guys <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I'm glad I am not the only one that thinks this list isn't cheezy]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 22:01:31]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ I forsee problems against dread heavy lists, and mech (which most daemons have a problem with).<br /> <br /> I'm in the minority on this one but I do really like the tongue upgrade over phlegm.  You have plenty of stuff that kills marines already, but not much that will kill vehicles outside of <span class="glossaryitem" onmouseover='gp(58);'>hth</span>.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 22:29:38]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>1850 daemons list</title>
				<description><![CDATA[ <blockquote><div><cite>DebonaireToast wrote:</cite><br /> Fateweaver's abilities can be frustrating (especially combined with the already uber-durable plaguebearers), but he's pretty fragile for the cost.<br /> </div></blockquote><br /> <br /> I have absolutely no problem with the list, it looks like a solid Daemon list, but...<br /> <br /> how is Fateweaver fragile, <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL?  It takes 27 wounds to kill him since his re-rollable 3+ invulnerable save means he fails 1/9 of his saves..  That is absolutely not fragile in any way unless you can get a Nullzone onto him or slam into him with some Psycannons.  ]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 03:03:18]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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