<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2000 pt. CSM list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 pt. CSM list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2000 pt. CSM list</title>
				<description><![CDATA[ This is for an <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> coming up, field is looking like a mainly <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> set with a few others to fill in the gaps.<br /> <br /> Lemmie know what you think and where I can make improvements.<br /> <br /> <br /> <i><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-</b></i><br /> <br /> <u><b>Chaos Lord</b></u><br /> Terminator Armor<br /> Lightning Claw<br /> Combi-melta<br /> <br /> <br /> <i><b>Troops-</b></i><br /> <br /> <u><b>Noise Marines (10)</b></u><br /> Noise Champion w/ Power Weapon/Doom Siren<br /> Blastmaster<br /> Sonic Blasters (8)<br /> <br /> <u><b>Chaos Space Marines (10)</b></u><br /> Aspiring Champion w/ Plasma Pistol/Power Fist<br /> Plasma Guns (2)<br /> <br /> <u><b>Chaos Space Marines (10)</b></u><br /> Aspiring Champion w/ Plasma Pistol/Power Fist<br /> Flamer<br /> Missile Launcher<br /> <br /> <u><b>Chaos Space Marines (10)</b></u><br /> Aspiring Champion w/ Plasma Pistol/Meltabombs<br /> Meltaguns (2)<br /> <br /> <u><b>Chaos Space Marines (10)</b></u><br /> Meltagun<br /> Missile Launcher<br /> <br /> <u><b>Khorne Berzerkers (6)</b></u><br /> Skull Champion<br /> <br /> <i><b>Fast Attack</b></i><br /> <br /> <u><b>Chaos Bikers (3)</b></u><br /> Biker Champion w/ Power Weapon/Meltabombs<br /> Meltagun<br /> <br /> <b><i>Heavy Support</i></b><br /> <u><b><br /> Defiler<br /> <br /> Defiler<br /> <br /> Obliterator Cult (2)</b></u>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/627794.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/627794.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2009 16:19:45]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ I'd suggest dropping the plasma pistols because the can hurt your champ and they get used once or twice in the game(not worth the points),you should also use those points to buy <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> for the squads to srop your self running away]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628097.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628097.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2009 19:31:47]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ I see your point...  I've also been looking at swapping out the bikers for a 5 man Chosen squad with 3 meltas and 2 flamers, and dropping the Berzerkers for a similar split with 3 flamers and 2 plasma guns, and just infiltrating them where they can do some decent damage in turn 1, or at least act as a fire magnet in the event that i don't have the first turn.<br /> <br /> I know it's a minimally sized squad, but given the concentration of firepower, it should be enough to get my opponents worrying, <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> or otherwise.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628340.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628340.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2009 22:05:31]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
			</item>
			<item>
				<title>2000 pt. CSM list</title>
				<description><![CDATA[ You could use with transports, particularly for the Berzerkers. <br /> <br /> If you're going to go with Powerfists, you'll probably do better to have a Combi-Plasma or Combi-Melta on your Aspiring Champions.<br /> <br /> Don't mix assault weapons and heavy weapons in the same squad, particularly if you have multiple squads. So two Meltaguns? Good. Two Plasmaguns? Good. Flamer and Missile Launcher? Not so good. <br /> <br /> With regard to the Chaos Lord, it would be an idea to give him a Mark of Someone, possibly Khorne if you're set on that Lightening Claw, but possibly something else if you're inclined to switch it up.<br /> <br /> I'd recommend switching the Bikes for Terminators, to accompany the Lord, and to add Icons to your force so that you don't need to worry about deep striking problems.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628453.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628453.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2009 22:50:52]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ I'll have to take that into account....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628622.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628622.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 00:01:07]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
			</item>
			<item>
				<title>2000 pt. CSM list</title>
				<description><![CDATA[ Agreed, I'd drop the bike for the terminators with some combi-meltas, deep strike the lord with the terms.  Add icons to squads, and find a way to add Rhinos, maybe drop one troop if needed.  So basically everything Nurglitch said <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> The Rhinos may go fast, but at least you might get one, maybe two turns of movement to get into better position, created walls, or constest/score on far objectives. (also gives temporary lash protection, for as long as they last).. Adds <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, but so far I think its been worth it for me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628635.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/628635.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 00:10:39]]> GMT</pubDate>
				<author><![CDATA[ AbsoluteBlue]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ The only issue with me using rhinos is that the only rhino I have is currently being converted into a Vindicator.  I've got enough termies to really cause some damage, but, honestly, I can't say I've ever really liked using them as anything more than a way to make my opponent worry.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/629486.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/629486.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 13:06:36]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
			</item>
			<item>
				<title>2000 pt. CSM list</title>
				<description><![CDATA[ I think of Chaos Terminators as "Suicide Squads" <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  I usally take a small unit, Deep Strike them, do as much damage as possible, with the expectation that they will die. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630370.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630370.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 22:11:21]]> GMT</pubDate>
				<author><![CDATA[ AbsoluteBlue]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ Actually, on the note of the termies, I found that if i drop the <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>, the Berzerkers, and the bikes, I can afford to put an <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> in each squad, get a 4 man termie squad with an autocannon, and mount them in a Land Raider, giving me some much needed tank-busting at range, and still allowing my termies to get in close by turn 2, if need be.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630427.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630427.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 22:41:58]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
			</item>
			<item>
				<title>2000 pt. CSM list</title>
				<description><![CDATA[ I'd stay away from the Reaper Autocannon if you're planning on Land Raider mounted Terminators. The Reaper Autocannon is better suited for providing the Terminators with their own anti-vehicle cover when they're footing it. <br /> <br /> It's expensive, but you pay for the range and the accuracy to deal with units that are too fast to assault on foot, and which can carry heavy enough weapons to otherwise outrange the Terminators (Vipers, Land Speeders, War Walkers, Dreadnoughts, Sentinels, Falcons, soon to be Vendettas).<br /> <br /> If they're going to be mounted in a Land Raider, they're better of using the points to increase their short range firepower since the Land Raider itself will have the weapons and range to do anti-vehicle work.   ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630449.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 22:51:51]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ So it's looking like Heavy Flamer and Combi weapons for this one?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630547.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630547.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 23:32:03]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ Your noise marine squad is equipped badly. You either need to equip them for short ranged assault or long range firepower, all this comes down to is choosing whether to have a champion <u>or</u> a blastmaster. Blastmasters are best used in a static squad where you can make best use of their S8 blast marker. Champions with doomsirens, on the other hand, like to run at the enemy and gut them at close range. Dont use both in the same squad, it serverely reduces their effectiveness. Pick the one you want and spend the rest of the points on more noise marines.<br /> <br /> Your army is a little low on anti-tank, which the landraider will help solve a little. This will then leave you with another problem. Standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> arent that good. Theyre just like space marines without any of the cool special rules. At the very least they need to have <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> so they dont break from combat so easily. It would be a good idea to pick up some more cult marines instead. Berzerkers, plague marines and noise marines are all good. Its just unfortunate that <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> horde armies arent particularly effective.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630565.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630565.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 23:46:01]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ Honestly, I like Noise marines for the fact that they are supremely flexible, since you can actually make an advance if you need to or use them as a static gunline and actually use that I5 that you're paying an extra 5 points per model for.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630569.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630569.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 23:50:18]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
			</item>
			<item>
				<title>2000 pt. CSM list</title>
				<description><![CDATA[ I think you need Vehicals Rhinos would serve you pretty well.  My Nurgle list would pick you apart so fast it'd make your head spin.  <br /> <br /> Get rid of the Melta bombs, Missle Launchers, and Plasma Pistols.  Put on Rhinos with combi Meltas or just meltas.<br /> <br /> But ranged hate will tear you to shreds then once you get there things like my Chaos Lord with a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and my <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would wipe a squad a piece you gotta get your squads there in one piece.  Or if you wanna make this more shooty which it looks like drop the Beserkers don't half ass the army get rid of them and trade for more Oblits or more Marines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630723.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/630723.page</link>
				<pubDate><![CDATA[Wed, 25 Mar 2009 01:38:21]]> GMT</pubDate>
				<author><![CDATA[ CajunMan550]]></author>
			</item>
			<item>
				<title>Re:2000 pt. CSM list</title>
				<description><![CDATA[ <blockquote><div><cite>Dronze wrote:</cite>Honestly, I like Noise marines for the fact that they are supremely flexible, since you can actually make an advance if you need to or use them as a static gunline and actually use that I5 that you're paying an extra 5 points per model for.</div></blockquote><br /> <br /> If you want to have both then take two different squads, otherwise youre paying 40pts for basically nothing. Its nice being able to do both when it doesnt cost you much, but 40pts is a lot. There isnt significant downside to using two squads appart from it upps your <span class="glossaryitem" onmouseover='gp(316);'>KP</span> count by one but they will be so much more effective for it. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234186/631201.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234186/631201.page</link>
				<pubDate><![CDATA[Wed, 25 Mar 2009 11:01:16]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
			</item>
	</channel>
</rss>